久久精品国产精品国产精品污,男人扒开添女人下部免费视频,一级国产69式性姿势免费视频,夜鲁夜鲁很鲁在线视频 视频,欧美丰满少妇一区二区三区,国产偷国产偷亚洲高清人乐享,中文 在线 日韩 亚洲 欧美,熟妇人妻无乱码中文字幕真矢织江,一区二区三区人妻制服国产

歡迎訪問 生活随笔!

生活随笔

當前位置: 首頁 > 编程资源 > 编程问答 >内容正文

编程问答

OpenGL ES 2.0 for iPhone Tutorial

發布時間:2023/12/10 编程问答 29 豆豆
生活随笔 收集整理的這篇文章主要介紹了 OpenGL ES 2.0 for iPhone Tutorial 小編覺得挺不錯的,現在分享給大家,幫大家做個參考.

來源:http://www.raywenderlich.com/3664/opengl-es-2-0-for-iphone-tutorial

If you're new here, you may want to subscribe to my?RSS feed?or follow me on?Twitter. Thanks for visiting!

Learn how to use OpenGL ES 2.0 from the ground up!

OpenGL ES is the lowest-level API that you use to program 2D and 3D graphics on the iPhone.

If you’ve used other framework such as Cocos2D, Sparrow, Corona, or Unity, these are all built on top of OpenGL!

One of the reasons why programmers like to use the above frameworks rather than using OpenGL directly is because OpenGL is notoriously difficult to learn.

And that’s what this tutorial is for – to make the learning curve a little less steep for beginner OpenGL developers!

In this series, you’ll get hands-on experience with OpenGL ES 2.0 and will create a simple “Hello, World” app that displays some simple geometry.

In the process, you’ll learn the following:

  • How to get a basic OpenGL app working from scratch
  • How to compile and run vertex & fragment shaders
  • How to render a simple square to the screen with vertex buffer objects
  • How to apply projection and model-view transforms
  • How to render a 3D object with depth testing

Caveat: I am not an Open GL expert! I am learning this myself, and am writing tutorials as I go. If I make any boneheaded mistakes, feel free to chime in with corrections or insights! :]

Without further ado, let’s start learning OpenGL ES!

?

Open GL ES 1.0 vs OpenGL ES 2.0

First things first – you should know that there are two different versions of OpenGL ES (1.0 and 2.0), and they are very different.

OpenGL ES 1.0 uses a?fixed pipeline, which is a fancy way of saying you use built-in functions to set lights, vertexes, colors, cameras, and more.

OpenGL ES 2.0 uses a?programmable pipeline, which is a fancy way of saying all those built-in functions go away, and you have to write everything yourself.

“OMG!” you may think, “well why would I ever want to use OpenGL ES 2.0 then, if it’s just extra work?!” Although it does add some extra work, with OpenGL ES 2.0 you make some really cool effects that wouldn’t be possible in OpenGL ES 1.0, such as this toon shader (via?Imagination Technologies):

Or even these amazing lighting and shadow effects (via?Fabien Sanglard):

Pretty cool eh?

OpenGL ES 2.0 is only available on the iPhone 3GS+, iPod Touch 3G+, and all iPads. But the percentage of people with these devices is?in the majority now, so that’s what we’re going to focus on in this tutorial!

Getting Started

Although Xcode comes with an OpenGL ES project template, I think that’s confusing for beginners because you have to go through a lot of code you didn’t write yourself and try to understand how it works.

I think it’s easier if you write all the code from scratch, so you can understand how everything fits together – so that’s what we’re going to do here!

Start up Xcode, and go to File\New\New Project. Select iOS\Application\Window-based Application, and click Next. Name your project HelloOpenGL, click Next, choose a folder to save it in, and click Create.

Compile and run the app, and you should see a blank white screen:

The Window-based Application template is about as “from scratch” as you can get with project templates in Xcode. All it does is create a UIWindow and present it to the screen – no views, view controllers, or anything!

Let’s add a new view that we’ll use to contain the OpenGL content. Go to File\New\New File, choose iOS\Cocoa Touch\Objective-C class, and click Next. Enter UIView for Subclass of, click Next, name the new class OpenGLView.m, and click Save.

Next, you’ll add a bunch of code to OpenGLView.m inside the @implementation to just color the screen green for now.

Add each step here bit by bit, and I’ll explain what each part does as we go.

1) Add required frameworks

The first step is to add the two frameworks you need to use OpenGL – OpenGLES.frameworks and QuartzCore.framework.

To add these frameworks in Xcode 4, click on your HelloOpenGL project in the Groups & Files tree, and select the HelloOpenGL target. Expand the?Link Binary with Libraries?section, click the + button, and select OpenGLES.framework. Repeat for QuartzCore.framework as well.

2) Modify OpenGLView.h

Modify OpenGLView.h to look like the following:

#import <UIKit/UIKit.h> #import <QuartzCore/QuartzCore.h> #include <OpenGLES/ES2/gl.h> #include <OpenGLES/ES2/glext.h>@interface OpenGLView : UIView {CAEAGLLayer* _eaglLayer;EAGLContext* _context;GLuint _colorRenderBuffer; }@end

This imports the headers you need for OpenGL, and creates the instance variables that the methods you wrote earlier were using.

3) Set layer class to CAEAGLLayer

+ (Class)layerClass {return [CAEAGLLayer class]; }

To set up a view to display OpenGL content, you need to set it’s default layer to a special kind of layer called a CAEAGLLayer. The way you set the default layer is to simply overwrite the layerClass method, like you just did above.

4) Set layer to opaque

- (void)setupLayer {_eaglLayer = (CAEAGLLayer*) self.layer;_eaglLayer.opaque = YES; }

By default, CALayers are set to non-opaque (i.e. transparent). However, this is bad for performance reasons (especially with OpenGL), so it’s best to set this as opaque when possible.

5) Create OpenGL context

- (void)setupContext { EAGLRenderingAPI api = kEAGLRenderingAPIOpenGLES2;_context = [[EAGLContext alloc] initWithAPI:api];if (!_context) {NSLog(@"Failed to initialize OpenGLES 2.0 context");exit(1);}if (![EAGLContext setCurrentContext:_context]) {NSLog(@"Failed to set current OpenGL context");exit(1);} }

To do anything with OpenGL, you need to create an?EAGLContext, and set the current context to the newly created context.

An EAGLContext manages all of the information iOS needs to draw with OpenGL. It’s similar to how you need a Core Graphics context to do anything with Core Graphics.

When you create a context, you specify what version of the API you want to use. Here, you specify that you want to use OpenGL ES 2.0. If it is not available (such as if the program was run on an iPhone 3G), the app would terminate.

6) Create a render buffer

- (void)setupRenderBuffer {glGenRenderbuffers(1, &_colorRenderBuffer);glBindRenderbuffer(GL_RENDERBUFFER, _colorRenderBuffer); [_context renderbufferStorage:GL_RENDERBUFFER fromDrawable:_eaglLayer]; }

The next step to use OpenGL is to create a render buffer, which is an OpenGL object that stores the rendered image to present to the screen.

Sometimes you’ll see a render buffer also referred to as a color buffer, because in essence it’s storing colors to display!

There are three steps to create a render buffer:

  • Call?glGenRenderbuffers?to create a new render buffer object. This returns a unique integer for the the render buffer (we store it here in _colorRenderBuffer). Sometimes you’ll see this unique integer referred to as an “OpenGL name.”
  • Call?glBindRenderbuffer?to tell OpenGL “whenever I refer to GL_RENDERBUFFER, I really mean _colorRenderBuffer.”
  • Finally, allocate some storage for the render buffer. The?EAGLContext?you created earlier has a method you can use for this called renderbufferStorage.
  • 7) Create a frame buffer

    - (void)setupFrameBuffer { GLuint framebuffer;glGenFramebuffers(1, &framebuffer);glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, _colorRenderBuffer);}

    A frame buffer is an OpenGL object that contains a render buffer, and some other buffers you’ll learn about later such as a depth buffer, stencil buffer, and accumulation buffer.

    The first two steps for creating a frame buffer is very similar to creating a render buffer – it uses the glGen and glBind like you’ve seen before, just ending with “Framebuffer/s” instead of “Renderbuffer/s”.

    The last function call (glFramebufferRenderbuffer) is new however. It lets you attach the render buffer you created earlier to the frame buffer’s GL_COLOR_ATTACHMENT0 slot.

    8) Clear the screen

    - (void)render {glClearColor(0, 104.0/255.0, 55.0/255.0, 1.0);glClear(GL_COLOR_BUFFER_BIT);[_context presentRenderbuffer:GL_RENDERBUFFER]; }

    We’re trying to get something displaying on the screen as quickly as possible, so before dealing with vertexes, shaders, and the like, let’s just clear the entire screen to a particular color!

    Let’s set it to the main color of this website, which is RGB 0, 104, 55. Notice you have to divide the color values by 255 (the max color value), because the color range for each component is from 0 to 1.

    To accomplish this we have to take three steps here:

    • Call?glClearColor?to specify the RGB and alpha (transparency) values to use when clearing the screen.
    • Call?glClear?to actually perform the clearing. Remember that there can be different types of buffers, such as the render/color buffer we’re displaying, and others we’re not using yet such as depth or stencil buffers. Here we use the GL_COLOR_BUFFER_BIT to specify what exactly to clear – in this case, the current render/color buffer.
    • Call a method on the OpenGL context to present the render/color buffer to the UIView’s layer!

    9) Wrapup code in OpenGLView.m

    // Replace initWithFrame with this - (id)initWithFrame:(CGRect)frame {self = [super initWithFrame:frame];if (self) { [self setupLayer]; [self setupContext]; [self setupRenderBuffer]; [self setupFrameBuffer]; [self render]; }return self; }// Replace dealloc method with this - (void)dealloc {[_context release];_context = nil;[super dealloc]; }

    This is just some helper code to call all of the above methods, and clean up in dealloc.

    10) Hook up OpenGLView to the App Delegate

    Make the following changes to HelloOpenGLAppDelegate.h:

    // At top of file #import "OpenGLView.h"// Inside @interface OpenGLView* _glView;// After @interface @property (nonatomic, retain) IBOutlet OpenGLView *glView;

    And the following changes to HelloOpenGLAppDelegate.m:

    // At top of file @synthesize glView=_glView;// At top of application:didFinishLaunchingWithOptions CGRect screenBounds = [[UIScreen mainScreen] bounds]; self.glView = [[[OpenGLView alloc] initWithFrame:screenBounds] autorelease]; [self.window addSubview:_glView];// In dealloc [_glView release];

    This simply creates a new instance of the OpenGLView at startup, and attaches it to the window.

    And that’s it! Compile and run your project, and you should see a green screen drawn by OpenGL ES 2.0!

    Adding Vertex and Fragment Shaders

    In OpenGL ES 2.0, to render any geometry to the scene, you have to create two tiny little programs called shaders.

    Shaders are written in a C-like language called?GLSL. Don’t worry too much about studying up on the reference at this point – you can get just by looking at the examples in this tutorial for now.

    There are two types of shaders:

    • Vertex shaders?are programs that get called once per vertex in your scene. So if you are rendering a simple scene with a single square, with one vertex at each corner, this would be called four times. Its job is to perform some calculations such as lighting, geometry transforms, etc., figure out the final position of the vertex, and also pass on some data to the fragment shader.
    • Fragment shaders?are programs that get called once per pixel (sort of) in your scene. So if you’re rendering that same simple scene with a single square, it will be called once for each pixel that the square covers. Fragment shaders can also perform lighting calculations, etc, but their most important job is to set the final color for the pixel.

    Like I said, the easiest way to understand these is to look at some examples. Let’s keep things nice and simple and write the simplest possible vertex and fragment shaders we can!

    In Xcode, go to File\New\New File…, choose iOS\Other\Empty, and click Next. Name the new file SimpleVertex.glsl, and click Save.

    Open up SimpleVertex.glsl and add the following code:

    attribute vec4 Position; // 1 attribute vec4 SourceColor; // 2varying vec4 DestinationColor; // 3void main(void) { // 4DestinationColor = SourceColor; // 5gl_Position = Position; // 6 }

    Everything is new here, so let’s go over it line by line!

  • The?attribute?keyword declares that this shader is going to be passed in an input variable called Position. Later on, you’ll write some code to pass some data into this input variable. It will be used to indicate the position of the Vertex. Note that the type of the variable is a vec4, which means a vector with 4 components.
  • This declares a second input variable, for the color of the vertex.
  • This declares another variable, but it doesn’t have the attribute keyword, so is an output variable that will be passed to the fragment shader. It also has the?varying?keyword, which is a fancy way of saying “I’m going to tell you the value for a particular vertex, but when you need to figure out the value for a given pixel, figure it out by smoothing out the values between nearby vertexes.”
  • Huh? That last bit sounds confusing, but is actually pretty easy to understand if you see a picture:

    So basically, you can specify a different color for each vertex, and it will make all the values in-between a neat gradient! You’ll see an example of that for yourself soon.

  • Every shader begins with a main – just like C!
  • Sets the destination color for this vertex equal to the source color, and lets OpenGL interpolate the values as explained above.
  • There’s a built in output variable you have to set in the vertex shader called?gl_Position?equal to the final position of the vertex. Here was just set it to the original position without changing it at all.
  • OK, that’s it for our simple vertex shader! Let’s add a simple fragment shader next.

    Go to File\New\New File…, choose iOS\Other\Empty, and click Next. Name the new file SimpleFragment.glsl, and click Save.

    Open up SimpleFragment.glsl and add the following code:

    varying lowp vec4 DestinationColor; // 1void main(void) { // 2gl_FragColor = DestinationColor; // 3 }

    This is pretty short and sweet but let’s explain it line by line anyways:

  • This is the input variable from the vertex shader. It’s the exact same definition as the vetex shader had, except it has an additional keyword: lowp. Turns out when you specify variables in a fragment shader, you need to give it a precision. A good rule of thumb is try to use the lowest precision you can get away with, for a performance bonus. We set it to the lowest precision here, but there’s also medp and highp if you need it.
  • Just like in a vertex shader, a fragment shader also begins with main.
  • Just like you need to set gl_Position in the vertex shader, you have to set gl_FragColor in the fragment shader. This simply sets it to the destination color passed in (interpolated by OpenGL).
  • Not so bad, eh? Now let’s add some code to get start using these in our app.

    Compiling Vertex and Fragment Shaders

    We’ve added the two shaders to our Xcode project as glsl files, but guess what – Xcode doesn’t do anything with them except copy them into our application bundle.

    It’s the job our our app to compile and run these shaders – at runtime!

    You might be surprised by this (it’s kinda weird to have an app compiling code on the fly!), but it’s set up this way so that the shader code isn’t dependent on any particular graphics chip, etc.

    So let’s write a method we can use to compile these shaders. Open up OpenGLView.m and add the following method above initWithFrame:

    - (GLuint)compileShader:(NSString*)shaderName withType:(GLenum)shaderType {// 1NSString* shaderPath = [[NSBundle mainBundle] pathForResource:shaderName ofType:@"glsl"];NSError* error;NSString* shaderString = [NSString stringWithContentsOfFile:shaderPath encoding:NSUTF8StringEncoding error:&error];if (!shaderString) {NSLog(@"Error loading shader: %@", error.localizedDescription);exit(1);}// 2GLuint shaderHandle = glCreateShader(shaderType); // 3const char * shaderStringUTF8 = [shaderString UTF8String]; int shaderStringLength = [shaderString length];glShaderSource(shaderHandle, 1, &shaderStringUTF8, &shaderStringLength);// 4glCompileShader(shaderHandle);// 5GLint compileSuccess;glGetShaderiv(shaderHandle, GL_COMPILE_STATUS, &compileSuccess);if (compileSuccess == GL_FALSE) {GLchar messages[256];glGetShaderInfoLog(shaderHandle, sizeof(messages), 0, &messages[0]);NSString *messageString = [NSString stringWithUTF8String:messages];NSLog(@"%@", messageString);exit(1);}return shaderHandle;}

    OK, let’s go over how this works:

  • Gets an NSString with the contents of the file. This is regular old UIKit programming, many of you should be used to this kind of stuff already.
  • Calls?glCreateShader?to create a OpenGL object to represent the shader. When you call this function you need to pass in a shaderType to indicate whether it’s a fragment or vertex shader. We take ethis as a parameter to this method.
  • Calls?glShaderSource?to give OpenGL the source code for this shader. We do some conversion here to convert the source code from an NSString to a C-string.
  • Finally, calls?glCompileShader?to compile the shader at runtime!
  • This can fail – and it will in practice if your GLSL code has errors in it. When it does fail, it’s useful to get some output messages in terms of what went wrong. This code uses?glGetShaderiv?andglGetShaderInfoLog?to output any error messages to the screen (and quit so you can fix the bug!)
  • You can use this method to compile the vertex and fragmetn shaders, but there’s a few more steps – linking them together, telling OpenGL to actually use the program, and getting some pointers to the attribute slots where you’ll be passing in the input values to the shaders.

    Add a new method to do this right below compileShader:

    - (void)compileShaders {// 1GLuint vertexShader = [self compileShader:@"SimpleVertex" withType:GL_VERTEX_SHADER];GLuint fragmentShader = [self compileShader:@"SimpleFragment" withType:GL_FRAGMENT_SHADER];// 2GLuint programHandle = glCreateProgram();glAttachShader(programHandle, vertexShader);glAttachShader(programHandle, fragmentShader);glLinkProgram(programHandle);// 3GLint linkSuccess;glGetProgramiv(programHandle, GL_LINK_STATUS, &linkSuccess);if (linkSuccess == GL_FALSE) {GLchar messages[256];glGetProgramInfoLog(programHandle, sizeof(messages), 0, &messages[0]);NSString *messageString = [NSString stringWithUTF8String:messages];NSLog(@"%@", messageString);exit(1);}// 4glUseProgram(programHandle);// 5_positionSlot = glGetAttribLocation(programHandle, "Position");_colorSlot = glGetAttribLocation(programHandle, "SourceColor");glEnableVertexAttribArray(_positionSlot);glEnableVertexAttribArray(_colorSlot); }

    Here’s how each section works:

  • Uses the method you just wrote to compile the vertex and fragment shaders.
  • Calls?glCreateProgram,?glAttachShader, and?glLinkProgram?to link the vertex and fragment shaders into a complete program.
  • Calls?glGetProgramiv?and?glGetProgramInfoLog?to check and see if there were any link errors, and display the output and quit if so.
  • Calls?glUseProgram?to tell OpenGL to actually use this program when given vertex info.
  • Finally, calls?glGetAttribLocation?to get a pointer to the input values for the vertex shader, so we can set them in code. Also calls?glEnableVertexAttribArray?to enable use of these arrays (they are disabled by default).
  • Two last steps. Add the following method call to initWithFrame right before calling render:

    [self compileShaders];

    And declare the instance variables for _colorSlot and _positionSlot inside the @interface in OpenGLView.h as follows:

    GLuint _positionSlot; GLuint _colorSlot;

    You can compile and run now, and if it displays a green screen (and does not quit with an error), it means that your vertex and fragment shaders compiled OK at runtime!

    Of course, nothing looks differnet because we haven’t given the shaders any vertex geometry to render. So let’s take care of that next.

    Creating Vertex Data for a Simple Square

    Let’s start things nice and simple by rendering a square to the screen. The square will be set up like the following:

    When you render geometry with OpenGL, keep in mind that it can’t render squares – it can only render triangles. However we can create a square with two triangles as you can see in the picture above: one triangle with vertices (0, 1, 2), and one triangle with vertices (2, 3, 0).

    One of the nice things about OpenGL ES 2.0 is you can keep your vertex data organized in whatever manner you like. Open up OpenGLView.m and create a plain old C-structure and a few arrays to keep track of our square information, as shown below:

    typedef struct {float Position[3];float Color[4]; } Vertex;const Vertex Vertices[] = {{{1, -1, 0}, {1, 0, 0, 1}},{{1, 1, 0}, {0, 1, 0, 1}},{{-1, 1, 0}, {0, 0, 1, 1}},{{-1, -1, 0}, {0, 0, 0, 1}} };const GLubyte Indices[] = {0, 1, 2,2, 3, 0 };

    So basically we create:

    • a structure to keep track of all our per-vertex information (currently just color and position)
    • an array with all the info for each vertex
    • an array that gives a list of triangles to create, by specifying the 3 vertices that make up each triangle

    We now have all the information we need, we just need to pass it to OpenGL!

    Creating Vertex Buffer Objects

    The best way to send data to OpenGL is through something called Vertex Buffer Objects.

    Basically these are OpenGL objects that store buffers of vertex data for you. You use a few function calls to send your data over to OpenGL-land.

    There are two types of vertex buffer objects – one to keep track of the per-vertex data (like we have in the Vertices array), and one to keep track of the indices that make up triangles (like we have in the Indices array).

    So add a method above initWithFrame to create these:

    - (void)setupVBOs {GLuint vertexBuffer;glGenBuffers(1, &vertexBuffer);glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer);glBufferData(GL_ARRAY_BUFFER, sizeof(Vertices), Vertices, GL_STATIC_DRAW);GLuint indexBuffer;glGenBuffers(1, &indexBuffer);glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer);glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(Indices), Indices, GL_STATIC_DRAW);}

    You can see that it’s pretty simple. It uses a similar pattern that you’ve seen before – calls?glGenBuffers?to create a new Vertex Buffer object,?glBindBuffer?to tell OpenGL “hey when I say GL_ARRAY_BUFFER, I really mean vertexBuffer”, and?glBufferData?to send the data over to OpenGL-land.

    And before we forget, add this to initWithFrame right before calling render:

    [self setupVBOs];

    Updated Render Code

    We have all of the pieces in place, finally we can update the render method to draw our new vertex data to the screen, using our new shaders!

    Replace render with the following:

    - (void)render {glClearColor(0, 104.0/255.0, 55.0/255.0, 1.0);glClear(GL_COLOR_BUFFER_BIT);// 1glViewport(0, 0, self.frame.size.width, self.frame.size.height);// 2glVertexAttribPointer(_positionSlot, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), 0);glVertexAttribPointer(_colorSlot, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), (GLvoid*) (sizeof(float) * 3));// 3glDrawElements(GL_TRIANGLES, sizeof(Indices)/sizeof(Indices[0]), GL_UNSIGNED_BYTE, 0);[_context presentRenderbuffer:GL_RENDERBUFFER]; }

    This works as follows:

  • Calls?glViewport?to set the portion of the UIView to use for rendering. This sets it to the entire window, but if you wanted a smallar part you could change these values.
  • Calls?glVertexAttribPointer?to feed the correct values to the two input variables for the vertex shader – the Position and SourceColor attributes.
  • This is a particularly important function so let’s go over how it works carefully.

    • The first parameter specifies the attribute name to set. We got these earlier when we called glGetAttribLocation.
    • The second parameter specifies how many values are present for each vertex. If you look back up at the Vertex struct, you’ll see that for the position there are three floats (x,y,z) and for the color there are four floats (r,g,b,a).
    • The third parameter specifies the type of each value – which is float for both Position and Color.
    • The fourth parameter is always set to false.
    • The fifth parameter is the size of the?stride, which is a fancy way of saying “the size of the data structure containing the per-vertex data”. So we can simply pass in sizeof(Vertex) here to get the compiler to compute it for us.
    • The final parameter is the offset within the structure to find this data. The position data is at the beginning of the structure so we can pass 0 here, the color data is after the Position data (which was 3 floats, so we pass 3 * sizeof(float)).

    Ok back to the final part of the code listing!

  • Calls?glDrawElements to make the magic happen! This actually ends up calling your vertex shader for every vertex you pass in, and then the fragment shader on each pixel to display on the screen.
  • This is also an important function so let’s discuss each parameter here as well.

    • The first parameter specifies the manner of drawing the vertices. There are different options you may come across in other tutorials like GL_LINE_STRIP or GL_TRIANGLE_FAN, but GL_TRIANGLES is the most generically useful (especially when combined with VBOs) so it’s what we cover here.
    • The second parameter is the count of vertices to render. We use a C trick to compute the number of elements in an array here by dividing the sizeof(Indices) (which gives us the size of the array in bytes) by sizeof(Indices[0]) (which gives us the size of the first element in the arary).
    • The third parameter is the data type of each individual index in the Indices array. We’re using an unsigned byte for that so we specify that here.
    • From the documentation, it appears that the final parameter should be a pointer to the indices. But since we’re using VBOs it’s a special case – it will use the indices array we already passed to OpenGL-land in the GL_ELEMENT_ARRAY_BUFFER.

    Guess what – you’re done! Compile and run the app and you should see a pretty rectangle on the screen:

    You may be wondering why this rectangle happens to fit perfectly on the screen. Well by default, OpenGL has the “camera” at (0,0,0), looking down the z-axis. The bottom left of the screen is mapped to (-1,-1), and the upper right of the screen is mapped to (1,1), so it “stretches” our square to fit the entire screen.

    Obviously, in a real app you’ll want to have more control over how the “camera” behaves. So let’s talk about how you can do that with a projection transform!

    Adding a Projection

    To make objects appear 3D on a 2D screen, we need to apply a projection transform on the objects. Here’s a diagram that shows how this works:

    Basically we have a “near” plane and a “far plane”, and the objects we want to display are in-between. The closer an object is to the “near” plane we scale it so it looks smaller, and the closer and object is to the “far” plane we scale it so it appears bigger. This mimics the way a human eye works.

    Let’s see how we can modify our app to use a projection. Start by opening SimpleVertex.glsl, and make the following changes:

    // Add right before the main uniform mat4 Projection;// Modify gl_Position line as follows gl_Position = Projection * Position;

    Here we add a new input variable called Projection. Notice that instead of marking it as an attribute, we mark it as a uniform. This means that we just pass in a constant value for all vertices, rather than a per-vertex value.

    Also note that the Projection is marked as a mat4 type. Mat4 stands for a 4×4 matrix. Matrix math is a big subject that we won’t really cover here, but for now just think of them as things you can use to scale, rotate, or translate vertices. We’ll pass in a matrix that moves our vertices around according to the Projection diagram above.

    Next, we set the final position of the vertex to be the Projection multiplied by the Position. The way you apply a matrix transform on something is to multiply like we did here! Order does matter by the way.

    Now you need to pass in the Projection matrix to your vertex shader. However, this involves some complicated linear algebra and sadly I have forgotten too much of that since my college days :[ But luckly you don’t need to understand it to use it, since this is well known stuff that many smart people have already solved!

    Smart people like Bill Hollings, the author of?Cocos3D. He’s written a full-featured 3D graphics framework that integrates nicely with Cocos2D (and maybe I’ll write a tutorial about it sometime!) But anyway, Cocos3D contains a nice Objective-C vector and matrix library that we can pull into this project quite easily.

    I’ve put the?Cocos3D Math Library files?you need into a zip (and removed a few unnecessary dependencies from them), so go ahead and download them and drag the files into your project. Make sure “Copy items into destination group’s folder (if needed)” is checked, and click Finish.

    Then add a new instance variable to OpenGLView.h inside the @interface:

    GLuint _projectionUniform;

    And make the following changes to OpenGLView.m:

    // Add to top of file #import "CC3GLMatrix.h"// Add to bottom of compileShaders _projectionUniform = glGetUniformLocation(programHandle, "Projection");// Add to render, right before the call to glViewport CC3GLMatrix *projection = [CC3GLMatrix matrix]; float h = 4.0f * self.frame.size.height / self.frame.size.width; [projection populateFromFrustumLeft:-2 andRight:2 andBottom:-h/2 andTop:h/2 andNear:4 andFar:10]; glUniformMatrix4fv(_projectionUniform, 1, 0, projection.glMatrix);// Modify vertices so they are within projection near/far planes const Vertex Vertices[] = {{{1, -1, -7}, {1, 0, 0, 1}},{{1, 1, -7}, {0, 1, 0, 1}},{{-1, 1, -7}, {0, 0, 1, 1}},{{-1, -1, -7}, {0, 0, 0, 1}} };

    Here we import the header for the math library, and call?glGetUniformLocation?to get the handle we need to set the Projection input variable in the vertex shader.

    Then, we use the math library to create a projection matrix. It comes with a nice and easy to use function that lets you specify the coordinates to use for the left/right and top/bottom for the planes, and the near and far z-coordinates.

    The way you pass that data to the vertex shader is through?glUniformMatrix4fv, and the CC3GLMatrix class has a handy glMatrix method that converts them matrix into the array format OpenGL uses.

    The last step is to tweak our vertices a bit so they fit within the near/far planes. This just sets the z-coordinate for each vertex to -7.

    Compile and run the app, and now you should see the square looking like it’s in the distance a bit!

    Adding Translation and Rotation

    It was kind of annoying to have to manually go through our vertex array and move everything backwards by manually changing the z-values to -7.

    That kind of thing is what matrix transforms are for! They allow you to move vertices around in space really easily.

    So far our vertex shader modifies the positions of our vertices by applying the projection matrix to each vertex, so why not apply a transform/scale/rotation matrix as well? We’ll call this a “model-view” transform.

    Let’s see how this works. Make the following changes to SimpleVertex.glsl:

    // Add right after the Projection uniform uniform mat4 Modelview;// Modify the gl_Position line gl_Position = Projection * Modelview * Position;

    You should understand this perfectly by now! We’re just adding another uniform input matrix to pass in, and applying the modelview matrix to the position.

    Then add a new instance variable to OpenGLView.h:

    GLuint _modelViewUniform;

    And make the following changes to OpenGLView.m:

    // Add to end of compileShaders _modelViewUniform = glGetUniformLocation(programHandle, "Modelview");// Add to render, right before call to glViewport CC3GLMatrix *modelView = [CC3GLMatrix matrix]; [modelView populateFromTranslation:CC3VectorMake(sin(CACurrentMediaTime()), 0, -7)]; glUniformMatrix4fv(_modelViewUniform, 1, 0, modelView.glMatrix);// Revert vertices back to z-value 0 const Vertex Vertices[] = {{{1, -1, 0}, {1, 0, 0, 1}},{{1, 1, 0}, {0, 1, 0, 1}},{{-1, 1, 0}, {0, 0, 1, 1}},{{-1, -1, 0}, {0, 0, 0, 1}} };

    Here we get the reference to the model view uniform input variable, and use the Cocos3D math library to create a new matrix, and populate it with a translation.

    The translation is -7 along the z-axis, so it fits within the near/far planes, and then something weird – the sin() of the current time?

    If you think back to trig in high school, you might remember that sin() is a function that returns values from -1 to 1, and cycles every PI iterations (3.14). So if we pass the current time in, this will cycle between -1 and 1 every 3.14 seconds.

    Compile and run the code, and you’ll see the square appear in the center properly (even though we set the z back to 0):

    However, nothing moves! Well if you think about it, that makes sense because we’re only calling render one time (upon init)!

    Let’s fix this by calling the render method every frame.

    Rendering and CADisplayLink

    Ideally we would like to synchronize the time we render with OpenGL to the rate at which the screen refreshes.

    Luckily, Apple provides an easy way for us to do this with CADisplayLink! It’s really easy to use so let’s just dive in. Make the following changes to OpenGLView.m:

    // Add new method before init - (void)setupDisplayLink {CADisplayLink* displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(render:)];[displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; }// Modify render method to take a parameter - (void)render:(CADisplayLink*)displayLink {// Remove call to render in initWithFrame and replace it with the following [self setupDisplayLink];

    That’s it! With this CADisplayLink will call your render method every frame, and it will update the transformation based on the sin() of the current time, so the box will move back and forth!

    Gratuitous Rotation

    I don’t think this is quite cool enough. It would be even cooler if it rotated, then we’d feel like we’re really 3D!

    Add another instance variable to OpenGLView.h:

    float _currentRotation;

    Then add the following to OpenGLView.m, inside the render method, right after the call to populateFromTranslation:

    _currentRotation += displayLink.duration * 90; [modelView rotateBy:CC3VectorMake(_currentRotation, _currentRotation, 0)];

    Here we add a variable called _currentRotation, that will increment by 90 degrees every second.

    Next, we modify the model view matrix (which is currently a translation) to add a rotation as well. The rotation is along both the x and y axis, and 0 along the z axis.

    Compile and run your code, and now you’ll see the square flip with a cool 3D effect!

    Gratuitous 3D Cube

    And yet it’s still not cool enough! I’m sick of squares, time to move onto cubes.

    It’s really easy, simply comment out the Vertices and Indices arrays and add new ones in their place:

    const Vertex Vertices[] = {{{1, -1, 0}, {1, 0, 0, 1}},{{1, 1, 0}, {1, 0, 0, 1}},{{-1, 1, 0}, {0, 1, 0, 1}},{{-1, -1, 0}, {0, 1, 0, 1}},{{1, -1, -1}, {1, 0, 0, 1}},{{1, 1, -1}, {1, 0, 0, 1}},{{-1, 1, -1}, {0, 1, 0, 1}},{{-1, -1, -1}, {0, 1, 0, 1}} };const GLubyte Indices[] = {// Front0, 1, 2,2, 3, 0,// Back4, 6, 5,4, 7, 6,// Left2, 7, 3,7, 6, 2,// Right0, 4, 1,4, 1, 5,// Top6, 2, 1, 1, 6, 5,// Bottom0, 3, 7,0, 7, 4 };

    I got these vertices just by sketching out a cube on paper and figuring it out. I encourage you to try the same, it’s a good exercise!

    Compile and run, and w00t we have a 3D cube… or do we?

    It acts kinda like a cube, but doesn’t look quite right. Sometimes it seems like you can see the inside of the cube!

    Luckily we can solve this pretty easily by enabling depth testing in OpenGL. With depth testing, OpenGL can keep track of the z-coordinate for each pixel it wants to draw, and only draw the vertex if there isn’t someting in front of it already.

    Let’s add this in real quick. Add a new instance variable to OpenGLView.h:

    GLuint _depthRenderBuffer;

    Then make the following modifications to OpenGLView.m:

    // Add new method right after setupRenderBuffer - (void)setupDepthBuffer {glGenRenderbuffers(1, &_depthRenderBuffer);glBindRenderbuffer(GL_RENDERBUFFER, _depthRenderBuffer);glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, self.frame.size.width, self.frame.size.height); }// Add to end of setupFrameBuffer glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, _depthRenderBuffer);// In the render method, replace the call to glClear with the following glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glEnable(GL_DEPTH_TEST);// Add to initWithFrame, right before call to setupRenderBuffer [self setupDepthBuffer];

    The setupDepthBuffer method creates a depth buffer, in a similar manner to creating a render/color buffer. However, note that it alloacates the storage using the?glRenderbufferStorage?method rather than the context’s renderBufferStorage method (which is a special case for the color render buffer used for the OpenGL view).

    Then we call?glFramebufferRenderbuffer?to associate the new depth buffer with the render buffer. Remember how I said that the frame buffer stores lots of different kinds of buffers? Well here’s our first new one to add other than the color buffer.

    In the render method, we clear the depth buffer on each update, and enable depth testing.

    Compile and run your project, and now you have an app with a rotating cube, using OpenGL ES 2.0, and made completely from scratch! :D

    Where To Go From Here?

    Here is the?sample project?with all of the code from the above tutorial.

    We’ve barely scratched the surface of OpenGL, but hopefully this helps give you guys a good grounding of the basics. Check out the?Part 2?in the series, where we take things to the next level by adding some textures to our cube!

    By the way, the reason I wrote this tutorial in the first place was because it was the winner of the tutorial poll on the sidebar from a few weeks back! Thank you to everyone who voted, and please be sure to keep voting in the sidebar and?suggesting tutorials?– we have a new tutorial vote every week!

    If you have any questions, comments, or advice for a n00b OpenGL programmer like me, please join the forum discussion below!

    轉載于:https://www.cnblogs.com/dabaopku/archive/2012/03/19/2406501.html

    總結

    以上是生活随笔為你收集整理的OpenGL ES 2.0 for iPhone Tutorial的全部內容,希望文章能夠幫你解決所遇到的問題。

    如果覺得生活随笔網站內容還不錯,歡迎將生活随笔推薦給好友。

    在线视频网站www色 | 99久久人妻精品免费一区 | 无码人妻少妇伦在线电影 | 日本精品高清一区二区 | 久久亚洲精品中文字幕无男同 | 天干天干啦夜天干天2017 | 伊在人天堂亚洲香蕉精品区 | 六月丁香婷婷色狠狠久久 | 国产精品.xx视频.xxtv | 久青草影院在线观看国产 | 18禁黄网站男男禁片免费观看 | 动漫av网站免费观看 | 日韩精品a片一区二区三区妖精 | 中文字幕无码日韩欧毛 | 青青久在线视频免费观看 | 鲁一鲁av2019在线 | 午夜丰满少妇性开放视频 | av人摸人人人澡人人超碰下载 | 色综合久久中文娱乐网 | 久热国产vs视频在线观看 | 久久久久成人片免费观看蜜芽 | 精品一二三区久久aaa片 | 免费观看又污又黄的网站 | 狠狠噜狠狠狠狠丁香五月 | 日韩av无码一区二区三区 | 成人精品天堂一区二区三区 | 人人爽人人澡人人人妻 | 欧美日韩色另类综合 | 日本精品人妻无码免费大全 | 亚洲aⅴ无码成人网站国产app | 人人澡人人妻人人爽人人蜜桃 | 日日摸天天摸爽爽狠狠97 | 亚欧洲精品在线视频免费观看 | 久久久久免费看成人影片 | 久久精品99久久香蕉国产色戒 | 又紧又大又爽精品一区二区 | 蜜桃av抽搐高潮一区二区 | 无码av免费一区二区三区试看 | 亚洲人成网站免费播放 | 久久天天躁狠狠躁夜夜免费观看 | 在线成人www免费观看视频 | 国产精品手机免费 | 国产精品99爱免费视频 | 精品久久8x国产免费观看 | 国产熟妇高潮叫床视频播放 | 久久精品国产亚洲精品 | 蜜臀aⅴ国产精品久久久国产老师 | 国产精品永久免费视频 | 九月婷婷人人澡人人添人人爽 | 日韩精品一区二区av在线 | ass日本丰满熟妇pics | 精品无码一区二区三区的天堂 | 久青草影院在线观看国产 | 精品国产一区av天美传媒 | 亚无码乱人伦一区二区 | 亚洲熟妇自偷自拍另类 | 日本护士毛茸茸高潮 | 色老头在线一区二区三区 | 亚洲欧美日韩成人高清在线一区 | 精品人妻人人做人人爽夜夜爽 | 久久久久成人片免费观看蜜芽 | 久久精品国产一区二区三区肥胖 | 国产亚洲精品久久久久久久 | 丰满少妇高潮惨叫视频 | 国产人妻久久精品二区三区老狼 | 成人亚洲精品久久久久软件 | 国产精品无码mv在线观看 | 又大又黄又粗又爽的免费视频 | 性啪啪chinese东北女人 | 秋霞成人午夜鲁丝一区二区三区 | 中文久久乱码一区二区 | 日韩精品无码一区二区中文字幕 | 亚洲欧美色中文字幕在线 | 啦啦啦www在线观看免费视频 | 日韩av无码一区二区三区不卡 | 强辱丰满人妻hd中文字幕 | 国产成人无码午夜视频在线观看 | 少妇激情av一区二区 | 人妻少妇精品无码专区二区 | 国产激情一区二区三区 | 国产深夜福利视频在线 | 成人av无码一区二区三区 | 2019午夜福利不卡片在线 | 18无码粉嫩小泬无套在线观看 | 性色av无码免费一区二区三区 | 99精品视频在线观看免费 | 少妇人妻大乳在线视频 | 国内精品人妻无码久久久影院 | 国产va免费精品观看 | 亚洲精品一区二区三区四区五区 | 麻花豆传媒剧国产免费mv在线 | 老太婆性杂交欧美肥老太 | 国产成人综合色在线观看网站 | 色一情一乱一伦一区二区三欧美 | 任你躁国产自任一区二区三区 | 色狠狠av一区二区三区 | 强伦人妻一区二区三区视频18 | 免费男性肉肉影院 | 蜜桃av抽搐高潮一区二区 | 欧美日本日韩 | 亚洲欧美日韩成人高清在线一区 | 精品亚洲韩国一区二区三区 | 兔费看少妇性l交大片免费 | 丝袜人妻一区二区三区 | 日韩少妇内射免费播放 | 999久久久国产精品消防器材 | 国产精品99爱免费视频 | 国产午夜视频在线观看 | 一本无码人妻在中文字幕免费 | 亚洲自偷精品视频自拍 | 蜜桃av蜜臀av色欲av麻 999久久久国产精品消防器材 | 国产精华av午夜在线观看 | 俺去俺来也www色官网 | 高潮毛片无遮挡高清免费视频 | 丰满少妇人妻久久久久久 | 亚洲综合伊人久久大杳蕉 | 欧美人与物videos另类 | 99久久婷婷国产综合精品青草免费 | 伊人久久大香线蕉午夜 | 色综合久久久无码中文字幕 | 亚洲欧美日韩国产精品一区二区 | 日本欧美一区二区三区乱码 | 国产色视频一区二区三区 | 国产精品久久久 | 日本爽爽爽爽爽爽在线观看免 | 狠狠亚洲超碰狼人久久 | 伊人久久大香线焦av综合影院 | 亚洲人成影院在线无码按摩店 | 国产 精品 自在自线 | 亚洲色欲色欲欲www在线 | 宝宝好涨水快流出来免费视频 | 特黄特色大片免费播放器图片 | 一本色道久久综合亚洲精品不卡 | 色欲人妻aaaaaaa无码 | 欧美性生交活xxxxxdddd | 亚洲高清偷拍一区二区三区 | 红桃av一区二区三区在线无码av | 国产精品亚洲一区二区三区喷水 | 97久久国产亚洲精品超碰热 | 中文字幕无码免费久久99 | 久久人妻内射无码一区三区 | 国产精品美女久久久网av | 国产极品美女高潮无套在线观看 | 国产又粗又硬又大爽黄老大爷视 | 狠狠躁日日躁夜夜躁2020 | 亚洲国产成人a精品不卡在线 | 亚洲精品国产第一综合99久久 | 国产精品久久久久影院嫩草 | 亚洲天堂2017无码中文 | 成人无码视频免费播放 | 人妻尝试又大又粗久久 | 精品国产aⅴ无码一区二区 | 亚洲国产精品一区二区第一页 | 国产av无码专区亚洲a∨毛片 | 国产区女主播在线观看 | 国产精品嫩草久久久久 | 久久人人97超碰a片精品 | 中文字幕无码免费久久99 | 男人的天堂av网站 | 欧美性生交xxxxx久久久 | 国产精品久久国产精品99 | 亚洲精品久久久久avwww潮水 | 亚洲欧洲中文日韩av乱码 | 中文无码伦av中文字幕 | 国产av人人夜夜澡人人爽麻豆 | 日韩精品无码免费一区二区三区 | 久久久久成人片免费观看蜜芽 | 狠狠躁日日躁夜夜躁2020 | 色婷婷香蕉在线一区二区 | 国产精品亚洲一区二区三区喷水 | 无码乱肉视频免费大全合集 | 高清不卡一区二区三区 | 日韩无套无码精品 | 色欲av亚洲一区无码少妇 | 蜜桃视频韩日免费播放 | 97色伦图片97综合影院 | 亚洲第一无码av无码专区 | 国产综合久久久久鬼色 | 久久久久成人片免费观看蜜芽 | 久久aⅴ免费观看 | 中文字幕日产无线码一区 | 无码av中文字幕免费放 | 97资源共享在线视频 | 国内精品久久久久久中文字幕 | 99久久久无码国产aaa精品 | 老熟妇乱子伦牲交视频 | 色婷婷欧美在线播放内射 | 国产精品18久久久久久麻辣 | 国产精品成人av在线观看 | 人人妻人人藻人人爽欧美一区 | 精品水蜜桃久久久久久久 | 欧美一区二区三区 | www国产精品内射老师 | 久久久精品国产sm最大网站 | 国产欧美熟妇另类久久久 | 国产莉萝无码av在线播放 | 国产熟妇另类久久久久 | 欧美人妻一区二区三区 | 国产精品va在线播放 | 欧美老人巨大xxxx做受 | 亚洲s色大片在线观看 | aa片在线观看视频在线播放 | 国产精品二区一区二区aⅴ污介绍 | 免费观看又污又黄的网站 | 国产美女极度色诱视频www | 久久精品国产一区二区三区肥胖 | 最近的中文字幕在线看视频 | 欧美大屁股xxxxhd黑色 | 国内精品人妻无码久久久影院 | 日韩欧美中文字幕在线三区 | 无码人妻少妇伦在线电影 | 亚洲成a人片在线观看无码 | 色狠狠av一区二区三区 | 波多野结衣乳巨码无在线观看 | 97夜夜澡人人爽人人喊中国片 | 暴力强奷在线播放无码 | 亚洲国产高清在线观看视频 | 亚洲国产高清在线观看视频 | av无码久久久久不卡免费网站 | 2019午夜福利不卡片在线 | 亚洲aⅴ无码成人网站国产app | 76少妇精品导航 | 一本一道久久综合久久 | 无码人妻少妇伦在线电影 | 国产精品鲁鲁鲁 | 亚洲综合另类小说色区 | 人人妻在人人 | 青青青爽视频在线观看 | 国产精品18久久久久久麻辣 | 久久精品人人做人人综合试看 | www一区二区www免费 | 成人欧美一区二区三区黑人 | 精品国偷自产在线 | 国产精品久久久久久亚洲影视内衣 | 欧美精品免费观看二区 | 亚洲日本一区二区三区在线 | 无码帝国www无码专区色综合 | 国内揄拍国内精品少妇国语 | 久久zyz资源站无码中文动漫 | 99久久精品日本一区二区免费 | 免费观看激色视频网站 | 对白脏话肉麻粗话av | 99国产欧美久久久精品 | 日本丰满熟妇videos | 久久精品一区二区三区四区 | 成人欧美一区二区三区黑人免费 | 又大又紧又粉嫩18p少妇 | 真人与拘做受免费视频 | 玩弄人妻少妇500系列视频 | 亚洲精品一区二区三区大桥未久 | 青青青手机频在线观看 | 久久久精品国产sm最大网站 | 亚洲理论电影在线观看 | 国产suv精品一区二区五 | 1000部啪啪未满十八勿入下载 | 国产在线精品一区二区高清不卡 | 久久国产自偷自偷免费一区调 | 日日鲁鲁鲁夜夜爽爽狠狠 | 综合网日日天干夜夜久久 | 76少妇精品导航 | 亚洲精品欧美二区三区中文字幕 | 国产熟妇另类久久久久 | 无人区乱码一区二区三区 | 天天躁日日躁狠狠躁免费麻豆 | 久久国产自偷自偷免费一区调 | 2020久久超碰国产精品最新 | 人妻少妇被猛烈进入中文字幕 | 久久久精品欧美一区二区免费 | 性欧美大战久久久久久久 | 亚洲成av人在线观看网址 | 呦交小u女精品视频 | 精品无人区无码乱码毛片国产 | 亚洲人成影院在线观看 | 国产成人精品优优av | 露脸叫床粗话东北少妇 | 国内精品人妻无码久久久影院蜜桃 | 美女极度色诱视频国产 | 无人区乱码一区二区三区 | 天天摸天天碰天天添 | 国产午夜亚洲精品不卡 | 日韩人妻无码一区二区三区久久99 | 无码吃奶揉捏奶头高潮视频 | 中文字幕无线码 | av在线亚洲欧洲日产一区二区 | 国内精品人妻无码久久久影院蜜桃 | 久久久久人妻一区精品色欧美 | 国产高潮视频在线观看 | 亚洲一区二区三区偷拍女厕 | 色噜噜亚洲男人的天堂 | 亚洲国产精品久久久天堂 | 人妻少妇精品无码专区动漫 | 无遮挡国产高潮视频免费观看 | 日欧一片内射va在线影院 | 日韩欧美中文字幕在线三区 | 亚洲一区二区三区国产精华液 | 97精品国产97久久久久久免费 | 狠狠色噜噜狠狠狠7777奇米 | 亚洲成av人片在线观看无码不卡 | 中文字幕日韩精品一区二区三区 | 精品人妻人人做人人爽夜夜爽 | 亚洲 日韩 欧美 成人 在线观看 | 久久久久久a亚洲欧洲av冫 | 思思久久99热只有频精品66 | 天干天干啦夜天干天2017 | 1000部啪啪未满十八勿入下载 | 欧美熟妇另类久久久久久不卡 | 丰满人妻一区二区三区免费视频 | 国产精品久久久久9999小说 | 水蜜桃亚洲一二三四在线 | 亚洲成熟女人毛毛耸耸多 | 国产精品亚洲а∨无码播放麻豆 | 欧美日本精品一区二区三区 | 亲嘴扒胸摸屁股激烈网站 | 中文字幕av伊人av无码av | 一本精品99久久精品77 | 又粗又大又硬又长又爽 | 精品成人av一区二区三区 | 色欲av亚洲一区无码少妇 | 蜜桃视频插满18在线观看 | 日日夜夜撸啊撸 | 1000部夫妻午夜免费 | 波多野结衣aⅴ在线 | 中文字幕无码视频专区 | 亚洲熟妇自偷自拍另类 | 夜夜躁日日躁狠狠久久av | 日本乱人伦片中文三区 | 久久亚洲日韩精品一区二区三区 | 自拍偷自拍亚洲精品10p | v一区无码内射国产 | 无码国模国产在线观看 | 天天摸天天碰天天添 | www国产亚洲精品久久网站 | 久精品国产欧美亚洲色aⅴ大片 | 日韩精品无码一区二区中文字幕 | 国产乱人伦偷精品视频 | 久久精品中文字幕一区 | 日韩精品乱码av一区二区 | 亚洲国产高清在线观看视频 | 少妇无码一区二区二三区 | 嫩b人妻精品一区二区三区 | 成熟妇人a片免费看网站 | 国产人成高清在线视频99最全资源 | 青春草在线视频免费观看 | 狠狠色噜噜狠狠狠7777奇米 | 性欧美牲交在线视频 | 搡女人真爽免费视频大全 | 亚洲色大成网站www | 野外少妇愉情中文字幕 | 无码精品人妻一区二区三区av | 国产97人人超碰caoprom | 亚洲精品国产品国语在线观看 | 欧美国产日韩亚洲中文 | 中文字幕乱码中文乱码51精品 | 日产精品高潮呻吟av久久 | 亚洲欧洲无卡二区视頻 | 欧美日本精品一区二区三区 | 欧美刺激性大交 | 国产偷自视频区视频 | 亚洲综合无码久久精品综合 | 老熟女乱子伦 | 日本欧美一区二区三区乱码 | 国产成人无码一二三区视频 | 亚洲成av人综合在线观看 | 无码人妻出轨黑人中文字幕 | 国产成人无码av一区二区 | 丰满人妻翻云覆雨呻吟视频 | 高潮毛片无遮挡高清免费视频 | 亚洲欧美色中文字幕在线 | 日韩欧美群交p片內射中文 | 中文字幕精品av一区二区五区 | 小sao货水好多真紧h无码视频 | 无码av免费一区二区三区试看 | 久久99精品国产.久久久久 | 国产精品久久久久久久影院 | 精品国产av色一区二区深夜久久 | 日韩精品一区二区av在线 | 乱码av麻豆丝袜熟女系列 | 日本又色又爽又黄的a片18禁 | 亚洲日韩av片在线观看 | 狠狠躁日日躁夜夜躁2020 | 曰韩无码二三区中文字幕 | 国产农村妇女aaaaa视频 撕开奶罩揉吮奶头视频 | 18禁止看的免费污网站 | 亚洲中文字幕久久无码 | 99久久人妻精品免费一区 | 欧美丰满老熟妇xxxxx性 | 麻豆国产丝袜白领秘书在线观看 | 蜜桃视频插满18在线观看 | 国产精品欧美成人 | 亚洲国产精品毛片av不卡在线 | 欧美性生交xxxxx久久久 | 亚洲综合色区中文字幕 | 玩弄中年熟妇正在播放 | 永久免费精品精品永久-夜色 | 无码精品国产va在线观看dvd | 波多野结衣高清一区二区三区 | 亚洲色欲久久久综合网东京热 | 国产乱人无码伦av在线a | 天天综合网天天综合色 | 波多野结衣av一区二区全免费观看 | 精品偷拍一区二区三区在线看 | 欧美老人巨大xxxx做受 | 久久久中文久久久无码 | 午夜免费福利小电影 | 少妇性l交大片欧洲热妇乱xxx | 国产办公室秘书无码精品99 | 亚洲春色在线视频 | 国产国产精品人在线视 | 日韩人妻系列无码专区 | 久久久久成人精品免费播放动漫 | 亚洲人成人无码网www国产 | 国内精品久久久久久中文字幕 | 香港三级日本三级妇三级 | 亚洲男人av香蕉爽爽爽爽 | 波多野42部无码喷潮在线 | 四虎4hu永久免费 | 欧美放荡的少妇 | 精品日本一区二区三区在线观看 | 亚洲精品久久久久久久久久久 | 免费人成在线视频无码 | 亚洲日韩精品欧美一区二区 | 蜜桃视频韩日免费播放 | 亚洲成av人片天堂网无码】 | 久久国语露脸国产精品电影 | 国产福利视频一区二区 | 88国产精品欧美一区二区三区 | 中文字幕无码热在线视频 | 日本熟妇大屁股人妻 | 国内老熟妇对白xxxxhd | 亚洲精品久久久久久久久久久 | 最近中文2019字幕第二页 | 久久精品一区二区三区四区 | 亚洲日韩中文字幕在线播放 | 国产精品无码成人午夜电影 | 人人澡人人透人人爽 | 亚洲中文字幕久久无码 | 亚洲色欲色欲欲www在线 | 久久国产精品偷任你爽任你 | 野狼第一精品社区 | aa片在线观看视频在线播放 | 国产精品99久久精品爆乳 | 亚洲日韩av一区二区三区四区 | 亚洲国产av精品一区二区蜜芽 | 亚洲综合在线一区二区三区 | 欧洲熟妇色 欧美 | 成人无码视频免费播放 | 无码人中文字幕 | 九九热爱视频精品 | 在线视频网站www色 | 免费看少妇作爱视频 | 成人性做爰aaa片免费看不忠 | 亚洲国精产品一二二线 | 欧美老熟妇乱xxxxx | 日韩人妻系列无码专区 | 免费无码av一区二区 | 丰满少妇女裸体bbw | 性色av无码免费一区二区三区 | 亚洲另类伦春色综合小说 | 久久久www成人免费毛片 | 色综合视频一区二区三区 | 久久精品无码一区二区三区 | 日韩亚洲欧美中文高清在线 | 亚洲熟妇色xxxxx欧美老妇y | 精品一区二区三区无码免费视频 | 欧美成人家庭影院 | 国内揄拍国内精品少妇国语 | 国产香蕉97碰碰久久人人 | 国产精品无码一区二区三区不卡 | 久久综合给合久久狠狠狠97色 | 性欧美牲交在线视频 | 国产精品美女久久久久av爽李琼 | 亚洲欧美精品伊人久久 | 亚洲娇小与黑人巨大交 | 激情五月综合色婷婷一区二区 | 亚洲成av人在线观看网址 | 人妻无码αv中文字幕久久琪琪布 | 人人妻在人人 | 成人综合网亚洲伊人 | 一本久道久久综合狠狠爱 | 一个人看的www免费视频在线观看 | 天天躁日日躁狠狠躁免费麻豆 | 欧美亚洲日韩国产人成在线播放 | 两性色午夜视频免费播放 | 亚洲gv猛男gv无码男同 | 亚洲综合无码一区二区三区 | 国产精品内射视频免费 | 色综合久久中文娱乐网 | 麻豆人妻少妇精品无码专区 | 亚洲成色在线综合网站 | 亚洲精品成人福利网站 | 亚洲狠狠色丁香婷婷综合 | 亚洲理论电影在线观看 | 成人性做爰aaa片免费看不忠 | 亚洲区欧美区综合区自拍区 | 亚洲人成影院在线观看 | 丁香啪啪综合成人亚洲 | 亚洲gv猛男gv无码男同 | 一本久道久久综合婷婷五月 | 日韩精品无码一区二区中文字幕 | 国产性生大片免费观看性 | 大乳丰满人妻中文字幕日本 | 国产av无码专区亚洲a∨毛片 | 一本大道伊人av久久综合 | 内射后入在线观看一区 | 国产偷抇久久精品a片69 | 国产成人精品无码播放 | 国产乱人偷精品人妻a片 | 精品无码一区二区三区爱欲 | 黑人粗大猛烈进出高潮视频 | 狠狠色噜噜狠狠狠狠7777米奇 | 久久婷婷五月综合色国产香蕉 | 成人无码视频免费播放 | 国产欧美熟妇另类久久久 | 澳门永久av免费网站 | 一本色道久久综合亚洲精品不卡 | 18精品久久久无码午夜福利 | 疯狂三人交性欧美 | 欧美自拍另类欧美综合图片区 | 亚洲aⅴ无码成人网站国产app | 色欲综合久久中文字幕网 | 内射老妇bbwx0c0ck | 六十路熟妇乱子伦 | 精品国产aⅴ无码一区二区 | 麻豆人妻少妇精品无码专区 | 大肉大捧一进一出视频出来呀 | 亚洲国产欧美日韩精品一区二区三区 | 国产乱人偷精品人妻a片 | 亚洲人成网站免费播放 | 精品欧洲av无码一区二区三区 | 欧美老人巨大xxxx做受 | 久久国产精品偷任你爽任你 | 亚洲日韩av一区二区三区四区 | 少妇性俱乐部纵欲狂欢电影 | 国产av一区二区三区最新精品 | 在教室伦流澡到高潮hnp视频 | 狠狠综合久久久久综合网 | 国产办公室秘书无码精品99 | 黑人巨大精品欧美黑寡妇 | 久久久精品成人免费观看 | 日本一卡二卡不卡视频查询 | 日本一卡2卡3卡四卡精品网站 | 亚洲欧美国产精品久久 | 波多野结衣乳巨码无在线观看 | 亚洲精品久久久久久一区二区 | 亚洲国产av美女网站 | 一区二区传媒有限公司 | 成人亚洲精品久久久久软件 | 久久精品一区二区三区四区 | 日本大乳高潮视频在线观看 | 国产内射老熟女aaaa | 97久久精品无码一区二区 | 亚洲中文无码av永久不收费 | 2020久久香蕉国产线看观看 | 亚洲精品www久久久 | 国产99久久精品一区二区 | 一个人看的www免费视频在线观看 | 日本欧美一区二区三区乱码 | 狠狠躁日日躁夜夜躁2020 | 人人妻人人澡人人爽欧美一区九九 | 国产精品亚洲一区二区三区喷水 | 中国大陆精品视频xxxx | 久9re热视频这里只有精品 | 亚洲一区二区三区在线观看网站 | 亚洲呦女专区 | 日韩视频 中文字幕 视频一区 | 水蜜桃亚洲一二三四在线 | 97色伦图片97综合影院 | 乱人伦中文视频在线观看 | 国精品人妻无码一区二区三区蜜柚 | 欧美午夜特黄aaaaaa片 | 一区二区三区高清视频一 | 97精品国产97久久久久久免费 | 内射欧美老妇wbb | 国产免费观看黄av片 | 欧美真人作爱免费视频 | 18无码粉嫩小泬无套在线观看 | 亚洲区欧美区综合区自拍区 | 久久久久久久女国产乱让韩 | 国产福利视频一区二区 | 国内精品久久久久久中文字幕 | 无码免费一区二区三区 | 中文精品无码中文字幕无码专区 | 蜜臀aⅴ国产精品久久久国产老师 | 一本色道婷婷久久欧美 | 久久久久免费精品国产 | 福利一区二区三区视频在线观看 | 精品无码成人片一区二区98 | 色欲久久久天天天综合网精品 | 欧美一区二区三区 | 黑人巨大精品欧美一区二区 | 一本久久a久久精品vr综合 | 少妇性l交大片欧洲热妇乱xxx | 中文字幕无码人妻少妇免费 | 青草视频在线播放 | 国产后入清纯学生妹 | 人妻人人添人妻人人爱 | 丁香花在线影院观看在线播放 | 18黄暴禁片在线观看 | 亚洲综合久久一区二区 | 蜜桃视频插满18在线观看 | 99视频精品全部免费免费观看 | 午夜时刻免费入口 | 亚洲人成网站免费播放 | 午夜不卡av免费 一本久久a久久精品vr综合 | 日日摸日日碰夜夜爽av | 欧美人与物videos另类 | 国产人妻久久精品二区三区老狼 | 亚洲天堂2017无码中文 | 中文字幕无码av波多野吉衣 | 奇米影视7777久久精品人人爽 | 无码人妻少妇伦在线电影 | 天海翼激烈高潮到腰振不止 | 久久成人a毛片免费观看网站 | 欧美第一黄网免费网站 | 国内揄拍国内精品人妻 | 久久精品国产精品国产精品污 | 日产精品99久久久久久 | а√资源新版在线天堂 | 亚洲综合在线一区二区三区 | 亚洲无人区一区二区三区 | 国产成人精品视频ⅴa片软件竹菊 | 少妇性俱乐部纵欲狂欢电影 | 国产办公室秘书无码精品99 | 俄罗斯老熟妇色xxxx | 免费中文字幕日韩欧美 | 亚洲欧美综合区丁香五月小说 | 亚洲人成无码网www | 乱码午夜-极国产极内射 | 国产无av码在线观看 | 5858s亚洲色大成网站www | 欧美野外疯狂做受xxxx高潮 | 好屌草这里只有精品 | av无码久久久久不卡免费网站 | 中文字幕乱码亚洲无线三区 | 99精品视频在线观看免费 | 欧美国产日韩久久mv | 久久天天躁狠狠躁夜夜免费观看 | 特黄特色大片免费播放器图片 | 成人免费视频在线观看 | 四虎国产精品一区二区 | 18精品久久久无码午夜福利 | 蜜桃臀无码内射一区二区三区 | 国产三级久久久精品麻豆三级 | 亚洲天堂2017无码中文 | 国产精品久久久午夜夜伦鲁鲁 | 精品国产一区二区三区四区在线看 | 久久久久亚洲精品男人的天堂 | 中文字幕无码热在线视频 | 55夜色66夜色国产精品视频 | 欧美黑人乱大交 | 麻豆国产人妻欲求不满谁演的 | 日韩av无码中文无码电影 | 久久97精品久久久久久久不卡 | 久久久精品人妻久久影视 | 欧美乱妇无乱码大黄a片 | 伊人久久大香线蕉亚洲 | 人妻中文无码久热丝袜 | aⅴ在线视频男人的天堂 | 美女极度色诱视频国产 | 日韩精品a片一区二区三区妖精 | 亚洲精品国产精品乱码视色 | 国产精品人妻一区二区三区四 | 久久伊人色av天堂九九小黄鸭 | 精品国偷自产在线视频 | 中文字幕人妻无码一夲道 | 99久久99久久免费精品蜜桃 | 亚洲精品一区二区三区在线 | 午夜嘿嘿嘿影院 | 中文字幕无码热在线视频 | 亚洲日韩av片在线观看 | 欧洲vodafone精品性 | 久久综合香蕉国产蜜臀av | 亚洲欧美中文字幕5发布 | ass日本丰满熟妇pics | 国产一区二区三区精品视频 | 欧美日韩一区二区三区自拍 | 牲交欧美兽交欧美 | 久久人人97超碰a片精品 | 女人和拘做爰正片视频 | 久久午夜无码鲁丝片 | 亚洲精品久久久久avwww潮水 | 国产av剧情md精品麻豆 | 理论片87福利理论电影 | 欧美 日韩 人妻 高清 中文 | 日本精品人妻无码77777 天堂一区人妻无码 | 99久久婷婷国产综合精品青草免费 | 国语精品一区二区三区 | 久久久久se色偷偷亚洲精品av | 亚洲午夜久久久影院 | 亚洲狠狠色丁香婷婷综合 | 中国女人内谢69xxxx | 午夜男女很黄的视频 | 内射欧美老妇wbb | 久久无码中文字幕免费影院蜜桃 | 99精品视频在线观看免费 | 精品久久久无码人妻字幂 | 激情国产av做激情国产爱 | 又大又硬又黄的免费视频 | 精品日本一区二区三区在线观看 | 麻豆精品国产精华精华液好用吗 | 少妇性l交大片欧洲热妇乱xxx | 国产激情综合五月久久 | 国产另类ts人妖一区二区 | 久久人妻内射无码一区三区 | 色偷偷av老熟女 久久精品人妻少妇一区二区三区 | 亚洲呦女专区 | 成人三级无码视频在线观看 | 国产色视频一区二区三区 | 欧美freesex黑人又粗又大 | 无码人妻久久一区二区三区不卡 | 在线 国产 欧美 亚洲 天堂 | 亚洲人亚洲人成电影网站色 | 成熟人妻av无码专区 | 又粗又大又硬毛片免费看 | 久久精品人人做人人综合 | 日韩精品无码一本二本三本色 | 牲欲强的熟妇农村老妇女视频 | 丝袜 中出 制服 人妻 美腿 | 精品成人av一区二区三区 | 久热国产vs视频在线观看 | 天堂无码人妻精品一区二区三区 | 欧美自拍另类欧美综合图片区 | 日产精品高潮呻吟av久久 | 无码国产激情在线观看 | 亚洲国精产品一二二线 | 日本va欧美va欧美va精品 | 无遮挡国产高潮视频免费观看 | 97人妻精品一区二区三区 | 亚洲高清偷拍一区二区三区 | 亚洲国产精品美女久久久久 | 中文字幕无码日韩专区 | 无码人中文字幕 | 日本乱人伦片中文三区 | 中文字幕无码乱人伦 | 98国产精品综合一区二区三区 | 好屌草这里只有精品 | 国产精品99久久精品爆乳 | 久久综合久久自在自线精品自 | 一本无码人妻在中文字幕免费 | 大色综合色综合网站 | 亚洲熟妇色xxxxx亚洲 | 国产又爽又黄又刺激的视频 | 夜夜高潮次次欢爽av女 | 日韩精品一区二区av在线 | 中文字幕乱码中文乱码51精品 | 国产成人精品无码播放 | aⅴ在线视频男人的天堂 | 国产真人无遮挡作爱免费视频 | 久久亚洲精品中文字幕无男同 | 中文字幕人妻无码一区二区三区 | 亚洲国产精华液网站w | 亚洲自偷精品视频自拍 | 大地资源中文第3页 | 人妻与老人中文字幕 | 久久精品中文字幕一区 | 亚洲精品国产a久久久久久 | 国产女主播喷水视频在线观看 | 在线观看欧美一区二区三区 | 夜精品a片一区二区三区无码白浆 | 牛和人交xxxx欧美 | 久久99精品国产麻豆蜜芽 | 精品国产福利一区二区 | 亚洲国产精品毛片av不卡在线 | 久久久久成人片免费观看蜜芽 | 国产高潮视频在线观看 | 成人无码精品一区二区三区 | 野狼第一精品社区 | 久久久久久av无码免费看大片 | 波多野结衣乳巨码无在线观看 | 一本久久a久久精品vr综合 | 男人的天堂2018无码 | 亚洲精品一区二区三区大桥未久 | 性欧美牲交在线视频 | 四虎国产精品免费久久 | 永久免费精品精品永久-夜色 | 六十路熟妇乱子伦 | 5858s亚洲色大成网站www | 亚洲乱码中文字幕在线 | 欧美黑人巨大xxxxx | 国产麻豆精品一区二区三区v视界 | 欧美老妇交乱视频在线观看 | 一本色道婷婷久久欧美 | 国产亚洲人成a在线v网站 | 日韩 欧美 动漫 国产 制服 | 国产性猛交╳xxx乱大交 国产精品久久久久久无码 欧洲欧美人成视频在线 | 给我免费的视频在线观看 | 丰满人妻精品国产99aⅴ | 国产特级毛片aaaaaa高潮流水 | 漂亮人妻洗澡被公强 日日躁 | 久9re热视频这里只有精品 | 人人妻人人澡人人爽精品欧美 | 最近免费中文字幕中文高清百度 | aⅴ在线视频男人的天堂 | 亚洲精品国产a久久久久久 | 日韩在线不卡免费视频一区 | 亚洲熟女一区二区三区 | 无遮挡国产高潮视频免费观看 | 99精品久久毛片a片 | 无码av最新清无码专区吞精 | 图片小说视频一区二区 | 亚洲日本va午夜在线电影 | 人人澡人摸人人添 | 亚洲成a人片在线观看无码 | 波多野结衣乳巨码无在线观看 | 亚洲大尺度无码无码专区 | 国产亚洲tv在线观看 | 香港三级日本三级妇三级 | 国产免费久久精品国产传媒 | 国产婷婷色一区二区三区在线 | 清纯唯美经典一区二区 | 亚洲国产精品一区二区第一页 | 久久成人a毛片免费观看网站 | 亚洲日本一区二区三区在线 | 国产精品亚洲lv粉色 | 国产精品亚洲lv粉色 | а√天堂www在线天堂小说 | 国产无套粉嫩白浆在线 | 男人扒开女人内裤强吻桶进去 | 人人妻人人澡人人爽人人精品浪潮 | 国产精品无码成人午夜电影 | 久久久av男人的天堂 | 性欧美疯狂xxxxbbbb | 日本欧美一区二区三区乱码 | 亚洲精品一区二区三区大桥未久 | 国产精品无码一区二区三区不卡 | 欧美熟妇另类久久久久久不卡 | 久久www免费人成人片 | 最近的中文字幕在线看视频 | 夜夜躁日日躁狠狠久久av | 无码国产色欲xxxxx视频 | 一本色道久久综合狠狠躁 | 国产真实伦对白全集 | 男女猛烈xx00免费视频试看 | 国产乱人伦av在线无码 | 内射白嫩少妇超碰 | 丰满少妇熟乱xxxxx视频 | 日日摸日日碰夜夜爽av | 国产激情无码一区二区app | 高潮毛片无遮挡高清免费视频 | 日本精品少妇一区二区三区 | 国产真实乱对白精彩久久 | 婷婷五月综合缴情在线视频 | 精品国产一区二区三区四区 | 清纯唯美经典一区二区 | 99久久精品无码一区二区毛片 | 亚洲色欲色欲天天天www | 国产成人无码av在线影院 | 久久精品成人欧美大片 | 一本久道久久综合婷婷五月 | 亚洲精品久久久久avwww潮水 | 国产亚洲精品久久久ai换 | 国产精品丝袜黑色高跟鞋 | 又大又紧又粉嫩18p少妇 | 98国产精品综合一区二区三区 | 亚洲精品久久久久久一区二区 | 色综合久久久久综合一本到桃花网 | 性欧美牲交xxxxx视频 | 久久亚洲国产成人精品性色 | 在线精品国产一区二区三区 | 成熟妇人a片免费看网站 | 久久国产自偷自偷免费一区调 | 亚洲精品鲁一鲁一区二区三区 | 色综合久久88色综合天天 | 亚洲狠狠婷婷综合久久 | 国产午夜无码精品免费看 | 在线观看免费人成视频 | 风流少妇按摩来高潮 | 久久精品国产一区二区三区肥胖 | 日韩精品无码一本二本三本色 | 日本爽爽爽爽爽爽在线观看免 | 久久www免费人成人片 | 国产精品人人妻人人爽 | 狠狠色欧美亚洲狠狠色www | 天天躁夜夜躁狠狠是什么心态 | 日本成熟视频免费视频 | 亚洲自偷自偷在线制服 | 久9re热视频这里只有精品 | 亚洲a无码综合a国产av中文 | 天天摸天天透天天添 | 亚洲中文字幕在线观看 | 成 人影片 免费观看 | 亚洲欧美精品伊人久久 | 狠狠综合久久久久综合网 | 国产精品久久久久无码av色戒 | 精品aⅴ一区二区三区 | 久久天天躁狠狠躁夜夜免费观看 | 熟妇人妻无码xxx视频 | 日本va欧美va欧美va精品 | 最近免费中文字幕中文高清百度 | 日韩人妻少妇一区二区三区 | 麻豆人妻少妇精品无码专区 | 一本久久伊人热热精品中文字幕 | 国产9 9在线 | 中文 | 日韩视频 中文字幕 视频一区 | 奇米综合四色77777久久 东京无码熟妇人妻av在线网址 | 无码av免费一区二区三区试看 | 久久aⅴ免费观看 | 成在人线av无码免费 | 亚洲欧洲中文日韩av乱码 | 高潮喷水的毛片 | 免费人成在线视频无码 | 中文字幕乱码人妻二区三区 | 好男人www社区 | 精品无码成人片一区二区98 | 亚洲国产精品一区二区第一页 | 美女毛片一区二区三区四区 | 99久久久无码国产精品免费 | 欧美freesex黑人又粗又大 | 国产 精品 自在自线 | 久久99精品久久久久久 | 日韩 欧美 动漫 国产 制服 | 天堂а√在线中文在线 | 在线欧美精品一区二区三区 | 国产精品99久久精品爆乳 | 中文字幕av无码一区二区三区电影 | 亚洲国产精品成人久久蜜臀 | 西西人体www44rt大胆高清 | 亚洲精品一区二区三区在线 | 日韩欧美成人免费观看 | 久久视频在线观看精品 | 99久久人妻精品免费一区 | 中国大陆精品视频xxxx | 丰满人妻一区二区三区免费视频 | 国产农村妇女高潮大叫 | 国产区女主播在线观看 | 婷婷五月综合激情中文字幕 | 日韩人妻无码中文字幕视频 | 激情五月综合色婷婷一区二区 | 鲁大师影院在线观看 | 欧美大屁股xxxxhd黑色 | 亚洲欧美综合区丁香五月小说 | 少妇人妻大乳在线视频 | 少妇的肉体aa片免费 | 67194成是人免费无码 | 大胆欧美熟妇xx | 国产真人无遮挡作爱免费视频 | 思思久久99热只有频精品66 | 国产精品久久久av久久久 | 小泽玛莉亚一区二区视频在线 | 国产精品免费大片 | 又色又爽又黄的美女裸体网站 | 性欧美大战久久久久久久 | 亚洲精品欧美二区三区中文字幕 | 中文字幕无码免费久久99 | 亚洲人成人无码网www国产 | 久青草影院在线观看国产 | 中文字幕人成乱码熟女app | 亚洲va欧美va天堂v国产综合 | 亚洲无人区一区二区三区 | 欧美性猛交内射兽交老熟妇 | 国产精品久久久av久久久 | 狠狠噜狠狠狠狠丁香五月 | 在线视频网站www色 | 国产在热线精品视频 | 夜夜影院未满十八勿进 | 免费看少妇作爱视频 | 久久天天躁夜夜躁狠狠 | 国内精品久久久久久中文字幕 | 日本高清一区免费中文视频 | 精品人妻人人做人人爽夜夜爽 | 国产精品人妻一区二区三区四 | 97精品人妻一区二区三区香蕉 | 久久精品视频在线看15 | 亚洲男人av天堂午夜在 | 亚洲の无码国产の无码影院 | 波多野结衣一区二区三区av免费 | 国产日产欧产精品精品app | 成人精品天堂一区二区三区 | 日韩人妻无码中文字幕视频 | 成 人影片 免费观看 | 在线观看免费人成视频 | 亚洲gv猛男gv无码男同 | 亚洲国产欧美在线成人 | 欧美真人作爱免费视频 | 精品少妇爆乳无码av无码专区 | 一个人看的视频www在线 | 国产亚洲精品久久久闺蜜 | 国产特级毛片aaaaaa高潮流水 | 日韩精品乱码av一区二区 | 欧美阿v高清资源不卡在线播放 | 亚洲精品久久久久久久久久久 | 久久久久久久久蜜桃 | av香港经典三级级 在线 | 日本熟妇乱子伦xxxx | 久热国产vs视频在线观看 | 午夜男女很黄的视频 | 久久久精品国产sm最大网站 | 女人被男人爽到呻吟的视频 | 亚洲区欧美区综合区自拍区 | 国产亚洲日韩欧美另类第八页 | 无套内谢的新婚少妇国语播放 | 男女超爽视频免费播放 | 成人免费视频在线观看 | 最新版天堂资源中文官网 | 亚洲精品成人av在线 | 成人无码影片精品久久久 | 成人欧美一区二区三区黑人 | 东京热一精品无码av | 欧美兽交xxxx×视频 | 欧美性黑人极品hd | 精品人妻中文字幕有码在线 | 无码吃奶揉捏奶头高潮视频 | 国产精品手机免费 | 学生妹亚洲一区二区 | 国色天香社区在线视频 | 欧美亚洲日韩国产人成在线播放 | 国精品人妻无码一区二区三区蜜柚 | 成人综合网亚洲伊人 | 99麻豆久久久国产精品免费 | 激情亚洲一区国产精品 | 老熟妇乱子伦牲交视频 | 婷婷五月综合激情中文字幕 | 国产免费观看黄av片 | 青青久在线视频免费观看 | www国产亚洲精品久久久日本 | 俺去俺来也在线www色官网 | 国产人妻久久精品二区三区老狼 | 亚洲s码欧洲m码国产av | 成人欧美一区二区三区 | 少妇无码吹潮 | 国产成人无码午夜视频在线观看 | 精品一区二区三区波多野结衣 | 亚洲欧美色中文字幕在线 | 国产性生大片免费观看性 | 免费国产黄网站在线观看 | 亚洲自偷自拍另类第1页 | 波多野结衣 黑人 | 欧美喷潮久久久xxxxx | 亚洲综合无码一区二区三区 | 兔费看少妇性l交大片免费 | 国产两女互慰高潮视频在线观看 | 亚洲精品鲁一鲁一区二区三区 | 99麻豆久久久国产精品免费 | 天堂亚洲2017在线观看 | 国产av人人夜夜澡人人爽麻豆 | 国产热a欧美热a在线视频 | 高清无码午夜福利视频 | 波多野结衣av在线观看 | 97人妻精品一区二区三区 | 99国产精品白浆在线观看免费 | 无码精品人妻一区二区三区av | 中国女人内谢69xxxxxa片 | 无码av中文字幕免费放 | 免费无码一区二区三区蜜桃大 | 国产午夜视频在线观看 | 亚洲国精产品一二二线 | 人人澡人人妻人人爽人人蜜桃 | 国产成人无码av一区二区 | 亚洲小说春色综合另类 | 无码av最新清无码专区吞精 | 夫妻免费无码v看片 | 99久久人妻精品免费二区 | 欧美freesex黑人又粗又大 | 少妇厨房愉情理9仑片视频 | 人人妻人人澡人人爽人人精品浪潮 | 性欧美疯狂xxxxbbbb | 大乳丰满人妻中文字幕日本 | 国产精品人人爽人人做我的可爱 | 色婷婷av一区二区三区之红樱桃 | 国色天香社区在线视频 | 国产97人人超碰caoprom | 精品欧洲av无码一区二区三区 | 欧洲精品码一区二区三区免费看 | 亚洲一区二区三区偷拍女厕 | 国产精品a成v人在线播放 | 黑森林福利视频导航 | 狠狠cao日日穞夜夜穞av | 亚洲 激情 小说 另类 欧美 | 伊在人天堂亚洲香蕉精品区 | 伊人色综合久久天天小片 | 久久精品女人天堂av免费观看 | 日韩精品无码一区二区中文字幕 | 77777熟女视频在线观看 а天堂中文在线官网 | 成人性做爰aaa片免费看 | 美女极度色诱视频国产 | 奇米影视7777久久精品人人爽 | 波多野结衣一区二区三区av免费 | 成在人线av无码免费 | 狂野欧美激情性xxxx | 亚洲va欧美va天堂v国产综合 | 亚洲中文字幕无码一久久区 | 四虎国产精品免费久久 | 亚洲精品国产精品乱码不卡 | 亚洲精品国偷拍自产在线观看蜜桃 | 精品久久8x国产免费观看 | 无码播放一区二区三区 | 国产精品免费大片 | 少妇性俱乐部纵欲狂欢电影 | 国产精品亚洲а∨无码播放麻豆 | 又大又黄又粗又爽的免费视频 | 日韩精品无码免费一区二区三区 | 中国女人内谢69xxxx | 日韩 欧美 动漫 国产 制服 | 亚洲国产精品久久人人爱 | 国产成人综合美国十次 | 日韩精品无码一区二区中文字幕 | 俺去俺来也在线www色官网 | 国产av剧情md精品麻豆 | 国产av无码专区亚洲a∨毛片 | aa片在线观看视频在线播放 | 亚洲自偷精品视频自拍 | 无码人妻出轨黑人中文字幕 | 国产精品va在线观看无码 | 亚洲精品午夜无码电影网 | 国产午夜亚洲精品不卡下载 | 色情久久久av熟女人妻网站 | 日韩 欧美 动漫 国产 制服 | 学生妹亚洲一区二区 | 国产精品久久久一区二区三区 | aⅴ在线视频男人的天堂 | 国产精品va在线播放 | 无码福利日韩神码福利片 | 成 人影片 免费观看 | 亚洲天堂2017无码中文 | 狠狠色丁香久久婷婷综合五月 | 国产午夜视频在线观看 | а天堂中文在线官网 | 欧美日韩在线亚洲综合国产人 | 小泽玛莉亚一区二区视频在线 | 婷婷综合久久中文字幕蜜桃三电影 | 蜜桃无码一区二区三区 | 久久久精品欧美一区二区免费 | 免费看少妇作爱视频 | 成人性做爰aaa片免费看不忠 | 亚洲精品一区二区三区大桥未久 | 国产成人无码午夜视频在线观看 | 狠狠色丁香久久婷婷综合五月 | 国产高潮视频在线观看 | 国产黑色丝袜在线播放 | 狠狠躁日日躁夜夜躁2020 | yw尤物av无码国产在线观看 | 欧美色就是色 | 国产特级毛片aaaaaaa高清 | 亚洲最大成人网站 | 黑人大群体交免费视频 | 天海翼激烈高潮到腰振不止 | 国产精品二区一区二区aⅴ污介绍 | 国产精品人人爽人人做我的可爱 | 高清无码午夜福利视频 | 国精品人妻无码一区二区三区蜜柚 | 一本久久伊人热热精品中文字幕 | 色狠狠av一区二区三区 | 性啪啪chinese东北女人 | 欧美乱妇无乱码大黄a片 | 亚洲欧美中文字幕5发布 | 亚洲精品国偷拍自产在线观看蜜桃 | 国产精品无码久久av | 国产精品亚洲一区二区三区喷水 | 国产农村妇女aaaaa视频 撕开奶罩揉吮奶头视频 | 小鲜肉自慰网站xnxx | 97精品国产97久久久久久免费 | 丁香花在线影院观看在线播放 | 国产一区二区三区四区五区加勒比 | 真人与拘做受免费视频一 | 国产激情精品一区二区三区 | 久久久久久久人妻无码中文字幕爆 | 中文字幕av无码一区二区三区电影 | 中文字幕无码视频专区 | 青青草原综合久久大伊人精品 | 国产午夜视频在线观看 | 国产综合久久久久鬼色 | 丰满人妻翻云覆雨呻吟视频 | 国产精品18久久久久久麻辣 | 久久综合香蕉国产蜜臀av | 少妇人妻大乳在线视频 | 国产另类ts人妖一区二区 | 狠狠色噜噜狠狠狠7777奇米 | 欧洲熟妇色 欧美 | 99国产精品白浆在线观看免费 | 国产香蕉尹人综合在线观看 | 激情内射亚州一区二区三区爱妻 | 成人片黄网站色大片免费观看 | 无码国产乱人伦偷精品视频 | 亚洲一区二区三区国产精华液 | 少妇无套内谢久久久久 | 人妻少妇精品久久 | 精品偷自拍另类在线观看 | 波多野结衣av在线观看 | 亚洲国产欧美在线成人 | 国产乱人偷精品人妻a片 | 亚洲色欲色欲天天天www | 亚洲国产精品毛片av不卡在线 | 亚洲a无码综合a国产av中文 | 色一情一乱一伦一视频免费看 | 在教室伦流澡到高潮hnp视频 | 国产成人一区二区三区在线观看 | 两性色午夜免费视频 | 日本大乳高潮视频在线观看 | 精品无码成人片一区二区98 | 国产精品人妻一区二区三区四 | 国产在线一区二区三区四区五区 | 久久国产精品萌白酱免费 | 窝窝午夜理论片影院 | 亚洲精品一区二区三区四区五区 | 精品一区二区不卡无码av | 中文字幕无码人妻少妇免费 | 丝袜足控一区二区三区 | 欧美激情综合亚洲一二区 | 99国产欧美久久久精品 | 中国大陆精品视频xxxx | 黑人粗大猛烈进出高潮视频 | 97精品人妻一区二区三区香蕉 | 日本欧美一区二区三区乱码 | 国产在线一区二区三区四区五区 | 无码福利日韩神码福利片 | 亚洲熟妇色xxxxx欧美老妇 | 丰满少妇女裸体bbw | 最新国产麻豆aⅴ精品无码 | 国产av久久久久精东av | 夜夜高潮次次欢爽av女 | 午夜精品久久久久久久 | 无码人妻少妇伦在线电影 | 男人扒开女人内裤强吻桶进去 | 成熟人妻av无码专区 | 欧美怡红院免费全部视频 | 300部国产真实乱 | 婷婷五月综合缴情在线视频 | 国内丰满熟女出轨videos | 无码纯肉视频在线观看 | 国产精品久久久久影院嫩草 | 性色欲情网站iwww九文堂 | 熟女少妇在线视频播放 | 色综合久久网 | 狠狠色色综合网站 | 国产精品久免费的黄网站 | 国产九九九九九九九a片 | 亚洲一区二区三区国产精华液 | 嫩b人妻精品一区二区三区 | 成熟妇人a片免费看网站 | 少妇性荡欲午夜性开放视频剧场 | 性生交大片免费看女人按摩摩 | www国产亚洲精品久久网站 | 久久久久人妻一区精品色欧美 | 亚洲小说春色综合另类 | 国产sm调教视频在线观看 | 国产成人一区二区三区别 | 欧美日韩一区二区免费视频 | 精品人妻人人做人人爽夜夜爽 | 国产成人无码区免费内射一片色欲 | 国精品人妻无码一区二区三区蜜柚 | 国产一精品一av一免费 | 麻豆果冻传媒2021精品传媒一区下载 | 亚洲国产精品毛片av不卡在线 | 中文字幕无码日韩欧毛 | 亚洲国产日韩a在线播放 | 人妻天天爽夜夜爽一区二区 | 国精产品一品二品国精品69xx | 大肉大捧一进一出视频出来呀 | 亚洲精品一区国产 | 免费乱码人妻系列无码专区 | 乱人伦中文视频在线观看 | 国产午夜无码精品免费看 | 亚洲综合精品香蕉久久网 | 伊人久久大香线蕉亚洲 | 一个人免费观看的www视频 | 久久99国产综合精品 | 国产激情一区二区三区 | 久久www免费人成人片 | 国内老熟妇对白xxxxhd | 国産精品久久久久久久 | 欧美亚洲日韩国产人成在线播放 | 永久免费观看美女裸体的网站 | 成熟妇人a片免费看网站 | 欧美肥老太牲交大战 | 99久久婷婷国产综合精品青草免费 | 女人高潮内射99精品 | 自拍偷自拍亚洲精品被多人伦好爽 | 国产在线无码精品电影网 | 国产精品无码一区二区三区不卡 | 丁香啪啪综合成人亚洲 | 亚洲精品中文字幕久久久久 | 免费人成网站视频在线观看 | 亚洲 日韩 欧美 成人 在线观看 | 狂野欧美激情性xxxx | 老司机亚洲精品影院无码 | 久久精品国产一区二区三区 | av在线亚洲欧洲日产一区二区 | 少妇性l交大片 | 国产亚洲精品久久久久久久久动漫 | 伊人久久大香线焦av综合影院 | 久久97精品久久久久久久不卡 | 人妻少妇被猛烈进入中文字幕 | 国产在线精品一区二区高清不卡 | 又大又硬又爽免费视频 | 亚洲精品国产精品乱码不卡 | 日本饥渴人妻欲求不满 | 国产成人无码av片在线观看不卡 | 色欲久久久天天天综合网精品 | 国产成人无码a区在线观看视频app | 狂野欧美激情性xxxx | 国产人妻精品一区二区三区 | 久久aⅴ免费观看 | 中国女人内谢69xxxxxa片 | 国产精品久久久久久久影院 | 国产亚洲精品久久久久久大师 | 中文字幕无线码免费人妻 | 国产人成高清在线视频99最全资源 | 国产av人人夜夜澡人人爽麻豆 | 国产成人久久精品流白浆 | 亚洲日韩一区二区三区 | 久久久精品成人免费观看 | 人妻人人添人妻人人爱 | 日日夜夜撸啊撸 | 色狠狠av一区二区三区 | 亚洲日韩乱码中文无码蜜桃臀网站 | 无码av免费一区二区三区试看 | 美女毛片一区二区三区四区 | 国产成人无码av一区二区 | 初尝人妻少妇中文字幕 | 欧美高清在线精品一区 | 乱人伦人妻中文字幕无码 | 免费国产黄网站在线观看 | 国产精品亚洲五月天高清 | 国产精品亚洲综合色区韩国 | 天堂久久天堂av色综合 | 动漫av网站免费观看 | 色综合久久中文娱乐网 | 亚洲gv猛男gv无码男同 | www国产亚洲精品久久网站 | 国产美女极度色诱视频www | 国产国产精品人在线视 | 国产日产欧产精品精品app | 亚洲国产精品成人久久蜜臀 | 丰满人妻精品国产99aⅴ | 国产sm调教视频在线观看 | 欧美肥老太牲交大战 | 76少妇精品导航 | 国产无遮挡又黄又爽又色 | 欧美亚洲日韩国产人成在线播放 | 成人无码视频免费播放 | 九一九色国产 | 97久久国产亚洲精品超碰热 | 无码国内精品人妻少妇 | 亚洲高清偷拍一区二区三区 | 久久人人爽人人人人片 | 人妻少妇精品久久 | 丰满人妻精品国产99aⅴ | 亚洲成a人片在线观看无码 | 国产精品久久久av久久久 | 狠狠cao日日穞夜夜穞av | 女人被爽到呻吟gif动态图视看 | 中文字幕人成乱码熟女app | 亚洲中文字幕在线观看 | 强伦人妻一区二区三区视频18 | 成人毛片一区二区 | 内射老妇bbwx0c0ck | 色诱久久久久综合网ywww | 水蜜桃亚洲一二三四在线 | 欧美丰满熟妇xxxx性ppx人交 | 99久久精品国产一区二区蜜芽 | 色综合久久88色综合天天 | 无遮无挡爽爽免费视频 | 精品国产成人一区二区三区 | 亚洲综合久久一区二区 | 久久aⅴ免费观看 | 亚洲色偷偷偷综合网 | 成人欧美一区二区三区黑人 | 国产农村妇女高潮大叫 | 青春草在线视频免费观看 | 99久久精品日本一区二区免费 | 黑人粗大猛烈进出高潮视频 | 丰满肥臀大屁股熟妇激情视频 | 国产欧美熟妇另类久久久 | 色偷偷人人澡人人爽人人模 | 少妇被粗大的猛进出69影院 | 国语精品一区二区三区 | 内射爽无广熟女亚洲 | 性生交大片免费看女人按摩摩 | 最近中文2019字幕第二页 | 九九在线中文字幕无码 | 中文字幕乱码中文乱码51精品 | 国产内射爽爽大片视频社区在线 | 亚洲小说春色综合另类 | 中文字幕无码日韩专区 | 性欧美videos高清精品 | 国产精品理论片在线观看 | 亚洲色偷偷偷综合网 | 国产精品久久国产精品99 | 激情五月综合色婷婷一区二区 | 色婷婷欧美在线播放内射 | 欧美 丝袜 自拍 制服 另类 | 无码精品人妻一区二区三区av | 熟女少妇人妻中文字幕 | 丰满少妇弄高潮了www | 蜜臀aⅴ国产精品久久久国产老师 | 国产农村妇女高潮大叫 | 性色av无码免费一区二区三区 | 欧美日韩在线亚洲综合国产人 | 亚洲一区av无码专区在线观看 | 少妇性l交大片欧洲热妇乱xxx | 亚洲日本一区二区三区在线 | 国产又粗又硬又大爽黄老大爷视 | 性欧美熟妇videofreesex | 少妇愉情理伦片bd | 无码av免费一区二区三区试看 | 中文字幕av无码一区二区三区电影 | 亚洲成av人片在线观看无码不卡 | 男女猛烈xx00免费视频试看 | 日本一卡2卡3卡四卡精品网站 | 性欧美熟妇videofreesex | 久久久中文字幕日本无吗 | 久久久久99精品成人片 | 在线播放亚洲第一字幕 | 国产成人亚洲综合无码 | 国产尤物精品视频 | 久久综合九色综合97网 | 国产精品亚洲综合色区韩国 | 天堂在线观看www | 在线 国产 欧美 亚洲 天堂 | 中文字幕av无码一区二区三区电影 | 久久zyz资源站无码中文动漫 | 天堂а√在线中文在线 | 国产一区二区不卡老阿姨 | 国产av剧情md精品麻豆 | 麻豆国产人妻欲求不满谁演的 | 日韩精品无码免费一区二区三区 | 成人精品视频一区二区 | 国产国语老龄妇女a片 | 野外少妇愉情中文字幕 | 丝袜 中出 制服 人妻 美腿 | 国产午夜无码视频在线观看 | 精品水蜜桃久久久久久久 | 免费中文字幕日韩欧美 | 又色又爽又黄的美女裸体网站 | 无码国产乱人伦偷精品视频 | 成人亚洲精品久久久久 | a在线亚洲男人的天堂 | 又湿又紧又大又爽a视频国产 | 亚洲欧美中文字幕5发布 | 牲欲强的熟妇农村老妇女 | 十八禁真人啪啪免费网站 | 国产亚洲欧美在线专区 | 亚洲精品一区二区三区四区五区 | 少妇被黑人到高潮喷出白浆 | 欧洲熟妇精品视频 | 午夜时刻免费入口 | 色妞www精品免费视频 | 日韩av无码一区二区三区不卡 | 亚洲精品www久久久 | 国产婷婷色一区二区三区在线 | 天天躁日日躁狠狠躁免费麻豆 | a国产一区二区免费入口 | 中文字幕乱码亚洲无线三区 | 欧美人与物videos另类 | 福利一区二区三区视频在线观看 | 中文字幕无码日韩专区 | 色噜噜亚洲男人的天堂 | 午夜福利试看120秒体验区 | 三级4级全黄60分钟 | 2019nv天堂香蕉在线观看 | 亚洲国产欧美国产综合一区 | 亚洲熟妇色xxxxx亚洲 | 日韩精品a片一区二区三区妖精 | 中文字幕人妻无码一区二区三区 | 精品熟女少妇av免费观看 | 久久久中文字幕日本无吗 | 国产 浪潮av性色四虎 | 婷婷五月综合激情中文字幕 | 性开放的女人aaa片 | 久久久久成人片免费观看蜜芽 | 日本xxxx色视频在线观看免费 | 丝袜足控一区二区三区 | 欧美性生交活xxxxxdddd | 国内精品久久毛片一区二区 | 亚洲一区av无码专区在线观看 | 精品无码成人片一区二区98 | 曰本女人与公拘交酡免费视频 | 俄罗斯老熟妇色xxxx | 亚洲人成人无码网www国产 | 精品国产av色一区二区深夜久久 | 亚洲天堂2017无码中文 | 曰本女人与公拘交酡免费视频 | 少妇性l交大片 | 成 人 网 站国产免费观看 | 精品人人妻人人澡人人爽人人 | 日韩欧美中文字幕在线三区 | 中文字幕人妻无码一区二区三区 | 天天摸天天碰天天添 | 精品无码av一区二区三区 | 亚洲中文字幕久久无码 | 99久久精品午夜一区二区 | 亚洲爆乳精品无码一区二区三区 | 亚洲天堂2017无码 | 亚洲色欲色欲欲www在线 | 超碰97人人射妻 | 无码av免费一区二区三区试看 | 国产高清av在线播放 | 亚洲欧美色中文字幕在线 | 综合网日日天干夜夜久久 | 人妻夜夜爽天天爽三区 | 国产精品久久国产精品99 | 国产热a欧美热a在线视频 | 无码中文字幕色专区 | 天天爽夜夜爽夜夜爽 | 夜精品a片一区二区三区无码白浆 | 亚洲gv猛男gv无码男同 | a片在线免费观看 | 中文字幕无码热在线视频 | 久久久久久久久蜜桃 | 一本一道久久综合久久 | 妺妺窝人体色www在线小说 | 狂野欧美激情性xxxx | 亚洲中文字幕va福利 | 国产 浪潮av性色四虎 | 国产在热线精品视频 | 在线 国产 欧美 亚洲 天堂 | 荫蒂被男人添的好舒服爽免费视频 | 300部国产真实乱 | 久久综合给久久狠狠97色 | 精品成在人线av无码免费看 | 欧美黑人性暴力猛交喷水 | 国产精品18久久久久久麻辣 | 亚洲 日韩 欧美 成人 在线观看 | 久久99精品久久久久久动态图 | 国产精品亚洲lv粉色 | 亚洲日韩一区二区三区 | 精品欧美一区二区三区久久久 | 欧美人妻一区二区三区 | 欧美国产日产一区二区 | 精品偷拍一区二区三区在线看 | 乱码午夜-极国产极内射 | 国产农村妇女aaaaa视频 撕开奶罩揉吮奶头视频 | 亚洲中文字幕在线无码一区二区 | 成人一区二区免费视频 | ass日本丰满熟妇pics | 日韩亚洲欧美中文高清在线 | 中文字幕色婷婷在线视频 | 久久无码专区国产精品s | 亚洲国产综合无码一区 | 国产麻豆精品精东影业av网站 | 成人一区二区免费视频 | 天堂亚洲2017在线观看 | 九一九色国产 | 国产成人一区二区三区别 | 成人亚洲精品久久久久软件 | 国产精品va在线观看无码 | 国产真实伦对白全集 | 国产成人av免费观看 | 亚洲中文字幕av在天堂 | 无码人妻丰满熟妇区五十路百度 | 荫蒂添的好舒服视频囗交 | 中文字幕无码人妻少妇免费 | аⅴ资源天堂资源库在线 | 300部国产真实乱 | 免费无码av一区二区 | 亚洲色成人中文字幕网站 | 亚洲精品一区二区三区四区五区 | 欧美freesex黑人又粗又大 | 亚洲综合在线一区二区三区 | 好爽又高潮了毛片免费下载 | 综合网日日天干夜夜久久 | 亚洲 欧美 激情 小说 另类 | 国产成人无码区免费内射一片色欲 | 国产精品人妻一区二区三区四 | 国产亲子乱弄免费视频 | 老头边吃奶边弄进去呻吟 | 国产真实伦对白全集 | 精品无码av一区二区三区 | 中文字幕无码日韩欧毛 | 少妇无套内谢久久久久 | 色婷婷综合激情综在线播放 | 亚洲第一网站男人都懂 | 国产97在线 | 亚洲 | 亚洲色欲色欲天天天www | 国产亚洲精品精品国产亚洲综合 | 99久久婷婷国产综合精品青草免费 | 久久午夜无码鲁丝片秋霞 | 国产亚洲精品久久久闺蜜 | 欧美性猛交内射兽交老熟妇 | 亚洲成熟女人毛毛耸耸多 | √8天堂资源地址中文在线 | 欧洲熟妇色 欧美 | 人妻少妇精品视频专区 | av在线亚洲欧洲日产一区二区 | 无码播放一区二区三区 | 久久久久se色偷偷亚洲精品av | 免费国产成人高清在线观看网站 | 亚洲国产成人a精品不卡在线 | 免费观看又污又黄的网站 | 性欧美熟妇videofreesex | 日韩在线不卡免费视频一区 | 亚洲日本va中文字幕 | 一本大道伊人av久久综合 | 国产亚洲欧美日韩亚洲中文色 | 少妇无套内谢久久久久 | av无码久久久久不卡免费网站 | 无码精品国产va在线观看dvd | 亚洲国产精品一区二区第一页 | 久久精品女人天堂av免费观看 | 丰满人妻翻云覆雨呻吟视频 | 亚洲精品国产精品乱码视色 | 国内精品九九久久久精品 | 东北女人啪啪对白 | 天天综合网天天综合色 | 天天躁夜夜躁狠狠是什么心态 | 久久久精品456亚洲影院 | 亚洲自偷自拍另类第1页 | 一本久久a久久精品亚洲 | 亚洲精品久久久久中文第一幕 | 亚洲自偷自偷在线制服 | 国产精品久久久久无码av色戒 | 亚洲国产精品成人久久蜜臀 | 伊人久久大香线蕉av一区二区 | 丝袜 中出 制服 人妻 美腿 | 亚洲国产精品久久久久久 | 国产精品久久久久久无码 | 天天综合网天天综合色 | 99久久精品午夜一区二区 | 久久精品一区二区三区四区 | 精品国产青草久久久久福利 | 亚洲阿v天堂在线 | 欧洲熟妇色 欧美 | 亚洲欧美中文字幕5发布 | 麻豆国产丝袜白领秘书在线观看 | 久久久久久久女国产乱让韩 | 高中生自慰www网站 | 狠狠噜狠狠狠狠丁香五月 | 日本一卡2卡3卡四卡精品网站 | 国内丰满熟女出轨videos | 国产精品久久久久7777 | a在线观看免费网站大全 | 久久精品人人做人人综合试看 | 人妻少妇精品无码专区动漫 | 强伦人妻一区二区三区视频18 | 国产亚洲精品精品国产亚洲综合 | 天堂а√在线地址中文在线 | 欧美老妇交乱视频在线观看 | 成人精品视频一区二区三区尤物 | 国产精品久久久一区二区三区 | 亚洲精品国产品国语在线观看 | 精品国产一区二区三区四区在线看 | 婷婷五月综合缴情在线视频 | 午夜无码区在线观看 | 亚洲国产欧美在线成人 | 四虎国产精品一区二区 | 51国偷自产一区二区三区 | 国产熟女一区二区三区四区五区 | 天堂亚洲免费视频 | 亚洲精品国产第一综合99久久 | 夜夜高潮次次欢爽av女 | 樱花草在线播放免费中文 | 成 人 网 站国产免费观看 | 亚洲成av人影院在线观看 | 人妻夜夜爽天天爽三区 | 麻豆成人精品国产免费 | 97无码免费人妻超级碰碰夜夜 | 欧美猛少妇色xxxxx | 少妇被黑人到高潮喷出白浆 | 无套内射视频囯产 | 亚洲一区二区三区在线观看网站 | 4hu四虎永久在线观看 | 国产偷抇久久精品a片69 | 亚洲精品午夜国产va久久成人 | 欧美成人免费全部网站 | 欧美人与禽zoz0性伦交 | 乱人伦人妻中文字幕无码久久网 | 精品日本一区二区三区在线观看 | 又大又硬又黄的免费视频 | 精品偷拍一区二区三区在线看 | 99国产精品白浆在线观看免费 | 色婷婷久久一区二区三区麻豆 | 极品嫩模高潮叫床 | 亚洲色欲色欲天天天www | 久久综合给合久久狠狠狠97色 | 国产精品爱久久久久久久 | 欧洲精品码一区二区三区免费看 | 精品无码成人片一区二区98 | 日本一卡2卡3卡四卡精品网站 | 一个人看的视频www在线 | 亚洲国产欧美在线成人 | 国产精品丝袜黑色高跟鞋 | 国产成人无码区免费内射一片色欲 | 久在线观看福利视频 | 思思久久99热只有频精品66 | 夜夜高潮次次欢爽av女 | 日本va欧美va欧美va精品 |