wpf中Interaction.Behaviors详解
在WPF 4.0中,引入了一個比較實用的庫——Interactions,這個庫主要是通過附加屬性來對UI控件注入一些新的功能,除了內置了一系列比較好用的功能外,還提供了比較良好的擴展接口。本文這里簡單的介紹一下Behavior這個擴展。
顧名思義,Behavior可以賦予控件新的行為能力,例如,我們可以通過MouseDragElementBehavior給控件附加上支持拖放的能力。使用方式如下:
添加Interactions庫的引用。主要添加如下兩個DLL:Microsoft.Expression.Interactions.dll和System.Windows.Interactivity.dll。
添加如下名字空間
xmlns:i="http://schemas.microsoft.com/expression/2010/interactivity"
xmlns:ei="http://schemas.microsoft.com/expression/2010/interactions"
在控件中添加MouseDragElementBehavior
<Image Source="2.jpg" >
<i:Interaction.Behaviors>
<ei:MouseDragElementBehavior/>
</i:Interaction.Behaviors>
</Image>
這三步中前面幾步都是添加Interactions庫的支持,對于后面介紹的Trigger和Action也是一樣的,只有<ei:MouseDragElementBehavior/>一句才是和Behavior相關的。實際上,我們可以通過在Blend里直接將MouseDragElementBehavior拖放到控件上簡化這一過程。加上MouseDragElementBehavior后,我們的控件就支持鼠標拖拽移動了,非常給力。
實際上,系統還提供了一系列非常好用的Behavior,后面我再單獨寫文章來介紹它。
編寫自己的Behavior
除了系統自己提供的Behavior外,我們也可以通過自己編寫Behavior來實現自定義行為,一個簡單的示例如下:
class SkewBehavior : Behavior<UIElement>
{
SkewTransform _transForm;
protected override void OnAttached()
{
base.OnAttached();
_transForm = new SkewTransform();
AssociatedObject.RenderTransform = _transForm;
AssociatedObject.RenderTransformOrigin = new Point(0.5, 0.5);
_transForm.AngleX = 30;
}
protected override void OnDetaching()
{
_transForm.AngleX = 0;
base.OnDetaching();
}
}
class SkewBehavior : Behavior<UIElement>
{
SkewTransform _transForm;
protected override void OnAttached()
{
base.OnAttached();
_transForm = new SkewTransform();
AssociatedObject.RenderTransform = _transForm;
AssociatedObject.RenderTransformOrigin = new Point(0.5, 0.5);
_transForm.AngleX = 30;
}
protected override void OnDetaching()
{
_transForm.AngleX = 0;
base.OnDetaching();
}
}
上面的代碼同樣實現了一個將控件水平方向傾斜30度的Behavior(實現得比較簡單,并不完善),大體上關鍵的地方有如下三個:
通過AssociatedObject屬性獲取附加的對象。
通過重載OnAttached函數進行Behavior附加上時的初始化操作
通過重載OnDetaching函數進行移除Behavior時候的析構操作
雖然我們也可以直接通過附加屬性實現這樣的功能,但Interactions框架無疑規范并簡化了這一行為。
最后,附上一個比較常用的鼠標拖放的Behavior,和內置的MouseDragElementBehavior不同的是,它產生鼠標事件,用于實現一些自定義的拖放操作:
class DragDropBehavior : Behavior<UIElement>
{
public event EventHandler<DragDeltaEventArgs> DragDelta;
public event EventHandler<EventArgs> Drop;
IInputElement _parent;
protected override void OnAttached()
{
base.OnAttached();
_parent = LogicalTreeHelper.GetParent(AssociatedObject) as IInputElement;
if (_parent == null)
return;
AssociatedObject.MouseLeftButtonDown += onMouseDown;
AssociatedObject.MouseMove += onMouseMove;
AssociatedObject.MouseLeftButtonUp += onMouseUp;
AssociatedObject.MouseEnter += onDragEnter;
}
protected override void OnDetaching()
{
AssociatedObject.MouseLeftButtonDown -= onMouseDown;
AssociatedObject.MouseMove -= onMouseMove;
AssociatedObject.MouseLeftButtonUp -= onMouseUp;
AssociatedObject.MouseEnter -= onDragEnter;
base.OnDetaching();
}
Point? start;
private void onMouseDown(object sender, MouseButtonEventArgs e)
{
start = Mouse.GetPosition(_parent);
}
private void onMouseMove(object sender, MouseEventArgs e)
{
if (!start.HasValue)
return;
var p = Mouse.GetPosition(_parent);
var offset = p - start.Value;
start = p;
DragDelta?.Invoke(AssociatedObject, new DragDeltaEventArgs(offset.X, offset.Y));
}
private void onMouseUp(object sender, MouseButtonEventArgs e)
{
tryEndDrag();
}
private void onDragEnter(object sender, MouseEventArgs e)
{
tryEndDrag();
}
void tryEndDrag()
{
if (Mouse.LeftButton != MouseButtonState.Released)
return;
start = null;
Drop?.Invoke(AssociatedObject, EventArgs.Empty);
}
}
class DragDropBehavior : Behavior<UIElement>
{
public event EventHandler<DragDeltaEventArgs> DragDelta;
public event EventHandler<EventArgs> Drop;
IInputElement _parent;
protected override void OnAttached()
{
base.OnAttached();
_parent = LogicalTreeHelper.GetParent(AssociatedObject) as IInputElement;
if (_parent == null)
return;
AssociatedObject.MouseLeftButtonDown += onMouseDown;
AssociatedObject.MouseMove += onMouseMove;
AssociatedObject.MouseLeftButtonUp += onMouseUp;
AssociatedObject.MouseEnter += onDragEnter;
}
protected override void OnDetaching()
{
AssociatedObject.MouseLeftButtonDown -= onMouseDown;
AssociatedObject.MouseMove -= onMouseMove;
AssociatedObject.MouseLeftButtonUp -= onMouseUp;
AssociatedObject.MouseEnter -= onDragEnter;
base.OnDetaching();
}
Point? start;
private void onMouseDown(object sender, MouseButtonEventArgs e)
{
start = Mouse.GetPosition(_parent);
}
private void onMouseMove(object sender, MouseEventArgs e)
{
if (!start.HasValue)
return;
var p = Mouse.GetPosition(_parent);
var offset = p - start.Value;
start = p;
DragDelta?.Invoke(AssociatedObject, new DragDeltaEventArgs(offset.X, offset.Y));
}
private void onMouseUp(object sender, MouseButtonEventArgs e)
{
tryEndDrag();
}
private void onDragEnter(object sender, MouseEventArgs e)
{
tryEndDrag();
}
void tryEndDrag()
{
if (Mouse.LeftButton != MouseButtonState.Released)
return;
start = null;
Drop?.Invoke(AssociatedObject, EventArgs.Empty);
}
}
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