Kinect的Kinect Manager脚本简介
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Kinect的Kinect Manager脚本简介
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| Sensor Angle | Kinect elevation angle (in degrees). May be positive or negative.(Kinect仰角(度數)。可能是積極的,也可能是消極的。) |
| Auto Height Angle | Whether to automatically set the sensor height and angle. The user must stay in front of the sensor, in order the automatic detection to work. (是否自動設置傳感器高度和角度。用戶必須站在傳感器的前面,以便自動檢測工作。) |
| Compute User Map | Whether and how to utilize the user and depth images.(是否以及如何利用用戶和深度圖像。) |
| Compute Color Map | Whether to utilize the color camera image(是否使用彩色相機圖像) |
| Compute Infrared Map | Whether to utilize the IR camera image.(是否使用紅外相機圖像。) |
| Display User Map | Whether to display the user map on the screen.(是否在屏幕上顯示用戶地圖。) |
| Display Color Map | Whether to display the color camera image on the screen.(是否在屏幕上顯示彩色攝像機圖像。) |
| Display Skeleton Lines | Whether to display skeleton lines over the the user map.(是否在用戶映射上顯示骨架線。) |
| Display Maps Width Percent | Depth and color image width on the screen, as percent of the screen width. The image height is calculated depending on the width.(深度和彩色圖像在屏幕上的寬度,作為屏幕寬度的百分比。圖像的高度根據寬度計算。) |
| Use Multi Source Reader | Whether to use the multi-source reader, if one is available (K2-only feature).(是否使用多源閱讀器(如果有的話)(只有k2功能)。) |
| Min User Distance | Minimum distance to a user, in order to be considered for skeleton data processing.(與用戶的最小距離,以便考慮骨架數據處理。) |
| Max User Distance | Maximum distance to a user, in order to be considered for skeleton data processing. Value of 0 means no maximum distance limitation.(到用戶的最大距離,以便考慮骨架數據處理。值0表示沒有最大距離限制。) |
| Max Left Right Distance | Maximum left or right distance to a user, in order to be considered for skeleton data processing. Value of 0 means no left/right distance limitation.(到用戶的最大左或右距離,以便考慮骨架數據處理。值0表示沒有左右距離限制。) |
| Max Tracked Users | Maximum number of users, which may be tracked simultaneously.(最大用戶數,可以同時跟蹤。) |
| Show Tracked Users Only | Whether to display the tracked users within the allowed distance only, or all users (higher fps).(是否只顯示在允許的距離內跟蹤的用戶,還是顯示所有用戶(更高的fps)。) |
| User Detection Order | How to assign users to player indices - by order of appearance, distance or left-to-right.(如何分配用戶到播放器索引-按順序的外觀,距離或左到右。) |
| Ignore Inferred Joints | Whether to utilize only the really tracked joints (and ignore the inferred ones) or not.(是否只使用真正跟蹤的節點(忽略推斷的節點)。) |
| Ignore Z-Coordinates | Whether to ignore the Z-coordinates of the joints (i.e. to use them in 2D-scenes) or not.(是否忽略關節的z坐標(即在2d場景中使用它們)。) |
| Late Update Avatars | Whether to update the AvatarControllers in LateUpdate(), instead of in Update(). Needed for Mecanim animation blending.(是否在LateUpdate()中而不是在update()中更新AvatarControllers。需要為Mecanim動畫混合) |
| Skip Remote Avatars | Whether to skip the remote avatar controllers in multiplayer games.(多人游戲中是否跳過遠程化身控制器。) |
| Smoothing | Set of joint smoothing parameters.(關節平滑參數集。) |
| Use Bone Orientation Constraints | Whether to apply the bone orientation constraints.(是否應用骨定向約束。) |
| Estimate Joint Velocities | Whether to estimate the body joints velocities.(是否估算人體關節速度。) |
| Velocity Smoothing | Set of joint velocity smoothing parameters.(關節速度平滑參數集。) |
| Allow Turn-Arounds | Whether to allow detection of body turn-arounds or not.(是否允許檢測身體轉向。) |
| Allowed Hand Rotations | Allowed wrist and hand rotations: None - no hand rotations are allowed, Default - hand rotations are allowed except for the twists, All - all rotations are allowed.(允許手腕和手旋轉:不允許任何手旋轉,默認的手旋轉是允許的,除了扭轉,所有-所有旋轉是允許的。) |
| Wait-Time Before Remove | Wait-time in seconds, before a lost user gets removed. This is to prevent sporadical user switches.(等待時間(以秒為單位),在丟失的用戶被刪除之前。這是為了防止零星的用戶開關。) |
| Avatar Controllers | List of the avatar controllers in the scene. If the list is empty, the available avatar controllers are detected at the scene start up.(場景中avatar控制器的列表。如果列表為空,則在場景啟動時檢測到可用的avatar控制器。) |
| Player Calibration Pose | Calibration pose required, to turn on the tracking of respective player.(需要校準姿勢,才能開啟各自玩家的跟蹤。) |
| Player Common Gestures | List of common gestures, to be detected for each player.(常見手勢列表,為每個玩家檢測。) |
| Min-Time Between Gestures | Minimum time between gesture detections (in seconds).(手勢檢測之間的最短時間(以秒為單位)。) |
| Gesture Manager | Gesture manager, used to detect programmatic Kinect gestures.(手勢管理器,用于檢測編程Kinect手勢。) |
| Gesture Listeners | List of the gesture listeners in the scene. If the list is empty, the available gesture listeners will be detected at the scene start up.(場景中的手勢監聽器列表。如果列表為空,可用的手勢監聽器將在場景啟動時檢測到。) |
| Calibration Text | GUI-Text to display user detection messages.(顯示用戶檢測消息的GUI-Text。) |
| Gestures Debug Text | GUI-Text to display debug messages for the currently tracked gestures.(顯示當前跟蹤的手勢的調試消息。) |
Kinect自帶動作識別:https://blog.csdn.net/qiao2037641855/article/details/101054011
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