三字棋的C语言代码
三字棋代碼在編寫過程中先分三個部分來進行編寫:頭文件(程序執行過程中所有函數的聲明部分game.c)、源文件(函數的具體實現game.h)、執行程序(程序的執行部分test.c)。
在編寫過程要考慮到:菜單的打印、棋盤的打印、玩家和電腦下棋的位置(上一次下過的位置,下次仍可以展現出來;玩家輸入的位置與二維數組之間差一個1,也要提前進行處理)、判斷游戲的輸贏
game.h:
#ifndef _GAME_H_
#define _GAME_H_
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define ROW 3? //定義一個3*3的棋盤
#define COL 3
void InitBoard(char arr[ROW][COL], int row, int col);? //棋盤的初始化函數
void DisplayBoad(char arr[ROW][COL], int row, int col);? //棋盤的展示函數
void PlayMove(char arr[ROW][COL], int row, int col);? //玩家走的函數
void ComputerMove(char arr[ROW][COL], int row, int col);? //電腦走的函數
char IsWine(char arr[ROW][COL], int row, int col);? //判斷輸贏的函數
#endif
game.c:
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void InitBoard(char arr[ROW][COL], int row, int col)? //初始化
{
?int i = 0;
?for (i = 0; i < row; i++)
?{
??int j = 0;
??for (j = 0; j < col; j++)
??{
???arr[i][j] = ' ';
??}
?}
}
void DisplayBoard(char arr[ROW][COL], int row, int col)? //打印棋盤
{
?int i = 0;
?int j = 0;
?for (i = 0; i < row; i++)
?{
??for (j = 0; j < col; j++)
??{
???printf(" %c ", arr[i][j]);
???if (j < col - 1)
???printf("|");
??}
??printf("\n");
??if (i < row - 1)
??{
???for (j = 0; j < col; j++)
???{
????if (i < row - 1)
?????printf("---");
????if (j < col - 1)
?????printf("|");
???}
???printf("\n");
??}
?}
}
?
void PlayerMove(char arr[ROW][COL], int row, int col)//玩家玩
{
?int x = 0;
?int y = 0;
?while (1)
?{
??printf("請輸入坐標:>");
??scanf("%d %d", &x , &y);
??if (((x > 0) && (x <= row)) && ((y > 0) && (y <= col)))// 判斷坐標是否合理
??{
???if (arr[x - 1][y - 1] == ' ')
???{
????arr[x - 1][y - 1] = 'x';
????break;
???}
???else
???{
????printf("坐標已被占用");
????
???}
??}
else
???printf("輸入坐標不合理\n");
?}
}
void ComputerMove(char arr[ROW][COL], int row, int col)
{
?int x = 0;
?int y = 0;
?while (1)
?{
??x = rand() % row;
??y = rand() % col;
??if (arr[x][y] == ' ')
??{
???arr[x][y] = '0';
???break;
??}
?}
}
int Isfull(char arr[ROW][COL], int row, int col)
{
?int i = 0;
?int j = 0;
?for (i = 0; i < row; i++)
?{
??for (j = 0; j < col; j++)
??{
???if (arr[i][j] == ' ')
????return 0;
?}
?return? 1;
}
}
char IsWine(char arr[ROW][COL], int row, int col)
{
?int i = 0;
?int j = 0;
?for (i = 0; i < row; i++)
?{
??if ((arr[i][0] == arr[i][1]) && (arr[i][1] == arr[i][2]) && (arr[i][1] != ' '))
??{
???return arr[i][1];
??}
?}
?for (j = 0; i < col; j++)
?{
??if ((arr[0][j] == arr[1][j]) && (arr[1][j] == arr[2][j]) && (arr[1][j] != ' '))
??{
???return arr[1][j];
??}
?}
?if ((arr[0][0] == arr[1][1]) && (arr[1][1] == arr[2][2]) && (arr[1][1] != ' '))
?{
??return arr[1][1];
?}
?if ((arr[0][2] == arr[1][1]) && (arr[1][1] == arr[2][0]) && (arr[1][1] != ' '))
?{
??return arr[1][1];
?}
?if (Isfull(arr, row, col))
?{
??return 'Q';
?}
?return ' ';
}
test.c:
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void menu()
{
?printf("*************************\n");
?printf("*********1.game**********\n");
?printf("*********0.exit**********\n");
?printf("*************************\n");
}
void game()
{
?char ret = 0;
?char board[ROW][COL] = { 0 };
?InitBoard(board, ROW, COL);
?DisplayBoard(board, ROW, COL);
?while (1)
?{
??PlayerMove(board, ROW, COL);
??DisplayBoard(board, ROW, COL);
??IsWine(board, ROW, COL);
??ret = IsWine(board, ROW, COL);
??if (ret != ' ')
??{
???break;
??}
??printf("輪到電腦下棋\n");
??ComputerMove(board, ROW, COL);
??DisplayBoard(board, ROW, COL);
??ret = IsWine(board, ROW, COL);
??if (ret != ' ')
??{
???break;
??}
?}
?if (ret == 'x')
??printf("玩家贏\n");
?else if (ret == '0')
??printf("電腦贏\n");
?else
??printf("平局\n");
}
void test()
{
?int input = 0;
?srand((unsigned int)time(NULL));
?do
?{
??menu();
??printf("請選擇:>");
??scanf("%d", &input);
??switch (input)
??{
??case 1: game();
???break;
??case 0:
???printf("游戲結束\n");
???break;
??default:
???break;
??}
?} while (input);
}
int main()
{
?test();
?system("pause");
?return 0;
}
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