IOS Quartz 各种绘制图形用法---实现画图片、写文字、画线、椭圆、矩形、棱形等...
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IOS Quartz 各种绘制图形用法---实现画图片、写文字、画线、椭圆、矩形、棱形等...
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// Only override drawRect: if you perform custom drawing.
// An empty implementation adversely affects performance during animation.
- (void)drawRect:(CGRect)rect
{
CGContextRef context = UIGraphicsGetCurrentContext();/*NO.1畫一條線CGContextSetRGBStrokeColor(context, 0.5, 0.5, 0.5, 0.5);//線條顏色
CGContextMoveToPoint(context, 20, 20);
CGContextAddLineToPoint(context, 200,20);
CGContextStrokePath(context);
*//*NO.2寫文字CGContextSetLineWidth(context, 1.0);
CGContextSetRGBFillColor (context, 0.5, 0.5, 0.5, 0.5);
UIFont *font = [UIFont boldSystemFontOfSize:18.0];
[@"公司:北京中軟科技股份有限公司\n部門:ERP事業部\n姓名:McLiang" drawInRect:CGRectMake(20, 40, 280, 300) withFont:font];
*//*NO.3畫一個正方形圖形 沒有邊框CGContextSetRGBFillColor(context, 0, 0.25, 0, 0.5);
CGContextFillRect(context, CGRectMake(2, 2, 270, 270));
CGContextStrokePath(context);
*//*NO.4畫正方形邊框CGContextSetRGBStrokeColor(context, 0.5, 0.5, 0.5, 0.5);//線條顏色
CGContextSetLineWidth(context, 2.0);
CGContextAddRect(context, CGRectMake(2, 2, 270, 270));
CGContextStrokePath(context);
*//*NO.5畫方形背景顏色CGContextTranslateCTM(context, 0.0f, self.bounds.size.height);
CGContextScaleCTM(context, 1.0f, -1.0f);
UIGraphicsPushContext(context);
CGContextSetLineWidth(context,320);
CGContextSetRGBStrokeColor(context, 250.0/255, 250.0/255, 210.0/255, 1.0);
CGContextStrokeRect(context, CGRectMake(0, 0, 320, 460));
UIGraphicsPopContext();
*//*NO.6橢圓CGRect aRect= CGRectMake(80, 80, 160, 100);
CGContextSetRGBStrokeColor(context, 0.6, 0.9, 0, 1.0);
CGContextSetLineWidth(context, 3.0);
CGContextAddEllipseInRect(context, aRect); //橢圓
CGContextDrawPath(context, kCGPathStroke);
*//*NO.7
CGContextBeginPath(context);
CGContextSetRGBStrokeColor(context, 0, 0, 1, 1);
CGContextMoveToPoint(context, 100, 100);
CGContextAddArcToPoint(context, 50, 100, 50, 150, 50);
CGContextStrokePath(context);
*//*NO.8漸變
CGContextClip(context);
CGColorSpaceRef rgb = CGColorSpaceCreateDeviceRGB();
CGFloat colors[] =
{
204.0 / 255.0, 224.0 / 255.0, 244.0 / 255.0, 1.00,
29.0 / 255.0, 156.0 / 255.0, 215.0 / 255.0, 1.00,
0.0 / 255.0, 50.0 / 255.0, 126.0 / 255.0, 1.00,
};
CGGradientRef gradient = CGGradientCreateWithColorComponents
(rgb, colors, NULL, sizeof(colors)/(sizeof(colors[0])*4));
CGColorSpaceRelease(rgb);
CGContextDrawLinearGradient(context, gradient,CGPointMake
(0.0,0.0) ,CGPointMake(0.0,self.frame.size.height),
kCGGradientDrawsBeforeStartLocation);
*//* NO.9四條線畫一個正方形
//畫線
UIColor *aColor = [UIColor colorWithRed:0 green:1.0 blue:0 alpha:0];
CGContextSetRGBStrokeColor(context, 1.0, 0, 0, 1.0);
CGContextSetFillColorWithColor(context, aColor.CGColor);
CGContextSetLineWidth(context, 4.0);
CGPoint aPoints[5];
aPoints[0] =CGPointMake(60, 60);
aPoints[1] =CGPointMake(260, 60);
aPoints[2] =CGPointMake(260, 300);
aPoints[3] =CGPointMake(60, 300);
aPoints[4] =CGPointMake(60, 60);
CGContextAddLines(context, aPoints, 5);
CGContextDrawPath(context, kCGPathStroke); //開始畫線
*//* NO.10
UIColor *aColor = [UIColor colorWithRed:0 green:1.0 blue:0 alpha:0];
CGContextSetRGBStrokeColor(context, 1.0, 0, 0, 1.0);
CGContextSetFillColorWithColor(context, aColor.CGColor);
//橢圓
CGRect aRect= CGRectMake(80, 80, 160, 100);
CGContextSetRGBStrokeColor(context, 0.6, 0.9, 0, 1.0);
CGContextSetLineWidth(context, 3.0);
CGContextSetFillColorWithColor(context, aColor.CGColor);
CGContextAddRect(context, rect); //矩形
CGContextAddEllipseInRect(context, aRect); //橢圓
CGContextDrawPath(context, kCGPathStroke);
*//* NO.11
畫一個實心的圓CGContextFillEllipseInRect(context, CGRectMake(95, 95, 100.0, 100));
*//*NO.12
畫一個菱形
CGContextSetLineWidth(context, 2.0);
CGContextSetStrokeColorWithColor(context, [UIColor blueColor].CGColor);
CGContextMoveToPoint(context, 100, 100);
CGContextAddLineToPoint(context, 150, 150);
CGContextAddLineToPoint(context, 100, 200);
CGContextAddLineToPoint(context, 50, 150);
CGContextAddLineToPoint(context, 100, 100);
CGContextStrokePath(context);
*//*NO.13 畫矩形
CGContextSetLineWidth(context, 2.0);CGContextSetStrokeColorWithColor(context, [UIColor blueColor].CGColor);CGRect rectangle = CGRectMake(60,170,200,80);CGContextAddRect(context, rectangle);CGContextStrokePath(context);
*//*橢圓
CGContextSetLineWidth(context, 2.0);CGContextSetStrokeColorWithColor(context, [UIColor blueColor].CGColor);CGRect rectangle = CGRectMake(60,170,200,80);CGContextAddEllipseInRect(context, rectangle);CGContextStrokePath(context);
*//*用紅色填充了一段路徑:CGContextMoveToPoint(context, 100, 100);
CGContextAddLineToPoint(context, 150, 150);
CGContextAddLineToPoint(context, 100, 200);
CGContextAddLineToPoint(context, 50, 150);
CGContextAddLineToPoint(context, 100, 100);
CGContextSetFillColorWithColor(context, [UIColor redColor].CGColor);
CGContextFillPath(context);
*//*填充一個藍色邊的紅色矩形
CGContextSetLineWidth(context, 2.0);
CGContextSetStrokeColorWithColor(context, [UIColor blueColor].CGColor);
CGRect rectangle = CGRectMake(60,170,200,80);
CGContextAddRect(context, rectangle);
CGContextStrokePath(context);
CGContextSetFillColorWithColor(context, [UIColor redColor].CGColor);
CGContextFillRect(context, rectangle);
*//*畫弧
//弧線的是通過指定兩個切點,還有角度,調用CGContextAddArcToPoint()繪制
CGContextSetLineWidth(context, 2.0);
CGContextSetStrokeColorWithColor(context, [UIColor blueColor].CGColor);
CGContextMoveToPoint(context, 100, 100);
CGContextAddArcToPoint(context, 100,200, 300,200, 100);
CGContextStrokePath(context);
*//*
繪制貝茲曲線
//貝茲曲線是通過移動一個起始點,然后通過兩個控制點,還有一個中止點,調用CGContextAddCurveToPoint() 函數繪制
CGContextSetLineWidth(context, 2.0);CGContextSetStrokeColorWithColor(context, [UIColor blueColor].CGColor);CGContextMoveToPoint(context, 10, 10);CGContextAddCurveToPoint(context, 0, 50, 300, 250, 300, 400);CGContextStrokePath(context);
*//*繪制二次貝茲曲線CGContextSetLineWidth(context, 2.0);CGContextSetStrokeColorWithColor(context, [UIColor blueColor].CGColor);CGContextMoveToPoint(context, 10, 200);CGContextAddQuadCurveToPoint(context, 150, 10, 300, 200);CGContextStrokePath(context);
*//*繪制虛線
CGContextSetLineWidth(context, 5.0);CGContextSetStrokeColorWithColor(context, [UIColor blueColor].CGColor);CGFloat dashArray[] = {2,6,4,2};CGContextSetLineDash(context, 3, dashArray, 4);//跳過3個再畫虛線,所以剛開始有6-(3-2)=5個虛點CGContextMoveToPoint(context, 10, 200);CGContextAddQuadCurveToPoint(context, 150, 10, 300, 200);CGContextStrokePath(context);
*/
/*繪制圖片
NSString* imagePath = [[NSBundle mainBundle] pathForResource:@"dog" ofType:@"png"];
UIImage* myImageObj = [[UIImage alloc] initWithContentsOfFile:imagePath];
//[myImageObj drawAtPoint:CGPointMake(0, 0)];
[myImageObj drawInRect:CGRectMake(0, 0, 320, 480)];NSString *s = @"我的小狗";[s drawAtPoint:CGPointMake(100, 0) withFont:[UIFont systemFontOfSize:34.0]];
*//*
NSString *path = [[NSBundle mainBundle] pathForResource:@"dog" ofType:@"png"];
UIImage *img = [UIImage imageWithContentsOfFile:path];
CGImageRef image = img.CGImage;
CGContextSaveGState(context);
CGRect touchRect = CGRectMake(0, 0, img.size.width, img.size.height);
CGContextDrawImage(context, touchRect, image);
CGContextRestoreGState(context);
*//*NSString *path = [[NSBundle mainBundle] pathForResource:@"dog" ofType:@"png"];
UIImage *img = [UIImage imageWithContentsOfFile:path];
CGImageRef image = img.CGImage;
CGContextSaveGState(context);CGContextRotateCTM(context, M_PI);
CGContextTranslateCTM(context, -img.size.width, -img.size.height);CGRect touchRect = CGRectMake(0, 0, img.size.width, img.size.height);
CGContextDrawImage(context, touchRect, image);
CGContextRestoreGState(context);*//*
NSString *path = [[NSBundle mainBundle] pathForResource:@"dog" ofType:@"png"];
UIImage *img = [UIImage imageWithContentsOfFile:path];
CGImageRef image = img.CGImage;CGContextSaveGState(context);CGAffineTransform myAffine = CGAffineTransformMakeRotation(M_PI);
myAffine = CGAffineTransformTranslate(myAffine, -img.size.width, -img.size.height);
CGContextConcatCTM(context, myAffine);CGContextRotateCTM(context, M_PI);
CGContextTranslateCTM(context, -img.size.width, -img.size.height);CGRect touchRect = CGRectMake(0, 0, img.size.width, img.size.height);
CGContextDrawImage(context, touchRect, image);
CGContextRestoreGState(context);
*/
}
轉載于:https://www.cnblogs.com/nonato/p/4554608.html
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