分享我用Qt写的游戏组队群聊系统
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分享我用Qt写的游戏组队群聊系统
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#ifndef GETSERVERINFO_H
#define GETSERVERINFO_H#include <QObject>
#include <QtNetwork/QTcpSocket>
#include <QStringList>
#include <httpget.h>
//=====================================================================================================
//WGM約戰平臺組隊群聊系統.實現區域組隊功能.獲取玩家所在區域.玩家可以自己建立組隊.隊長踢人.解散等
//此代碼為核心網絡通信模塊.基于QT代碼
//程序編程人員:Jason's.Alex QQ:531401335
//QT社區群:3855916
//日期:2012/01/14
//我會將WGM約戰平臺各個模塊公開出來,整個平臺用到了很多技術。我幾乎花了半年的時間來開發這個平臺,遺憾的我沒有寫開發文檔,思路有點不清晰。雖然CS這個游戲落寞了。但是我們這些老菜鳥。希望能記起它說帶來的美好
//=====================================================================================================
#define VERSION "1.2.1"enum HostInfo//和主機通訊的消息
{HT_INFO,//群組信息HT_MESSAGE,//消息HT_KICK,//踢出HT_ADVERTISING,//廣告HT_MEMBER,//成員HT_DISSOLVE,//解散HT_QUIT,//退出HT_CREATE,//創建HT_LOGIN,//登入HT_TEAMANNOUNCEMENT=100//創建團隊廣播
};enum EnumChinaArea//中國各大地區分類
{ECA_ALL,//全部ECA_SOUTHWEST,//西南ECA_NORTHWEST,//西北ECA_SOUTH,//華南ECA_CENTRAL,//華中ECA_EAST,//華東ECA_NORTH,//華北ECA_NORTHEAST,//東北};class GetServerInfo : public QObject
{Q_OBJECT
public:explicit GetServerInfo(const QString &,const QString &,const QString &,QObject *parent = 0);void ConnectToHost();//連接主機void SendMessage(const QString &);//發送消息void SendKick(const QString &);//發送KICKvoid GetAdvertising();//獲取廣告bool FilterArea(const QString local)const;//過濾區域public slots:void SendQuit();//發送退出信息void Login();//登入消息void SendCreateTeam(const QString &,const QString &,const quint8);//發送創建消息void SendRefreshMember();//發送刷新成員信息signals:void EmitChangeAdvertising(const QPixmap &);void EmitMessage(const QString &);void EmitKick();void EmitAnnouncement(const QString&);void EmitRefreshMember(const QStringList &);void EmitChangeWindowTitle(const QString &);void EmitUpdateVersion(const QStringList &);private slots:void ReadMessgaeEvent();//讀取消息時間void ConnectFinish();//連接主機完成void NetworkError(QAbstractSocket::SocketError);private:void ReadMessage(QDataStream &in);//讀取消息void ReadKick(QDataStream &in);//讀取KICKvoid ReadAdvertising(QDataStream &in);//讀取廣告void ReadMember(QDataStream &in);void ReadTeamInfo(QDataStream &in);//讀取團隊信息void ReadLoginState(QDataStream &in);//讀取登入狀態void SendServerDataType(HostInfo,const QStringList &list=QStringList());const QStringList GetLocalAndCircuit(const QString &ip)const;//獲取所在地區信息和線路信息private:QTcpSocket *tcpClient;QString hostAddress;QString userName;//用戶名字QString teamID;//團隊IDQString privilege;//權限static QStringList filterChinaAreaList;//中國過濾區域列表EnumChinaArea ChinaArea; //中國過濾的區域枚舉值HttpGet *webGet;//獲取網頁數據。進行分析取得ip地址信息QString local,circuit;//地區和 線路
};#endif // GETSERVERINFO_H
#include "getserverinfo.h"
#include <QMessageBox>
#include <QHostAddress>
#include <QTimer>
#include <QTime>
#include <QNetworkInterface>
#include <QDebug>QStringList GetServerInfo::filterChinaAreaList=QStringList()<<QString::fromLocal8Bit("云南,貴州,四川,西藏") //西南<<QString::fromLocal8Bit("新疆,陜西,寧夏,青海,甘肅") //西北<<QString::fromLocal8Bit("廣東,廣西,海南,香港,澳門") //華南<<QString::fromLocal8Bit("河南,湖北,湖南") //華中<<QString::fromLocal8Bit("山東,江蘇,安徽,浙江,臺灣,福建,江西,上海") //華東<<QString::fromLocal8Bit("河北,山西,內蒙古,北京,天津") //華北<<QString::fromLocal8Bit("遼寧,吉林,黑龍江"); //東北//=======================================================================================================================
GetServerInfo::GetServerInfo(const QString &teamid,const QString &privi,const QString &name,QObject *parent) :QObject(parent)
{teamID=teamid;privilege=privi;userName=name;hostAddress="113.140.83.67";webGet=new HttpGet(this);webGet->setCodec("GB2312");}void GetServerInfo::ConnectToHost()
{tcpClient=new QTcpSocket(this);tcpClient->connectToHost(hostAddress,8485,QIODevice::ReadWrite);connect(tcpClient,SIGNAL(connected()),SLOT(ConnectFinish()));connect(tcpClient,SIGNAL(readyRead()),SLOT(ReadMessgaeEvent()));connect(tcpClient,SIGNAL(error(QAbstractSocket::SocketError)),SLOT(NetworkError(QAbstractSocket::SocketError)));}
//=======================================================================================================================
const QStringList GetServerInfo::GetLocalAndCircuit(const QString &ip)const//獲取所在地區信息和線路信息
{QString content=webGet->get("http://www.ip138.com/ips138.asp?ip="+ip);uint leftIndex=content.indexOf("<li>");uint rightIndex=content.indexOf("</li>");content=content.mid(leftIndex+10,rightIndex-leftIndex-10);QStringList info(content.split(" ")); //0為所在地 1為線路QStringList temp;temp.append(info[0]);if(info.size()>1)//是否能捕獲線路,防止程序出錯temp.append(info[1]);elsetemp.append(tr("unknown"));return temp;
}bool GetServerInfo::FilterArea(const QString local)const//過濾區域
{if(ChinaArea==ECA_ALL)return true;return filterChinaAreaList.at(ChinaArea-1).contains(local.left(2));
}//=======================================================================================================================
void GetServerInfo::ConnectFinish()
{QStringList localAndCircuit=this->GetLocalAndCircuit(QNetworkInterface::allAddresses().first().toString());local=localAndCircuit[0];circuit=localAndCircuit[1];//獲取線路信息
}void GetServerInfo::SendServerDataType(HostInfo hi, const QStringList &list)
{QByteArray block;QDataStream out(&block,QIODevice::WriteOnly);out.setVersion(QDataStream::Qt_4_7);out<<quint16(0)<<(quint8)hi;for (int i=0;i<list.size();++i)out<<list.at(i);out.device()->seek(0);out<<quint16(block.size()-sizeof(quint16));tcpClient->write(block);
}void GetServerInfo::GetAdvertising()//獲取廣告
{SendServerDataType(HT_ADVERTISING);
}void GetServerInfo::SendMessage(const QString &content)//發送消息
{QString s;if(privilege=="admin")s="<font color=red>"+content+"</font>";elses="<font color=#484891>"+content+"</font>";SendServerDataType(HT_MESSAGE,QStringList()<<teamID<<userName+"("+local+circuit+")"<<s);
}void GetServerInfo::SendKick(const QString &id)//kick
{SendServerDataType(HT_KICK,QStringList()<<teamID<<id);
}void GetServerInfo::SendRefreshMember()//發送刷新成員信息
{SendServerDataType(HT_MEMBER,QStringList()<<teamID);
}void GetServerInfo::SendQuit()//發送退出信息
{if(privilege=="admin")//如果是管理員就解散該群{SendServerDataType(HT_DISSOLVE,QStringList()<<teamID);}else{SendServerDataType(HT_QUIT,QStringList()<<teamID<<userName);}tcpClient->waitForBytesWritten(200);//保證關閉時能夠準確發送退出信息
}void GetServerInfo::SendCreateTeam(const QString &teamFlag,const QString &content,const quint8 area)//發送創建群
{SendServerDataType(HT_CREATE,QStringList()<<teamFlag<<content<<userName<<QString::number(area));
}void GetServerInfo::Login()//登入
{SendServerDataType(HT_LOGIN,QStringList()<<teamID<<userName);
}//=====================================================================================
void GetServerInfo::ReadMessgaeEvent()
{QDataStream in(tcpClient);in.setVersion(QDataStream::Qt_4_7);static quint32 size=0;quint8 type;if(size==0)in>>size;qDebug()<<tcpClient->bytesAvailable();if(size>tcpClient->bytesAvailable())return;size=0;in>>type;switch(type){case HT_INFO://讀取團隊信息ReadTeamInfo(in);break;case HT_MESSAGE://消息ReadMessage(in);break;case HT_KICK://KICKReadKick(in);break;case HT_ADVERTISING://廣告ReadAdvertising(in);break;case HT_MEMBER://讀取成員ReadMember(in);break;case HT_LOGIN:ReadLoginState(in);break;case HT_DISSOLVE:// 解散QMessageBox::information(0,tr("SystemInfo!"),tr("This team Group is Dissolve!"));emit EmitKick();break;}tcpClient->flush();
}void GetServerInfo::ReadTeamInfo(QDataStream &in)//讀取團隊信息
{QString announcement,teamFlag,area,version;in>>announcement>>teamFlag>>teamID>>area>>version;emit EmitAnnouncement("<font color=blue>"+announcement+"</font>");emit EmitChangeWindowTitle(tr(" TeamFlag:")+teamFlag);emit EmitChangeWindowTitle(tr(" (ID:%1)").arg(teamID));ChinaArea=(EnumChinaArea)area.toInt();if(!FilterArea(local)&&privilege!="admin")//過濾區域{QMessageBox::information(0,tr("Area failed!"),tr("You Area cannot access!"));emit EmitKick();}QStringList list=version.split(",");//版本更新if(list[0]!=VERSION){QStringList data;for(int i=1;i<list.size();++i)data<<list.at(i);emit EmitUpdateVersion(data);}this->SendRefreshMember();//接受完成后刷新成員
}void GetServerInfo::ReadAdvertising(QDataStream &in)//讀取廣告
{QPixmap image;in>>image;emit EmitChangeAdvertising(image);
}void GetServerInfo::ReadKick(QDataStream &in)//讀取K掉的用戶
{QString s;in>>s;if(s==userName&&privilege!="admin"){QMessageBox::information(0,tr("kick!"),tr("You have been kicked by administrator!"));emit EmitKick();}
}void GetServerInfo::ReadMessage(QDataStream &in)//讀取信息
{QString ID,content;in>>ID>>content;emit EmitMessage(tr("<font color=blue>%1</font><br>??%2<br>").arg(ID+QTime::currentTime().toString(" hh:mm:ss")).arg(content));
}void GetServerInfo::ReadMember(QDataStream &in)//讀取成員
{QString id;QStringList list;while(!in.atEnd()){in>>id;if(!id.isEmpty())list<<id;}emit EmitRefreshMember(list);
}void GetServerInfo::ReadLoginState(QDataStream &in)//讀取登入狀態
{bool state;in>>state;if(!state)//登入失敗提示{QMessageBox::warning(0,tr("Team Dissolve"),tr("Team group is dissolve! \n Cannot Alredy Login is same ream Group!"));emit EmitKick();}
}//=================================================================================================================void GetServerInfo::NetworkError(QAbstractSocket::SocketError error)
{if(hostAddress!="jasonsalex.gicp.net")//連接失敗使用備用地址{delete tcpClient;hostAddress="jasonsalex.gicp.net";this->ConnectToHost();}else{QMessageBox::warning(0,tr("network error"),tcpClient->errorString());emit EmitKick();}
}
#ifndef MAINWINDOW_H #define MAINWINDOW_H#include <QMainWindow> #include <getserverinfo.h> #include <QStandardItemModel> #include <createdialog.h> #include <CustomGUI.h> #include <QTimer> #include <QProcess> //===================================================================================================== //WGM約戰平臺組隊群聊系統.實現區域組隊功能.獲取玩家所在區域.玩家可以自己建立組隊.隊長踢人.解散等 //主界面的實現.基于QT代碼 //程序編程人員:Jason's.Alex QQ:531401335 //QT社區群:3855916 //日期:2012/01/14 //我會將WGM約戰平臺各個模塊公開出來,整個平臺用到了很多技術。我幾乎花了半年的時間來開發這個平臺,遺憾的我沒有寫開發文檔,思路有點不清晰。雖然CS這個游戲落寞了。但是我們這些老菜鳥。希望能記起它說帶來的美好 //===================================================================================================== namespace Ui {class MainWindow; }class MainWindow : public QMainWindow {Q_OBJECTpublic:explicit MainWindow(QWidget *parent = 0);~MainWindow();void CreateAction();virtual void closeEvent(QCloseEvent *);private slots:void ShowMember(const QStringList &);//顯示成員void on_sendPushButton_clicked();void kick();void ShowMessageInfo(const QString &);//顯示消息信息void ChangeWindowTitle(const QString &);//修改窗口標題void UpdateVersion(const QStringList &);//更新版本void KeyPress(QKeyEvent *e);void ChangeWindowIcon();//修改窗口圖標private:Ui::MainWindow *ui;GetServerInfo *ser;int messageCount,timerCount;QStandardItemModel *memberModel;CreateDialog *createDialog;QString titile;QTimer *timer;QProcess *updateProcess;//更新進程 };#endif // MAINWINDOW_H
#include "mainwindow.h" #include "ui_mainwindow.h" #include <QMessageBox>MainWindow::MainWindow(QWidget *parent) :QMainWindow(parent),ui(new Ui::MainWindow) {ui->setupUi(this);this->setFixedSize(this->size());this->setWindowTitle(tr("TT(WGM TeamTalk) ")+VERSION);messageCount=0;timerCount=0;updateProcess=new QProcess();ser=new GetServerInfo(qApp->argv()[1],qApp->argv()[2],qApp->argv()[3]);ser->ConnectToHost();connect(ui->sendTextEdit,SIGNAL(KeyPress(QKeyEvent *)),SLOT(KeyPress(QKeyEvent *)));memberModel=new QStandardItemModel(this);memberModel->setHorizontalHeaderItem(0,new QStandardItem(QIcon(":/icon/group"),tr("MemberList")));ui->memberTreeView->setModel(memberModel);ui->memberTreeView->setContextMenuPolicy(Qt::ActionsContextMenu);ui->memberTreeView->setEditTriggers(QAbstractItemView::NoEditTriggers);if(QString(qApp->argv()[2])=="admin"){createDialog=new CreateDialog(this);connect(createDialog,SIGNAL(EmitCreateTeam(QString,QString,quint8)),ser,SLOT(SendCreateTeam(QString,QString,quint8)));connect(createDialog,SIGNAL(rejected()),qApp,SLOT(quit()));QAction *action=new QAction(QIcon(":/icon/kick"),tr("kick"),this);connect(action,SIGNAL(triggered()),SLOT(kick()));ui->memberTreeView->addAction(action);}else{ser->Login();}timer=new QTimer(this);connect(timer,SIGNAL(timeout()),SLOT(ChangeWindowIcon()));this->CreateAction(); }MainWindow::~MainWindow() {delete ui; }void MainWindow::CreateAction() {connect(ser,SIGNAL(EmitAnnouncement(QString)),ui->announcementTextEdit,SLOT(setText(QString)));connect(ser,SIGNAL(EmitChangeAdvertising(QPixmap)),ui->advertisingLabel,SLOT(setPixmap(QPixmap)));connect(ser,SIGNAL(EmitKick()),qApp,SLOT(quit()));connect(ser,SIGNAL(EmitMessage(QString)),SLOT(ShowMessageInfo(QString)));connect(ser,SIGNAL(EmitRefreshMember(QStringList)),SLOT(ShowMember(QStringList)));connect(ser,SIGNAL(EmitChangeWindowTitle(QString)),SLOT(ChangeWindowTitle(QString)));connect(ser,SIGNAL(EmitUpdateVersion(QStringList)),SLOT(UpdateVersion(QStringList)));connect(qApp,SIGNAL(aboutToQuit()),ser,SLOT(SendQuit()));}void MainWindow::ShowMember(const QStringList &list)//顯示成員 {memberModel->removeRows(0,memberModel->rowCount());for(int i=0;i<list.size();++i){memberModel->appendRow(new QStandardItem(QIcon(":/icon/admin"),list.at(i)));} }void MainWindow::ShowMessageInfo(const QString &s) {if(!this->isActiveWindow())//窗口是否活動{timer->start(500);messageCount++;this->setWindowTitle(tr("TT New Message(%1)").arg(messageCount));}ui->receiveTextBrowser->append(s); }void MainWindow::ChangeWindowIcon() {if(this->isActiveWindow())//窗口是否活動{messageCount=0;this->setWindowTitle(titile);this->setWindowIcon(QIcon(":/icon/icon"));timer->stop();}else{if(++timerCount%2)this->setWindowIcon(QIcon(":/icon/sms"));elsethis->setWindowIcon(QIcon(":/icon/icon"));}}void MainWindow::kick()//踢人 {QString id=ui->memberTreeView->currentIndex().data().toString();ser->SendKick(id); }void MainWindow::on_sendPushButton_clicked()//發送消息 {if(!ui->sendTextEdit->toPlainText().isEmpty()){ser->SendMessage(ui->sendTextEdit->toPlainText());ui->sendTextEdit->clear();}else{ui->sendTextEdit->setFocus(Qt::MouseFocusReason);} }void MainWindow::ChangeWindowTitle(const QString &arg)//修改窗口標題 {this->setWindowTitle(this->windowTitle()+arg);titile=this->windowTitle(); }void MainWindow::UpdateVersion(const QStringList &list) {qApp->quit();updateProcess->setWorkingDirectory(qApp->applicationDirPath());updateProcess->start("WGMUpdate.exe",list); }void MainWindow::KeyPress(QKeyEvent *e) {if(e->key()==Qt::Key_Return)this->on_sendPushButton_clicked(); }void MainWindow::closeEvent(QCloseEvent *e) {if(QMessageBox::information(this,tr("Confirm Close!"),tr("You are confirm close this?"),QMessageBox::Ok,QMessageBox::Cancel)==QMessageBox::Cancel)e->ignore(); }
#ifndef CUSTOMGUI_H #define CUSTOMGUI_H#include <QStandardItemModel> #include <QTableView> #include <QItemDelegate> #include <QCleanlooksStyle> #include <QPen> #include <QLabel> #include <QTextBrowser> //===================================================================================================== //WGM約戰平臺組隊群聊系統.實現區域組隊功能.獲取玩家所在區域.玩家可以自己建立組隊.隊長踢人.解散等 //界面GUI的實現.基于QT代碼 //程序編程人員:Jason's.Alex QQ:531401335 //QT社區群:3855916 //日期:2012/01/14 //我會將WGM約戰平臺各個模塊公開出來,整個平臺用到了很多技術。我幾乎花了半年的時間來開發這個平臺,遺憾的我沒有寫開發文檔,思路有點不清晰。雖然CS這個游戲落寞了。但是我們這些老菜鳥。希望能記起它說帶來的美好 //===================================================================================================== class SelfModel:public QStandardItemModel//自定義數據顯示模型 {public:explicit SelfModel(QObject *parent=0);virtual QVariant data ( const QModelIndex & index, int role = Qt::DisplayRole ) const;//讓字體居中顯示};class ItemDelegate : public QItemDelegate//列表代理 { public:ItemDelegate(QObject *parent);void paint(QPainter *painter, const QStyleOptionViewItem &option, const QModelIndex &index) const;};class TitleLabel:public QLabel//窗口標題 {Q_OBJECT public:TitleLabel(QWidget *parent=0);virtual void mousePressEvent(QMouseEvent *ev);signals:void DoubleClick(); };class ImageLabel:public QLabel //圖像標簽 {Q_OBJECT public:ImageLabel(QWidget *parent=0);virtual void mouseMoveEvent(QMouseEvent *ev);//鼠標移動事件virtual void leaveEvent(QEvent *);//鼠標移開事件};class MyTextBrowser:public QTextBrowser//自定義文本瀏覽器 {Q_OBJECT public:MyTextBrowser(QWidget *parent=0);virtual void mousePressEvent(QMouseEvent *ev);virtual void leaveEvent(QEvent *); };class MyTextEdit:public QTextEdit {Q_OBJECT public:MyTextEdit(QWidget *parent=0);virtual void keyPressEvent(QKeyEvent *e); signals:void KeyPress(QKeyEvent *e); };class NorwegianWoodStyle : public QCleanlooksStyle {Q_OBJECTpublic:NorwegianWoodStyle() {}void polish(QPalette &palette);void polish(QWidget *widget);void unpolish(QWidget *widget);int pixelMetric(PixelMetric metric, const QStyleOption *option,const QWidget *widget) const;int styleHint(StyleHint hint, const QStyleOption *option,const QWidget *widget, QStyleHintReturn *returnData) const;void drawPrimitive(PrimitiveElement element, const QStyleOption *option,QPainter *painter, const QWidget *widget) const;void drawControl(ControlElement control, const QStyleOption *option,QPainter *painter, const QWidget *widget) const;private:static void setTexture(QPalette &palette, QPalette::ColorRole role,const QPixmap &pixmap);static QPainterPath roundRectPath(const QRect &rect); }; /*class SelfTableView:public QTableView { public:explicit SelfTableView(QObject *parent=0);}*/#endif // CUSTOMGUI_H
#include <CustomGUI.h> #include <QPainter> #include <QBrush> #include <QLinearGradient> #include <QDebug> #include <QPixmap> #include <QMouseEvent> #include <QScrollBar> #include <QPushButton> #include <QComboBox>SelfModel::SelfModel(QObject *parent):QStandardItemModel(parent) {}QVariant SelfModel::data ( const QModelIndex & index, int role) const//文字居中顯示。 {switch(role){case Qt::TextAlignmentRole: //文字居中對齊return int(Qt::AlignCenter);case Qt::FontRole:return int(32);default:return QStandardItemModel::data(index,role);}}//========================================================================================================ItemDelegate::ItemDelegate(QObject *parent):QItemDelegate(parent) {}void ItemDelegate::paint(QPainter *painter, const QStyleOptionViewItem &option, const QModelIndex &index) const {QStyleOptionViewItem viewOption(option);//高亮顯示與普通顯示時的前景色一致(即選中行和為選中時候的文字顏色一樣)viewOption.palette.setColor(QPalette::HighlightedText,QColor(index.data(Qt::ForegroundRole).value<QColor>()).dark(100));QItemDelegate::paint(painter, viewOption, index); } //============================================================================================================== TitleLabel::TitleLabel(QWidget *parent):QLabel(parent) {}void TitleLabel::mousePressEvent(QMouseEvent *ev) {if(ev->type()==QEvent::MouseButtonDblClick)emit DoubleClick();QLabel::mousePressEvent(ev); }//============================================================================================================== ImageLabel::ImageLabel(QWidget *parent):QLabel(parent)//圖像顯示標簽 {} void ImageLabel::mouseMoveEvent(QMouseEvent *ev)//鼠標移動到這里 {}void ImageLabel::leaveEvent(QEvent *)//鼠標離開 {}//============================================================================================================== MyTextBrowser::MyTextBrowser(QWidget *parent):QTextBrowser(parent) { }void MyTextBrowser::mousePressEvent(QMouseEvent *ev)//鼠標點擊顯示滾動條 {this->setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOn);QTextBrowser::mousePressEvent(ev); }void MyTextBrowser::leaveEvent(QEvent *ev)//鼠標離開隱藏滾動條 {this->setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);QTextBrowser::leaveEvent(ev); } //============================================================================================================= MyTextEdit::MyTextEdit(QWidget *parent):QTextEdit(parent) {}void MyTextEdit::keyPressEvent(QKeyEvent *e) {QTextEdit::keyPressEvent(e);emit KeyPress(e); }//=============================================================================================================void NorwegianWoodStyle::polish(QPalette &palette) {QColor slightlyOpaqueBlack(0, 0, 0, 63);QPixmap backgroundImage(":/images/woodbackground.png");QPixmap buttonImage(":/images/woodbutton.png");QPixmap midImage = buttonImage;QPainter painter;painter.begin(&midImage);painter.setPen(Qt::NoPen);painter.fillRect(midImage.rect(), slightlyOpaqueBlack);painter.end(); //! [0]//! [1]palette = QPalette(QColor(227,217,198));palette.setBrush(QPalette::BrightText, Qt::white);//文本高亮//palette.setBrush(QPalette::Base, Qt::blue);palette.setBrush(QPalette::Highlight,QColor(221,211,195));//高亮顏色setTexture(palette, QPalette::Button, buttonImage);setTexture(palette, QPalette::Mid, midImage);setTexture(palette, QPalette::Window, backgroundImage);setTexture(palette,QPalette::Base,buttonImage);QBrush brush = palette.background();brush.setColor(brush.color().dark());palette.setBrush(QPalette::Disabled, QPalette::WindowText, brush);palette.setBrush(QPalette::Disabled, QPalette::Text, brush);palette.setBrush(QPalette::Disabled, QPalette::ButtonText, brush);palette.setBrush(QPalette::Disabled, QPalette::Base, brush);palette.setBrush(QPalette::Disabled, QPalette::Button, brush);palette.setBrush(QPalette::Disabled, QPalette::Mid, brush); } //! [1]//! [3] void NorwegianWoodStyle::polish(QWidget *widget) //! [3] //! [4] {if (qobject_cast<QPushButton *>(widget)|| qobject_cast<QComboBox *>(widget))widget->setAttribute(Qt::WA_Hover, true); } //! [4]//! [5] void NorwegianWoodStyle::unpolish(QWidget *widget) //! [5] //! [6] {if (qobject_cast<QPushButton *>(widget)|| qobject_cast<QComboBox *>(widget))widget->setAttribute(Qt::WA_Hover, false); } //! [6]//! [7] int NorwegianWoodStyle::pixelMetric(PixelMetric metric, //! [7] //! [8]const QStyleOption *option,const QWidget *widget) const {switch (metric) {case PM_ComboBoxFrameWidth:return 8;case PM_ScrollBarExtent:return QCleanlooksStyle::pixelMetric(metric, option, widget) + 4;default:return QCleanlooksStyle::pixelMetric(metric, option, widget);} } //! [8]//! [9] int NorwegianWoodStyle::styleHint(StyleHint hint, const QStyleOption *option, //! [9] //! [10]const QWidget *widget,QStyleHintReturn *returnData) const {switch (hint) {case SH_DitherDisabledText:return int(false);case SH_EtchDisabledText:return int(true);default:return QCleanlooksStyle::styleHint(hint, option, widget, returnData);} } //! [10]//! [11] void NorwegianWoodStyle::drawPrimitive(PrimitiveElement element, //! [11] //! [12]const QStyleOption *option,QPainter *painter,const QWidget *widget) const {switch (element) {case PE_PanelButtonCommand:{int delta = (option->state & State_MouseOver) ? 64 : 0;QColor slightlyOpaqueBlack(0, 0, 0, 63);QColor semiTransparentWhite(196, 226, 248, 127 + delta);//鼠標移動的按鈕背景色QColor semiTransparentBlack(0, 0, 0, 127 - delta);int x, y, width, height;option->rect.getRect(&x, &y, &width, &height); //! [12]//! [13]QPainterPath roundRect = roundRectPath(option->rect); //! [13] //! [14]int radius = qMin(width, height) / 2; //! [14]//! [15]QBrush brush; //! [15] //! [16]bool darker;const QStyleOptionButton *buttonOption =qstyleoption_cast<const QStyleOptionButton *>(option);if (buttonOption&& (buttonOption->features & QStyleOptionButton::Flat)) {brush = option->palette.background();darker = (option->state & (State_Sunken | State_On));} else {if (option->state & (State_Sunken | State_On)) {brush = option->palette.mid();darker = !(option->state & State_Sunken);} else {brush = option->palette.button();darker = false; //! [16] //! [17]} //! [17] //! [18]} //! [18]//! [19]painter->save(); //! [19] //! [20]painter->setRenderHint(QPainter::Antialiasing, true); //! [20] //! [21]painter->fillPath(roundRect, brush); //! [21] //! [22]if (darker) //! [22] //! [23]painter->fillPath(roundRect, slightlyOpaqueBlack); //! [23]//! [24]int penWidth; //! [24] //! [25]if (radius < 10)penWidth = 3;else if (radius < 20)penWidth = 5;elsepenWidth = 7;QPen topPen(semiTransparentWhite, penWidth);QPen bottomPen(semiTransparentBlack, penWidth);if (option->state & (State_Sunken | State_On))qSwap(topPen, bottomPen); //! [25]//! [26]int x1 = x;int x2 = x + radius;int x3 = x + width - radius;int x4 = x + width;if (option->direction == Qt::RightToLeft) {qSwap(x1, x4);qSwap(x2, x3);}QPolygon topHalf;topHalf << QPoint(x1, y)<< QPoint(x4, y)<< QPoint(x3, y + radius)<< QPoint(x2, y + height - radius)<< QPoint(x1, y + height);painter->setClipPath(roundRect);painter->setClipRegion(topHalf, Qt::IntersectClip);painter->setPen(topPen);painter->drawPath(roundRect); //! [26] //! [32]QPolygon bottomHalf = topHalf;bottomHalf[0] = QPoint(x4, y + height);painter->setClipPath(roundRect);painter->setClipRegion(bottomHalf, Qt::IntersectClip);painter->setPen(bottomPen);painter->drawPath(roundRect);painter->setPen(option->palette.foreground().color());painter->setClipping(false);painter->drawPath(roundRect);painter->restore();}break; //! [32] //! [33]default: //! [33] //! [34]QCleanlooksStyle::drawPrimitive(element, option, painter, widget);} } //! [34]//! [35] void NorwegianWoodStyle::drawControl(ControlElement element, //! [35] //! [36]const QStyleOption *option,QPainter *painter,const QWidget *widget) const {switch (element) {case CE_PushButtonLabel:{QStyleOptionButton myButtonOption;const QStyleOptionButton *buttonOption =qstyleoption_cast<const QStyleOptionButton *>(option);if (buttonOption) {myButtonOption = *buttonOption;if (myButtonOption.palette.currentColorGroup()!= QPalette::Disabled) {if (myButtonOption.state & (State_Sunken | State_On)) {myButtonOption.palette.setBrush(QPalette::ButtonText,myButtonOption.palette.brightText());}}}QCleanlooksStyle::drawControl(element, &myButtonOption, painter, widget);}break;default:QCleanlooksStyle::drawControl(element, option, painter, widget);} } //! [36]//! [37] void NorwegianWoodStyle::setTexture(QPalette &palette, QPalette::ColorRole role, //! [37] //! [38]const QPixmap &pixmap) {for (int i = 0; i < QPalette::NColorGroups; ++i) {QColor color = palette.brush(QPalette::ColorGroup(i), role).color();palette.setBrush(QPalette::ColorGroup(i), role, QBrush(color, pixmap));} } //! [38]//! [39] QPainterPath NorwegianWoodStyle::roundRectPath(const QRect &rect) //! [39] //! [40] {int radius = qMin(rect.width(), rect.height()) / 2;int diam = 2 * radius;int x1, y1, x2, y2;rect.getCoords(&x1, &y1, &x2, &y2);QPainterPath path;path.moveTo(x2, y1 + radius);path.arcTo(QRect(x2 - diam, y1, diam, diam), 0.0, +90.0);path.lineTo(x1 + radius, y1);path.arcTo(QRect(x1, y1, diam, diam), 90.0, +90.0);path.lineTo(x1, y2 - radius);path.arcTo(QRect(x1, y2 - diam, diam, diam), 180.0, +90.0);path.lineTo(x1 + radius, y2);path.arcTo(QRect(x2 - diam, y2 - diam, diam, diam), 270.0, +90.0);path.closeSubpath();return path; } //! [40]//======================================================================================================== /*SelfTableView::SelfTableView(QObject *parent):QTableView(parent) {}*/
#ifndef MAINWINDOW_H #define MAINWINDOW_H#include <QMainWindow> #include <getserverinfo.h> #include <QStandardItemModel> #include <createdialog.h> #include <CustomGUI.h> #include <QTimer> #include <QProcess> //===================================================================================================== //WGM約戰平臺組隊群聊系統.實現區域組隊功能.獲取玩家所在區域.玩家可以自己建立組隊.隊長踢人.解散等 //主界面的實現.基于QT代碼 //程序編程人員:Jason's.Alex QQ:531401335 //QT社區群:3855916 //日期:2012/01/14 //我會將WGM約戰平臺各個模塊公開出來,整個平臺用到了很多技術。我幾乎花了半年的時間來開發這個平臺,遺憾的我沒有寫開發文檔,思路有點不清晰。雖然CS這個游戲落寞了。但是我們這些老菜鳥。希望能記起它說帶來的美好 //===================================================================================================== namespace Ui {class MainWindow; }class MainWindow : public QMainWindow {Q_OBJECTpublic:explicit MainWindow(QWidget *parent = 0);~MainWindow();void CreateAction();virtual void closeEvent(QCloseEvent *);private slots:void ShowMember(const QStringList &);//顯示成員void on_sendPushButton_clicked();void kick();void ShowMessageInfo(const QString &);//顯示消息信息void ChangeWindowTitle(const QString &);//修改窗口標題void UpdateVersion(const QStringList &);//更新版本void KeyPress(QKeyEvent *e);void ChangeWindowIcon();//修改窗口圖標private:Ui::MainWindow *ui;GetServerInfo *ser;int messageCount,timerCount;QStandardItemModel *memberModel;CreateDialog *createDialog;QString titile;QTimer *timer;QProcess *updateProcess;//更新進程 };#endif // MAINWINDOW_H
#include "mainwindow.h" #include "ui_mainwindow.h" #include <QMessageBox>MainWindow::MainWindow(QWidget *parent) :QMainWindow(parent),ui(new Ui::MainWindow) {ui->setupUi(this);this->setFixedSize(this->size());this->setWindowTitle(tr("TT(WGM TeamTalk) ")+VERSION);messageCount=0;timerCount=0;updateProcess=new QProcess();ser=new GetServerInfo(qApp->argv()[1],qApp->argv()[2],qApp->argv()[3]);ser->ConnectToHost();connect(ui->sendTextEdit,SIGNAL(KeyPress(QKeyEvent *)),SLOT(KeyPress(QKeyEvent *)));memberModel=new QStandardItemModel(this);memberModel->setHorizontalHeaderItem(0,new QStandardItem(QIcon(":/icon/group"),tr("MemberList")));ui->memberTreeView->setModel(memberModel);ui->memberTreeView->setContextMenuPolicy(Qt::ActionsContextMenu);ui->memberTreeView->setEditTriggers(QAbstractItemView::NoEditTriggers);if(QString(qApp->argv()[2])=="admin"){createDialog=new CreateDialog(this);connect(createDialog,SIGNAL(EmitCreateTeam(QString,QString,quint8)),ser,SLOT(SendCreateTeam(QString,QString,quint8)));connect(createDialog,SIGNAL(rejected()),qApp,SLOT(quit()));QAction *action=new QAction(QIcon(":/icon/kick"),tr("kick"),this);connect(action,SIGNAL(triggered()),SLOT(kick()));ui->memberTreeView->addAction(action);}else{ser->Login();}timer=new QTimer(this);connect(timer,SIGNAL(timeout()),SLOT(ChangeWindowIcon()));this->CreateAction(); }MainWindow::~MainWindow() {delete ui; }void MainWindow::CreateAction() {connect(ser,SIGNAL(EmitAnnouncement(QString)),ui->announcementTextEdit,SLOT(setText(QString)));connect(ser,SIGNAL(EmitChangeAdvertising(QPixmap)),ui->advertisingLabel,SLOT(setPixmap(QPixmap)));connect(ser,SIGNAL(EmitKick()),qApp,SLOT(quit()));connect(ser,SIGNAL(EmitMessage(QString)),SLOT(ShowMessageInfo(QString)));connect(ser,SIGNAL(EmitRefreshMember(QStringList)),SLOT(ShowMember(QStringList)));connect(ser,SIGNAL(EmitChangeWindowTitle(QString)),SLOT(ChangeWindowTitle(QString)));connect(ser,SIGNAL(EmitUpdateVersion(QStringList)),SLOT(UpdateVersion(QStringList)));connect(qApp,SIGNAL(aboutToQuit()),ser,SLOT(SendQuit()));}void MainWindow::ShowMember(const QStringList &list)//顯示成員 {memberModel->removeRows(0,memberModel->rowCount());for(int i=0;i<list.size();++i){memberModel->appendRow(new QStandardItem(QIcon(":/icon/admin"),list.at(i)));} }void MainWindow::ShowMessageInfo(const QString &s) {if(!this->isActiveWindow())//窗口是否活動{timer->start(500);messageCount++;this->setWindowTitle(tr("TT New Message(%1)").arg(messageCount));}ui->receiveTextBrowser->append(s); }void MainWindow::ChangeWindowIcon() {if(this->isActiveWindow())//窗口是否活動{messageCount=0;this->setWindowTitle(titile);this->setWindowIcon(QIcon(":/icon/icon"));timer->stop();}else{if(++timerCount%2)this->setWindowIcon(QIcon(":/icon/sms"));elsethis->setWindowIcon(QIcon(":/icon/icon"));}}void MainWindow::kick()//踢人 {QString id=ui->memberTreeView->currentIndex().data().toString();ser->SendKick(id); }void MainWindow::on_sendPushButton_clicked()//發送消息 {if(!ui->sendTextEdit->toPlainText().isEmpty()){ser->SendMessage(ui->sendTextEdit->toPlainText());ui->sendTextEdit->clear();}else{ui->sendTextEdit->setFocus(Qt::MouseFocusReason);} }void MainWindow::ChangeWindowTitle(const QString &arg)//修改窗口標題 {this->setWindowTitle(this->windowTitle()+arg);titile=this->windowTitle(); }void MainWindow::UpdateVersion(const QStringList &list) {qApp->quit();updateProcess->setWorkingDirectory(qApp->applicationDirPath());updateProcess->start("WGMUpdate.exe",list); }void MainWindow::KeyPress(QKeyEvent *e) {if(e->key()==Qt::Key_Return)this->on_sendPushButton_clicked(); }void MainWindow::closeEvent(QCloseEvent *e) {if(QMessageBox::information(this,tr("Confirm Close!"),tr("You are confirm close this?"),QMessageBox::Ok,QMessageBox::Cancel)==QMessageBox::Cancel)e->ignore(); }
#ifndef CUSTOMGUI_H #define CUSTOMGUI_H#include <QStandardItemModel> #include <QTableView> #include <QItemDelegate> #include <QCleanlooksStyle> #include <QPen> #include <QLabel> #include <QTextBrowser> //===================================================================================================== //WGM約戰平臺組隊群聊系統.實現區域組隊功能.獲取玩家所在區域.玩家可以自己建立組隊.隊長踢人.解散等 //界面GUI的實現.基于QT代碼 //程序編程人員:Jason's.Alex QQ:531401335 //QT社區群:3855916 //日期:2012/01/14 //我會將WGM約戰平臺各個模塊公開出來,整個平臺用到了很多技術。我幾乎花了半年的時間來開發這個平臺,遺憾的我沒有寫開發文檔,思路有點不清晰。雖然CS這個游戲落寞了。但是我們這些老菜鳥。希望能記起它說帶來的美好 //===================================================================================================== class SelfModel:public QStandardItemModel//自定義數據顯示模型 {public:explicit SelfModel(QObject *parent=0);virtual QVariant data ( const QModelIndex & index, int role = Qt::DisplayRole ) const;//讓字體居中顯示};class ItemDelegate : public QItemDelegate//列表代理 { public:ItemDelegate(QObject *parent);void paint(QPainter *painter, const QStyleOptionViewItem &option, const QModelIndex &index) const;};class TitleLabel:public QLabel//窗口標題 {Q_OBJECT public:TitleLabel(QWidget *parent=0);virtual void mousePressEvent(QMouseEvent *ev);signals:void DoubleClick(); };class ImageLabel:public QLabel //圖像標簽 {Q_OBJECT public:ImageLabel(QWidget *parent=0);virtual void mouseMoveEvent(QMouseEvent *ev);//鼠標移動事件virtual void leaveEvent(QEvent *);//鼠標移開事件};class MyTextBrowser:public QTextBrowser//自定義文本瀏覽器 {Q_OBJECT public:MyTextBrowser(QWidget *parent=0);virtual void mousePressEvent(QMouseEvent *ev);virtual void leaveEvent(QEvent *); };class MyTextEdit:public QTextEdit {Q_OBJECT public:MyTextEdit(QWidget *parent=0);virtual void keyPressEvent(QKeyEvent *e); signals:void KeyPress(QKeyEvent *e); };class NorwegianWoodStyle : public QCleanlooksStyle {Q_OBJECTpublic:NorwegianWoodStyle() {}void polish(QPalette &palette);void polish(QWidget *widget);void unpolish(QWidget *widget);int pixelMetric(PixelMetric metric, const QStyleOption *option,const QWidget *widget) const;int styleHint(StyleHint hint, const QStyleOption *option,const QWidget *widget, QStyleHintReturn *returnData) const;void drawPrimitive(PrimitiveElement element, const QStyleOption *option,QPainter *painter, const QWidget *widget) const;void drawControl(ControlElement control, const QStyleOption *option,QPainter *painter, const QWidget *widget) const;private:static void setTexture(QPalette &palette, QPalette::ColorRole role,const QPixmap &pixmap);static QPainterPath roundRectPath(const QRect &rect); }; /*class SelfTableView:public QTableView { public:explicit SelfTableView(QObject *parent=0);}*/#endif // CUSTOMGUI_H
#include <CustomGUI.h> #include <QPainter> #include <QBrush> #include <QLinearGradient> #include <QDebug> #include <QPixmap> #include <QMouseEvent> #include <QScrollBar> #include <QPushButton> #include <QComboBox>SelfModel::SelfModel(QObject *parent):QStandardItemModel(parent) {}QVariant SelfModel::data ( const QModelIndex & index, int role) const//文字居中顯示。 {switch(role){case Qt::TextAlignmentRole: //文字居中對齊return int(Qt::AlignCenter);case Qt::FontRole:return int(32);default:return QStandardItemModel::data(index,role);}}//========================================================================================================ItemDelegate::ItemDelegate(QObject *parent):QItemDelegate(parent) {}void ItemDelegate::paint(QPainter *painter, const QStyleOptionViewItem &option, const QModelIndex &index) const {QStyleOptionViewItem viewOption(option);//高亮顯示與普通顯示時的前景色一致(即選中行和為選中時候的文字顏色一樣)viewOption.palette.setColor(QPalette::HighlightedText,QColor(index.data(Qt::ForegroundRole).value<QColor>()).dark(100));QItemDelegate::paint(painter, viewOption, index); } //============================================================================================================== TitleLabel::TitleLabel(QWidget *parent):QLabel(parent) {}void TitleLabel::mousePressEvent(QMouseEvent *ev) {if(ev->type()==QEvent::MouseButtonDblClick)emit DoubleClick();QLabel::mousePressEvent(ev); }//============================================================================================================== ImageLabel::ImageLabel(QWidget *parent):QLabel(parent)//圖像顯示標簽 {} void ImageLabel::mouseMoveEvent(QMouseEvent *ev)//鼠標移動到這里 {}void ImageLabel::leaveEvent(QEvent *)//鼠標離開 {}//============================================================================================================== MyTextBrowser::MyTextBrowser(QWidget *parent):QTextBrowser(parent) { }void MyTextBrowser::mousePressEvent(QMouseEvent *ev)//鼠標點擊顯示滾動條 {this->setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOn);QTextBrowser::mousePressEvent(ev); }void MyTextBrowser::leaveEvent(QEvent *ev)//鼠標離開隱藏滾動條 {this->setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);QTextBrowser::leaveEvent(ev); } //============================================================================================================= MyTextEdit::MyTextEdit(QWidget *parent):QTextEdit(parent) {}void MyTextEdit::keyPressEvent(QKeyEvent *e) {QTextEdit::keyPressEvent(e);emit KeyPress(e); }//=============================================================================================================void NorwegianWoodStyle::polish(QPalette &palette) {QColor slightlyOpaqueBlack(0, 0, 0, 63);QPixmap backgroundImage(":/images/woodbackground.png");QPixmap buttonImage(":/images/woodbutton.png");QPixmap midImage = buttonImage;QPainter painter;painter.begin(&midImage);painter.setPen(Qt::NoPen);painter.fillRect(midImage.rect(), slightlyOpaqueBlack);painter.end(); //! [0]//! [1]palette = QPalette(QColor(227,217,198));palette.setBrush(QPalette::BrightText, Qt::white);//文本高亮//palette.setBrush(QPalette::Base, Qt::blue);palette.setBrush(QPalette::Highlight,QColor(221,211,195));//高亮顏色setTexture(palette, QPalette::Button, buttonImage);setTexture(palette, QPalette::Mid, midImage);setTexture(palette, QPalette::Window, backgroundImage);setTexture(palette,QPalette::Base,buttonImage);QBrush brush = palette.background();brush.setColor(brush.color().dark());palette.setBrush(QPalette::Disabled, QPalette::WindowText, brush);palette.setBrush(QPalette::Disabled, QPalette::Text, brush);palette.setBrush(QPalette::Disabled, QPalette::ButtonText, brush);palette.setBrush(QPalette::Disabled, QPalette::Base, brush);palette.setBrush(QPalette::Disabled, QPalette::Button, brush);palette.setBrush(QPalette::Disabled, QPalette::Mid, brush); } //! [1]//! [3] void NorwegianWoodStyle::polish(QWidget *widget) //! [3] //! [4] {if (qobject_cast<QPushButton *>(widget)|| qobject_cast<QComboBox *>(widget))widget->setAttribute(Qt::WA_Hover, true); } //! [4]//! [5] void NorwegianWoodStyle::unpolish(QWidget *widget) //! [5] //! [6] {if (qobject_cast<QPushButton *>(widget)|| qobject_cast<QComboBox *>(widget))widget->setAttribute(Qt::WA_Hover, false); } //! [6]//! [7] int NorwegianWoodStyle::pixelMetric(PixelMetric metric, //! [7] //! [8]const QStyleOption *option,const QWidget *widget) const {switch (metric) {case PM_ComboBoxFrameWidth:return 8;case PM_ScrollBarExtent:return QCleanlooksStyle::pixelMetric(metric, option, widget) + 4;default:return QCleanlooksStyle::pixelMetric(metric, option, widget);} } //! [8]//! [9] int NorwegianWoodStyle::styleHint(StyleHint hint, const QStyleOption *option, //! [9] //! [10]const QWidget *widget,QStyleHintReturn *returnData) const {switch (hint) {case SH_DitherDisabledText:return int(false);case SH_EtchDisabledText:return int(true);default:return QCleanlooksStyle::styleHint(hint, option, widget, returnData);} } //! [10]//! [11] void NorwegianWoodStyle::drawPrimitive(PrimitiveElement element, //! [11] //! [12]const QStyleOption *option,QPainter *painter,const QWidget *widget) const {switch (element) {case PE_PanelButtonCommand:{int delta = (option->state & State_MouseOver) ? 64 : 0;QColor slightlyOpaqueBlack(0, 0, 0, 63);QColor semiTransparentWhite(196, 226, 248, 127 + delta);//鼠標移動的按鈕背景色QColor semiTransparentBlack(0, 0, 0, 127 - delta);int x, y, width, height;option->rect.getRect(&x, &y, &width, &height); //! [12]//! [13]QPainterPath roundRect = roundRectPath(option->rect); //! [13] //! [14]int radius = qMin(width, height) / 2; //! [14]//! [15]QBrush brush; //! [15] //! [16]bool darker;const QStyleOptionButton *buttonOption =qstyleoption_cast<const QStyleOptionButton *>(option);if (buttonOption&& (buttonOption->features & QStyleOptionButton::Flat)) {brush = option->palette.background();darker = (option->state & (State_Sunken | State_On));} else {if (option->state & (State_Sunken | State_On)) {brush = option->palette.mid();darker = !(option->state & State_Sunken);} else {brush = option->palette.button();darker = false; //! [16] //! [17]} //! [17] //! [18]} //! [18]//! [19]painter->save(); //! [19] //! [20]painter->setRenderHint(QPainter::Antialiasing, true); //! [20] //! [21]painter->fillPath(roundRect, brush); //! [21] //! [22]if (darker) //! [22] //! [23]painter->fillPath(roundRect, slightlyOpaqueBlack); //! [23]//! [24]int penWidth; //! [24] //! [25]if (radius < 10)penWidth = 3;else if (radius < 20)penWidth = 5;elsepenWidth = 7;QPen topPen(semiTransparentWhite, penWidth);QPen bottomPen(semiTransparentBlack, penWidth);if (option->state & (State_Sunken | State_On))qSwap(topPen, bottomPen); //! [25]//! [26]int x1 = x;int x2 = x + radius;int x3 = x + width - radius;int x4 = x + width;if (option->direction == Qt::RightToLeft) {qSwap(x1, x4);qSwap(x2, x3);}QPolygon topHalf;topHalf << QPoint(x1, y)<< QPoint(x4, y)<< QPoint(x3, y + radius)<< QPoint(x2, y + height - radius)<< QPoint(x1, y + height);painter->setClipPath(roundRect);painter->setClipRegion(topHalf, Qt::IntersectClip);painter->setPen(topPen);painter->drawPath(roundRect); //! [26] //! [32]QPolygon bottomHalf = topHalf;bottomHalf[0] = QPoint(x4, y + height);painter->setClipPath(roundRect);painter->setClipRegion(bottomHalf, Qt::IntersectClip);painter->setPen(bottomPen);painter->drawPath(roundRect);painter->setPen(option->palette.foreground().color());painter->setClipping(false);painter->drawPath(roundRect);painter->restore();}break; //! [32] //! [33]default: //! [33] //! [34]QCleanlooksStyle::drawPrimitive(element, option, painter, widget);} } //! [34]//! [35] void NorwegianWoodStyle::drawControl(ControlElement element, //! [35] //! [36]const QStyleOption *option,QPainter *painter,const QWidget *widget) const {switch (element) {case CE_PushButtonLabel:{QStyleOptionButton myButtonOption;const QStyleOptionButton *buttonOption =qstyleoption_cast<const QStyleOptionButton *>(option);if (buttonOption) {myButtonOption = *buttonOption;if (myButtonOption.palette.currentColorGroup()!= QPalette::Disabled) {if (myButtonOption.state & (State_Sunken | State_On)) {myButtonOption.palette.setBrush(QPalette::ButtonText,myButtonOption.palette.brightText());}}}QCleanlooksStyle::drawControl(element, &myButtonOption, painter, widget);}break;default:QCleanlooksStyle::drawControl(element, option, painter, widget);} } //! [36]//! [37] void NorwegianWoodStyle::setTexture(QPalette &palette, QPalette::ColorRole role, //! [37] //! [38]const QPixmap &pixmap) {for (int i = 0; i < QPalette::NColorGroups; ++i) {QColor color = palette.brush(QPalette::ColorGroup(i), role).color();palette.setBrush(QPalette::ColorGroup(i), role, QBrush(color, pixmap));} } //! [38]//! [39] QPainterPath NorwegianWoodStyle::roundRectPath(const QRect &rect) //! [39] //! [40] {int radius = qMin(rect.width(), rect.height()) / 2;int diam = 2 * radius;int x1, y1, x2, y2;rect.getCoords(&x1, &y1, &x2, &y2);QPainterPath path;path.moveTo(x2, y1 + radius);path.arcTo(QRect(x2 - diam, y1, diam, diam), 0.0, +90.0);path.lineTo(x1 + radius, y1);path.arcTo(QRect(x1, y1, diam, diam), 90.0, +90.0);path.lineTo(x1, y2 - radius);path.arcTo(QRect(x1, y2 - diam, diam, diam), 180.0, +90.0);path.lineTo(x1 + radius, y2);path.arcTo(QRect(x2 - diam, y2 - diam, diam, diam), 270.0, +90.0);path.closeSubpath();return path; } //! [40]//======================================================================================================== /*SelfTableView::SelfTableView(QObject *parent):QTableView(parent) {}*/
總結
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