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importjava.awt.Font;
importjava.awt.Color;
importjava.awt.Graphics;
importjava.awt.event.MouseAdapter;
importjava.awt.event.MouseEvent;
importjava.util.Arrays;
importjava.util.Random;
importjava.util.Timer;
importjava.util.TimerTask;
importjava.awt.image.BufferedImage;
importjavax.imageio.ImageIO;
importjavax.swing.ImageIcon;
importjavax.swing.JFrame;
importjavax.swing.JPanel;
publicclassShootGameextendsJPanel {
publicstaticfinalintWIDTH =400;
publicstaticfinalintHEIGHT =654;
/** 游戲的當前狀態: START RUNNING PAUSE GAME_OVER */
privateintstate;
privatestaticfinalintSTART =0;
privatestaticfinalintRUNNING =1;
privatestaticfinalintPAUSE =2;
privatestaticfinalintGAME_OVER =3;
privateintscore =0;
privateTimer timer;
privateintintervel =1000/100;
publicstaticBufferedImage background;
publicstaticBufferedImage start;
publicstaticBufferedImage airplane;
publicstaticBufferedImage bee;
publicstaticBufferedImage bullet;
publicstaticBufferedImage hero0;
publicstaticBufferedImage hero1;
publicstaticBufferedImage pause;
publicstaticBufferedImage gameover;
privateFlyingObject[] flyings = {};
privateBullet[] bullets = {};
privateHero hero =newHero();
static{
try{
background = ImageIO.read(ShootGame.class
.getResource("background.png"));
start = ImageIO.read(ShootGame.class.getResource("start.png"));
airplane = ImageIO
.read(ShootGame.class.getResource("airplane.png"));
bee = ImageIO.read(ShootGame.class.getResource("bee.png"));
bullet = ImageIO.read(ShootGame.class.getResource("bullet.png"));
hero0 = ImageIO.read(ShootGame.class.getResource("hero0.png"));
hero1 = ImageIO.read(ShootGame.class.getResource("hero1.png"));
pause = ImageIO.read(ShootGame.class.getResource("pause.png"));
gameover = ImageIO
.read(ShootGame.class.getResource("gameover.png"));
}catch(Exception e) {
e.printStackTrace();
}
}
/** 畫 */
@Override
publicvoidpaint(Graphics g) {
g.drawImage(background,0,0,null);
paintHero(g);
paintBullets(g);
paintFlyingObjects(g);
paintScore(g);
paintState(g);
}
/** 畫英雄機 */
publicvoidpaintHero(Graphics g) {
g.drawImage(hero.getImage(), hero.getX(), hero.getY(),null);
}
/** 畫子彈 */
publicvoidpaintBullets(Graphics g) {
for(inti =0; i < bullets.length; i++) {
Bullet b = bullets[i];
g.drawImage(b.getImage(), b.getX() - b.getWidth() /2, b.getY(),
null);
}
}
/** 畫飛行物 */
publicvoidpaintFlyingObjects(Graphics g) {
for(inti =0; i < flyings.length; i++) {
FlyingObject f = flyings[i];
g.drawImage(f.getImage(), f.getX(), f.getY(),null);
}
}
/** 畫分數 */
publicvoidpaintScore(Graphics g) {
intx =10;
inty =25;
Font font =newFont(Font.SANS_SERIF, Font.BOLD,22);
g.setColor(newColor(0xFF0000));
g.setFont(font);
g.drawString("SCORE:"+ score, x, y);
y=y+20;
g.drawString("LIFE:"+ hero.getLife(), x, y);
}
/** 畫游戲狀態 */
publicvoidpaintState(Graphics g) {
switch(state) {
caseSTART:
g.drawImage(start,0,0,null);
break;
casePAUSE:
g.drawImage(pause,0,0,null);
break;
caseGAME_OVER:
g.drawImage(gameover,0,0,null);
break;
}
}
publicstaticvoidmain(String[] args) {
JFrame frame =newJFrame("Fly");
ShootGame game =newShootGame();
frame.add(game);
frame.setSize(WIDTH, HEIGHT);
frame.setAlwaysOnTop(true);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setIconImage(newImageIcon("images/icon.jpg").getImage());
frame.setLocationRelativeTo(null);
frame.setVisible(true);
game.action();
}
/** 啟動執行代碼 */
publicvoidaction() {
MouseAdapter l =newMouseAdapter() {
@Override
publicvoidmouseMoved(MouseEvent e) {
if(state == RUNNING) {
intx = e.getX();
inty = e.getY();
hero.moveTo(x, y);
}
}
@Override
publicvoidmouseEntered(MouseEvent e) {
if(state == PAUSE) {
state = RUNNING;
}
}
@Override
publicvoidmouseExited(MouseEvent e) {
if(state == RUNNING) {
state = PAUSE;
}
}
@Override
publicvoidmouseClicked(MouseEvent e) {
switch(state) {
caseSTART:
state = RUNNING;
break;
caseGAME_OVER:
flyings =newFlyingObject[0];
bullets =newBullet[0];
hero =newHero();
score =0;
state = START;
break;
}
}
};
this.addMouseListener(l);
this.addMouseMotionListener(l);
timer =newTimer();
timer.schedule(newTimerTask() {
@Override
publicvoidrun() {
if(state == RUNNING) {
enterAction();
stepAction();
shootAction();
bangAction();
outOfBoundsAction();
checkGameOverAction();
}
repaint();
}
}, intervel, intervel);
}
intflyEnteredIndex =0;
/** 飛行物入場 */
publicvoidenterAction() {
flyEnteredIndex++;
if(flyEnteredIndex %40==0) {
FlyingObject obj = nextOne();
flyings = Arrays.copyOf(flyings, flyings.length +1);
flyings[flyings.length -1] = obj;
}
}
/** 走一步 */
publicvoidstepAction() {
for(inti =0; i < flyings.length; i++) {
FlyingObject f = flyings[i];
f.step();
}
for(inti =0; i < bullets.length; i++) {
Bullet b = bullets[i];
b.step();
}
hero.step();
}
/** 飛行物走一步 */
publicvoidflyingStepAction() {
for(inti =0; i < flyings.length; i++) {
FlyingObject f = flyings[i];
f.step();
}
}
intshootIndex =0;
/** 射擊 */
publicvoidshootAction() {
shootIndex++;
if(shootIndex %30==0) {
Bullet[] bs = hero.shoot();
bullets = Arrays.copyOf(bullets, bullets.length + bs.length);
System.arraycopy(bs,0, bullets, bullets.length - bs.length,
bs.length);
}
}
/** 子彈與飛行物碰撞檢測 */
publicvoidbangAction() {
for(inti =0; i < bullets.length; i++) {
Bullet b = bullets[i];
bang(b);
}
}
/** 刪除越界飛行物及子彈 */
publicvoidoutOfBoundsAction() {
intindex =0;
FlyingObject[] flyingLives =newFlyingObject[flyings.length];
for(inti =0; i < flyings.length; i++) {
FlyingObject f = flyings[i];
if(!f.outOfBounds()) {
flyingLives[index++] = f;
}
}
flyings = Arrays.copyOf(flyingLives, index);
index =0;
Bullet[] bulletLives =newBullet[bullets.length];
for(inti =0; i < bullets.length; i++) {
Bullet b = bullets[i];
if(!b.outOfBounds()) {
bulletLives[index++] = b;
}
}
bullets = Arrays.copyOf(bulletLives, index);
}
/** 檢查游戲結束 */
publicvoidcheckGameOverAction() {
if(isGameOver()==true) {
state = GAME_OVER;
}
}
/** 檢查游戲是否結束 */
publicbooleanisGameOver() {
for(inti =0; i < flyings.length; i++) {
intindex = -1;
FlyingObject obj = flyings[i];
if(hero.hit(obj)) {
hero.subtractLife();
hero.setDoubleFire(0);
index = i;
}
if(index != -1) {
FlyingObject t = flyings[index];
flyings[index] = flyings[flyings.length -1];
flyings[flyings.length -1] = t;
flyings = Arrays.copyOf(flyings, flyings.length -1);
}
}
returnhero.getLife() <=0;
}
/** 子彈和飛行物之間的碰撞檢查 */
publicvoidbang(Bullet bullet) {
intindex = -1;
for(inti =0; i < flyings.length; i++) {
FlyingObject obj = flyings[i];
if(obj.shootBy(bullet)) {
index = i;
break;
}
}
if(index != -1) {
FlyingObject one = flyings[index];
FlyingObject temp = flyings[index];
flyings[index] = flyings[flyings.length -1];
flyings[flyings.length -1] = temp;
flyings = Arrays.copyOf(flyings, flyings.length -1);
if(oneinstanceofEnemy) {
Enemy e = (Enemy) one;
score += e.getScore();
}else{
Award a = (Award) one;
inttype = a.getType();
switch(type) {
caseAward.DOUBLE_FIRE:
hero.addDoubleFire();
break;
caseAward.LIFE:
hero.addLife();
break;
}
}
}
}
/**
* 隨機生成飛行物
*
* @return 飛行物對象
*/
publicstaticFlyingObject nextOne() {
Random random =newRandom();
inttype = random.nextInt(20);
if(type <4) {
returnnewBee();
}else{
returnnewAirplane();
}
}
}
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