ETC1
對(duì)紋理進(jìn)行Alpha通道分離的好處
https://blog.csdn.net/u011926026/article/details/53982180
拆分貼圖的Alpha通道 --對(duì)抗ETC1的原罪
https://blog.csdn.net/u010153703/article/details/51491116
ETC1壓縮紋理格式詳解
https://blog.csdn.net/e295166319/article/details/52622811
各種移動(dòng)GPU壓縮紋理的使用方法
https://blog.csdn.net/wanglang3081/article/details/8869589
實(shí)現(xiàn)圖片ETC+Alpha分離
https://blog.csdn.net/smallrainf/article/details/51872545
unity游戲優(yōu)化之ETC壓縮和 Alpha通道處理
https://blog.csdn.net/qiaoquan3/article/details/53300482
【改進(jìn)版】Unity工程里圖片的RGB和Alpha通道的分離
https://blog.csdn.net/u010153703/article/details/45502895
Unity一鍵圖集生成工具,附源碼 (基于NGUI和TexturePacker)
https://blog.uwa4d.com/archives/NGUI_SplitChannels.html
Unity Gamma校正
https://gameinstitute.qq.com/community/detail/125684
總結(jié)
- 上一篇: Flink SQL Client的dat
- 下一篇: 关于宁波一些眼科流传的营养针