Unity3D图像后处理特效——Crease
The Crease is a common non-photorealistic (NPR) rendering technique that enhances the visibility of objects by adding outlines of variable thickness.
折皺效果是一常見的非真實感 (NPR)渲染技術,它通過增加物體加輪廓變厚度來增強該物體的可見性。
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As with the otherimage effects, this effect is only available in Unity Pro and you must have the Pro Standard Assets installed before it becomes available.
和其他圖像特效一樣,該特效只能在Unity Pro上進行使用,并且在使用之前必須安裝Pro Standard Assets。
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Crease shading creates depth based outlines.
折皺特效渲染的基于深度的輪廓線。
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Properties??? 屬性
| Intensity 強度 | The intensity of the crease shading. 折皺渲染中邊緣顏色的強度 |
| Softness 柔軟度 | The smoothness and softness of the applied crease shading. 折皺渲染中邊緣顏色的擴散程度 |
| Spread 蔓延半徑 | The blur radius, which also determines the thickness of outlines. 模糊半徑,決定了輪廓邊緣的粗細 |
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Hardware support???? 硬件支持
This effect requires a graphics card with pixel shaders (2.0) or OpenGL ES 2.0. Additionally, depth texture support is required. PC: NVIDIA cards since 2004 (GeForce 6), AMD cards since 2004 (Radeon 9500), Intel cards since 2006 (GMA X3000); Mobile: OpenGL ES 2.0 with depth texture support; Consoles: Xbox 360, PS3.
這個特效需要顯卡擁有像素著色器(2.0)或者OpenGL ES 2.0,另外需要支持深度紋理。臺式機:2004年以后的NVIDIA顯卡(GeForce 6),2004年以后的AMD顯卡(Radeon 9500),2006年以后的Intel卡(GMA X3000);移動設備:OpenGL ES 2.0并支持深度紋理;控制臺: Xbox 360、 PS3。
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All image effects automatically disable themselves when they can not run on end-users graphics card.
所有圖像特效如果無法在用戶顯卡上運行時將會自動被關閉。 http://blog.csdn.net/amazonzx/article/details/7749308總結
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