html创建scrpts方法,HTML5 Canvas口香糖/粘稠球/软面团
JavaScript
語言:
JaveScriptBabelCoffeeScript
確定
const el = document.getElementById('canvas');
const ctx = el.getContext('2d');
const dpr = window.devicePixelRatio || 1;
const pi = Math.PI;
const points = 12;
const radius = 200 * dpr;
const h = 600 * dpr;
const w = 600 * dpr;
const center = {
x: w / 2 * dpr,
y: h / 2 * dpr
};
const circles = [];
const rangeMin = 1;
const rangeMax = 30;
const showPoints = true;
let mouseY = 0;
let tick = 0;
const gradient1 = ctx.createLinearGradient(0, 0, w, 0);
gradient1.addColorStop(0, '#96fbc4');
gradient1.addColorStop(1, '#f9f586');
const gradient2 = ctx.createLinearGradient(0, 0, w, 0);
gradient2.addColorStop(0, '#48c6ef');
gradient2.addColorStop(1, '#6f86d6');
const gradient3 = ctx.createLinearGradient(0, 0, w, 0);
gradient3.addColorStop(0, '#9795f0');
gradient3.addColorStop(1, '#9be15d');
const gradient4 = ctx.createLinearGradient(0, 0, w, 0);
gradient4.addColorStop(0, '#f6d365');
gradient4.addColorStop(1, '#fda085');
const gradients = [ gradient1, gradient2, gradient3, gradient4 ];
window.addEventListener('mousemove', handleMove, true);
function handleMove(event) {
mouseY = event.clientY;
}
ctx.scale(dpr, dpr);
el.width = w * dpr;
el.height = h * dpr;
el.style.width = w + 'px';
el.style.height = h + 'px';
// Setup swing circle points
for (var idx = 0; idx <= gradients.length - 1; idx++) {
let swingpoints = [];
let radian = 0;
for (var i = 0; i < points; i++){
radian = pi * 2 / points * i;
var ptX = center.x + radius * Math.cos(radian);
var ptY = center.y + radius * Math.sin(radian);
swingpoints.push({
x: ptX,
y: ptY,
radian: radian,
range: random(rangeMin, rangeMax),
phase: 0
});
}
circles.push(swingpoints);
}
// --------------------------------------------------------------------------- //
// swingCircle
function swingCircle() {
ctx.clearRect(0, 0, w * dpr, h * dpr);
ctx.globalAlpha = 1;
// ctx.globalCompositeOperation = 'source-over';
ctx.globalCompositeOperation = 'screen';
for (let k = 0; k < circles.length; k++) {
let swingpoints = circles[k];
for (var i = 0; i < swingpoints.length; i++){
swingpoints[i].phase += random(1, 10) * -0.01;
let phase = 4 * Math.sin(tick / 65);
if (mouseY !== 0) {
phase = mouseY / 200 + 1;
}
var r = radius + (swingpoints[i].range * phase * Math.sin(swingpoints[i].phase)) - rangeMax;
swingpoints[i].radian += pi / 360;
var ptX = center.x + r * Math.cos(swingpoints[i].radian);
var ptY = center.y + r * Math.sin(swingpoints[i].radian);
if (showPoints === true) {
ctx.strokeStyle = '#96fbc4';
ctx.beginPath();
ctx.arc(ptX, ptY, 2 * dpr, 0, pi * 2, true);
ctx.closePath();
ctx.stroke();
}
swingpoints[i] = {
x: ptX,
y: ptY,
radian: swingpoints[i].radian,
range: swingpoints[i].range,
phase: swingpoints[i].phase,
};
}
const fill = gradients[k];
drawCurve(swingpoints, fill);
}
tick++;
requestAnimationFrame(swingCircle);
}
requestAnimationFrame(swingCircle);
// --------------------------------------------------------------------------- //
// drawCurve
function drawCurve(pts, fillStyle) {
ctx.fillStyle = fillStyle;
ctx.beginPath();
ctx.moveTo(
(pts[cycle( - 1, points)].x + pts[0].x) / 2,
(pts[cycle( - 1, points)].y + pts[0].y) / 2);
for (var i = 0; i < pts.length; i++){
ctx.quadraticCurveTo(
pts[i].x,
pts[i].y,
(pts[i].x + pts[cycle(i + 1, points)].x) / 2,
(pts[i].y + pts[cycle(i + 1, points)].y) / 2);
}
ctx.closePath();
ctx.fill();
}
// --------------------------------------------------------------------------- //
// cycle
function cycle( num1, num2 ) {
return ( num1 % num2 + num2 ) % num2;
}
// --------------------------------------------------------------------------- //
// random
function random (num1, num2) {
var max = Math.max(num1, num2);
var min = Math.min(num1, num2);
return Math.floor(Math.random() * (max - min + 1)) + min;
}
// --------------------------------------------------------------------------- //
// rotate
// function rotate (x, y, angle) {
// var radians = (pi / 180) * angle,
// cos = Math.cos(radians),
// sin = Math.sin(radians),
// nx = (cos * (x - center.x)) + (sin * (y - center.y)) + center.x,
// ny = (cos * (y - center.y)) - (sin * (x - center.x)) + center.y;
// return { x: nx, y: ny };
// }
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