Python小游戏(24点小游戏)
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Python小游戏(24点小游戏)
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import os import sys import pygame from cfg import * from modules import * from fractions import Fraction'''檢查控件是否被點擊''' def checkClicked(group, mouse_pos, group_type='NUMBER'):selected = []# 數(shù)字卡片/運算符卡片if group_type == GROUPTYPES[0] or group_type == GROUPTYPES[1]:max_selected = 2 if group_type == GROUPTYPES[0] else 1num_selected = 0for each in group:num_selected += int(each.is_selected)for each in group:if each.rect.collidepoint(mouse_pos):if each.is_selected:each.is_selected = not each.is_selectednum_selected -= 1each.select_order = Noneelse:if num_selected < max_selected:each.is_selected = not each.is_selectednum_selected += 1each.select_order = str(num_selected)if each.is_selected:selected.append(each.attribute)# 按鈕卡片elif group_type == GROUPTYPES[2]:for each in group:if each.rect.collidepoint(mouse_pos):each.is_selected = Trueselected.append(each.attribute)# 拋出異常else:raise ValueError('checkClicked.group_type unsupport %s, expect %s, %s or %s...' % (group_type, *GROUPTYPES))return selected'''獲取數(shù)字精靈組''' def getNumberSpritesGroup(numbers):number_sprites_group = pygame.sprite.Group()for idx, number in enumerate(numbers):args = (*NUMBERCARD_POSITIONS[idx], str(number), NUMBERFONT, NUMBERFONT_COLORS, NUMBERCARD_COLORS, str(number))number_sprites_group.add(Card(*args))return number_sprites_group'''獲取運算符精靈組''' def getOperatorSpritesGroup(operators):operator_sprites_group = pygame.sprite.Group()for idx, operator in enumerate(operators):args = (*OPERATORCARD_POSITIONS[idx], str(operator), OPERATORFONT, OPREATORFONT_COLORS, OPERATORCARD_COLORS, str(operator))operator_sprites_group.add(Card(*args))return operator_sprites_group'''獲取按鈕精靈組''' def getButtonSpritesGroup(buttons):button_sprites_group = pygame.sprite.Group()for idx, button in enumerate(buttons):args = (*BUTTONCARD_POSITIONS[idx], str(button), BUTTONFONT, BUTTONFONT_COLORS, BUTTONCARD_COLORS, str(button))button_sprites_group.add(Button(*args))return button_sprites_group'''計算''' def calculate(number1, number2, operator):operator_map = {'+': '+', '-': '-', '×': '*', '÷': '/'}try:result = str(eval(number1+operator_map[operator]+number2))return result if '.' not in result else str(Fraction(number1+operator_map[operator]+number2))except:return None'''在屏幕上顯示信息''' def showInfo(text, screen):rect = pygame.Rect(200, 180, 400, 200)pygame.draw.rect(screen, PAPAYAWHIP, rect)font = pygame.font.Font(FONTPATH, 40)text_render = font.render(text, True, BLACK)font_size = font.size(text)screen.blit(text_render, (rect.x+(rect.width-font_size[0])/2, rect.y+(rect.height-font_size[1])/2))'''主函數(shù)''' def main():# 初始化, 導入必要的游戲素材pygame.init()pygame.mixer.init()screen = pygame.display.set_mode(SCREENSIZE)pygame.display.set_caption('24 point —— 九歌')win_sound = pygame.mixer.Sound(AUDIOWINPATH)lose_sound = pygame.mixer.Sound(AUDIOLOSEPATH)warn_sound = pygame.mixer.Sound(AUDIOWARNPATH)pygame.mixer.music.load(BGMPATH)pygame.mixer.music.play(-1, 0.0)# 24點游戲生成器game24_gen = game24Generator()game24_gen.generate()# 精靈組# --數(shù)字number_sprites_group = getNumberSpritesGroup(game24_gen.numbers_now)# --運算符operator_sprites_group = getOperatorSpritesGroup(OPREATORS)# --按鈕button_sprites_group = getButtonSpritesGroup(BUTTONS)# 游戲主循環(huán)clock = pygame.time.Clock()selected_numbers = []selected_operators = []selected_buttons = []is_win = Falsewhile True:for event in pygame.event.get():if event.type == pygame.QUIT:pygame.quit()sys.exit(-1)elif event.type == pygame.MOUSEBUTTONUP:mouse_pos = pygame.mouse.get_pos()selected_numbers = checkClicked(number_sprites_group, mouse_pos, 'NUMBER')selected_operators = checkClicked(operator_sprites_group, mouse_pos, 'OPREATOR')selected_buttons = checkClicked(button_sprites_group, mouse_pos, 'BUTTON')screen.fill(AZURE)# 更新數(shù)字if len(selected_numbers) == 2 and len(selected_operators) == 1:noselected_numbers = []for each in number_sprites_group:if each.is_selected:if each.select_order == '1':selected_number1 = each.attributeelif each.select_order == '2':selected_number2 = each.attributeelse:raise ValueError('Unknow select_order %s, expect 1 or 2...' % each.select_order)else:noselected_numbers.append(each.attribute)each.is_selected = Falsefor each in operator_sprites_group:each.is_selected = Falseresult = calculate(selected_number1, selected_number2, *selected_operators)if result is not None:game24_gen.numbers_now = noselected_numbers + [result]is_win = game24_gen.check()if is_win:win_sound.play()if not is_win and len(game24_gen.numbers_now) == 1:lose_sound.play()else:warn_sound.play()selected_numbers = []selected_operators = []number_sprites_group = getNumberSpritesGroup(game24_gen.numbers_now)# 精靈都畫到screen上for each in number_sprites_group:each.draw(screen, pygame.mouse.get_pos())for each in operator_sprites_group:each.draw(screen, pygame.mouse.get_pos())for each in button_sprites_group:if selected_buttons and selected_buttons[0] in ['RESET', 'NEXT']:is_win = Falseif selected_buttons and each.attribute == selected_buttons[0]:each.is_selected = Falsenumber_sprites_group = each.do(game24_gen, getNumberSpritesGroup, number_sprites_group, button_sprites_group)selected_buttons = []each.draw(screen, pygame.mouse.get_pos())# 游戲勝利if is_win:showInfo('Congratulations', screen)# 游戲失敗if not is_win and len(game24_gen.numbers_now) == 1:showInfo('Game Over', screen)pygame.display.flip()clock.tick(30)'''run''' if __name__ == '__main__':main()祝大家玩得開心,歡迎點贊、關注、評論,歡迎一鍵三聯(lián)。
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