UE4 定时器
h文件
FTimerHandle MemberTimerHandle; void RepeatingFunction();cpp文件
GetWorldTimerManager().SetTimer(MemberTimerHandle, this, &AMyStaticMeshActor::RepeatingFunction, 0.015f, true, 0.0f);第三個參數(shù)是需要定時運(yùn)行的邏輯函數(shù)
tick代理方式
h文件
FTickerDelegate TickDelegate;FDelegateHandle TickDelegateHandle;bool MyTick(float DeltaSeconds);cpp文件
// Sets default values AMyActor2::AMyActor2() {// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.PrimaryActorTick.bCanEverTick = true;TickDelegate = FTickerDelegate::CreateUObject(this, &AMyActor2::MyTick);TickDelegateHandle = FTicker::GetCoreTicker().AddTicker(TickDelegate); }// Called when the game starts or when spawned void AMyActor2::BeginPlay() {Super::BeginPlay();}// Called every frame void AMyActor2::Tick(float DeltaTime) {Super::Tick(DeltaTime);}bool AMyActor2::MyTick(float DeltaSeconds) {GEngine->AddOnScreenDebugMessage((uint64)-1, 2.0f, FColor::Emerald, FString::Printf(TEXT("mytick")));return true; }?
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