精灵沿着正方形路线运动暂停2秒后然后再将自己放大4倍
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精灵沿着正方形路线运动暂停2秒后然后再将自己放大4倍
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精靈沿著正方形路線運動暫停2秒后然后再將自己放大4倍
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1 // CardinalSpline 樣條曲線 /// 2 3 Sprite* sprite = Sprite::create("button.png"); 4 //sprite->setPosition(Vec2(visibleSize.width * 0.2, visibleSize.height * 0.5)); 5 this->addChild(sprite); 6 7 // 專門存放點的數組 8 PointArray *arr = PointArray::create(10); 9 arr->addControlPoint(Vec2(visibleSize.width * 0.2, visibleSize.height * 0.2)); 10 arr->addControlPoint(Vec2(visibleSize.width * 0.2, visibleSize.height * 0.8)); 11 arr->addControlPoint(Vec2(visibleSize.width * 0.8, visibleSize.height * 0.8)); 12 arr->addControlPoint(Vec2(visibleSize.width * 0.8, visibleSize.height * 0.2)); 13 arr->addControlPoint(Vec2(visibleSize.width * 0.2, visibleSize.height * 0.2)); 14 15 // 參數(時間,點數,(1代表是直線, >1或<1 都是曲線 )) 16 //ActionInterval * spline = CardinalSplineTo::create(5.0f, arr, 1); 17 //ActionInterval * spline = CardinalSplineTo::create(5.0f, arr, 0.3); 18 //ActionInterval * spline = CardinalSplineTo::create(5.0f, arr, 5); 19 20 //ActionInterval * spline = CardinalSplineBy::create(5.0f, arr, 1); 21 //ActionInterval * spline = CardinalSplineBy::create(5.0f, arr, 0.3); 22 ActionInterval * spline = CardinalSplineBy::create(5.0f, arr, 5); 23 24 ActionInterval * scale = ScaleTo::create(1.0f, 4.0f); 25 26 ActionInterval* seq = Sequence::create(spline, DelayTime::create(2.0f), scale, nullptr); 27 28 sprite->runAction(seq); 29 30 // CardinalSpline 樣條曲線 ///?
轉載于:https://www.cnblogs.com/dudu580231/p/4555516.html
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