《Android深入透析》之Android事件分发机制
《Android深入透析》之Android事件分發(fā)機(jī)制
一、????? Android分發(fā)機(jī)制概述:
? ? ? Android如此受歡迎,就在于其優(yōu)秀的交互性,這其中,Android優(yōu)秀的事件分發(fā)機(jī)制功不可沒。那么,作為一個(gè)優(yōu)秀的程序員,要想做一個(gè)具有良好交互性的應(yīng)用,必須透徹理解Android的事件分發(fā)機(jī)制。
? ? ??要想充分理解android的分發(fā)機(jī)制,需要先對(duì)以下幾個(gè)知識(shí)點(diǎn)有所了解:
①?? View和ViewGroup什么?
②?? 事件
③?? View 事件的分發(fā)機(jī)制
④?? ViewGroup事件的分發(fā)機(jī)制
? ? ??下面,就讓我們沿著大致方向,開始事件分發(fā)的探究之旅吧……
二、????? View和ViewGroup:
? ? ??Android的UI界面都是由View和ViewGroup及其派生類組合而成的。其中,View是所有UI組件的基類,而ViewGroup是容納這些組件的容器,其本身也是從View派生出來的,也就是說ViewGroup的父類就是View。
? ? ??通常來說,Button、ImageView、TextView等控件都是繼承父類View來實(shí)現(xiàn)的。RelativeLayout、LinearLayout、FrameLayout等布局都是繼承父類ViewGroup來實(shí)現(xiàn)的。
三、事件:
? ? ??當(dāng)手指觸摸到View或ViewGroup派生的控件后,將會(huì)觸發(fā)一系列的觸發(fā)響應(yīng)事件,如:
? ? ??onTouchEvent、onClick、onLongClick等。每個(gè)View都有自己處理事件的回調(diào)方法,開發(fā)人員只需要重寫這些回調(diào)方法,就可以實(shí)現(xiàn)需要的響應(yīng)事件。
? ? ??而事件通常重要的有如下三種:
MotionEvent.ACTION_DOWN ?按下View,是所有事件的開始
MotionEvent.ACTION_MOVE ? 滑動(dòng)事件
MotionEvent.ACTION_UP ? ? ? 與down對(duì)應(yīng),表示抬起
? ? ??事件的響應(yīng)原理:
? ? ??在android開發(fā)設(shè)計(jì)模式中,最廣泛應(yīng)用的就是監(jiān)聽、回調(diào),進(jìn)而形成了事件響應(yīng)的過程。
? ? ??以Button的OnClick為例,因?yàn)锽utton也是一個(gè)View,所以它也擁有View父類的方法,在View中源碼如下:
1 /**定義接口成員變量*/2 3 protected OnClickListener mOnClickListener;4 5 /**6 7 * Interface definition for a callback to be invoked when a view is clicked.8 9 */10 11 public interface OnClickListener {12 13 /**14 15 * Called when a view has been clicked.16 17 *18 19 * @param v The view that was clicked.20 21 */22 23 void onClick(View v);24 25 }26 27 /**28 29 * Register a callback to be invoked when this view is clicked. If this view is not30 31 * clickable, it becomes clickable.32 33 *34 35 * @param l The callback that will run36 37 *38 39 * @see #setClickable(boolean)40 41 */42 43 public void setOnClickListener(OnClickListener l) {44 45 if (!isClickable()) {46 47 setClickable(true);48 49 }50 51 mOnClickListener = l;52 53 }54 55 56 57 /**58 59 * Call this view's OnClickListener, if it is defined.60 61 *62 63 * @return True there was an assigned OnClickListener that was called, false64 65 * otherwise is returned.66 67 */68 69 public boolean performClick() {70 71 sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED);72 73 74 75 if (mOnClickListener != null) {76 77 playSoundEffect(SoundEffectConstants.CLICK);78 79 mOnClickListener.onClick(this);80 81 return true;82 83 }84 85 86 87 return false;88 89 }90 91 /**觸摸了屏幕后,實(shí)現(xiàn)并調(diào)用的方法*/92 93 public boolean onTouchEvent(MotionEvent event) {94 95 …..96 97 if (mPerformClick == null) {98 99 mPerformClick = new PerformClick(); 100 101 } 102 103 if (!post(mPerformClick)) { 104 105 performClick(); 106 107 } 108 109 ….. 110 111 }?
? ? ??以上是View源碼中關(guān)鍵代碼行,以Button為例,假設(shè)需要在一個(gè)布局上添加一個(gè)按鈕,并實(shí)現(xiàn)它的OnClick事件,需要如下步驟:
1、???????? OnClickListener類是一個(gè)當(dāng)控件被點(diǎn)擊后進(jìn)行回調(diào)的一個(gè)接口,它完成被點(diǎn)擊后的回調(diào)通知。
2、???????? 創(chuàng)建一個(gè)按鈕Button,并設(shè)置監(jiān)聽事件,對(duì)這個(gè)Button進(jìn)行setOnClickListener操作
3、???????? 當(dāng)手指觸摸到Button按鈕,通過一系列方法(之后將會(huì)詳細(xì)講解,這里暫時(shí)忽略),觸發(fā)并執(zhí)行到onTouchEvent方法并執(zhí)行mPerformClick方法,在mPerformClick方法中,首先會(huì)判斷注? 冊(cè)的mOnClickListener是否為空,若不為空,它就會(huì)回調(diào)之前注冊(cè)的onClick方法,進(jìn)而執(zhí)行用戶自定義代碼。
? ? ??事件響應(yīng)機(jī)制,簡(jiǎn)單來說上面的例子就已經(jīng)基本上詮釋了
? ? ??注冊(cè)一個(gè)監(jiān)聽對(duì)象
? ? ??實(shí)現(xiàn)監(jiān)聽對(duì)象的監(jiān)聽事件
? ? ??當(dāng)某一觸發(fā)事件到來,在觸發(fā)事件中通過注冊(cè)過的監(jiān)聽對(duì)象,回調(diào)注冊(cè)對(duì)象的響應(yīng)事件,來完成用戶自定義實(shí)現(xiàn)。
但凡明白了這一個(gè)簡(jiǎn)單的事件響應(yīng)的過程,就離事件驅(qū)動(dòng)開發(fā)整個(gè)過程就不遠(yuǎn)了,大道至簡(jiǎn),請(qǐng)完全理解了這個(gè)例子,再繼續(xù)之后的學(xué)習(xí),事半功倍。
四、????? View事件的分發(fā)機(jī)制:
? ? ??通過上面的例子,我們初步的接觸了View的事件分發(fā)機(jī)制,再進(jìn)一步了解。首先,我們要熟悉dispatchTouchEvent和onTouchEvent兩個(gè)函數(shù),這兩個(gè)函數(shù)都是View的函數(shù),要理解View事件的分發(fā)機(jī)制,只要清楚這兩個(gè)函數(shù)就基本上清楚了。
在這里先提醒一句,這里的“分發(fā)”是指一個(gè)觸摸或點(diǎn)擊的事件發(fā)生,分發(fā)給當(dāng)前觸摸控件所監(jiān)聽的事件(如OnClick、onTouch等),進(jìn)而來決定是控件的哪個(gè)函數(shù)來響應(yīng)此次事件。
dispatchTouchEvent:
? ? ??此函數(shù)負(fù)責(zé)事件的分發(fā),你只需要記住當(dāng)觸摸一個(gè)View控件,首先會(huì)調(diào)用這個(gè)函數(shù)就行,在這個(gè)函數(shù)體里決定將事件分發(fā)給誰來處理。
onTouchEvent:
? ? ??此函數(shù)負(fù)責(zé)執(zhí)行事件的處理,負(fù)責(zé)處理事件,主要處理MotionEvent.ACTION_DOWN、
MotionEvent.ACTION_MOVE?、MotionEvent.ACTION_UP這三個(gè)事件。
? ? ??public boolean onTouchEvent (MotionEvent event)?
? ? ??參數(shù)event為手機(jī)屏幕觸摸事件封裝類的對(duì)象,其中封裝了該事件的所有信息,例如觸摸的位置、觸摸的類型以及觸摸的時(shí)間等。該對(duì)象會(huì)在用戶觸摸手機(jī)屏幕時(shí)被創(chuàng)建。
那么它是如何執(zhí)行這個(gè)流程的呢?我們還以布局上的按鈕為例,看看它是如何實(shí)現(xiàn)的。(看圖①)
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圖①
? ? ??我們知道,View做為所有控件的父類,它本身定義了很多接口來監(jiān)聽觸摸在View上的事件,如OnClickListener(點(diǎn)擊)、OnLongClickListener(長(zhǎng)按)、OnTouchListener(觸摸監(jiān)聽)等,那么當(dāng)手指觸摸到View時(shí)候,該響應(yīng)“點(diǎn)擊”還是”觸摸”呢,就是根據(jù)dispatchTouchEvent和onTouchEvent這兩個(gè)函數(shù)組合實(shí)現(xiàn)的,我們之下的討論,僅對(duì)常用的“點(diǎn)擊OnClick”和“觸摸onTouch”來討論,順藤摸瓜,找出主線,進(jìn)而搞清楚View的事件分發(fā)機(jī)制。
? ? ??對(duì)于上面的按鈕,點(diǎn)擊它一下,我們期望2種結(jié)果,第一種:它響應(yīng)一個(gè)點(diǎn)擊事件。第二種:不響應(yīng)點(diǎn)擊事件。
第一種源碼:
1 public class MainActivity extends Activity implements OnClickListener ,OnTouchListener{2 3 private Button btnButton;4 5 @Override6 7 protected void onCreate(Bundle savedInstanceState) {8 9 super.onCreate(savedInstanceState); 10 11 setContentView(R.layout.activity_main); 12 13 btnButton=(Button) findViewById(R.id.btn); 14 15 btnButton.setOnClickListener(this); 16 17 btnButton.setOnTouchListener(this); 18 19 } 20 21 22 23 @Override 24 25 public void onClick(View v) { 26 27 // TODO Auto-generated method stub 28 29 switch (v.getId()) { 30 31 case R.id.btn: 32 33 Log.e("View", "onClick===========>"); 34 35 break; 36 37 default: 38 39 break; 40 41 } 42 43 } 44 45 46 47 @Override 48 49 public boolean onTouch(View v, MotionEvent event) { 50 51 // TODO Auto-generated method stub 52 53 Log.e("View", "onTouch.................................."); 54 55 return false; 56 57 } 58 59 }?
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???????????????????????????????????????? ??(圖②)
第二種源碼:
1 public class MainActivity extends Activity implements OnClickListener ,OnTouchListener{2 3 private Button btnButton;4 5 @Override6 7 protected void onCreate(Bundle savedInstanceState) {8 9 super.onCreate(savedInstanceState); 10 11 setContentView(R.layout.activity_main); 12 13 btnButton=(Button) findViewById(R.id.btn); 14 15 btnButton.setOnClickListener(this); 16 17 btnButton.setOnTouchListener(this); 18 19 } 20 21 22 23 @Override 24 25 public void onClick(View v) { 26 27 // TODO Auto-generated method stub 28 29 switch (v.getId()) { 30 31 case R.id.btn: 32 33 Log.e("View", "onClick===========>"); 34 35 break; 36 37 default: 38 39 break; 40 41 } 42 43 } 44 45 46 47 @Override 48 49 public boolean onTouch(View v, MotionEvent event) { 50 51 // TODO Auto-generated method stub 52 53 Log.e("View", "onTouch.................................."); 54 55 return true; 56 57 } 58 59 }?
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?????????????????????????????????????????????? (圖③)
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結(jié)果分析:
? ? ??上面兩處代碼,第一種執(zhí)行了OnClick函數(shù)和OnTouch函數(shù),第二種執(zhí)行了OnTouch函數(shù),并沒有執(zhí)行OnClick函數(shù),而且對(duì)兩處代碼進(jìn)行比較,發(fā)現(xiàn)只有在onTouch處返回值true和false不同。當(dāng)onTouch返回false,onClick被執(zhí)行了,返回true,onClick未被執(zhí)行。
? ? ??為什么會(huì)這樣呢?我們只有深入源碼才能分析出來。
? ? ??前面提到,觸摸一個(gè)View就會(huì)執(zhí)行dispatchTouchEvent方法去“分發(fā)”事件,? 既然觸摸的是按鈕Button,那么我們就查看Button的源碼,尋找dispatchTouchEvent方法,Button源碼中沒有dispatchTouchEvent方法,但知道Button繼承自TextView,尋找TextView,發(fā)現(xiàn)它也沒有dispatchTouchEvent方法,繼續(xù)查找TextView的父類View,發(fā)現(xiàn)View有dispatchTouchEvent方法,那我們就分析dispatchTouchEvent方法。
主要代碼如下:
1 public boolean dispatchTouchEvent(MotionEvent event) {2 3 if (onFilterTouchEventForSecurity(event)) {4 5 //noinspection SimplifiableIfStatement6 7 if (mOnTouchListener != null && (mViewFlags & ENABLED_MASK) == ENABLED &&8 9 mOnTouchListener.onTouch(this, event)) { 10 11 return true; 12 13 } 14 15 16 17 if (onTouchEvent(event)) { 18 19 return true; 20 21 } 22 23 } 24 25 return false; 26 27 }?
分析:
先來看dispatchTouchEvent函數(shù)返回值,如果返回true,表明事件被處理了,反之,表明事件未被處理。
1 public boolean dispatchTouchEvent(MotionEvent event) {2 3 if (onFilterTouchEventForSecurity(event)) {4 5 //noinspection SimplifiableIfStatement6 7 if (mOnTouchListener != null && (mViewFlags & ENABLED_MASK) == ENABLED &&8 9 mOnTouchListener.onTouch(this, event)) { 10 11 return true; 12 13 } 14 15 16 17 if (onTouchEvent(event)) { 18 19 return true; 20 21 } 22 23 } 24 25 return false; 26 27 }?
? ? ??這個(gè)判定很重要,mOnTouchListener != null,判斷該控件是否注冊(cè)了OnTouchListener對(duì)象的監(jiān)聽,(mViewFlags & ENABLED_MASK) == ENABLED,判斷當(dāng)前的控件是否能被點(diǎn)擊(比如Button默認(rèn)可以點(diǎn)擊,ImageView默認(rèn)不許點(diǎn)擊,看到這里就了然了),mOnTouchListener.onTouch(this, event)這個(gè)是關(guān)鍵,這個(gè)調(diào)用,就是回調(diào)你注冊(cè)在這個(gè)View上的mOnTouchListener對(duì)象的onTouch方法,如果你在onTouch方法里返回false,那么這個(gè)判斷語句就跳出,去執(zhí)行下面的程序,否則,當(dāng)前2個(gè)都返回了true,自定義onTouch方法也返回true,條件成立,就直接返回了,不再執(zhí)行下面的程序。接下來,if (onTouchEvent(event)) 這個(gè)判斷很重要,能否回調(diào)OnClickListener接口的onClick函數(shù),關(guān)鍵在于此,可以肯定的是,如果上面if (mOnTouchListener != null && (mViewFlags & ENABLED_MASK) == ENABLED &&
??????????????????? mOnTouchListener.onTouch(this, event))返回true,那么就不會(huì)執(zhí)行并回調(diào)OnClickListener接口的onClick函數(shù)。
? ? ??接下來,我們看onTouchEvent這個(gè)函數(shù),看它是如何響應(yīng)點(diǎn)擊事件的。
? ? ??主要代碼如下:
1 public boolean onTouchEvent(MotionEvent event) {2 3 final int viewFlags = mViewFlags;4 5 6 7 if ((viewFlags & ENABLED_MASK) == DISABLED) {8 9 if (event.getAction() == MotionEvent.ACTION_UP && (mPrivateFlags & PRESSED) != 0) {10 11 mPrivateFlags &= ~PRESSED;12 13 refreshDrawableState();14 15 }16 17 // A disabled view that is clickable still consumes the touch18 19 // events, it just doesn't respond to them.20 21 return (((viewFlags & CLICKABLE) == CLICKABLE ||22 23 (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE));24 25 }26 27 28 29 if (mTouchDelegate != null) {30 31 if (mTouchDelegate.onTouchEvent(event)) {32 33 return true;34 35 }36 37 }38 39 40 41 if (((viewFlags & CLICKABLE) == CLICKABLE ||42 43 (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)) {44 45 switch (event.getAction()) {46 47 case MotionEvent.ACTION_UP:48 49 boolean prepressed = (mPrivateFlags & PREPRESSED) != 0;50 51 if ((mPrivateFlags & PRESSED) != 0 || prepressed) {52 53 // take focus if we don't have it already and we should in54 55 // touch mode.56 57 boolean focusTaken = false;58 59 if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {60 61 focusTaken = requestFocus();62 63 }64 65 66 67 if (prepressed) {68 69 // The button is being released before we actually70 71 // showed it as pressed. Make it show the pressed72 73 // state now (before scheduling the click) to ensure74 75 // the user sees it.76 77 mPrivateFlags |= PRESSED;78 79 refreshDrawableState();80 81 }82 83 84 85 if (!mHasPerformedLongPress) {86 87 // This is a tap, so remove the longpress check88 89 removeLongPressCallback();90 91 92 93 // Only perform take click actions if we were in the pressed state94 95 if (!focusTaken) {96 97 // Use a Runnable and post this rather than calling98 99 // performClick directly. This lets other visual state 100 101 // of the view update before click actions start. 102 103 if (mPerformClick == null) { 104 105 mPerformClick = new PerformClick(); 106 107 } 108 109 if (!post(mPerformClick)) { 110 111 performClick(); 112 113 } 114 115 } 116 117 } 118 119 120 121 if (mUnsetPressedState == null) { 122 123 mUnsetPressedState = new UnsetPressedState(); 124 125 } 126 127 128 129 if (prepressed) { 130 131 postDelayed(mUnsetPressedState, 132 133 ViewConfiguration.getPressedStateDuration()); 134 135 } else if (!post(mUnsetPressedState)) { 136 137 // If the post failed, unpress right now 138 139 mUnsetPressedState.run(); 140 141 } 142 143 removeTapCallback(); 144 145 } 146 147 break; 148 149 150 151 case MotionEvent.ACTION_DOWN: 152 153 mHasPerformedLongPress = false; 154 155 156 157 if (performButtonActionOnTouchDown(event)) { 158 159 break; 160 161 } 162 163 164 165 // Walk up the hierarchy to determine if we're inside a scrolling container. 166 167 boolean isInScrollingContainer = isInScrollingContainer(); 168 169 170 171 // For views inside a scrolling container, delay the pressed feedback for 172 173 // a short period in case this is a scroll. 174 175 if (isInScrollingContainer) { 176 177 mPrivateFlags |= PREPRESSED; 178 179 if (mPendingCheckForTap == null) { 180 181 mPendingCheckForTap = new CheckForTap(); 182 183 } 184 185 postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout()); 186 187 } else { 188 189 // Not inside a scrolling container, so show the feedback right away 190 191 mPrivateFlags |= PRESSED; 192 193 refreshDrawableState(); 194 195 checkForLongClick(0); 196 197 } 198 199 break; 200 201 202 203 case MotionEvent.ACTION_CANCEL: 204 205 mPrivateFlags &= ~PRESSED; 206 207 refreshDrawableState(); 208 209 removeTapCallback(); 210 211 break; 212 213 214 215 case MotionEvent.ACTION_MOVE: 216 217 final int x = (int) event.getX(); 218 219 final int y = (int) event.getY(); 220 221 222 223 // Be lenient about moving outside of buttons 224 225 if (!pointInView(x, y, mTouchSlop)) { 226 227 // Outside button 228 229 removeTapCallback(); 230 231 if ((mPrivateFlags & PRESSED) != 0) { 232 233 // Remove any future long press/tap checks 234 235 removeLongPressCallback(); 236 237 238 239 // Need to switch from pressed to not pressed 240 241 mPrivateFlags &= ~PRESSED; 242 243 refreshDrawableState(); 244 245 } 246 247 } 248 249 break; 250 251 } 252 253 return true; 254 255 } 256 257 258 259 return false; 260 261 } 262 263 public boolean performClick() { 264 265 sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED); 266 267 268 269 if (mOnClickListener != null) { 270 271 playSoundEffect(SoundEffectConstants.CLICK); 272 273 mOnClickListener.onClick(this); 274 275 return true; 276 277 } 278 279 280 281 return false; 282 283 }?
? ? ??代碼量太大了,不過不要緊,我們通過主要代碼分析一下。
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1 public boolean onTouchEvent(MotionEvent event) {2 3 4 5 //控件不能被點(diǎn)擊6 7 if ((viewFlags & ENABLED_MASK) == DISABLED) {8 9 …10 11 }12 13 //委托代理別的View去實(shí)現(xiàn)14 15 if (mTouchDelegate != null) {16 17 if (mTouchDelegate.onTouchEvent(event)) {18 19 return true;20 21 }22 23 }24 25 //控件能夠點(diǎn)擊或者長(zhǎng)按26 27 if (((viewFlags & CLICKABLE) == CLICKABLE ||28 29 (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)) {30 31 switch (event.getAction()) {32 33 //抬起事件34 35 case MotionEvent.ACTION_UP:36 37 …...38 39 if (!focusTaken) {40 41 // Use a Runnable and post this rather than calling42 43 // performClick directly. This lets other visual state44 45 // of the view update before click actions start.46 47 if (mPerformClick == null) {48 49 mPerformClick = new PerformClick();50 51 }52 53 if (!post(mPerformClick)) {54 55 //這里就是去執(zhí)行回調(diào)注冊(cè)的onClick函數(shù),實(shí)現(xiàn)點(diǎn)擊56 57 performClick();58 59 }60 61 }62 63 ……64 65 break;66 67 //按下事件68 69 case MotionEvent.ACTION_DOWN:70 71 72 73 ……74 75 break;76 77 78 79 ……80 81 //移動(dòng)事件82 83 case MotionEvent.ACTION_MOVE:84 85 ……86 87 break;88 89 }90 91 92 93 return true;94 95 }99 return false; 100 101 } 102 103?
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? ? ??從上面主要代碼可以看出onTouchEvent傳參MotionEvent類型,它封裝了觸摸的活動(dòng)事件,其中就有MotionEvent.ACTION_DOWN、MotionEvent.ACTION_MOVE、MotionEvent.ACTION_UP三個(gè)事件。我們?cè)趤砜纯磑nTouchEvent的返回值,因?yàn)閛nTouchEvent是在dispatchTouchEvent事件分發(fā)處理中調(diào)用的,
1 public boolean dispatchTouchEvent(MotionEvent event) {2 3 ……4 5 if (onTouchEvent(event)) {6 7 return true;8 9 } 10 11 return fasle; 12 13 }?
? ? ??如果onTouchEvent返回true,dispatchTouchEvent就返回true,表明事件被處理了,反之,事件未被處理。
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程序的關(guān)鍵在? if (((viewFlags & CLICKABLE) == CLICKABLE ||
??????????????? (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE))的判斷里,我們發(fā)現(xiàn)無論switch的分支在什么地方跳出,返回都是true。這就表明,無論是三個(gè)事件中的哪一個(gè),都會(huì)返回true。
? ? ??參照下圖,結(jié)合上述,不難理解View的分發(fā)機(jī)制了。
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???????????????????????????????? ?????(圖④)
四、????? ViewGroup事件分發(fā)機(jī)制:
? ? ??ViewGroup事件分發(fā)機(jī)制較View的稍微復(fù)雜一些,不過對(duì)View的機(jī)制只要精確的理解后,仔細(xì)看過這一節(jié),睡幾覺起來,估計(jì)也就悟出來了,學(xué)習(xí)就是這么奇怪,當(dāng)下理解不了或模糊的地方,只要腦子有印象,忽然一夜好像就懂了。
? ? ??先來看下面的一個(gè)簡(jiǎn)單布局,我們將通過例子,了解ViewGroup+View的android事件處理機(jī)制。
? ? ? ? ? ? ? ? ??
? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?(圖⑤)
? ? ??上圖由:黑色為線性布局LinearLayout,紫色為相對(duì)布局RelativeLayout,按鈕Button三部分組成。RelativeLayout為L(zhǎng)inearLayout的子布局,Button為RelativeLayout的子布局。以下RelativeLayout簡(jiǎn)稱(R),LinearLayout簡(jiǎn)稱(L),Button簡(jiǎn)稱(B)。
? ? ??經(jīng)過前面講解,我們首先知道這樣兩件事情。
1、(R)和(L)的父類是ViewGroup,(B)的父類是View。
2、dispatchTouchEvent這個(gè)函數(shù)很重要,不論是ViewGroup還是View,都由它來處理事件的消費(fèi)和傳遞。
? ? ??下面,我們通過橫向和縱向兩個(gè)維度,通過源碼和圖解的方式,充分理解事件的傳遞機(jī)制。
? ? ??先來看整體的事件傳遞過程:
???????????????????????????????? ????????????????????????????(圖⑥)
? ? ??當(dāng)手指點(diǎn)擊按鈕B時(shí),事件傳遞的順序是從底向上傳遞的,也就是按照L->R->B的順序由下往上逐層傳遞,響應(yīng)正好相反,是自上而下。
? ? ??L首先接收到點(diǎn)擊事件,L的父類是ViewGroup類,并將事件傳遞給dispatchTouchEvent方法,dispatchTouchEvent函數(shù)中判斷該控件L是否重載了onInterceptTouchEvent方法進(jìn)行事件攔截,onInterceptTouchEvent默認(rèn)返回false不攔截,那么dispatchTouchEvent方法將事件傳遞給R去處理(進(jìn)入第2流程處理),如果返回true表示當(dāng)前L控件攔截了事件向其它控件的傳遞,交給它自己父類View的dispatchTouchEvent去處理,在父方法的dispatchTouchEvent中,將會(huì)按照前面講的View的事件處理機(jī)制去判斷,比如判斷L是否重載了onTouch方法,是否可點(diǎn)擊,是否做了監(jiān)聽等事件。
? ? ??R也是ViewGroup的子類,因此與第1流程基本相似,如果onInterceptTouchEvent返回了false,表示事件將不攔截繼續(xù)傳遞給B。
? ? ??B是View的子類,它沒有onInterceptTouchEvent方法,直接交給自己父類View的dispatchTouchEvent去處理,流程同不再敷述。
? ? ??總結(jié):
? ? ??onInterceptTouchEvent只有ViewGroup才有,當(dāng)一個(gè)控件是繼承自ViewGroup而來的,那么它就可能會(huì)有子控件,因此,才有可能傳遞給子控件,而繼承自View的控件,不會(huì)有子控件,也就沒有onInterceptTouchEvent函數(shù)了。
? ? ??通過dispatchTouchEvent分發(fā)的控件返回值True和false,表示當(dāng)前控件是否消費(fèi)了傳遞過來的事件,如果消費(fèi)了,返回True,反之false。消費(fèi)了,就不再繼續(xù)傳遞了,沒有消費(fèi),如果有子控件將繼續(xù)傳遞。
? ? ??啰嗦點(diǎn),如果想再深層次了解一下,再次從源碼ViewGroup來分析一個(gè)L控件的事件傳遞過程,請(qǐng)看下圖:
? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? (圖⑦)
? ? ??結(jié)合上面的圖例,下面列出ViewGroup源碼來分析一下,我們只需要分析ViewGroup的dispatchTouchEvent、onInterceptTouchEvent、dispatchTransformedTouchEvent三個(gè)方法即可。
1 public boolean dispatchTouchEvent(MotionEvent ev) {2 3 if (mInputEventConsistencyVerifier != null) {4 5 mInputEventConsistencyVerifier.onTouchEvent(ev, 1);6 7 }8 9 10 11 boolean handled = false;12 13 if (onFilterTouchEventForSecurity(ev)) {14 15 final int action = ev.getAction();16 17 final int actionMasked = action & MotionEvent.ACTION_MASK;18 19 20 21 // Handle an initial down.22 23 if (actionMasked == MotionEvent.ACTION_DOWN) {24 25 // Throw away all previous state when starting a new touch gesture.26 27 // The framework may have dropped the up or cancel event for the previous gesture28 29 // due to an app switch, ANR, or some other state change.30 31 cancelAndClearTouchTargets(ev);32 33 resetTouchState();34 35 }36 37 38 39 // Check for interception.40 41 final boolean intercepted;42 43 if (actionMasked == MotionEvent.ACTION_DOWN44 45 || mFirstTouchTarget != null) {46 47 final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;48 49 if (!disallowIntercept) {50 51 intercepted = onInterceptTouchEvent(ev);52 53 ev.setAction(action); // restore action in case it was changed54 55 } else {56 57 intercepted = false;58 59 }60 61 } else {62 63 // There are no touch targets and this action is not an initial down64 65 // so this view group continues to intercept touches.66 67 intercepted = true;68 69 }70 71 72 73 // Check for cancelation.74 75 final boolean canceled = resetCancelNextUpFlag(this)76 77 || actionMasked == MotionEvent.ACTION_CANCEL;78 79 80 81 // Update list of touch targets for pointer down, if needed.82 83 final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;84 85 TouchTarget newTouchTarget = null;86 87 boolean alreadyDispatchedToNewTouchTarget = false;88 89 if (!canceled && !intercepted) {90 91 if (actionMasked == MotionEvent.ACTION_DOWN92 93 || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)94 95 || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {96 97 final int actionIndex = ev.getActionIndex(); // always 0 for down98 99 final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex) 100 101 : TouchTarget.ALL_POINTER_IDS; 102 103 104 105 // Clean up earlier touch targets for this pointer id in case they 106 107 // have become out of sync. 108 109 removePointersFromTouchTargets(idBitsToAssign); 110 111 112 113 final int childrenCount = mChildrenCount; 114 115 if (childrenCount != 0) { 116 117 // Find a child that can receive the event. 118 119 // Scan children from front to back. 120 121 final View[] children = mChildren; 122 123 final float x = ev.getX(actionIndex); 124 125 final float y = ev.getY(actionIndex); 126 127 128 129 for (int i = childrenCount - 1; i >= 0; i--) { 130 131 final View child = children[i]; 132 133 if (!canViewReceivePointerEvents(child) 134 135 || !isTransformedTouchPointInView(x, y, child, null)) { 136 137 continue; 138 139 } 140 141 142 143 newTouchTarget = getTouchTarget(child); 144 145 if (newTouchTarget != null) { 146 147 // Child is already receiving touch within its bounds. 148 149 // Give it the new pointer in addition to the ones it is handling. 150 151 newTouchTarget.pointerIdBits |= idBitsToAssign; 152 153 break; 154 155 } 156 157 158 159 resetCancelNextUpFlag(child); 160 161 if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) { 162 163 // Child wants to receive touch within its bounds. 164 165 mLastTouchDownTime = ev.getDownTime(); 166 167 mLastTouchDownIndex = i; 168 169 mLastTouchDownX = ev.getX(); 170 171 mLastTouchDownY = ev.getY(); 172 173 newTouchTarget = addTouchTarget(child, idBitsToAssign); 174 175 alreadyDispatchedToNewTouchTarget = true; 176 177 break; 178 179 } 180 181 } 182 183 } 184 185 186 187 if (newTouchTarget == null && mFirstTouchTarget != null) { 188 189 // Did not find a child to receive the event. 190 191 // Assign the pointer to the least recently added target. 192 193 newTouchTarget = mFirstTouchTarget; 194 195 while (newTouchTarget.next != null) { 196 197 newTouchTarget = newTouchTarget.next; 198 199 } 200 201 newTouchTarget.pointerIdBits |= idBitsToAssign; 202 203 } 204 205 } 206 207 } 208 209 210 211 // Dispatch to touch targets. 212 213 if (mFirstTouchTarget == null) { 214 215 // No touch targets so treat this as an ordinary view. 216 217 handled = dispatchTransformedTouchEvent(ev, canceled, null, 218 219 TouchTarget.ALL_POINTER_IDS); 220 221 } else { 222 223 // Dispatch to touch targets, excluding the new touch target if we already 224 225 // dispatched to it. Cancel touch targets if necessary. 226 227 TouchTarget predecessor = null; 228 229 TouchTarget target = mFirstTouchTarget; 230 231 while (target != null) { 232 233 final TouchTarget next = target.next; 234 235 if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) { 236 237 handled = true; 238 239 } else { 240 241 final boolean cancelChild = resetCancelNextUpFlag(target.child) 242 243 || intercepted; 244 245 if (dispatchTransformedTouchEvent(ev, cancelChild, 246 247 target.child, target.pointerIdBits)) { 248 249 handled = true; 250 251 } 252 253 if (cancelChild) { 254 255 if (predecessor == null) { 256 257 mFirstTouchTarget = next; 258 259 } else { 260 261 predecessor.next = next; 262 263 } 264 265 target.recycle(); 266 267 target = next; 268 269 continue; 270 271 } 272 273 } 274 275 predecessor = target; 276 277 target = next; 278 279 } 280 281 } 282 283 284 285 // Update list of touch targets for pointer up or cancel, if needed. 286 287 if (canceled 288 289 || actionMasked == MotionEvent.ACTION_UP 290 291 || actionMasked == MotionEvent.ACTION_HOVER_MOVE) { 292 293 resetTouchState(); 294 295 } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) { 296 297 final int actionIndex = ev.getActionIndex(); 298 299 final int idBitsToRemove = 1 << ev.getPointerId(actionIndex); 300 301 removePointersFromTouchTargets(idBitsToRemove); 302 303 } 304 305 } 306 307 308 309 if (!handled && mInputEventConsistencyVerifier != null) { 310 311 mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1); 312 313 } 314 315 return handled; 316 317 } 318 319 public boolean onInterceptTouchEvent(MotionEvent ev) { 320 321 return false; 322 323 } 324 325 private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel, 326 327 View child, int desiredPointerIdBits) { 328 329 final boolean handled; 330 331 332 333 // Canceling motions is a special case. We don't need to perform any transformations 334 335 // or filtering. The important part is the action, not the contents. 336 337 final int oldAction = event.getAction(); 338 339 if (cancel || oldAction == MotionEvent.ACTION_CANCEL) { 340 341 event.setAction(MotionEvent.ACTION_CANCEL); 342 343 if (child == null) { 344 345 handled = super.dispatchTouchEvent(event); 346 347 } else { 348 349 handled = child.dispatchTouchEvent(event); 350 351 } 352 353 event.setAction(oldAction); 354 355 return handled; 356 357 } 358 359 360 361 // Calculate the number of pointers to deliver. 362 363 final int oldPointerIdBits = event.getPointerIdBits(); 364 365 final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits; 366 367 368 369 // If for some reason we ended up in an inconsistent state where it looks like we 370 371 // might produce a motion event with no pointers in it, then drop the event. 372 373 if (newPointerIdBits == 0) { 374 375 return false; 376 377 } 378 379 380 381 // If the number of pointers is the same and we don't need to perform any fancy 382 383 // irreversible transformations, then we can reuse the motion event for this 384 385 // dispatch as long as we are careful to revert any changes we make. 386 387 // Otherwise we need to make a copy. 388 389 final MotionEvent transformedEvent; 390 391 if (newPointerIdBits == oldPointerIdBits) { 392 393 if (child == null || child.hasIdentityMatrix()) { 394 395 if (child == null) { 396 397 handled = super.dispatchTouchEvent(event); 398 399 } else { 400 401 final float offsetX = mScrollX - child.mLeft; 402 403 final float offsetY = mScrollY - child.mTop; 404 405 event.offsetLocation(offsetX, offsetY); 406 407 408 409 handled = child.dispatchTouchEvent(event); 410 411 412 413 event.offsetLocation(-offsetX, -offsetY); 414 415 } 416 417 return handled; 418 419 } 420 421 transformedEvent = MotionEvent.obtain(event); 422 423 } else { 424 425 transformedEvent = event.split(newPointerIdBits); 426 427 } 428 429 430 431 // Perform any necessary transformations and dispatch. 432 433 if (child == null) { 434 435 handled = super.dispatchTouchEvent(transformedEvent); 436 437 } else { 438 439 final float offsetX = mScrollX - child.mLeft; 440 441 final float offsetY = mScrollY - child.mTop; 442 443 transformedEvent.offsetLocation(offsetX, offsetY); 444 445 if (! child.hasIdentityMatrix()) { 446 447 transformedEvent.transform(child.getInverseMatrix()); 448 449 } 450 451 452 453 handled = child.dispatchTouchEvent(transformedEvent); 454 455 } 456 457 458 459 // Done. 460 461 transformedEvent.recycle(); 462 463 return handled; 464 465 } 466 467?
? ? ??代碼量比較大,我們先概述一下各個(gè)函數(shù)的主要作用。
? ? ??dispatchTouchEvent主要用來分發(fā)事件,函數(shù)主要作用是來決定當(dāng)前的事件是交由自己消費(fèi)處理,還是交由子控件處理。
? ? ??onInterceptTouchEvent主要來決定當(dāng)前控件是否需要攔截傳遞給子控件,如果返回True表示該控件攔截,并交由自己父類的dispatchTouchEvent處理消費(fèi),如果返回false表示不攔截,允許傳遞給子控件處理。
? ? ??dispatchTransformedTouchEvent主要根據(jù)傳來的子控件,決定是自身處理消費(fèi),還是交由子控件處理消費(fèi)。
我們主要來分析一下dispatchTouchEvent函數(shù):
??
1 if (actionMasked == MotionEvent.ACTION_DOWN2 3 || mFirstTouchTarget != null) {4 5 final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;6 7 if (!disallowIntercept) {8 9 intercepted = onInterceptTouchEvent(ev); 10 11 ev.setAction(action); // restore action in case it was changed 12 13 } else { 14 15 intercepted = false; 16 17 } 18 19 } else { 20 21 // There are no touch targets and this action is not an initial down 22 23 // so this view group continues to intercept touches. 24 25 intercepted = true; 26 27 }?
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? ? ??這段代碼,如果當(dāng)前傳遞的事件是Down(按下)或者當(dāng)前觸摸鏈表不為空,那么它調(diào)用onInterceptTouchEvent函數(shù),判斷是否進(jìn)行事件攔截處理,通過返回值來決定intercepted變量的值。
接下來if (!canceled && !intercepted){} 這個(gè)括號(hào)內(nèi)的代碼需要注意了,只有當(dāng)intercepted返回值為false的時(shí)候,才滿足這個(gè)條件進(jìn)入代碼段。因此,我們結(jié)合onInterceptTouchEvent源碼,發(fā)現(xiàn)它默認(rèn)值返回的是false,也就說如果你不重載onInterceptTouchEvent方法并令其返回True,它一定是返回false,并能夠執(zhí)行花括號(hào)內(nèi)的代碼。
? ? ??我們分析一下花括號(hào)中的代碼,if (actionMasked == MotionEvent.ACTION_DOWN
??????????????????????? || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
??????????????????????? || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {}判斷當(dāng)前的事件是否是ACTION_DOWN、ACTION_POINTER_DOWN(多點(diǎn)觸摸)、ACTION_HOVER_MOVE(懸停),如果是,執(zhí)行花括號(hào)內(nèi)代碼,?
final int childrenCount = mChildrenCount;
if (childrenCount != 0) {}判斷當(dāng)前控件是否有子控件,如果大于0,執(zhí)行花括號(hào)內(nèi)代碼,
? for (int i = childrenCount - 1; i >= 0; i–)遍歷子控件,
if (!canViewReceivePointerEvents(child)
? ? ??判斷當(dāng)前的down、POINTER_DOWN、HOVER_MOVE三個(gè)事件的坐標(biāo)點(diǎn)是否落在了子控件上,如果落在子控件上,
if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign))
? ? ??通過dispatchTransformedTouchEvent傳遞事件,交由子控件判斷是否傳遞或自己消費(fèi)處理。如果dispatchTransformedTouchEvent返回true,表示子控件已消費(fèi)處理,并添加此子控件View到觸摸鏈表,并放置鏈表頭,并結(jié)束遍歷子控件。newTouchTarget = addTouchTarget(child, idBitsToAssign);false表示未處理。
? ? ??接著分析
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1 if (mFirstTouchTarget == null) {2 3 handled = dispatchTransformedTouchEvent(ev, canceled, null,4 5 TouchTarget.ALL_POINTER_IDS);6 7 } else {8 9 …… 10 11 }?
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? ? ??mFirstTouchTarget什么時(shí)候?yàn)榭漳?#xff1f;從前面的代碼可以看到,如果onInterceptTouchEvent返回為false(也就是不攔截),mFirstTouchTarget就為空,直接交給自己父View執(zhí)行dispatchTouchEvent去了。如果mFirstTouchTarget不為空,它就取出觸摸鏈表,逐個(gè)遍歷判斷處理,如果前面比如Down事件處理過了,就不再處理了。
總結(jié)
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