《游戏引擎架构》中英词汇索引表
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《游戏引擎架构》中英词汇索引表
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原文:http://www.cnblogs.com/miloyip/p/GameEngineArchitectureIndex.html
簡(jiǎn)介
此詞匯索引表源自《游戲引擎架構(gòu)》的中英索引,支持搜尋及排序,以方便讀者查閱。遇到游戲相關(guān)的術(shù)語也可利用本表查找其中英翻譯。歡迎提供意見反饋。
中英雙語索引表
Search:| 英文 | 中文 | 頁數(shù)?? |
| 2D angular acceleration | 二維角加速率 | 580 |
| 2D angular dynamics | 二維旋轉(zhuǎn)動(dòng)力學(xué) | 580 |
| 2D angular speed | 二維角速率 | 580 |
| 2D angular velocity | 二維角速度 | 580 |
| 2D orientation | 二維定向 | 580 |
| 3D angular dynamics | 三維旋轉(zhuǎn)動(dòng)力學(xué) | 583 |
| 3D angular momentum | 三維角動(dòng)量 | 584 |
| 3D angular velocity | 三維角速度 | 584 |
| 3D mathematics | 三維數(shù)學(xué) | 125 |
| 3D model | 三維模型 | 48 |
| 3D model | 三維模型 | 48 |
| 3D modeler | 三維建模師 | 5 |
| 3D orientation | 三維定向 | 584 |
| 3D texture | 三維紋理 | 430 |
| 3D torque | 三維力矩 | 585 |
| 3×3 matrix | 3×3矩陣 | 165 |
| 4×3 matrix | 4×3矩陣 | 146 |
| A* algorithm | A*算法 | 45 |
| A* algorithm | A*算法 | 731 |
| A* algorithm | A*算法 | 78 |
| absolute path | 絕對(duì)路徑 | 244 |
| absorb | 吸收 | 372 |
| absorb | 吸收 | 372 |
| abstract construction | 抽象構(gòu)造 | 639 |
| abstract factory | 抽象工廠 | 88 |
| abstract timeline | 抽象時(shí)間線 | 283 |
| accelerometer | 加速計(jì) | 315 |
| accelerometer | 加速計(jì) | 40 |
| act | 幕 | 623 |
| action state layer | 動(dòng)作狀態(tài)層 | 501 |
| action state layer | 動(dòng)作狀態(tài)層 | 524 |
| action state machine/ASM | 動(dòng)作狀態(tài)機(jī) | 501 |
| action state machine/ASM | 動(dòng)作狀態(tài)機(jī) | 515 |
| actor | 演員 | 256 |
| actor | 演員 | 623 |
| additive blending | 加法混合 | 488 |
| additive blending | 加法混合 | 511 |
| affine matrix | 仿射矩陣 | 139 |
| affine matrix | 仿射矩陣 | 152 |
| affine transformation | 仿射變換 | 144 |
| affine transformation | 仿射變換 | 455 |
| affine transformation | 仿射變換 | 471 |
| agent | 代理人 | 623 |
| agent | 代理人 | 7 |
| agent | 代理人 | 8 |
| aggregation | 聚合 | 646 |
| aggregation | 聚合 | 647 |
| aggregation | 聚合 | 723 |
| aggregation | 聚合 | 88 |
| air lock | 阻隔室 | 663 |
| albedo | 反照率 | 372 |
| albedo map | 反照率貼圖 | 378 |
| algorithm | 算法 | 28 |
| algorithm | 算法 | 32 |
| algorithmic complexity | 算法復(fù)雜度 | 211 |
| alignment | 對(duì)齊 | 112 |
| alpha blending function | alpha混合函數(shù) | 412 |
| alpha channel | alpha通道 | 373 |
| ambient light | 環(huán)境光 | 391 |
| ambient occlusion/AO | 環(huán)境遮擋 | 433 |
| ambient term | 環(huán)境項(xiàng) | 387 |
| amortize | 分?jǐn)?/td> | 205 |
| amphibious vehicle | 水陸兩用載具 | 645 |
| analog axis | 模擬式軸 | 313 |
| analog input | 模擬式輸入 | 313 |
| analog signal filtering | 模擬信號(hào)過濾 | 319 |
| analytic | 解析式 | 9 |
| analytical geometry | 解析幾何 | 553 |
| analytical solution | 解析解 | 575 |
| angular dynamics | 旋轉(zhuǎn)動(dòng)力學(xué) | 570 |
| animation | 動(dòng)畫 | 39 |
| animation bank | 動(dòng)畫庫 | 49 |
| animation blend tree | 動(dòng)畫混合樹 | 508 |
| animation blending | 動(dòng)畫混合 | 476 |
| animation clip | 動(dòng)畫片段 | 459 |
| animation clip | 動(dòng)畫片段 | 49 |
| animation compression | 動(dòng)畫壓縮 | 496 |
| animation control parameter | 動(dòng)畫控制參數(shù) | 525 |
| animation controller | 動(dòng)畫控制器 | 501 |
| animation controller | 動(dòng)畫控制器 | 535 |
| animation instancing | 動(dòng)畫實(shí)例 | 475 |
| animation pipeline | 動(dòng)畫管道 | 501 |
| animation pipeline | 動(dòng)畫管道 | 502 |
| animation post-processing | 動(dòng)畫后期處理 | 493 |
| animation retargeting | 動(dòng)畫重定目標(biāo) | 469 |
| animation sampling frequency | 動(dòng)畫采樣頻率 | 500 |
| animation state | 動(dòng)畫狀態(tài) | 515 |
| animation state machine/ASM | 動(dòng)畫狀態(tài)機(jī) | 515 |
| animation state transition | 動(dòng)畫狀態(tài)過渡 | 521 |
| animation synchronization | 動(dòng)畫同步 | 465 |
| animation system | 動(dòng)畫系統(tǒng) | 447 |
| animation tree | 動(dòng)畫樹 | 520 |
| animator | 動(dòng)畫師 | 6 |
| anisotropic | 各向異性 | 372 |
| anisotropic | 各向異性 | 383 |
| anti-portal | 反入口 | 420 |
| antialiasing | 抗鋸齒 | 400 |
| anticipation | 預(yù)備動(dòng)作 | 524 |
| application programming interface/API | 應(yīng)用程序接口 | 28 |
| application stage | 應(yīng)用程序階段 | 417 |
| approximation | 近似化 | 8 |
| arbitrary convex volume | 任意凸體積 | 551 |
| archetype | 原型 | 662 |
| area | 地區(qū) | 622 |
| area light | 面積光 | 392 |
| arithmetic logic unit/ALU | 算術(shù)邏輯單元 | 95 |
| array | 數(shù)組 | 208 |
| art director | 藝術(shù)總監(jiān) | 6 |
| articulated | 有關(guān)節(jié)的 | 48 |
| artificial intelligence/AI | 人工智能 | 30 |
| artificial intelligence/AI | 人工智能 | 44 |
| artificial intelligence/AI | 人工智能 | 731 |
| artist | 藝術(shù)家 | 5 |
| aspect ratio | 長(zhǎng)寬比 | 396 |
| aspect ratio | 長(zhǎng)寬比 | 399 |
| assertion | 斷言 | 121 |
| assertion | 斷言 | 32 |
| assertion | 斷言 | 687 |
| assertion system | 斷言系統(tǒng) | 120 |
| asset | 資產(chǎn) | 252 |
| asset conditioning pipeline/ACP | 資產(chǎn)調(diào)節(jié)管道 | 253 |
| asset conditioning pipeline/ACP | 資產(chǎn)調(diào)節(jié)管道 | 258 |
| asset conditioning pipeline/ACP | 資產(chǎn)調(diào)節(jié)管道 | 408 |
| asset conditioning pipeline/ACP | 資產(chǎn)調(diào)節(jié)管道 | 46 |
| asset conditioning pipeline/ACP | 資產(chǎn)調(diào)節(jié)管道 | 47 |
| asset conditioning pipeline/ACP | 資產(chǎn)調(diào)節(jié)管道 | 635 |
| asset conditioning stage | 資產(chǎn)調(diào)節(jié)階段 | 408 |
| asset management tool | 資產(chǎn)管理工具 | 634 |
| associative array | 關(guān)聯(lián)數(shù)組 | 712 |
| asynchronous | 異步 | 689 |
| asynchronous file I/O | 異步文件I/O | 248 |
| asynchronous program | 異步程序 | 302 |
| atomic data type | 基本數(shù)據(jù)類型 | 94 |
| attachment | 依附 | 527 |
| audio | 音頻 | 317 |
| audio | 音頻 | 41 |
| audio | 音頻 | 729 |
| audio bank | 音頻庫 | 49 |
| audio data | 音頻數(shù)據(jù) | 49 |
| automatic variable | 自動(dòng)變量 | 107 |
| AVL tree | AVL樹 | 208 |
| axis-aligned bounding box/AABB | 軸對(duì)齊包圍盒 | 171 |
| axis-aligned bounding box/AABB | 軸對(duì)齊包圍盒 | 549 |
| axis-angle | 軸角 | 157 |
| axis-angle | 軸角 | 165 |
| azimuthal angle | 方位角 | 429 |
| background modeler | 背景建模師 | 5 |
| backward Euler | 向后歐拉 | 578 |
| ball and socket joint | 球窩關(guān)節(jié) | 594 |
| base class | 基類 | 84 |
| baseline offset | 基線偏移 | 444 |
| basis vector | 基矢量 | 128 |
| basis vector | 基矢量 | 152 |
| batched update | 批次式更新 | 679 |
| bicubic patch | 雙三次面片 | 363 |
| bidirectional reflection distribution function/BRDF | 雙向反射分布函數(shù) | 389 |
| bidirectional surface scattering reflectance distribution function/BSSRDF | 雙向表面散射反射分布函數(shù) | 435 |
| big-endian | 大端 | 97 |
| big-O notation | 大O記法 | 211 |
| bilinear | 雙線性 | 383 |
| billboard | 公告板 | 36 |
| billboard | 公告板 | 438 |
| binary | 二進(jìn)制 | 90 |
| binary heap | 二叉堆 | 208 |
| binary object image | 二進(jìn)制對(duì)象映像 | 657 |
| binary search | 二分搜尋 | 212 |
| binary search tree/BST | 二叉查找樹 | 208 |
| binary space partitioning/BSP tree | 二元空間分割樹 | 13 |
| binary space partitioning/BSP tree | 二元空間分割樹 | 35 |
| binary space partitioning/BSP tree | 二元空間分割樹 | 424 |
| binary space partitioning/BSP tree | 二元空間分割樹 | 562 |
| bind pose | 綁定姿勢(shì) | 454 |
| binormal | 副法矢量 | 374 |
| biomechanics character model | 生物力學(xué)角色模型 | 31 |
| bit swizzling | 位重組 | 330 |
| bits per pixel/BPP | 每像素位數(shù) | 373 |
| bitwise operator | 位運(yùn)算符 | 321 |
| black body radiation | 黑體輻射 | 371 |
| bleach bypass | 略過漂白 | 36 |
| blend factor | 混合因子 | 476 |
| blend mask | 混合遮罩 | 487 |
| blend percentage | 混合百分比 | 476 |
| blending stage | 混合階段 | 412 |
| Blinn-Phong reflection model | Blinn-Phong反射模型 | 389 |
| block scope | 塊作用域 | 354 |
| bloom effect | 敷霜效果 | 25 |
| bloom effect | 敷霜效果 | 35 |
| bloom effect | 敷霜效果 | 392 |
| bloom effect | 敷霜效果 | 430 |
| Bluetooth | 藍(lán)牙 | 311 |
| body space | 剛體空間 | 581 |
| bone | 骨頭 | 450 |
| border color mode | 邊緣顏色模式 | 379 |
| bounding sphere tree | 包圍球樹 | 35 |
| bounding sphere tree | 包圍球樹 | 424 |
| bounding volume | 包圍體積 | 418 |
| branch | 分支 | 54 |
| breakpoint | 斷點(diǎn) | 292 |
| breakpoint | 斷點(diǎn) | 72 |
| brush geometry | 筆刷幾何圖形 | 48 |
| brush geometry | 筆刷幾何圖形 | 622 |
| BSS segment | BSS段 | 106 |
| bubble up effect | 冒泡效應(yīng) | 646 |
| bucketed update | 桶式更新 | 683 |
| build configuration | 生成配置 | 63 |
| bullet trace | 彈道 | 610 |
| buoyancy | 浮力 | 538 |
| buoyancy | 浮力 | 616 |
| buoyancy simulation | 浮力模擬 | 567 |
| byte code | 字節(jié)碼 | 708 |
| Bézier ease-in/ease-out curve | Bézier緩入/緩出曲線 | 480 |
| Bézier surface | Bézier曲面 | 363 |
| C runtime library/CRT | 標(biāo)準(zhǔn)C執(zhí)行時(shí)庫 | 352 |
| C4 Engine | C4引擎 | 24 |
| cache | 緩存 | 205 |
| cache coherency | 緩存一致性 | 368 |
| cache line | 緩存線 | 205 |
| cache miss | 緩存命中失敗 | 205 |
| cache miss | 緩存命中失敗 | 207 |
| cache miss | 緩存命中失敗 | 513 |
| call stack | 調(diào)用堆棧 | 352 |
| call stack | 調(diào)用堆棧 | 73 |
| callback | 回調(diào) | 714 |
| callback function | 回調(diào)函數(shù) | 281 |
| callback function | 回調(diào)函數(shù) | 568 |
| callback-driven framework | 回調(diào)驅(qū)動(dòng)框架 | 281 |
| camera | 攝像機(jī) | 316 |
| camera collision | 攝像機(jī)碰撞 | 613 |
| camera space | 攝像機(jī)空間 | 150 |
| camera space | 攝像機(jī)空間 | 393 |
| canonicalization | 規(guī)范化 | 245 |
| capsule | 膠囊體 | 545 |
| capsule | 膠囊體 | 549 |
| Cartesian basis vector | 笛卡兒基矢量 | 128 |
| Cartesian coordinate system | 笛卡兒坐標(biāo)系 | 126 |
| cathode ray tube/CRT | 陰極射線管 | 444 |
| Catmull-Clark algorithm | Catmull-Clark算法 | 364 |
| Catmull-Rom spline | Catmull-Rom樣條 | 259 |
| caustics | 焦散 | 386 |
| caustics | 焦散 | 435 |
| cel animation | 賽璐璐動(dòng)畫 | 447 |
| center of mass/CM/COM | 質(zhì)心 | 147 |
| center of mass/CM/COM | 質(zhì)心 | 571 |
| centroid | 幾何中心 | 571 |
| chain of responsibility | 職責(zé)鏈 | 696 |
| change of basis | 基的變更 | 150 |
| change of basis | 基的變更 | 457 |
| changelist(Perforce) | 變更列表 | 54 |
| channel | 頻道 | 335 |
| channel function | 通道函數(shù) | 469 |
| chapter | 章 | 623 |
| character animation | 角色動(dòng)畫 | 30 |
| character glyph | 字符字形 | 226 |
| character locomotion | 角色運(yùn)動(dòng) | 481 |
| character locomotion | 角色運(yùn)動(dòng) | 731 |
| character mechanics | 角色機(jī)制 | 612 |
| character rigging artist | 角色綁定師 | 475 |
| cheat | 作弊 | 348 |
| cheat code | 作弊碼 | 348 |
| check point | 儲(chǔ)存點(diǎn) | 669 |
| check-in | 簽入 | 54 |
| check-in | 簽入 | 58 |
| check-out | 簽出 | 57 |
| chief technical officer/CTO | 首席技術(shù)官 | 5 |
| chord | 弦 | 322 |
| chord | 弦 | 40 |
| chromaticity | 色度 | 430 |
| circular dependency | 循環(huán)依賴 | 27 |
| circular queue | 循環(huán)隊(duì)列 | 702 |
| clamp mode | 截取模式 | 379 |
| class | 類 | 708 |
| class | 類 | 722 |
| class | 類 | 83 |
| class diagram | 類圖 | 84 |
| class hierarchy | 類層次結(jié)構(gòu) | 642 |
| client-on-top-of-server | 客戶端于服務(wù)器之上 | 42 |
| client-on-top-of-server mode | 客戶端于服務(wù)器之上模式 | 304 |
| client-server model | 主從式模型 | 304 |
| clipping | 裁剪 | 411 |
| clipping plane | 剪切平面 | 171 |
| clipping plane | 剪切平面 | 34 |
| clock drift | 計(jì)時(shí)器漂移 | 289 |
| clock variable | 時(shí)鐘變量 | 289 |
| closed form | 閉合式 | 575 |
| closed form | 閉合式 | 9 |
| closed hashing | 閉合式散列 | 222 |
| closest point query | 最近點(diǎn)查詢 | 567 |
| cloth | 布料 | 616 |
| coding convention | 編碼約定 | 89 |
| coding standard | 編碼標(biāo)準(zhǔn) | 89 |
| coefficient of friction | 摩擦系數(shù) | 592 |
| coefficient of restitution | 恢復(fù)系數(shù) | 588 |
| collection | 集合 | 208 |
| collidable | 可碰撞體 | 545 |
| collinear | 共線 | 134 |
| collision agent | 碰撞代理人 | 559 |
| collision cast | 碰撞投射 | 563 |
| collision contact manifold | 碰撞接觸流形 | 613 |
| collision detection | 碰撞檢測(cè) | 29 |
| collision detection | 碰撞檢測(cè) | 38 |
| collision detection | 碰撞檢測(cè) | 537 |
| collision detection system | 碰撞檢測(cè)系統(tǒng) | 544 |
| collision filtering | 碰撞過濾 | 567 |
| collision island | 碰撞島 | 608 |
| collision material | 碰撞材質(zhì) | 568 |
| collision middleware | 碰撞中間件 | 542 |
| collision primitive | 碰撞原型 | 548 |
| collision query | 碰撞查詢 | 563 |
| collision representation | 碰撞表達(dá)形式 | 545 |
| collision response | 碰撞響應(yīng) | 569 |
| collision response | 碰撞響應(yīng) | 587 |
| collision volume | 碰撞體積 | 48 |
| collision world | 碰撞世界 | 546 |
| collision(hash table) | 碰撞(散列表) | 222 |
| color channel | 顏色通道 | 373 |
| color correction | 顏色校正 | 36 |
| color format | 顏色格式 | 373 |
| color model | 顏色模型 | 373 |
| color space | 顏色空間 | 373 |
| color temperature | 色溫 | 371 |
| color-shift | 顏色偏移 | 36 |
| colorization | 著色 | 446 |
| column matrix | 列矩陣 | 140 |
| comma-separated values/CSV | 逗號(hào)分隔型取值 | 233 |
| comma-separated values/CSV | 逗號(hào)分隔型取值 | 356 |
| command | 命令 | 691 |
| command line argument | 命令行參數(shù) | 238 |
| command pattern | 命令模式 | 692 |
| command queue | 命令隊(duì)列 | 608 |
| commit | 提交 | 58 |
| common language runtime/CLR | 通用語言運(yùn)行平臺(tái) | 248 |
| compact | 夯實(shí) | 702 |
| compiled language | 編譯式語言 | 708 |
| compiler | 編譯器 | 61 |
| complex number | 復(fù)數(shù) | 156 |
| component | 組件 | 648 |
| component | 組件 | 649 |
| component-wise product | 分量積 | 129 |
| composer | 作曲家 | 6 |
| composite resource | 復(fù)合資源 | 260 |
| composite resource | 復(fù)合資源 | 270 |
| composition | 合成 | 646 |
| composition | 合成 | 647 |
| composition | 合成 | 723 |
| composition | 合成 | 88 |
| compound shape | 復(fù)合形狀 | 552 |
| compression | 壓縮 | 451 |
| concept artist | 概念藝術(shù)家 | 5 |
| Concurrent Version System/CVS | 并發(fā)版本管理系統(tǒng) | 54 |
| conditional breakpoint | 條件斷點(diǎn) | 76 |
| conditional compilation | 條件編譯 | 64 |
| configuration space | 位形空間 | 494 |
| conjugate quaternion | 共軛四元數(shù) | 158 |
| console | 主控臺(tái) | 333 |
| console variables/CVAR | 主控臺(tái)變量 | 236 |
| constraint | 約束 | 167 |
| constraint | 約束 | 527 |
| constraint | 約束 | 569 |
| constraint | 約束 | 594 |
| constraint chain | 約束鏈 | 596 |
| constraint satisfaction | 約束滿足 | 38 |
| constraint solver | 約束求解程序 | 600 |
| constructive solid geometry/CSG | 構(gòu)造實(shí)體幾何 | 424 |
| constructor | 構(gòu)造函數(shù) | 274 |
| contact | 接觸 | 548 |
| contact shadow | 接觸陰影 | 433 |
| container | 容器 | 208 |
| context sensitive control | 上下文相關(guān)控制 | 331 |
| continuity | 連續(xù)性 | 478 |
| continuous collision detection/CCD | 連續(xù)碰撞檢測(cè) | 543 |
| continuous collision detection/CCD | 連續(xù)碰撞檢測(cè) | 561 |
| control ownership | 控制擁有權(quán) | 331 |
| convergence | 收斂性 | 577 |
| convex hull | 凸包 | 48 |
| convex polyhedral region | 凸多面體區(qū)域 | 172 |
| convexity | 凸性 | 548 |
| cooperative multitasking | 合作式多任務(wù) | 712 |
| cooperative multitasking | 合作式多任務(wù) | 723 |
| coordinate space | 坐標(biāo)空間 | 147 |
| copy on write | 寫入時(shí)復(fù)制 | 226 |
| core pose | 核心姿勢(shì) | 481 |
| core system | 核心系統(tǒng) | 32 |
| Cornell box | 康乃爾盒子 | 384 |
| coroutine | 協(xié)程 | 712 |
| couple | 力偶 | 599 |
| cover point | 掩護(hù)點(diǎn) | 612 |
| crash report | 崩潰報(bào)告 | 336 |
| critical section | 臨界區(qū)域 | 608 |
| cross product | 叉積 | 135 |
| cross-fade | 淡入/淡出 | 478 |
| cross-fade | 淡入/淡出 | 511 |
| cross-reference | 交叉引用 | 270 |
| cube map | 立方體貼圖 | 410 |
| cubic environment map | 立方環(huán)境貼圖 | 429 |
| cubic spline curve | 三次樣條曲線 | 410 |
| culling | 剔除 | 34 |
| cut-scene | 過場(chǎng)動(dòng)畫 | 623 |
| cylindrical coordinate system | 圓柱坐標(biāo)系 | 126 |
| data breakpoint | 數(shù)據(jù)斷點(diǎn) | 75 |
| data object | 數(shù)據(jù)對(duì)象 | 270 |
| data pathway communication system | 數(shù)據(jù)路徑通信系統(tǒng) | 705 |
| data segment | 數(shù)據(jù)段 | 105 |
| data structure | 數(shù)據(jù)結(jié)構(gòu) | 28 |
| data structure | 數(shù)據(jù)結(jié)構(gòu) | 32 |
| data-definition language | 數(shù)據(jù)定義語言 | 707 |
| data-driven | 數(shù)據(jù)驅(qū)動(dòng) | 516 |
| data-driven | 數(shù)據(jù)驅(qū)動(dòng) | 626 |
| data-driven architecture | 數(shù)據(jù)驅(qū)動(dòng)架構(gòu) | 10 |
| data-driven event | 數(shù)據(jù)驅(qū)動(dòng)事件 | 704 |
| de-bounce | 去除按鈕抖動(dòng) | 40 |
| dead zone | 死區(qū) | 319 |
| dead zone | 死區(qū) | 40 |
| deadline | 時(shí)限 | 250 |
| deadline | 時(shí)限 | 9 |
| deadly diamond | 致命鉆石 | 645 |
| debug camera | 調(diào)試用攝像機(jī) | 348 |
| debug console | 調(diào)試主控臺(tái) | 334 |
| debug drawing | 調(diào)試?yán)L圖 | 337 |
| debugger | 調(diào)試器 | 333 |
| debugger | 調(diào)試器 | 61 |
| debugging | 調(diào)試 | 71 |
| debugging information | 調(diào)試信息 | 65 |
| debugging tool | 調(diào)試工具 | 37 |
| decal | 貼花 | 35 |
| decal | 貼花 | 439 |
| decimal | 十進(jìn)制 | 90 |
| declaration | 聲明 | 101 |
| declarative language | 聲明式語言 | 708 |
| decode | 解碼 | 497 |
| dedicated server | 專用服務(wù)器 | 21 |
| dedicated server mode | 專屬服務(wù)模式 | 304 |
| deep-copy | 深度復(fù)制 | 701 |
| default value | 默認(rèn)值 | 661 |
| deferred rendering | 延遲渲染 | 436 |
| definition | 定義 | 101 |
| deformable body | 形變體 | 611 |
| deformable body | 形變體 | 616 |
| defragmentation | 碎片整理 | 203 |
| degree of freedom/DOF | 自由度 | 156 |
| degree of freedom/DOF | 自由度 | 167 |
| degree of freedom/DOF | 自由度 | 570 |
| degree of freedom/DOF | 自由度 | 594 |
| Delaunay triangulation | Delaunay三角剖分 | 486 |
| Delaunay triangulation | Delaunay三角剖分 | 510 |
| delete | 刪除 | 60 |
| dependency system | 依賴系統(tǒng) | 257 |
| depth buffer | 深度緩沖 | 400 |
| depth buffer | 深度緩沖 | 402 |
| depth map | 深度貼圖 | 435 |
| depth-of-field blur | 景深模糊 | 446 |
| dereference | 解引用 | 672 |
| dereference | 解引用 | 80 |
| derived class | 派生類 | 84 |
| desaturation | 去飽和度 | 36 |
| desaturation | 去飽和度 | 446 |
| design patten | 設(shè)計(jì)模式 | 88 |
| destructible object | 可破壞物體 | 611 |
| deterministic | 確定性的 | 180 |
| device driver | 設(shè)備驅(qū)動(dòng)程序 | 27 |
| diamond problem | 菱形繼承問題 | 85 |
| dictionary | 字典 | 209 |
| dictionary | 字典 | 222 |
| dictionary | 字典 | 264 |
| diff | 區(qū)別 | 58 |
| diff tool | 區(qū)別工具 | 80 |
| difference clip | 區(qū)別片段 | 488 |
| diffract | 衍射 | 372 |
| diffuse | 漫反射 | 372 |
| diffuse color | 漫反射顏色 | 374 |
| diffuse map | 漫反射貼圖 | 378 |
| diffuse term | 漫反射項(xiàng) | 387 |
| diffuse texture | 漫反射紋理 | 48 |
| digital button | 數(shù)字式按鈕 | 312 |
| digital content creation/DCC | 數(shù)字內(nèi)容創(chuàng)作 | 256 |
| digital content creation/DCC | 數(shù)字內(nèi)容創(chuàng)作 | 258 |
| digital content creation/DCC | 數(shù)字內(nèi)容創(chuàng)作 | 406 |
| digital content creation/DCC | 數(shù)字內(nèi)容創(chuàng)作 | 46 |
| Digital Molecular Matter/DMM | 數(shù)字分子物質(zhì) | 544 |
| Digital Molecular Matter/DMM | 數(shù)字分子物質(zhì) | 611 |
| Digital Molecular Matter/DMM | 數(shù)字分子物質(zhì) | 616 |
| digitize | 數(shù)字化 | 313 |
| direct lighting | 直接光照 | 386 |
| direct memory access/DMA | 直接內(nèi)存訪問 | 197 |
| direct memory access/DMA | 直接內(nèi)存訪問 | 514 |
| directed acyclic graph/DAG | 有向非循環(huán)圖 | 209 |
| directed acyclic graph/DAG | 有向非循環(huán)圖 | 47 |
| directed graph | 有向圖 | 270 |
| directional light | 平行光 | 391 |
| disassembly | 反匯編 | 77 |
| discrete oriented polytope/DOP | 離散定向多胞形 | 550 |
| divide-and-conquer | 分治 | 212 |
| divide-and-conquer | 分治 | 299 |
| dot product | 點(diǎn)積 | 132 |
| dot product test | 點(diǎn)積判定 | 134 |
| double buffering | 雙緩沖法 | 399 |
| double dispatch | 雙分派 | 559 |
| double-buffered allocator | 雙緩沖分配器 | 200 |
| double-ended queue/deque | 雙端隊(duì)列 | 208 |
| double-ended stack allocator | 雙端堆棧分配器 | 196 |
| double-ended stack allocator | 雙端堆棧分配器 | 267 |
| doubly-linked list | 雙向鏈表 | 216 |
| dual number | 對(duì)偶數(shù) | 167 |
| dual quaternion | 對(duì)偶四元數(shù) | 167 |
| duck typing | 鴨子類型 | 713 |
| dumb proxy | 啞代理 | 305 |
| duration | 經(jīng)過時(shí)間 | 286 |
| dynamic array | 動(dòng)態(tài)數(shù)組 | 208 |
| dynamic array | 動(dòng)態(tài)數(shù)組 | 215 |
| dynamic avoidance | 動(dòng)態(tài)回避 | 45 |
| dynamic lighting system | 動(dòng)態(tài)光照系統(tǒng) | 34 |
| dynamic linked library/DLL | 動(dòng)態(tài)鏈接庫 | 61 |
| dynamic memory allocation | 動(dòng)態(tài)內(nèi)存分配 | 193 |
| dynamic memory allocation | 動(dòng)態(tài)內(nèi)存分配 | 702 |
| dynamic tessellation | 動(dòng)態(tài)鑲嵌 | 365 |
| dynamics | 動(dòng)力學(xué) | 537 |
| dynamics | 動(dòng)力學(xué) | 569 |
| early z-test | 提前z測(cè)試 | 411 |
| effect file | 效果文件 | 417 |
| emissive object | 發(fā)光物體 | 392 |
| emissive texture map | 放射光貼圖 | 392 |
| encapsulation | 封裝 | 84 |
| encode | 編碼 | 497 |
| end effector | 末端受動(dòng)器 | 494 |
| end effector | 末端受動(dòng)器 | 531 |
| endianness | 字節(jié)序 | 97 |
| energy | 能量 | 587 |
| engine configuration | 引擎配置 | 234 |
| engineer | 工程師 | 4 |
| entity | 實(shí)體 | 623 |
| enumerated value | 枚舉值 | 120 |
| environment map | 環(huán)境貼圖 | 35 |
| environment map | 環(huán)境貼圖 | 378 |
| environment map | 環(huán)境貼圖 | 428 |
| environmental rendering effect | 環(huán)境渲染效果 | 440 |
| epilogue code | 終解代碼 | 79 |
| equilibrium state | 平衡狀態(tài) | 593 |
| error detection | 錯(cuò)誤檢測(cè) | 120 |
| error handling | 錯(cuò)誤處理 | 118 |
| error minimization | 誤差最小化 | 494 |
| error return code | 錯(cuò)誤返回碼 | 120 |
| Euler angle | 歐拉角 | 148 |
| Euler angle | 歐拉角 | 164 |
| event | 事件 | 282 |
| event | 事件 | 321 |
| event | 事件 | 44 |
| event | 事件 | 690 |
| event argument | 事件參數(shù) | 693 |
| event handler | 事件處理器 | 44 |
| event handler | 事件處理器 | 695 |
| event handling | 事件處理 | 690 |
| event handling | 事件處理 | 695 |
| event priorization | 事件優(yōu)先次序 | 700 |
| event queuing | 事件排隊(duì) | 699 |
| event system | 事件系統(tǒng) | 44 |
| event trigger | 事件觸發(fā)器 | 470 |
| event-driven architecture | 事件驅(qū)動(dòng)架構(gòu) | 44 |
| exception | 異常 | 120 |
| exclusive check-out | 獨(dú)占簽出 | 59 |
| exclusive OR/XOR | 異或 | 322 |
| executable and linkable format/ELF | 可執(zhí)行與可鏈接格式 | 105 |
| executable file | 可執(zhí)行文件 | 61 |
| executable image | 可執(zhí)行映像 | 105 |
| executable image | 可執(zhí)行映像 | 99 |
| explicit Euler method | 顯式歐拉法 | 131 |
| explicit Euler method | 顯式歐拉法 | 286 |
| explicit Euler method | 顯式歐拉法 | 576 |
| explosion | 爆炸 | 611 |
| exponent | 指數(shù) | 92 |
| exporter | 導(dǎo)出器 | 258 |
| exporter | 導(dǎo)出器 | 258 |
| extensibility | 擴(kuò)展性 | 258 |
| external reference | 外部引用 | 274 |
| extreme pose | 極端姿勢(shì) | 450 |
| extrusive list | 外露式表 | 218 |
| facial animation | 面部動(dòng)畫 | 450 |
| factory pattern | 工廠模式 | 651 |
| fast motion mode | 快動(dòng)作模式 | 348 |
| field of view | 視野 | 34 |
| field of view | 視野 | 471 |
| fighting game | 格斗游戲 | 15 |
| file scope | 文件作用域 | 106 |
| file section | 文件段 | 270 |
| file system | 文件系統(tǒng) | 241 |
| filename | 文件名 | 242 |
| finite state machine/FSM | 有限狀態(tài)機(jī) | 676 |
| finite state machine/FSM | 有限狀態(tài)機(jī) | 723 |
| first person shooting/FPS | 第一人稱射擊 | 12 |
| first-party developer | 第一方開發(fā)商 | 7 |
| fixed body | 固定剛體 | 604 |
| fixed-function pipeline | 固定功能管道 | 408 |
| fixed-point | 定點(diǎn) | 91 |
| flat weighted average blend representation | 扁平的加權(quán)平均混合表示法 | 505 |
| floating-point | 浮點(diǎn) | 92 |
| fluid dynamics simulation | 流體動(dòng)力學(xué)模擬 | 616 |
| focal point | 焦點(diǎn) | 150 |
| font | 字體 | 225 |
| font | 字體 | 443 |
| foot sliding | 滑步 | 532 |
| force | 力 | 572 |
| force | 力 | 598 |
| force-feedback | 力反饋 | 317 |
| force-feedback | 力反饋 | 9 |
| foreground modeler | 前景建模師 | 5 |
| fork | 分叉 | 299 |
| fork | 分叉 | 608 |
| forward kinematics/FK | 正向運(yùn)動(dòng)學(xué) | 494 |
| fractal subdivision | 分形細(xì)分 | 410 |
| fragment | 片段 | 400 |
| fragment shader | 片段著色器 | 409 |
| frame | 幀 | 447 |
| frame | 幀 | 461 |
| frame buffer | 幀緩沖 | 399 |
| frame of reference | 參考系 | 454 |
| frame per second/FPS | 每秒幀數(shù) | 285 |
| frame rate | 幀率 | 285 |
| frame time | 幀時(shí)間 | 285 |
| frame-rate governing | 幀率調(diào)控 | 287 |
| framework | 框架 | 281 |
| free list | 自由列表 | 196 |
| free store | 自由存儲(chǔ) | 109 |
| free-form property | 自由格式屬性 | 632 |
| friction | 摩擦力 | 591 |
| friend | 友元 | 210 |
| front end | 前端 | 36 |
| frozen transition | 凍結(jié)過渡 | 479 |
| frustum | 平截頭體 | 171 |
| frustum | 平截頭體 | 395 |
| frustum culling | 平截頭體剔除 | 418 |
| full-motion video/FMV | 全動(dòng)視頻 | 36 |
| full-motion video/FMV | 全動(dòng)視頻 | 459 |
| full-motion video/FMV | 全動(dòng)視頻 | 623 |
| full-motion video/FMV | 全動(dòng)視頻 | 730 |
| full-screen antialiasing/FSAA | 全屏抗鋸齒 | 35 |
| full-screen antialiasing/FSAA | 全屏抗鋸齒 | 401 |
| full-screen post effect | 全屏后期處理效果 | 35 |
| full-screen post effect | 全屏后期處理效果 | 446 |
| function | 函數(shù) | 708 |
| function call stack | 函數(shù)調(diào)用堆棧 | 716 |
| function-level linking | 函數(shù)級(jí)鏈接 | 100 |
| function-level linking | 函數(shù)級(jí)鏈接 | 207 |
| functional language | 函數(shù)式語言 | 708 |
| fur shell | 皮毛外殼 | 384 |
| game | 游戲 | 7 |
| game asset | 游戲資產(chǎn) | 46 |
| game designer | 游戲設(shè)計(jì)師 | 6 |
| game development team | 游戲開發(fā)團(tuán)隊(duì) | 4 |
| game director | 游戲總監(jiān) | 6 |
| game engine | 游戲引擎 | 10 |
| game engine | 游戲引擎 | 22 |
| game genre | 游戲類型 | 11 |
| game genre | 游戲類型 | 730 |
| game loop | 游戲循環(huán) | 278 |
| game loop | 游戲循環(huán) | 9 |
| game object | 游戲?qū)ο?/td> | 623 |
| game object model | 游戲?qū)ο竽P?/td> | 43 |
| game object model | 游戲?qū)ο竽P?/td> | 625 |
| game object query | 游戲?qū)ο蟛樵?/td> | 675 |
| game object update | 游戲?qū)ο蟾?/td> | 676 |
| game theory | 博弈論 | 7 |
| game timeline | 游戲時(shí)間線 | 283 |
| game world | 游戲世界 | 43 |
| game world | 游戲世界 | 619 |
| game world data | 游戲世界數(shù)據(jù) | 50 |
| game world editor | 游戲世界編輯器 | 627 |
| game world loading | 游戲世界加載 | 663 |
| game world streaming | 游戲世界串流 | 665 |
| game-driven body | 游戲驅(qū)動(dòng)剛體 | 603 |
| gameplay | 游戲性 | 42 |
| gameplay | 游戲性 | 5 |
| gameplay foundation layer | 游戲性基礎(chǔ)層 | 43 |
| gameplay foundation system | 游戲性基礎(chǔ)系統(tǒng) | 42 |
| gameplay foundation system | 游戲性基礎(chǔ)系統(tǒng) | 637 |
| gameplay representation | 游戲性表達(dá)形式 | 545 |
| gameplay system | 游戲性系統(tǒng) | 619 |
| gameplay system | 游戲性系統(tǒng) | 730 |
| gamma correction | 伽馬校正 | 444 |
| gamma responsive curve | 伽馬響應(yīng)曲線 | 444 |
| Gang of Four/GoF | 四人組 | 692 |
| Gang of Four/GoF | 四人組 | 88 |
| Gaussian elimination | 高斯消去法 | 141 |
| generalist | 通才 | 5 |
| generic programming | 泛型編程 | 29 |
| geometric primitive | 幾何圖元 | 33 |
| geometric primitive | 幾何圖元 | 34 |
| geometric primitive | 幾何圖元 | 383 |
| geometry buffer/G-buffer | 幾何緩沖 | 437 |
| geometry shader | 幾何著色器 | 409 |
| geometry shader | 幾何著色器 | 410 |
| geometry sorting | 幾何排序 | 422 |
| gesture detection | 手勢(shì)檢測(cè) | 323 |
| gesture detection | 手勢(shì)檢測(cè) | 41 |
| gesture interface | 姿勢(shì)界面 | 318 |
| gimbal lock | 萬向節(jié)死鎖 | 165 |
| gimbal lock | 萬向節(jié)死鎖 | 584 |
| GJK algorithm | GJK算法 | 556 |
| global illumination model | 全局光照模型 | 386 |
| global illumination/GI | 全局光照 | 430 |
| global pose | 全局姿勢(shì) | 457 |
| global timeline | 全局時(shí)間線 | 283 |
| global timeline | 全局時(shí)間線 | 463 |
| globally unique identifier/GUID | 全局唯一標(biāo)識(shí)符 | 227 |
| globally unique identifier/GUID | 全局唯一標(biāo)識(shí)符 | 263 |
| globally unique identifier/GUID | 全局唯一標(biāo)識(shí)符 | 271 |
| globally unique identifier/GUID | 全局唯一標(biāo)識(shí)符 | 44 |
| gloss map | 光澤貼圖 | 378 |
| gloss map | 光澤貼圖 | 428 |
| glyph | 字形 | 443 |
| GNU diff tools package | GNU區(qū)別工具包 | 80 |
| GNU General Public License/GPL | GNU通用公共許可證 | 25 |
| GNU General Public License/GPL | GNU通用公共許可證 | 54 |
| GNU Lesser General Public License/LGPL | GNU寬通公共許可證 | 25 |
| goal-based game | 基于目標(biāo)的游戲 | 540 |
| gold master | 母片 | 67 |
| Gouraud shading | 高氏著色法 | 376 |
| GPU command list | GPU命令表 | 421 |
| GPU pipeline | GPU管道 | 409 |
| graph | 圖 | 209 |
| graph | 圖 | 84 |
| graphical shading language | 圖形化著色語言 | 406 |
| graphical user interface/GUI | 圖形用戶界面 | 255 |
| graphical user interface/GUI | 圖形用戶界面 | 25 |
| graphical user interface/GUI | 圖形用戶界面 | 277 |
| graphical user interface/GUI | 圖形用戶界面 | 282 |
| graphical user interface/GUI | 圖形用戶界面 | 36 |
| graphical user interface/GUI | 圖形用戶界面 | 443 |
| graphical user interface/GUI | 圖形用戶界面 | 9 |
| graphics | 圖形 | 29 |
| graphics device interface | 圖形設(shè)備接口 | 33 |
| Graphics Processing Unit/GPU | 圖形處理器 | 408 |
| Grassmann product | 格拉斯曼積 | 157 |
| gravity | 引力 | 598 |
| great circle | 大圓 | 163 |
| grenade | 手榴彈 | 610 |
| GUI-based programming | 視覺化編程 | 706 |
| Hadamard product | 阿達(dá)馬積 | 129 |
| Hadamard product | 阿達(dá)馬積 | 413 |
| hair | 頭發(fā) | 616 |
| half-space | 半空間 | 424 |
| handedness | 利手 | 127 |
| handle | 句柄 | 672 |
| handle | 句柄 | 720 |
| hard real-time system | 硬實(shí)時(shí)系統(tǒng) | 9 |
| hardware state | 硬件狀態(tài) | 420 |
| hardware transform and lighting/hardware T & L | 硬件變換及光照 | 409 |
| hash function | 散列函數(shù) | 223 |
| hash table | 散列表 | 209 |
| hash table | 散列表 | 222 |
| hashed string identifier | 字符串散列標(biāo)識(shí)符 | 227 |
| hasing | 散列法 | 223 |
| header file | 頭文件 | 61 |
| heads-up display/HUD | 平視顯示器 | 11 |
| heads-up display/HUD | 平視顯示器 | 233 |
| heads-up display/HUD | 平視顯示器 | 25 |
| heads-up display/HUD | 平視顯示器 | 36 |
| heads-up display/HUD | 平視顯示器 | 438 |
| heap allocator | 堆分配器 | 193 |
| heap memory | 堆內(nèi)存 | 109 |
| height field terrain | 高度場(chǎng)地形 | 19 |
| height field terrain | 高度場(chǎng)地形 | 441 |
| height map | 高度貼圖 | 427 |
| Hertz/Hz | 赫茲 | 285 |
| Hessian normal form | 海賽正規(guī)式 | 170 |
| hex editor | 十六進(jìn)制編輯器 | 80 |
| hexadecimal | 十六進(jìn)制 | 90 |
| high dynamic range/HDR | 高動(dòng)態(tài)范圍 | 373 |
| high dynamic range/HDR lighting | 高動(dòng)態(tài)范圍光照 | 35 |
| high dynamic range/HDR lighting | 高動(dòng)態(tài)范圍光照 | 430 |
| high-level game flow | 高級(jí)游戲流程 | 622 |
| high-level shading language/HLSL | 高級(jí)著色語言 | 413 |
| high-resolution timer | 高分辨率計(jì)時(shí)器 | 288 |
| hinge constraint | 鉸鏈約束 | 595 |
| homogeneous clip space | 齊次裁剪空間 | 172 |
| homogeneous clip space | 齊次裁剪空間 | 396 |
| homogeneous coordinates | 齊次坐標(biāo) | 142 |
| homogeneous coordinates | 齊次坐標(biāo) | 170 |
| homogeneous coordinates | 齊次坐標(biāo) | 397 |
| hook function | 鉤子函數(shù) | 714 |
| human interface device/HID | 人體學(xué)接口設(shè)備 | 309 |
| human interface device/HID | 人體學(xué)接口設(shè)備 | 40 |
| hybrid build | 混合生成版本 | 66 |
| hypersphere | 超球 | 163 |
| identity matrix | 單位矩陣 | 141 |
| image-based lighting | 基于圖像的光照 | 378 |
| image-based lighting | 基于圖像的光照 | 426 |
| imaging rectangle | 成像矩形 | 392 |
| imperative language | 命令式語言 | 708 |
| impulse | 沖量 | 588 |
| impulse | 沖量 | 599 |
| in-game cinematics/IGC | 游戲內(nèi)置電影 | 36 |
| in-game cinematics/IGC | 游戲內(nèi)置電影 | 459 |
| in-game cinematics/IGC | 游戲內(nèi)置電影 | 623 |
| in-game console | 游戲內(nèi)置主控臺(tái) | 347 |
| in-game menu | 游戲內(nèi)置菜單 | 344 |
| in-game menu setting | 游戲內(nèi)置菜單設(shè)置 | 237 |
| in-game profiling | 游戲內(nèi)置性能剖析 | 349 |
| independent variable | 自變量 | 574 |
| independent variable | 自變量 | 9 |
| index array | 索引數(shù)組 | 367 |
| index buffer | 索引緩沖 | 266 |
| index buffer | 索引緩沖 | 367 |
| indexed triangle list | 索引化三角形表 | 367 |
| indirect lighting | 間接光照 | 386 |
| inertia tensor | 慣性張量 | 583 |
| inheritance | 繼承 | 642 |
| inheritance | 繼承 | 722 |
| inheritance | 繼承 | 84 |
| inline assembly | 內(nèi)聯(lián)匯編 | 175 |
| inline function | 內(nèi)聯(lián)函數(shù) | 103 |
| inline function | 內(nèi)聯(lián)函數(shù) | 207 |
| inline function | 內(nèi)聯(lián)函數(shù) | 65 |
| inner product | 內(nèi)積 | 132 |
| input event detection | 輸入事件檢測(cè) | 321 |
| input re-mapping | 輸入重新映射 | 330 |
| instance | 實(shí)例 | 83 |
| instruction cache/I-cache | 指令緩存 | 206 |
| instrumental profiler | 測(cè)控式剖析器 | 79 |
| instrumentation | 測(cè)控 | 353 |
| integrated development environment/IDE | 集成開發(fā)環(huán)境 | 61 |
| intensity | 強(qiáng)度 | 371 |
| intensity | 強(qiáng)度 | 430 |
| interest registration | 關(guān)注登記 | 698 |
| interface(Optics) | 界面(光學(xué)) | 372 |
| interference | 干涉 | 372 |
| internationalization | 國(guó)際化 | 225 |
| interpenetrate | 互相穿插 | 544 |
| interpreted language | 直譯式語言 | 708 |
| interrupt | 中斷 | 311 |
| interrupt | 中斷 | 75 |
| interrupt service routine/ISR | 中斷服務(wù)程序 | 311 |
| intersection | 相交 | 547 |
| intrinsic | 內(nèi)部函數(shù) | 175 |
| intrinsic | 內(nèi)部函數(shù) | 416 |
| intrusive list | 侵入式表 | 218 |
| inverse kinematics/IK | 逆運(yùn)動(dòng)學(xué) | 494 |
| inverse kinematics/IK | 逆運(yùn)動(dòng)學(xué) | 531 |
| inverse kinematics/IK | 逆運(yùn)動(dòng)學(xué) | 534 |
| inverse matrix | 逆矩陣 | 141 |
| inverse quaternion | 逆四元數(shù) | 158 |
| isotropic matrix | 各向同性矩陣 | 139 |
| iterator | 迭代器 | 209 |
| iterator | 迭代器 | 88 |
| job model | 作業(yè)模型 | 301 |
| job model | 作業(yè)模型 | 608 |
| join | 匯合 | 299 |
| join | 匯合 | 608 |
| joint | 關(guān)節(jié) | 450 |
| joint | 關(guān)節(jié) | 452 |
| joint binding | 關(guān)節(jié)綁定 | 471 |
| joint index | 關(guān)節(jié)索引 | 453 |
| joint index | 關(guān)節(jié)索引 | 49 |
| Joint Photographic Experts Group/JPEG | 聯(lián)合圖像專家小組 | 262 |
| joint scaling | 關(guān)節(jié)縮放 | 456 |
| joint weight | 關(guān)節(jié)權(quán)重 | 49 |
| kd tree | kd樹 | 35 |
| kd tree | kd樹 | 424 |
| kerning | 字距調(diào)整 | 444 |
| key frame | 關(guān)鍵幀 | 460 |
| key pose | 關(guān)鍵姿勢(shì) | 460 |
| key-value pair | 鍵值對(duì) | 209 |
| key-value pair | 鍵值對(duì) | 264 |
| key-value pair | 鍵值對(duì) | 694 |
| kinetic energy | 動(dòng)能 | 587 |
| late binding | 后期綁定 | 690 |
| latency | 潛伏期 | 404 |
| latent function | latent函數(shù) | 711 |
| layer | 圖層 | 630 |
| layered architecture | 分層架構(gòu) | 33 |
| lead engineer | 首席工程師 | 5 |
| least significant byte/LSB | 最低有效字節(jié) | 96 |
| left-hand rule | 左手法則 | 136 |
| left-handed coordinate system | 左手坐標(biāo)系 | 127 |
| legacy asset | 遺留資產(chǎn) | 259 |
| lens flare | 鏡頭光暈 | 392 |
| level | 關(guān)卡 | 622 |
| level load region | 關(guān)卡加載區(qū)域 | 665 |
| level-of-detail/LOD | 細(xì)節(jié)層次 | 11 |
| level-of-detail/LOD | 細(xì)節(jié)層次 | 365 |
| level-of-detail/LOD | 細(xì)節(jié)層次 | 441 |
| lexical scope | 詞法作用域 | 106 |
| library | 程序庫 | 281 |
| library | 程序庫 | 61 |
| light | 光 | 371 |
| light emitting diode/LED | 發(fā)光二極管 | 316 |
| light map | 光照貼圖 | 35 |
| light map | 光照貼圖 | 390 |
| light map | 光照貼圖 | 408 |
| light map | 光照貼圖 | 621 |
| light source | 光源 | 390 |
| light source | 光源 | 632 |
| light space | 光源空間 | 433 |
| light transport model | 光傳輸模型 | 362 |
| light transport model | 光傳輸模型 | 386 |
| lighting | 光照 | 384 |
| lighting artist | 燈光師 | 5 |
| line | 直線 | 168 |
| line of sight | 視線 | 337 |
| line of sight | 視線 | 45 |
| line segment | 線段 | 168 |
| linear acceleration | 線性加速度 | 572 |
| linear alegbra | 線性代數(shù) | 125 |
| linear congruential generator/LCG | 線性同余產(chǎn)生器 | 180 |
| linear dynamics | 線性動(dòng)力學(xué) | 570 |
| linear dynamics | 線性動(dòng)力學(xué) | 572 |
| linear interpolation/LERP | 線性插值 | 138 |
| linear interpolation/LERP | 線性插值 | 162 |
| linear interpolation/LERP | 線性插值 | 376 |
| linear interpolation/LERP | 線性插值 | 450 |
| linear interpolation/LERP blending | 線性插值混合 | 476 |
| linear momentum | 線性動(dòng)量 | 572 |
| linear probing | 線性探查 | 225 |
| linear search | 線性搜尋 | 211 |
| linear velocity | 線性速度 | 572 |
| linkage | 鏈接規(guī)范 | 103 |
| linked list | 鏈表 | 208 |
| linked list | 鏈表 | 216 |
| linker | 鏈接器 | 61 |
| little-endian | 小端 | 96 |
| load-and-stay-resident/LSR resource | 載入并駐留資源 | 264 |
| load-and-stay-resident/LSR resource | 載入并駐留資源 | 663 |
| local illumination model | 局部光照模型 | 386 |
| local pose | 局部姿勢(shì) | 455 |
| local space | 局部空間 | 147 |
| local space | 局部空間 | 369 |
| local timeline | 局部時(shí)間線 | 283 |
| local timeline | 局部時(shí)間線 | 459 |
| local variable | 局部變量 | 107 |
| localization | 本地化 | 225 |
| localization | 本地化 | 230 |
| locator | 定位器 | 470 |
| locator | 定位器 | 529 |
| locator spawner | 定位器生成器 | 660 |
| locomotion cycle | 運(yùn)動(dòng)周期 | 532 |
| log | 日志 | 333 |
| lookup table/LUT | 查找表 | 378 |
| looping animation | 循環(huán)動(dòng)畫 | 448 |
| looping animation | 循環(huán)動(dòng)畫 | 462 |
| lossy compression | 有損壓縮 | 497 |
| Low Overhead Profiler/LOP | 低開銷剖析器 | 79 |
| low pass filter | 低通濾波器 | 319 |
| low-level renderer | 低階渲染器 | 33 |
| LU decomposition | LU分解 | 141 |
| macro | 宏 | 64 |
| macro | 宏 | 68 |
| magnitude (integer) | 模 | 91 |
| magnitude (vector) | 模 | 130 |
| main RAM | 主內(nèi)存 | 266 |
| mantissa | 尾數(shù) | 92 |
| map | 地圖 | 622 |
| map | 映射 | 209 |
| markup language | 置標(biāo)語言 | 708 |
| mask | 掩碼 | 197 |
| massively multiplayer online game/MMOG | 大型多人在線游戲 | 20 |
| massively multiplayer online game/MMOG | 大型多人在線游戲 | 42 |
| master thread | 主控線程 | 300 |
| material | 材質(zhì) | 383 |
| material | 材質(zhì) | 48 |
| material system | 材質(zhì)系統(tǒng) | 34 |
| math library | 數(shù)學(xué)庫 | 32 |
| matrix | 矩陣 | 139 |
| matrix concatenation | 矩陣串接 | 140 |
| matrix multiplication | 矩陣乘法 | 139 |
| matrix palette | 矩陣調(diào)色板 | 39 |
| matrix palette | 矩陣調(diào)色板 | 474 |
| mechanics | 力學(xué) | 569 |
| mechnical viscous damper | 機(jī)械黏滯阻尼器 | 574 |
| medium | 介質(zhì) | 372 |
| member variable | 成員變量 | 109 |
| memory access pattern | 內(nèi)存訪問模式 | 193 |
| memory allocation hook | 內(nèi)存分配鉤子 | 357 |
| memory allocation pattern | 內(nèi)存分配模式 | 29 |
| memory analysis tool | 內(nèi)存分析工具 | 37 |
| memory corruption | 內(nèi)存損壞 | 79 |
| memory fragmentation | 內(nèi)存碎片 | 201 |
| memory layout | 內(nèi)存布局 | 105 |
| memory layout | 內(nèi)存布局 | 111 |
| memory leak | 內(nèi)存泄漏 | 356 |
| memory leak | 內(nèi)存泄漏 | 79 |
| memory management | 內(nèi)存管理 | 193 |
| memory management | 內(nèi)存管理 | 266 |
| memory management | 內(nèi)存管理 | 32 |
| memory management | 內(nèi)存管理 | 666 |
| memory management | 內(nèi)存管理 | 667 |
| memory relocation | 內(nèi)存重定位 | 668 |
| memory tracking tool | 內(nèi)存追蹤工具 | 356 |
| memory usage | 內(nèi)存用量 | 260 |
| merge | 合并 | 59 |
| merge stage | 合并階段 | 412 |
| Mersenne Twister/MT | 梅森旋轉(zhuǎn)算法 | 180 |
| mesh | 網(wǎng)格 | 48 |
| mesh | 網(wǎng)格 | 48 |
| mesh instance | 網(wǎng)格實(shí)例 | 370 |
| message | 消息 | 44 |
| message | 消息 | 691 |
| message map | 消息映射 | 696 |
| message pump | 消息泵 | 280 |
| message pump | 消息泵 | 34 |
| message pump | 消息泵 | 690 |
| message-passing system | 消息傳遞系統(tǒng) | 704 |
| meta-information | 元信息 | 198 |
| metachannel | 元通道 | 470 |
| metadata | 元數(shù)據(jù) | 253 |
| method table (Python) | 方法表 | 716 |
| mid-point Euler | 中點(diǎn)歐拉 | 578 |
| middleware | 中間件 | 28 |
| Minkowski difference | 閔可夫斯基差 | 557 |
| Minkowski sum | 閔可夫斯基和 | 130 |
| mip level | 漸遠(yuǎn)紋理級(jí)數(shù) | 382 |
| mipmap | 多級(jí)漸遠(yuǎn)紋理 | 381 |
| mirror mode | 鏡像模式 | 379 |
| mix-in class | 嵌入類 | 646 |
| mix-in class | 嵌入類 | 85 |
| mod society | mod社區(qū) | 10 |
| mod society | mod社區(qū) | 710 |
| model | 建模 | 8 |
| model space | 模型空間 | 147 |
| model space | 模型空間 | 369 |
| model-to-world matrix | 模型至世界矩陣 | 370 |
| model-to-world matrix | 模型至世界矩陣 | 393 |
| model-view matrix | 模型觀察矩陣 | 394 |
| moiré banding pattern | 莫列波紋 | 381 |
| moment of inertia | 轉(zhuǎn)動(dòng)慣量 | 581 |
| monolithic class hierarchy | 單一龐大的類層次結(jié)構(gòu) | 642 |
| Moore's Law | 摩爾定律 | 296 |
| morph target animation | 變形目標(biāo)動(dòng)畫 | 39 |
| morph target animation | 變形目標(biāo)動(dòng)畫 | 449 |
| most significant bit/MSB | 最高有效位 | 91 |
| most significant byte/MSB | 最高有效字節(jié) | 96 |
| mother of all pseudo-random number generator | 所有偽隨機(jī)數(shù)產(chǎn)生器之母 | 181 |
| motion blur | 動(dòng)態(tài)模糊 | 446 |
| motion capture actor | 動(dòng)畫捕捉演員 | 6 |
| motion extration | 動(dòng)作提取 | 532 |
| movie capture | 錄像 | 349 |
| movie player | 影片播放器 | 730 |
| moving average | 移動(dòng)平均 | 320 |
| multi-byte value | 多字節(jié)值 | 96 |
| multibyte character set/MBCS | 多字節(jié)字符集 | 231 |
| multicast | 多播 | 698 |
| multimedia extension/MMX | 多媒體擴(kuò)展 | 173 |
| multiplayer networking | 多人網(wǎng)絡(luò) | 730 |
| multiple check-out | 多人簽出 | 59 |
| multiple inheritance/MI | 多重繼承 | 645 |
| multiple inheritance/MI | 多重繼承 | 84 |
| multiprocessor | 多處理器 | 296 |
| multisample antialiasing/MSAA | 多重采樣抗鋸齒 | 401 |
| multithreaded script | 多線程腳本 | 723 |
| mutex | 互斥鎖 | 608 |
| native class | 原生類 | 710 |
| natural number | 自然數(shù) | 90 |
| navigation | 導(dǎo)航 | 630 |
| nearest neighbor | 最近鄰 | 383 |
| network replication | 網(wǎng)絡(luò)復(fù)制 | 711 |
| networked multiplayer | 網(wǎng)絡(luò)多人 | 42 |
| networked multiplayer game loop | 網(wǎng)絡(luò)多人游戲循環(huán) | 304 |
| networking | 網(wǎng)絡(luò) | 41 |
| Newton's law of restitution | 牛頓恢復(fù)定律 | 588 |
| Newton's laws of motion | 牛頓運(yùn)動(dòng)定律 | 569 |
| Newton(unit) | 牛頓(單位) | 573 |
| non-player character/NPC | 非玩家角色 | 43 |
| non-player character/NPC | 非玩家角色 | 45 |
| noninteractive sequence/NIS | 非交互連續(xù)鏡頭 | 459 |
| noninterative sequence/NIS | 非交互連續(xù)鏡頭 | 623 |
| nonuniform rational B-spline/NURBS | 非均勻有理B樣條 | 363 |
| nonuniform scaling | 非統(tǒng)一縮放 | 129 |
| normal map | 法線貼圖 | 378 |
| normal map | 法線貼圖 | 426 |
| normal map | 法線貼圖 | 48 |
| normal vector | 法矢量 | 132 |
| normal vector | 法矢量 | 154 |
| normalization | 歸一化 | 132 |
| normalized screen coordinates | 歸一化屏幕坐標(biāo) | 443 |
| normalized time | 歸一化時(shí)間 | 462 |
| normed division algebra | 賦范可除代數(shù) | 156 |
| numeric base | 數(shù)值底數(shù) | 90 |
| numeric representation | 數(shù)值表達(dá)形式 | 90 |
| numerical | 數(shù)值式 | 9 |
| numerical integration | 數(shù)值積分 | 285 |
| numerical integration | 數(shù)值積分 | 575 |
| numerical method | 數(shù)值方法 | 577 |
| object | 對(duì)象 | 83 |
| object oriented programming/OOP | 面向?qū)ο缶幊?/td> | 83 |
| object reference | 對(duì)象引用 | 670 |
| object space | 物體空間 | 147 |
| object space | 物體空間 | 369 |
| object spawning | 對(duì)象生成 | 666 |
| object state caching | 對(duì)象狀態(tài)緩存 | 687 |
| object-based language | 基于對(duì)象語言 | 8 |
| object-centric | 以對(duì)象為中心 | 640 |
| object-oriented language | 面向?qū)ο笳Z言 | 708 |
| object-oriented language | 面向?qū)ο笳Z言 | 8 |
| object-oriented scripting language | 面向?qū)ο竽_本語言 | 722 |
| objective | 目標(biāo) | 622 |
| occlusion | 遮擋 | 402 |
| occlusion culling | 遮擋剔除 | 11 |
| occlusion culling | 遮擋剔除 | 35 |
| occlusion culling | 遮擋剔除 | 418 |
| occlusion volume | 遮擋體積 | 420 |
| octree | 八叉樹 | 35 |
| octree | 八叉樹 | 423 |
| octree | 八叉樹 | 562 |
| omni-directional light | 全向光 | 391 |
| one-dimensional LERP blending | 一維線性插值混合 | 483 |
| online multiplayer | 在線多人 | 41 |
| online user profile | 線上用戶設(shè)定檔 | 235 |
| opacity | 不透明度 | 363 |
| opacity | 不透明度 | 373 |
| opaque | 不透明的 | 363 |
| Open Dynamics Engine/ODE | 開放動(dòng)力學(xué)引擎 | 30 |
| Open Dynamics Engine/ODE | 開放動(dòng)力學(xué)引擎 | 38 |
| Open Dynamics Engine/ODE | 開放動(dòng)力學(xué)引擎 | 542 |
| open hashing | 開放式散列 | 222 |
| open source | 開源 | 25 |
| OpenGL shading language/GLSL | OpenGL著色語言 | 413 |
| operating system/OS | 操作系統(tǒng) | 28 |
| optimization | 優(yōu)化 | 65 |
| order | 階數(shù) | 577 |
| ordinary differential equation/ODE | 常微分方程 | 574 |
| oriented bounding box/OBB | 定向包圍盒 | 171 |
| oriented bounding box/OBB | 定向包圍盒 | 550 |
| origin | 原點(diǎn) | 128 |
| orthographic projection | 正射投影 | 19 |
| orthographic projection | 正射投影 | 36 |
| orthographic projection | 正射投影 | 394 |
| orthographic projection | 正射投影 | 398 |
| orthonormal matrix | 標(biāo)準(zhǔn)正交矩陣 | 139 |
| out of memory | 內(nèi)存不足 | 202 |
| out of memory | 內(nèi)存不足 | 337 |
| out of memory | 內(nèi)存不足 | 357 |
| out of memory | 內(nèi)存不足 | 666 |
| out of memory | 內(nèi)存不足 | 667 |
| out of memory | 內(nèi)存不足 | 79 |
| outer product | 外積 | 135 |
| overdraw | 覆繪 | 422 |
| overlay | 覆蓋層 | 25 |
| overlay | 覆蓋層 | 443 |
| package | 包 | 262 |
| packing | 包裹 | 112 |
| padding | 填充 | 175 |
| painter's algorithm | 畫家算法 | 402 |
| parallax mapping | 視差貼圖法 | 427 |
| parallax occlusion mapping/POM | 視差遮擋貼圖法 | 427 |
| parallel processing | 并行處理 | 296 |
| parallelism | 并行 | 688 |
| parallelization | 并行化 | 404 |
| parametric equation | 參數(shù)方程 | 168 |
| Pareto principle | 帕累托法則 | 78 |
| partial-skeleton blending | 骨骼分部混合 | 487 |
| particle effect | 粒子效果 | 438 |
| particle emitter | 粒子發(fā)射器 | 632 |
| particle system | 粒子系統(tǒng) | 35 |
| particle system | 粒子系統(tǒng) | 438 |
| particle system data | 粒子系統(tǒng)數(shù)據(jù) | 50 |
| patch | 補(bǔ)丁 | 54 |
| patch | 面片 | 363 |
| path | 路徑 | 242 |
| path finding | 路徑搜尋 | 45 |
| path finding | 路徑搜尋 | 731 |
| path node | 路徑節(jié)點(diǎn) | 45 |
| path separator | 路徑分隔符 | 242 |
| peer-to-peer | 點(diǎn)對(duì)點(diǎn) | 21 |
| peer-to-peer | 點(diǎn)對(duì)點(diǎn) | 305 |
| penalty force | 懲罰性力 | 590 |
| penumbra | 半影 | 392 |
| penumbra | 半影 | 431 |
| per-pixel lighting | 逐像素光照 | 374 |
| per-vertex animation | 每頂點(diǎn)動(dòng)畫 | 39 |
| per-vertex animation | 每頂點(diǎn)動(dòng)畫 | 449 |
| perception | 感知 | 372 |
| perception | 感知 | 45 |
| perception system | 感知系統(tǒng) | 731 |
| perfectly elastic collision | 完全彈性碰撞 | 588 |
| perfectly inelastic collision | 完全非彈性碰撞 | 588 |
| persistence | 持久性 | 692 |
| persistent world | 持久世界 | 20 |
| persistent world | 持久世界 | 42 |
| perspective foreshortening | 透視收縮 | 394 |
| perspective projection | 透視投影 | 394 |
| perspective projection | 透視投影 | 396 |
| perspective-correct interpolation | 透視校正插值 | 398 |
| phase | 相位 | 462 |
| phased update | 分階段更新 | 682 |
| Phong reflection model | Phong氏反射模型 | 387 |
| Physics Abstraction Layer/PAL | 物理抽象層 | 544 |
| physics engine | 物理引擎 | 537 |
| physics middleware | 物理中間件 | 542 |
| physics puzzle game | 物理解謎游戲 | 539 |
| physics system | 物理系統(tǒng) | 38 |
| physics world | 物理世界 | 546 |
| physics-driven body | 物理驅(qū)動(dòng)剛體 | 602 |
| picture element/pixel | 像素 | 361 |
| piecewise linear approximation | 分段線性逼近 | 364 |
| pitch | 俯仰角 | 148 |
| pivotal movement | 軸轉(zhuǎn)移動(dòng) | 482 |
| pixel shader | 像素著色器 | 34 |
| pixel shader | 像素著色器 | 409 |
| pixel shader | 像素著色器 | 412 |
| plain old data structure/PODS | POD結(jié)構(gòu) | 274 |
| plane | 平面 | 132 |
| plane | 平面 | 170 |
| plane lamina | 平面薄片 | 580 |
| platform independence layer | 平臺(tái)獨(dú)立層 | 31 |
| platformer | 平臺(tái)游戲 | 13 |
| playback rate | 播放速率 | 463 |
| player character/PC | 玩家角色 | 43 |
| player mechanics | 玩家機(jī)制 | 42 |
| player prediction | 玩家預(yù)測(cè) | 304 |
| point | 點(diǎn) | 126 |
| point light | 點(diǎn)光 | 391 |
| point-normal form | 點(diǎn)法式 | 395 |
| point-to-point constraint | 點(diǎn)對(duì)點(diǎn)約束 | 594 |
| pointer | 指針 | 670 |
| pointer fix-up table | 指針修正表 | 271 |
| polarization | 極化 | 372 |
| poll | 輪詢 | 311 |
| polygon soup | 多邊形湯 | 551 |
| polymorphism | 多態(tài) | 642 |
| polymorphism | 多態(tài) | 713 |
| polymorphism | 多態(tài) | 86 |
| pool allocator | 池分配器 | 196 |
| pool allocator | 池分配器 | 268 |
| pool allocator | 池分配器 | 667 |
| pool allocator | 池分配器 | 702 |
| Portable Network Graphics/PNG | 便攜式網(wǎng)絡(luò)圖形 | 262 |
| Portable Network Graphics/PNG | 便攜式網(wǎng)絡(luò)圖形 | 380 |
| portal | 入口 | 13 |
| portal | 入口 | 35 |
| portal | 入口 | 419 |
| pose | 姿勢(shì) | 454 |
| pose interpolation | 姿勢(shì)插值 | 460 |
| position spawner | 位置生成器 | 660 |
| position vector | 位置矢量 | 128 |
| position vector | 位置矢量 | 374 |
| position vector | 位置矢量 | 571 |
| positive rotation | 正旋 | 137 |
| post-load initialization | 載入后初始化 | 275 |
| post-transform vertex cache | 變換后頂點(diǎn)緩存 | 414 |
| postincrement | 后置遞增 | 210 |
| potential energy | 勢(shì)能 | 587 |
| potentially visible set/PVS | 潛在可見集 | 418 |
| powered constraint | 富動(dòng)力約束 | 597 |
| precomputed radiance transfer/PRT | 預(yù)計(jì)算輻射傳輸 | 408 |
| precomputed radiance transfer/PRT | 預(yù)計(jì)算輻射傳輸 | 436 |
| predictability | 可預(yù)測(cè)性 | 540 |
| preemptive multitasking | 搶占式多任務(wù) | 28 |
| preemptive multitasking | 搶占式多任務(wù) | 723 |
| preincrement | 前置遞增 | 210 |
| preprocessor | 預(yù)處理器 | 61 |
| primitive submission | 提交圖元 | 420 |
| print statement | 打印語句 | 333 |
| print statement | 打印語句 | 37 |
| priority | 優(yōu)先權(quán) | 251 |
| priority queue | 優(yōu)先隊(duì)列 | 208 |
| prismatic constraint | 滑移鉸 | 596 |
| procedural animation | 程序式動(dòng)畫 | 409 |
| procedural animation | 程序式動(dòng)畫 | 493 |
| procedural animation | 程序式動(dòng)畫 | 597 |
| procedural language | 過程式語言 | 708 |
| procedure | 程序 | 708 |
| process | 行程 | 304 |
| producer | 制作人 | 6 |
| profile sampling | 剖析采樣 | 355 |
| profiler | 剖析器 | 78 |
| profiling tool | 剖析工具 | 37 |
| program stack | 程序堆棧 | 107 |
| programmable shader | 可編程著色器 | 413 |
| programmer error | 程序員錯(cuò)誤 | 118 |
| progressive mesh | 漸進(jìn)網(wǎng)格 | 365 |
| project file | 項(xiàng)目文件 | 62 |
| projectile | 拋射物 | 43 |
| projectile | 拋射物 | 575 |
| projectile | 拋射物 | 610 |
| projection | 投影 | 394 |
| prologue code | 初構(gòu)代碼 | 79 |
| property class | 屬性類 | 653 |
| property grid | 屬性網(wǎng)格 | 631 |
| property-centric | 以屬性為中心 | 652 |
| pseudo-random | 偽隨機(jī) | 180 |
| publisher | 發(fā)行商 | 7 |
| pulley | 滑輪 | 596 |
| pure component model | 純組件模型 | 651 |
| pure virtual function | 純虛函數(shù) | 115 |
| Pythagorean theorem | 勾股定理 | 130 |
| quadrant | 象限 | 327 |
| quadrant | 象限 | 423 |
| quadratic probing | 二次探查 | 225 |
| quadrilateral/quad | 四邊形 | 365 |
| quadtree | 四叉樹 | 35 |
| quadtree | 四叉樹 | 423 |
| Quake Engine | 雷神之錘引擎 | 22 |
| quantization | 量化 | 496 |
| quantization | 量化 | 93 |
| quantum effect | 量子效應(yīng) | 569 |
| quaternion | 四元數(shù) | 156 |
| quaternion | 四元數(shù) | 166 |
| quaternion | 四元數(shù) | 586 |
| quaternion concatenation | 四元數(shù)串接 | 159 |
| quaternion multiplication | 四元數(shù)乘法 | 157 |
| queue | 隊(duì)列 | 208 |
| quick time event/QTE | 快速反應(yīng)事件 | 459 |
| race condition | 競(jìng)態(tài)條件 | 607 |
| race condition | 競(jìng)態(tài)條件 | 703 |
| racing game | 競(jìng)速游戲 | 17 |
| radiosity | 輻射度算法 | 386 |
| radius vector | 矢徑 | 128 |
| radius vector | 矢徑 | 571 |
| ragdoll | 布娃娃 | 40 |
| ragdoll | 布娃娃 | 495 |
| ragdoll | 布娃娃 | 597 |
| ragdoll | 布娃娃 | 614 |
| random number | 隨機(jī)數(shù) | 180 |
| rapid iteration | 快速迭代 | 516 |
| rapid iteration | 快速迭代 | 633 |
| rapid prototype | 迅速原型 | 406 |
| raster operations stage/ROP | 光柵運(yùn)算階段 | 412 |
| rasterization | 光柵化 | 400 |
| ray | 光線 | 168 |
| ray cast | 光線投射 | 302 |
| ray cast | 光線投射 | 563 |
| ray tracing | 光線追蹤 | 386 |
| re-entrant | 可重入 | 704 |
| read only data segment | 只讀數(shù)據(jù)段 | 106 |
| real timeline | 真實(shí)時(shí)間線 | 283 |
| real-time | 實(shí)時(shí) | 676 |
| real-time strategy/RTS | 實(shí)時(shí)策略游戲 | 18 |
| real-time system | 實(shí)時(shí)系統(tǒng) | 251 |
| rebasing(Git) | 衍合 | 54 |
| red-black tree | 紅黑樹 | 208 |
| reference counting | 引用計(jì)數(shù) | 671 |
| reference pose | 參考姿勢(shì) | 454 |
| referential integrity | 引用完整性 | 260 |
| referential integrity | 引用完整性 | 270 |
| reflect | 反射 | 372 |
| reflection | 反射 | 639 |
| reflection | 反射 | 659 |
| reflection | 鏡像 | 434 |
| reflective language | 反射式語言 | 709 |
| refract | 折射 | 372 |
| region | 區(qū)域 | 633 |
| register | 寄存器 | 107 |
| register | 寄存器 | 65 |
| register | 寄存器 | 716 |
| relational database | 關(guān)聯(lián)式數(shù)據(jù)庫 | 253 |
| relationship graph | 關(guān)系圖 | 696 |
| relative axis | 相對(duì)性軸 | 314 |
| relative path | 相對(duì)路徑 | 244 |
| relative screen coordinates | 屏幕相對(duì)坐標(biāo) | 443 |
| relativistic effect | 相對(duì)論性效應(yīng) | 569 |
| relocation | 重定位 | 203 |
| render loop | 渲染循環(huán) | 277 |
| render packet | 渲染包 | 383 |
| render state | 渲染狀態(tài) | 420 |
| render state leak | 渲染狀態(tài)泄漏 | 421 |
| render target | 渲染目標(biāo) | 400 |
| render to texture/RTT | 渲染到紋理 | 415 |
| rendering engine | 渲染引擎 | 33 |
| rendering engine | 渲染引擎 | 361 |
| rendering pipeline | 渲染管道 | 404 |
| repository | 版本庫 | 53 |
| resolution | 分辨率 | 396 |
| resource build rule | 資源生成規(guī)則 | 259 |
| resource chunk allocator | 資源組塊分配器 | 269 |
| resource compiler | 資源編譯器 | 259 |
| resource conditioning pipeline/RCP | 資源調(diào)節(jié)管道 | 258 |
| resource database | 資源數(shù)據(jù)庫 | 253 |
| resource dependency | 資源依賴關(guān)系 | 259 |
| resource file format | 資源文件格式 | 262 |
| resource lifetime | 資源生命期 | 260 |
| resource lifetime | 資源生命期 | 264 |
| resource linker | 資源鏈接器 | 259 |
| resource management | 資源管理 | 32 |
| resource manager | 資源管理器 | 251 |
| resource registry | 資源注冊(cè)表 | 263 |
| rest pose | 放松姿勢(shì) | 454 |
| restitution coefficient | 恢復(fù)系數(shù) | 540 |
| return address | 返回地址 | 107 |
| Revision Control System/RCS | 版本控制系統(tǒng) | 54 |
| right-hand rule | 右手法則 | 136 |
| right-handed coordinate system | 右手坐標(biāo)系 | 127 |
| rigid body | 剛體 | 537 |
| rigid body | 剛體 | 569 |
| rigid body dynamics | 剛體動(dòng)力學(xué) | 29 |
| rigid body dynamics | 剛體動(dòng)力學(xué) | 38 |
| rigid body dynamics | 剛體動(dòng)力學(xué) | 537 |
| rigid body dynamics | 剛體動(dòng)力學(xué) | 569 |
| rigid hierarchical animation | 剛性層階式動(dòng)畫 | 448 |
| roaming volume | 漫游體積 | 45 |
| roll | 滾動(dòng)角 | 148 |
| rotation | 旋轉(zhuǎn) | 142 |
| rotation matrix | 旋轉(zhuǎn)矩陣 | 145 |
| row matrix | 行矩陣 | 140 |
| rumble | 震動(dòng)反饋 | 317 |
| Runge-Kutta method | Runge-Kutta方法 | 578 |
| running average | 移動(dòng)平均 | 287 |
| runtime engine architecture | 運(yùn)行時(shí)引擎架構(gòu) | 27 |
| runtime object model | 運(yùn)行時(shí)對(duì)象模型 | 625 |
| runtime object model | 運(yùn)行時(shí)對(duì)象模型 | 640 |
| runtime programmer | 運(yùn)行時(shí)程序員 | 4 |
| runtime resource management | 運(yùn)行時(shí)資源管理 | 260 |
| runtime scripting language | 運(yùn)行時(shí)腳本語言 | 708 |
| runtime type identification/RTTI | 運(yùn)行時(shí)類型識(shí)別 | 639 |
| S3 texture compression/S3TC | S3紋理壓縮 | 263 |
| S3 texture compression/S3TC | S3紋理壓縮 | 380 |
| sample | 采樣 | 461 |
| sample | 采樣 | 49 |
| sampling rate | 采樣率 | 49 |
| sandbox game | 沙箱游戲 | 539 |
| saturation | 飽和度 | 36 |
| save anywhere | 任何地方皆可存檔 | 669 |
| saved game | 游戲存檔 | 668 |
| scalar | 標(biāo)量 | 128 |
| scalar product | 標(biāo)量積 | 132 |
| scale factor | 縮放因子 | 129 |
| scale factor | 縮放因子 | 146 |
| scale factor | 縮放因子 | 166 |
| scaling matrix | 縮放矩陣 | 146 |
| scatter | 散射 | 363 |
| scatter | 散射 | 372 |
| scene description | 場(chǎng)景描述 | 362 |
| scene graph | 場(chǎng)景圖 | 34 |
| scene graph | 場(chǎng)景圖 | 35 |
| scene graph | 場(chǎng)景圖 | 408 |
| scene graph | 場(chǎng)景圖 | 423 |
| scratch pad | 便箋內(nèi)存 | 514 |
| screen mapping | 屏幕映射 | 399 |
| screen mapping | 屏幕映射 | 411 |
| screen shot | 屏幕截圖 | 349 |
| screen space | 屏幕空間 | 399 |
| script | 腳本 | 654 |
| scripting language | 腳本語言 | 707 |
| scripting system | 腳本系統(tǒng) | 44 |
| search path | 搜尋路徑 | 245 |
| seek time | 尋道時(shí)間 | 261 |
| selection | 選取 | 630 |
| semantic | 語義 | 415 |
| semaphore | 信號(hào)標(biāo) | 608 |
| separating axis theorem | 分離軸定理 | 554 |
| sequence | 序列 | 323 |
| sequence | 序列 | 41 |
| serialization | 序列化 | 658 |
| serialize | 序列化 | 271 |
| service object | 服務(wù)對(duì)象 | 648 |
| set | 集合 | 209 |
| shader | 著色器 | 16 |
| shader | 著色器 | 23 |
| shader | 著色器 | 34 |
| shader model | 著色器模型 | 413 |
| shader register | 著色器寄存器 | 414 |
| shading | 著色 | 384 |
| shadow map | 陰影貼圖 | 432 |
| shadow rendering | 陰影渲染 | 35 |
| shadow rendering | 陰影渲染 | 431 |
| shadow volume | 陰影體積 | 431 |
| shadow volume extrusion | 陰影體積拉伸 | 410 |
| shape cast | 形狀投射 | 564 |
| shear | 切變 | 456 |
| signed integer | 有符號(hào)整數(shù) | 90 |
| significant figure | 有效數(shù)字 | 93 |
| silhouette edge | 輪廓邊緣 | 420 |
| silhouette edge | 輪廓邊緣 | 431 |
| simplex | 單純體 | 558 |
| simplification | 簡(jiǎn)化 | 8 |
| simulation game | 模擬類游戲 | 539 |
| simulation island | 模擬島 | 594 |
| single instruction multiple data/SIMD | 單指令多數(shù)據(jù) | 173 |
| single instruction multiple data/SIMD | 單指令多數(shù)據(jù) | 298 |
| single instruction multiple data/SIMD | 單指令多數(shù)據(jù) | 95 |
| single instruction single data/SISD | 單指令單數(shù)據(jù) | 95 |
| single-frame allocator | 單幀分配器 | 199 |
| single-screen multiplayer | 單屏多人 | 41 |
| singleton | 單例 | 678 |
| singleton | 單例 | 88 |
| singleton class | 單例類 | 185 |
| singly-linked list | 單向鏈表 | 221 |
| skel control(UE3) | 骨骼控制(虛幻引擎3) | 521 |
| skeletal animation | 骨骼動(dòng)畫 | 39 |
| skeletal animation data | 骨骼動(dòng)畫數(shù)據(jù) | 49 |
| skeletal mesh | 骨骼網(wǎng)格 | 49 |
| skeleton | 骨骼 | 450 |
| skeleton | 骨骼 | 452 |
| skeleton hierarchy | 骨骼層階結(jié)構(gòu) | 452 |
| skin | 皮膚 | 450 |
| skinned animation | 蒙皮動(dòng)畫 | 450 |
| skinning | 蒙皮 | 39 |
| skinning | 蒙皮 | 471 |
| skinning | 蒙皮 | 472 |
| skinning matrix | 蒙皮矩陣 | 472 |
| skinning weight | 蒙皮權(quán)重 | 374 |
| skinning weight | 蒙皮權(quán)重 | 471 |
| sky box | 天空盒 | 441 |
| sky dome | 天空穹頂 | 441 |
| sky rendering | 天空渲染 | 440 |
| sleep | 休眠 | 593 |
| slow motion mode | 慢動(dòng)作模式 | 348 |
| small memory allocator | 小塊內(nèi)存分配器 | 668 |
| smart pointer | 智能指針 | 671 |
| smooth transition | 圓滑過渡 | 479 |
| soft real-time | 軟實(shí)時(shí) | 8 |
| soft real-time system | 軟實(shí)時(shí)系統(tǒng) | 9 |
| software development kit/SDK | 軟件開發(fā)包 | 28 |
| software engineering | 軟件工程 | 83 |
| software layer | 軟件層 | 27 |
| software object model | 軟件對(duì)象模型 | 43 |
| solution file | 解決方案文件 | 62 |
| sound designer | 音效設(shè)計(jì)師 | 6 |
| Source Code Control System/SCCS | 源代碼控制系統(tǒng) | 54 |
| Source Engine | Source引擎 | 24 |
| source file | 源文件 | 61 |
| space partitioning | 空間劃分 | 562 |
| spawner | 生成器 | 659 |
| special orthogonal matrix | 特殊正交矩陣 | 139 |
| spectral color | 光譜顏色 | 371 |
| spectral plot | 光譜圖 | 371 |
| specular | 鏡面反射 | 372 |
| specular color | 鏡面顏色 | 374 |
| specular highlight | 鏡面高光 | 377 |
| specular map | 鏡面貼圖 | 428 |
| specular mask | 鏡面遮罩 | 428 |
| specular power map | 鏡面冪貼圖 | 428 |
| specular term | 鏡面反射項(xiàng) | 387 |
| speed | 速率 | 285 |
| sphere | 球體 | 169 |
| sphere | 球體 | 549 |
| spherical coordinate system | 球坐標(biāo)系 | 126 |
| spherical coordinates | 球坐標(biāo) | 429 |
| spherical environment map | 球面環(huán)境貼圖 | 429 |
| spherical harmonic basis function | 球諧基函數(shù) | 436 |
| spherical harmonic function | 球諧函數(shù) | 408 |
| spherical linear interpolation/SLERP | 球面線性插值 | 163 |
| splay tree | 伸展樹 | 208 |
| spline | 樣條 | 363 |
| spline | 樣條 | 614 |
| spline | 樣條 | 633 |
| split-screen multiplayer | 切割屏多人 | 41 |
| spot light | 聚光 | 391 |
| spring constant | 彈簧常數(shù) | 574 |
| spring-mass system | 彈簧質(zhì)點(diǎn)系統(tǒng) | 538 |
| sprite animation | 精靈動(dòng)畫 | 448 |
| SQT transformation | SQT變換 | 166 |
| SQT transformation | SQT變換 | 454 |
| SQT transformation | SQT變換 | 456 |
| SSE register | SSE寄存器 | 173 |
| stability | 穩(wěn)定性 | 577 |
| stack | 堆棧 | 208 |
| stack allocator | 堆棧分配器 | 194 |
| stack allocator | 堆棧分配器 | 266 |
| stack allocator | 堆棧分配器 | 667 |
| stack frame | 堆棧幀 | 107 |
| stack frame | 堆棧幀 | 719 |
| stack trace | 堆棧跟蹤 | 337 |
| stage | 舞臺(tái) | 622 |
| stance variation | 站姿變化 | 491 |
| standard template library/STL | 標(biāo)準(zhǔn)模板庫 | 213 |
| standard template library/STL | 標(biāo)準(zhǔn)模板庫 | 28 |
| start-up project | 啟動(dòng)項(xiàng)目 | 72 |
| static geometry | 靜態(tài)幾何體 | 621 |
| static lighting | 靜態(tài)光照 | 390 |
| static lighting | 靜態(tài)光照 | 408 |
| static member | 靜態(tài)成員 | 111 |
| statically typed function binding | 靜態(tài)函數(shù)類型綁定 | 690 |
| statistical profiler | 統(tǒng)計(jì)式剖析器 | 78 |
| stencil buffer | 模板緩沖 | 33 |
| stencil buffer | 模板緩沖 | 400 |
| stencil buffer | 模板緩沖 | 432 |
| stepping | 單步執(zhí)行 | 73 |
| stiff spring constraint | 剛性彈簧約束 | 594 |
| story-based game | 基于故事的游戲 | 540 |
| stream out | 流輸出 | 410 |
| streaming | 串流 | 248 |
| streaming | 串流 | 260 |
| streaming | 串流 | 501 |
| streaming | 串流 | 665 |
| streaming SIMD extensions/SSE | 單指令多數(shù)據(jù)流擴(kuò)展 | 173 |
| streaming SIMD extensions/SSE | 單指令多數(shù)據(jù)流擴(kuò)展 | 95 |
| stride | 分散對(duì)齊 | 154 |
| string | 字符串 | 225 |
| string interning | 字符串扣留 | 228 |
| studio | 工作室 | 7 |
| subclass | 子類 | 84 |
| subdivision surface | 細(xì)分曲面 | 364 |
| subdivision surface | 細(xì)分曲面 | 48 |
| submesh | 子網(wǎng)格 | 383 |
| subsurface scattering/SSS | 次表面散射 | 16 |
| subsurface scattering/SSS | 次表面散射 | 372 |
| subsurface scattering/SSS | 次表面散射 | 435 |
| Super Nintendo Entertainment System/SNES | 超級(jí)任天堂 | 235 |
| superclass | 超類 | 84 |
| support function | 支持函數(shù) | 559 |
| supporting vertex | 支持頂點(diǎn) | 558 |
| surface | 表面 | 132 |
| surface | 表面 | 363 |
| sweep and prune | 掃掠裁減 | 563 |
| swept shape | 掃掠形狀 | 560 |
| symbolic link | 符號(hào)鏈接 | 252 |
| synchronous file I/O | 同步文件I/O | 247 |
| synergistic processing unit/SPU | 協(xié)同處理器 | 251 |
| synergistic processing unit/SPU | 協(xié)同處理器 | 514 |
| T-pose | T字型姿勢(shì) | 455 |
| table (Lua) | 表 | 712 |
| Tagged Image File Format/TIFF | 標(biāo)記圖像文件格式 | 262 |
| Tagged Image File Format/TIFF | 標(biāo)記圖像文件格式 | 380 |
| tangent space | 切線空間 | 374 |
| target hardware | 目標(biāo)硬件 | 27 |
| targeted movement | 靶向移動(dòng) | 481 |
| taxonomy | 分類學(xué) | 644 |
| Taylor series | 泰勒級(jí)數(shù) | 577 |
| tearing | 畫面撕裂 | 287 |
| tearing | 畫面撕裂 | 288 |
| technical director/TD | 技術(shù)總監(jiān) | 5 |
| technical requirements checklist/TRC | 技術(shù)要求清單 | 332 |
| teletype/TTY | 電傳打字機(jī) | 333 |
| template metaprogramming/TMP | 模板元編程 | 215 |
| temporal coherency | 時(shí)間一致性 | 562 |
| terrain | 地形 | 441 |
| tessellation | 鑲嵌 | 365 |
| texel | 紋素 | 377 |
| texel density | 紋素密度 | 381 |
| text editor | 文本編輯器 | 61 |
| text rendering | 文本渲染 | 443 |
| text/code segment | 代碼段 | 105 |
| texture | 紋理 | 34 |
| texture | 紋理 | 377 |
| texture | 紋理 | 415 |
| texture | 紋理 | 5 |
| texture addressing mode | 紋理尋址模式 | 379 |
| texture artist | 紋理藝術(shù)家 | 5 |
| texture atlas | 紋理圖譜 | 422 |
| texture coordinates | 紋理坐標(biāo) | 374 |
| texture coordinates | 紋理坐標(biāo) | 378 |
| texture filtering | 紋理過濾 | 383 |
| texture format | 紋理格式 | 380 |
| texture map | 紋理貼圖 | 374 |
| texture map | 紋理貼圖 | 377 |
| texture sampler | 紋理采樣器 | 416 |
| texture scrolling | 紋理滾動(dòng) | 291 |
| texture space | 紋理空間 | 378 |
| the rendering equation | 渲染方程 | 362 |
| third person game | 第三人稱游戲 | 13 |
| thought-controlled device | 思想控制設(shè)備 | 318 |
| thread synchronization | 線程同步 | 608 |
| three-way merge | 三路合并 | 59 |
| three-way merge tool | 三路合并工具 | 80 |
| throughput | 吞吐量 | 404 |
| time delta | 時(shí)間增量 | 285 |
| time index | 時(shí)間索引 | 459 |
| time of impact/TOI | 沖擊時(shí)間 | 543 |
| time of impact/TOI | 沖擊時(shí)間 | 561 |
| time scale | 時(shí)間比例 | 461 |
| time scale | 時(shí)間比例 | 463 |
| time stamp | 時(shí)戳 | 687 |
| time step | 時(shí)步 | 575 |
| time step | 時(shí)步 | 9 |
| time unit | 時(shí)間單位 | 289 |
| time unit | 時(shí)間單位 | 461 |
| time-slice | 時(shí)間片 | 28 |
| time-slice | 時(shí)間片 | 712 |
| tone mapping | 色調(diào)映射 | 430 |
| tool | 工具 | 46 |
| tool | 工具 | 53 |
| tool chain | 工具鏈 | 258 |
| tool programmer | 工具程序員 | 4 |
| tool stage | 工具階段 | 406 |
| tool-side object model | 工具方對(duì)象模型 | 625 |
| top-level exception handler | 頂層異常處理函數(shù) | 336 |
| torque | 力矩 | 581 |
| torque | 力矩 | 599 |
| transformation matrix | 變換矩陣 | 144 |
| transformation matrix | 變換矩陣 | 370 |
| transformation matrix | 變換矩陣 | 476 |
| transition matrix | 過渡矩陣 | 522 |
| transitional state | 過渡狀態(tài) | 521 |
| translation | 平移 | 142 |
| translation matrix | 平移矩陣 | 144 |
| translation unit | 翻譯單元 | 61 |
| translucent | 半透明的 | 363 |
| transmit | 傳播 | 372 |
| transparent | 透明的 | 363 |
| transpose matrix | 轉(zhuǎn)置矩陣 | 141 |
| tree | 樹 | 208 |
| tree | 樹 | 84 |
| triangle fan | 三角形扇 | 368 |
| triangle list | 三角形表 | 367 |
| triangle mesh | 三角形網(wǎng)格 | 364 |
| triangle setup | 三角形建立 | 411 |
| triangle strip | 三角形帶 | 259 |
| triangle strip | 三角形帶 | 368 |
| triangle traversal | 三角形遍歷 | 411 |
| triangulation | 三角化 | 365 |
| trigger volume | 觸發(fā)體積 | 538 |
| trilinear | 三線性 | 383 |
| triple buffering | 三緩沖法 | 400 |
| Truevision Advanced Raster Graphics Adapter/TARGA | Truevision高級(jí)光柵圖形適配器 | 262 |
| Truevision Advanced Raster Graphics Adapter/TARGA | Truevision高級(jí)光柵圖形適配器 | 380 |
| Truevision Graphics Adapter/TGA | Truevision圖形適配器 | 262 |
| truncate | 截尾 | 497 |
| tunneling | 隧穿 | 559 |
| two's complement | 二補(bǔ)數(shù) | 91 |
| type punning | 類型雙關(guān) | 99 |
| umbra | 本影 | 392 |
| unconstrained rigid body | 無約束剛體 | 570 |
| undelete | 撤銷刪除 | 60 |
| unified memory architecture | 統(tǒng)一內(nèi)存架構(gòu) | 514 |
| Unified Modeling Language/UML | 統(tǒng)一建模語言 | 84 |
| unique identifier | 唯一標(biāo)識(shí)符 | 227 |
| unit quaternion | 單位四元數(shù) | 156 |
| unit vector | 單位矢量 | 132 |
| Unreal Engine | 虛幻引擎 | 23 |
| Unreal Engine 3/UE3 | 虛幻引擎3 | 520 |
| unresolved reference | 未解決引用 | 99 |
| unsigned integer | 無符號(hào)整數(shù) | 90 |
| user error | 用戶錯(cuò)誤 | 118 |
| vector | 矢量 | 128 |
| vector addition | 矢量加法 | 129 |
| vector function | 矢量函數(shù) | 168 |
| vector processor | 矢量處理器 | 95 |
| vector product | 矢量積 | 135 |
| vector projection | 矢量投影 | 133 |
| vector subtraction | 矢量減法 | 129 |
| vector unit | 矢量單元 | 95 |
| vehicle | 載具 | 17 |
| vehicle | 載具 | 43 |
| vehicle | 載具 | 645 |
| velocity Verlet | 速度韋爾萊 | 579 |
| verbosity level | 冗長(zhǎng)級(jí)別 | 335 |
| verbosity level | 冗長(zhǎng)級(jí)別 | 37 |
| Verlet integration | 韋爾萊積分 | 578 |
| version control | 版本控制 | 252 |
| version control system | 版本控制系統(tǒng) | 53 |
| vertex | 頂點(diǎn) | 126 |
| vertex array | 頂點(diǎn)數(shù)組 | 367 |
| vertex attribute | 頂點(diǎn)屬性 | 373 |
| vertex bitangent | 副切線矢量 | 374 |
| vertex buffer | 頂點(diǎn)緩沖 | 266 |
| vertex buffer | 頂點(diǎn)緩沖 | 367 |
| vertex cache optimizer | 頂點(diǎn)緩存優(yōu)化器 | 369 |
| vertex format | 頂點(diǎn)格式 | 374 |
| vertex normal | 頂點(diǎn)法矢量 | 374 |
| vertex shader | 頂點(diǎn)著色器 | 34 |
| vertex shader | 頂點(diǎn)著色器 | 409 |
| vertex shader | 頂點(diǎn)著色器 | 409 |
| vertex tangent | 頂點(diǎn)切線矢量 | 374 |
| vertex texture fetch/VTF | 頂點(diǎn)紋理拾取 | 410 |
| vertical blanking interval | 垂直消隱區(qū)間 | 288 |
| vertical blanking interval | 垂直消隱區(qū)間 | 400 |
| video RAM | 顯存 | 266 |
| view matrix | 觀察矩陣 | 394 |
| view space | 觀察空間 | 150 |
| view space | 觀察空間 | 393 |
| view volume | 觀察體積 | 395 |
| view-to-world matrix | 觀察至世界矩陣 | 393 |
| viewport | 視區(qū) | 34 |
| vignette | 暈影 | 446 |
| virtual camera | 虛擬攝像機(jī) | 392 |
| virtual camera | 虛擬攝像機(jī) | 731 |
| virtual function | 虛函數(shù) | 115 |
| virtual function | 虛函數(shù) | 87 |
| virtual function table/vtable | 虛函數(shù)表 | 115 |
| virtual inheritance | 虛繼承 | 85 |
| virtual machine | 虛擬機(jī) | 708 |
| virtual memory | 虛擬內(nèi)存 | 202 |
| virtual memory | 虛擬內(nèi)存 | 29 |
| virtual table pointer/vpointer | 虛表指針 | 115 |
| viscous damping coefficient | 黏滯阻尼系數(shù) | 574 |
| visibility determination | 可見性判斷 | 18 |
| visibility determination | 可見性判斷 | 418 |
| visual effect | 視覺效果 | 35 |
| visual effect | 視覺效果 | 438 |
| visual property | 視覺性質(zhì) | 371 |
| visual representation | 視覺表達(dá)形式 | 545 |
| visualize | 可視化 | 629 |
| voice actor | 配音演員 | 6 |
| voice over internet protocol/VoIP | IP電話 | 21 |
| voice over IP/VoIP | 網(wǎng)絡(luò)語音 | 318 |
| volume specifier | 卷指示符 | 242 |
| volume texture | 體積紋理 | 430 |
| volumetric cloud | 體積云 | 441 |
| w-buffer | w緩沖 | 402 |
| wall clock time | 掛鐘時(shí)間 | 288 |
| wall clock time | 掛鐘時(shí)間 | 78 |
| watch window | 監(jiān)視窗口 | 73 |
| water rendering | 水體渲染 | 442 |
| water surface simulation | 水面模擬 | 616 |
| wavelength | 波長(zhǎng) | 371 |
| weighted average | 加權(quán)平均 | 138 |
| welding | 焊接 | 592 |
| wide character set/WCS | 寬字符集 | 231 |
| Wiimote | Wii遙控器 | 309 |
| Wiimote | Wii遙控器 | 309 |
| Wiimote | Wii遙控器 | 315 |
| Wiimote | Wii遙控器 | 316 |
| winding order | 纏繞順序 | 366 |
| Windows Bitmap/BMP | 視窗位圖 | 262 |
| Windows Bitmap/BMP | 視窗位圖 | 380 |
| Windows registry | Windows注冊(cè)表 | 235 |
| wizard | 向?qū)?/td> | 70 |
| world chunk | 世界組塊 | 622 |
| world chunk | 世界組塊 | 629 |
| world chunk | 世界組塊 | 657 |
| world editor | 世界編輯器 | 50 |
| world matrix | 世界矩陣 | 370 |
| world query | 世界查詢 | 670 |
| world space | 世界空間 | 149 |
| world space | 世界空間 | 370 |
| world space texel desnity | 世界空間紋素密度 | 382 |
| wrap mode | 纏繞模式 | 379 |
| write-back cache | 回寫式緩存 | 205 |
| write-through cache | 透寫式緩存 | 205 |
| writer | 作家 | 6 |
| Xbox 360 software development kit/XDK | Xbox 360開發(fā)套件 | 232 |
| Xross Media Bar/XMB(PS3) | 跨界導(dǎo)航菜單 | 28 |
| yaw | 偏航角 | 148 |
| z prepass | 深度預(yù)渲染步驟 | 422 |
| z-fighting | 深度沖突 | 402 |
| zenith | 天頂 | 429 |
| ZIP archive | ZIP存檔 | 261 |
| zoom in | 拉近鏡頭 | 614 |
| über format | über格式 | 375 |
總結(jié)
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