second life 新手必读 原文http://www.chezhe.com/game/ol/paopao/zhin
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second life 新手必读 原文http://www.chezhe.com/game/ol/paopao/zhin
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second life 新手必讀
作者:swei 加入時間:2007-04-09 來源: 訪問:413 【大 中 小】
新手必讀
[url]http://www.chezhe.com/game/ol/paopao/zhinan/20070409/game_2067.html[/url]
游戲硬件要求
PC:
互連網連接:任何寬帶
操作系統:Windows XP (Service Pack 2)或 Windows 2000 (Service Pack 4)
處理器:800MHz 以上的CPU
內存:256MB或以上
顯卡:
nVidia GeForce 2, GeForce 4mx, 或更高
ATI Radeon 8500, 9250, 或更高
蘋果電腦:
Mac OS X 10.3.9或高
1 GHz G4或更高
512MB或更高
其它與PC相同
使用以下顯卡將可能不能正常運行游戲:
nVidia cards that report as a RIVA TNT or TNT2
ATI cards that report as RAGE or RAGE PRO
ATI cards that report as RADEON 320M, 340M, 345M, or similar model numbers
Intel
Intel集成顯卡
3DFX
RIVA
TNT
SiS
S3
S3TC
Savage
Twister
Rage
Kyro
MILENNIA
most cards by MATROX
注:有的玩家的硬件配置符合要求,但是SL提示驅動不符合要求,遇到這種情況,只要更新顯卡驅動即可解決。
客戶端漢化
登入游戲,然后按Ctrl+P
在General選項頁里的language選成chinese,然后重啟客戶端
如果重進游戲后一切正常那下面的就不用看了...
如果進入游戲出亂碼,那進入游戲的font目錄,找三種windows font目錄中的中文字體,把游戲font目錄里的字體換掉,文件名必須與游戲font目錄中的文件名一樣
基礎操作
W:前進
S:后退
A:左轉
D:右轉
Home或者F:飛翔
E:上升,在行走時也是跳躍鍵
C:下降
Ctrl+鼠標左鍵:抓取物體
(抓取物體后松開Ctrl鍵移動鼠標可調節物體距離)
回車:打開聊天欄
(再按回車關閉聊天輸入欄)
傳送:
點屏幕右下角的"地圖"按鈕(不是迷你地圖)!,先搜索地圖名,然后輸入位置,再直接按回車或點擊"閃電傳送"
跳舞或坐下:在需跳舞或坐下的地方點鼠標右鍵,選Dance或Sit
關于游戲收費
基礎會員帳號免費付費會員
月付 9.95美元 (月付)
季付 22.50美元 (平均7.50美元/月, 3個月一付)
年付 72.00美元 (平均6.00美元/月, 12個月一付)
:注冊會員時無論是否付費,只要認證國際信用卡就會得到250L$的紅包,但認證信用卡會被扣1美元
ps2:付費會員每周會收到300L$的薪水,可購買官方無契約限制的地產(在自己的地產里造任何東西不受限制),并在每月支付土地使用費的時候得到512平方米使用費的優惠
ps3:如果選擇季付或年付可得到官方的一份小禮物
禮物詳情請查閱以下地址: https://secondlife.com/account/gift.php
ps1
關于L$(林登幣)的買賣
SL的一大特點就是游戲幣可以與美金自由兌換,目前官方買賣L$與美金的比率一般是在1000:4上下,大家可以在SL的官方網站進行游戲幣與美金的買賣,但有一些事情大家應該知道一下...
買賣L$需要你至少有一張國際信用卡或是一個國際paypal帳號(國內的貝寶帳號不能交易美金所以不能用使用),認證一張國際信用卡會被扣1美元,認證一個國際paypal帳號會被扣1.95美元,如果你用國際信用卡交易的話,美元與人民幣的匯率是固定的1:8.2,而且不是實時匯市匯率,另外,用信用卡換匯的話會被扣交易總額1%~1.5%的換匯手續費(視各行信用卡而定),不要指望找銀行進行美金支票托收,林登實驗室沒有寄支票的服務,如果你找第三方托收的話,我想找銀行托收過支票的人應該知道,這筆錢會被凍結3周到3個月...
另外,林登實驗室(也就是游戲運營方)會對每筆交易扣除一定的交易手續費,情況如下:
買入L$
每筆交易需額外收取0.3美元手續費(不計購買數量)
賣出L$
每筆交易需額外收取總金額3.5%手續費
關于土地的買賣
在SL中土地一個有控制權的概念,基本上相當于我們現實生活中物業公司或小區管理委員會的概念,控制權分為公控和私控兩種,公控的土地就是SL官方控制與管理的土地,而私控就是玩家控制與管理的土地,并不是所有的玩家都有土地的控制權,只有那些一次性向林登實驗室購買了整個區域(65,536平方米)的玩家才能擁有土地控制權。
公控的土地必需是付費會員才可以購買,但土地沒有契約限制(在自己的地產里造任何東西不受限制)
你可以使用游戲幣或美金購買小塊土地,但向林登實驗室購買整個區域的土地必須使用美金(具體購買方法以后另行介紹)
購買了土地之后按你土地所占的面積每個月還需要交土地使用費,每個月土地使用費率基本如下:
1/128區域 512 平方米 5美元
1/64區域 1,024平方米 8美元
1/32區域 2,048平方米 15 美元
1/16區域 4,096平方米 25美元
1/8區域 8,192平方米 40美元
1/4區域 16,384平方米 75 美元
1/2區域 32,768平方米 125美元
整個區域 65,536平方米 195美元
ps1:
Second Life名詞解釋
SIM ―― Simulator //模擬器
The Second Life world consists of many, interconnected, uniquely-named simulators (also referred to as sims or regions) positioned on a Cartesian map with its origin at the global coordinates 1000, 1000 (Da Boom sim).
The dimensions of a sim are unvaried: 256m x 256m. Objects may go off-world above 768m on the z axis (height) (physical objects currently go off-world at 4096m). Sims always have land, although it can be completely submerged in water. Any open space between non-adjacent sims is visibly rendered as water on the client, but cannot be accessed (the avatar will bounce off an invisible wall).
Grid // 格子,即Second Life所在的世界
Rez //實現,在SL里造出來
When you create an object within SL, you "rez" it. Yes, it's a verb. Let's conjugate it! "I rezzed a prim." "I will rez a prim." "I am rezzing a prim."
Prim――Primitive //原始造型,即Second Life提供的基本造型,如球體等。。。
A primitive ("prim" for short) is the basic building block (made up of polygons) of Second Life. Using SL's built-in object editor, just about anything can be modeled out of primitives.
An object can be made by linking multiple primitives together, but a single prim is an object as well.
Agent & Avatar
// 連接上sim的客戶端程序被認為是agent,agent在SL的形象叫做avatar
A user's presence in Second Life is represented by two entities: an agent and an avatar.
An agent is a client's presence within a simulator. All users connect to a sim as an agent. An agent is not an avatar, though it is represented on the client by one. An agent can be an object creator/owner and/or a group member. An agent "sees" the world through a camera and has an avatar.
An avatar is a visual representation of an agent within Second Life; it is the body other users see and interact with. Avatars can wear clothing, have bodyparts, and constantly play animations (if they didn't, they would just stand with their legs spread wide and their arms stretched out to the sides in a neutral position). Avatars can have attachments and are affected by physics.
Physics //動力學,Physics常譯作物理學,但在SL用作動力學
Physics (or dynamics) in SecondLife is implemented using the Havok physics engine.
A physical object may have no more than 31 prims. The minimum distance for objects to avoid collision (the spatial precision), is 0.1m (10cm)--and an error will occur if a prim/object is tried to be made physical but is within 10cm from another prim/object/avatar or the ground
Havok //Havok.com公司研制出的動力學引擎,用來計算物體運動和碰撞
Havok is the physics engine that performs collision and dynamics calculations for SL. It should not be confused with the rendering engine, which was developed in-house (propietary). Havok is created by Havok.com, Inc., and is licensed by Linden Lab for use in SL.
Collision //碰撞
Collisions raise this event when an object or avatar collides with the object the script is attached to. The number of detected objects is passed to the script in num_detected. Information on those objects may be gathered via the llDetected* functions. Collisions are also generated if an avatar bumps into or walks on top of an object.
Link //連接,數個prims可以連接成一個object
In Second Life, several prims can be linked together into a "linked set" (also "link" or "linkset") that act as (or, by its definition, are) a single object. Linked sets have one parent prim and 1 or more child prims. Linksets are limited to 256 prims that can only be linked if:
Animation // 動作,動作是利用幀技術來實現的平滑運動
Animation is the technique of using frames (or steps) to give the illusion of smooth movement. In SL, avatars can be animated using the animation inventory item type.
公控土地使用費如上不變,但私控土地可能會上下略有浮動
ps2:向林登購買整個域區的購買費用為1675美元,每個月的使用費為295美元,但免除第一個月的使用費(沒寫錯!,是295美元,比你向擁有控制權的玩家手里買要貴100元)私控的土地會有各種各樣的契約限制,如不能造商場,不能造圍墻,不能在低于多少米以下造飛行物,各種各樣,契約中具體含有多少限制就要看土地控制方的心情了....
作者:swei 加入時間:2007-04-09 來源: 訪問:413 【大 中 小】
新手必讀
[url]http://www.chezhe.com/game/ol/paopao/zhinan/20070409/game_2067.html[/url]
游戲硬件要求
PC:
互連網連接:任何寬帶
操作系統:Windows XP (Service Pack 2)或 Windows 2000 (Service Pack 4)
處理器:800MHz 以上的CPU
內存:256MB或以上
顯卡:
nVidia GeForce 2, GeForce 4mx, 或更高
ATI Radeon 8500, 9250, 或更高
蘋果電腦:
Mac OS X 10.3.9或高
1 GHz G4或更高
512MB或更高
其它與PC相同
使用以下顯卡將可能不能正常運行游戲:
nVidia cards that report as a RIVA TNT or TNT2
ATI cards that report as RAGE or RAGE PRO
ATI cards that report as RADEON 320M, 340M, 345M, or similar model numbers
Intel
Intel集成顯卡
3DFX
RIVA
TNT
SiS
S3
S3TC
Savage
Twister
Rage
Kyro
MILENNIA
most cards by MATROX
注:有的玩家的硬件配置符合要求,但是SL提示驅動不符合要求,遇到這種情況,只要更新顯卡驅動即可解決。
客戶端漢化
登入游戲,然后按Ctrl+P
在General選項頁里的language選成chinese,然后重啟客戶端
如果重進游戲后一切正常那下面的就不用看了...
如果進入游戲出亂碼,那進入游戲的font目錄,找三種windows font目錄中的中文字體,把游戲font目錄里的字體換掉,文件名必須與游戲font目錄中的文件名一樣
基礎操作
W:前進
S:后退
A:左轉
D:右轉
Home或者F:飛翔
E:上升,在行走時也是跳躍鍵
C:下降
Ctrl+鼠標左鍵:抓取物體
(抓取物體后松開Ctrl鍵移動鼠標可調節物體距離)
回車:打開聊天欄
(再按回車關閉聊天輸入欄)
傳送:
點屏幕右下角的"地圖"按鈕(不是迷你地圖)!,先搜索地圖名,然后輸入位置,再直接按回車或點擊"閃電傳送"
跳舞或坐下:在需跳舞或坐下的地方點鼠標右鍵,選Dance或Sit
關于游戲收費
基礎會員帳號免費付費會員
月付 9.95美元 (月付)
季付 22.50美元 (平均7.50美元/月, 3個月一付)
年付 72.00美元 (平均6.00美元/月, 12個月一付)
:注冊會員時無論是否付費,只要認證國際信用卡就會得到250L$的紅包,但認證信用卡會被扣1美元
ps2:付費會員每周會收到300L$的薪水,可購買官方無契約限制的地產(在自己的地產里造任何東西不受限制),并在每月支付土地使用費的時候得到512平方米使用費的優惠
ps3:如果選擇季付或年付可得到官方的一份小禮物
禮物詳情請查閱以下地址: https://secondlife.com/account/gift.php
ps1
關于L$(林登幣)的買賣
SL的一大特點就是游戲幣可以與美金自由兌換,目前官方買賣L$與美金的比率一般是在1000:4上下,大家可以在SL的官方網站進行游戲幣與美金的買賣,但有一些事情大家應該知道一下...
買賣L$需要你至少有一張國際信用卡或是一個國際paypal帳號(國內的貝寶帳號不能交易美金所以不能用使用),認證一張國際信用卡會被扣1美元,認證一個國際paypal帳號會被扣1.95美元,如果你用國際信用卡交易的話,美元與人民幣的匯率是固定的1:8.2,而且不是實時匯市匯率,另外,用信用卡換匯的話會被扣交易總額1%~1.5%的換匯手續費(視各行信用卡而定),不要指望找銀行進行美金支票托收,林登實驗室沒有寄支票的服務,如果你找第三方托收的話,我想找銀行托收過支票的人應該知道,這筆錢會被凍結3周到3個月...
另外,林登實驗室(也就是游戲運營方)會對每筆交易扣除一定的交易手續費,情況如下:
買入L$
每筆交易需額外收取0.3美元手續費(不計購買數量)
賣出L$
每筆交易需額外收取總金額3.5%手續費
關于土地的買賣
在SL中土地一個有控制權的概念,基本上相當于我們現實生活中物業公司或小區管理委員會的概念,控制權分為公控和私控兩種,公控的土地就是SL官方控制與管理的土地,而私控就是玩家控制與管理的土地,并不是所有的玩家都有土地的控制權,只有那些一次性向林登實驗室購買了整個區域(65,536平方米)的玩家才能擁有土地控制權。
公控的土地必需是付費會員才可以購買,但土地沒有契約限制(在自己的地產里造任何東西不受限制)
你可以使用游戲幣或美金購買小塊土地,但向林登實驗室購買整個區域的土地必須使用美金(具體購買方法以后另行介紹)
購買了土地之后按你土地所占的面積每個月還需要交土地使用費,每個月土地使用費率基本如下:
1/128區域 512 平方米 5美元
1/64區域 1,024平方米 8美元
1/32區域 2,048平方米 15 美元
1/16區域 4,096平方米 25美元
1/8區域 8,192平方米 40美元
1/4區域 16,384平方米 75 美元
1/2區域 32,768平方米 125美元
整個區域 65,536平方米 195美元
ps1:
Second Life名詞解釋
SIM ―― Simulator //模擬器
The Second Life world consists of many, interconnected, uniquely-named simulators (also referred to as sims or regions) positioned on a Cartesian map with its origin at the global coordinates 1000, 1000 (Da Boom sim).
The dimensions of a sim are unvaried: 256m x 256m. Objects may go off-world above 768m on the z axis (height) (physical objects currently go off-world at 4096m). Sims always have land, although it can be completely submerged in water. Any open space between non-adjacent sims is visibly rendered as water on the client, but cannot be accessed (the avatar will bounce off an invisible wall).
Grid // 格子,即Second Life所在的世界
Rez //實現,在SL里造出來
When you create an object within SL, you "rez" it. Yes, it's a verb. Let's conjugate it! "I rezzed a prim." "I will rez a prim." "I am rezzing a prim."
Prim――Primitive //原始造型,即Second Life提供的基本造型,如球體等。。。
A primitive ("prim" for short) is the basic building block (made up of polygons) of Second Life. Using SL's built-in object editor, just about anything can be modeled out of primitives.
An object can be made by linking multiple primitives together, but a single prim is an object as well.
Agent & Avatar
// 連接上sim的客戶端程序被認為是agent,agent在SL的形象叫做avatar
A user's presence in Second Life is represented by two entities: an agent and an avatar.
An agent is a client's presence within a simulator. All users connect to a sim as an agent. An agent is not an avatar, though it is represented on the client by one. An agent can be an object creator/owner and/or a group member. An agent "sees" the world through a camera and has an avatar.
An avatar is a visual representation of an agent within Second Life; it is the body other users see and interact with. Avatars can wear clothing, have bodyparts, and constantly play animations (if they didn't, they would just stand with their legs spread wide and their arms stretched out to the sides in a neutral position). Avatars can have attachments and are affected by physics.
Physics //動力學,Physics常譯作物理學,但在SL用作動力學
Physics (or dynamics) in SecondLife is implemented using the Havok physics engine.
A physical object may have no more than 31 prims. The minimum distance for objects to avoid collision (the spatial precision), is 0.1m (10cm)--and an error will occur if a prim/object is tried to be made physical but is within 10cm from another prim/object/avatar or the ground
Havok //Havok.com公司研制出的動力學引擎,用來計算物體運動和碰撞
Havok is the physics engine that performs collision and dynamics calculations for SL. It should not be confused with the rendering engine, which was developed in-house (propietary). Havok is created by Havok.com, Inc., and is licensed by Linden Lab for use in SL.
Collision //碰撞
Collisions raise this event when an object or avatar collides with the object the script is attached to. The number of detected objects is passed to the script in num_detected. Information on those objects may be gathered via the llDetected* functions. Collisions are also generated if an avatar bumps into or walks on top of an object.
Link //連接,數個prims可以連接成一個object
In Second Life, several prims can be linked together into a "linked set" (also "link" or "linkset") that act as (or, by its definition, are) a single object. Linked sets have one parent prim and 1 or more child prims. Linksets are limited to 256 prims that can only be linked if:
Animation // 動作,動作是利用幀技術來實現的平滑運動
Animation is the technique of using frames (or steps) to give the illusion of smooth movement. In SL, avatars can be animated using the animation inventory item type.
公控土地使用費如上不變,但私控土地可能會上下略有浮動
ps2:向林登購買整個域區的購買費用為1675美元,每個月的使用費為295美元,但免除第一個月的使用費(沒寫錯!,是295美元,比你向擁有控制權的玩家手里買要貴100元)私控的土地會有各種各樣的契約限制,如不能造商場,不能造圍墻,不能在低于多少米以下造飛行物,各種各樣,契約中具體含有多少限制就要看土地控制方的心情了....
總結
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