c++麻将
#include <windows.h>
#include <iostream>
#include <vector>
#include <algorithm>
using namespace std;
#define MJPAI_ZFB 0 //中,發(fā),白
#define MJPAI_FENG 1 //東西南北風(fēng)
#define MJPAI_WAN 2 //萬
#define MJPAI_TIAO 3 //條
#define MJPAI_BING 4 //餅
#define MJPAI_HUA 5 //花
#define MJPAI_GETPAI true //起牌
#define MJPAI_PUTPAI false //打牌
//節(jié)點(diǎn)信息
struct stPAI
{
int m_Type; //牌類型
int m_Value; //牌字
}
;
//吃牌順
struct stCHI
{
int m_Type; //牌類型
int m_Value1; //牌字
int m_Value2; //牌字
int m_Value3; //牌字
}
;
// m_Type m_Value
//-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-//
// 0 | 中 1 發(fā)2 白
// |
// 1 | 東 1 西2 南 北
// |
// 2 | 一萬 二萬 …… 九萬
// |
// 3 | 一條 二條 …… 九條
// |
// 4 | 一餅 二餅 …… 九餅
// |
// 5 | 春 夏 秋 東 竹 蘭 梅 菊
// |
//-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-//
//胡牌信息
struct stGoodInfo
{
char m_GoodName[100]; //胡牌術(shù)語
int m_GoodValue; //胡牌番數(shù)
}
;
//牌
class CMJ
{
vector< int > m_MyPAIVec[6]; //起的種牌型
vector< int > m_ChiPAIVec[6]; //吃的種牌型
vector< int > m_PengPAIVec[6]; //碰的種牌型
vector< int > m_GangPAIVec[6]; //杠的種牌型 stPAI m_LastPAI; //最后起的牌
stGoodInfo m_GoodInfo; //胡牌信息 bool m_9LBD; //是否聽連寶燈牌型
bool m_13Y; //是否聽十三幺
int m_MKNum; //明刻數(shù)
int m_AKNum; //暗刻數(shù)
bool m_4AK; //是否是聽四暗刻 vector< stCHI > m_TempChiPAIVec; //吃的可選組合
vector< stPAI > m_TempPengPAIVec; //碰的可選組合
vector< stPAI > m_TempGangPAIVec; //杠的可選組合
public: //構(gòu)造
CMJ();
//析構(gòu)
~CMJ();
//初始化
void Init();
//起牌
bool AddPai(int p_Type,int p_Value);
//取得對(duì)應(yīng)的牌在牌墻的索引
int GetPaiIndex(int p_Type,int p_Value);
//打牌(參數(shù)為對(duì)應(yīng)的牌在牌墻的索引)
bool DelPai(int PaiIndex);
//刪除牌
bool DelPai(int p_Type,int p_Value);
//清空牌
void CleanUp();
//取得胡牌信息
stGoodInfo *GetInfo();
//檢測(cè)是否胡牌
bool CheckAllPai(bool GetOrPut);
//對(duì)所有的牌進(jìn)行輸出
void PrintAllPai();
//對(duì)一張牌進(jìn)行輸出
void PrintPai(int p_Type,int p_Value);
//吃牌
bool CheckChiPai(int p_Type,int p_Value);
//吃牌
bool DoChiPai(int p_iIndex,int p_Type,int p_Value);
//碰牌
bool CheckPengPai(int p_Type,int p_Value);
//碰牌
bool DoPengPai(int p_Type,int p_Value);
//杠牌
bool CheckGangPai(int p_Type,int p_Value);
//杠牌
bool DoGangPai(int p_Type,int p_Value);
//對(duì)可吃的組合進(jìn)行輸出
void PrintChiChosePai();
//對(duì)可碰的組合進(jìn)行輸出
void PrintPengChosePai();
//對(duì)可杠的組合進(jìn)行輸出
void PrintGangChosePai();
//取得吃牌組合數(shù)
UINT GetChiChoseNum();
private: //檢測(cè)是否胡牌(張)
bool CheckAAPai(int iValue1,int iValue2);
//檢測(cè)是否三連張
bool CheckABCPai(int iValue1,int iValue2,int iValu3);
//檢測(cè)是否三重張
bool CheckAAAPai(int iValue1,int iValue2,int iValu3);
//檢測(cè)是否四重張
bool CheckAAAAPai(int iValue1,int iValue2,int iValu3,int iValue4);
//檢測(cè)是否三連對(duì)
bool CheckAABBCCPai(int iValue1,int iValue2,int iValue3,int iValue4,int iValue5,int iValue6);
//檢測(cè)是否三連高壓
bool CheckAAABBBCCCPai(int iValue1,int iValue2,int iValue3,int iValue4,int iValue5,int iValue6,int iValue7,int iValue8,int iValue9);
//檢測(cè)是否三連刻
bool CheckAAAABBBBCCCCPai(int iValue1,int iValue2,int iValue3,int iValue4,int iValue5,int iValue6,int iValue7,int iValue8,int iValue9,int iValue10,int iValue11,int iValue12);
//檢測(cè)是否六連對(duì)
bool CheckAABBCCDDEEFFPai(int iValue1,int iValue2,int iValue3,int iValue4,int iValue5,int iValue6,int iValue7,int iValue8,int iValue9,int iValue10,int iValue11,int iValue12);
//帶將牌檢測(cè)=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= //檢測(cè)是否胡牌(張)
bool Check5Pai(int iValue1,int iValue2,int iValue3,int iValue4,int iValue5);
//檢測(cè)是否胡牌(張)
bool Check8Pai(int iValue1,int iValue2,int iValue3,int iValue4,int iValue5,int iValue6,int iValue7,int iValue8);
//檢測(cè)是否胡牌(張)
bool Check11Pai(int iValue1,int iValue2,int iValue3,int iValue4,int iValue5,int iValue6,int iValue7,int iValue8,int iValue9,int iValue10,int iValue11);
//檢測(cè)是否胡牌(張)
bool Check14Pai(int iValue1,int iValue2,int iValue3,int iValue4,int iValue5,int iValue6,int iValue7,int iValue8,int iValue9,int iValue10,int iValue11,int iValue12,int iValue13,int iValue14); //不帶將牌檢測(cè)-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= //檢測(cè)是否胡牌(張)
bool Check3Pai(int iValue1,int iValue2,int iValue3);
//檢測(cè)是否胡牌(張)
bool Check6Pai(int iValue1,int iValue2,int iValue3,int iValue4,int iValue5,int iValue6);
//檢測(cè)是否胡牌(張)
bool Check9Pai(int iValue1,int iValue2,int iValue3,int iValue4,int iValue5,int iValue6,int iValue7,int iValue8,int iValue9);
//檢測(cè)是否胡牌(張)
bool Check12Pai(int iValue1,int iValue2,int iValue3,int iValue4,int iValue5,int iValue6,int iValue7,int iValue8,int iValue9,int iValue10,int iValue11,int iValue12);
private:
//胡牌判斷 //檢測(cè)是否胡大四喜
bool CheckD4X_HU();
//檢則是否胡大三元
bool CheckD3Y_HU();
//檢測(cè)是否胡綠一色
bool CheckL1S_HU();
//檢測(cè)是否胡九蓮寶燈
bool Check9LBD_HU();
//檢測(cè)是否胡四杠
bool Check4Gang_HU();
//檢測(cè)是否胡連七對(duì)
bool CheckL7D_HU();
//檢測(cè)是否胡十三幺
bool Chekc13Y_HU();
//檢測(cè)是否胡清幺九
bool CheckQY9_HU();
//檢測(cè)是否胡小四喜
bool CheckX4X_HU();
//檢測(cè)是否胡小三元
bool CheckX3Y_HU();
//檢測(cè)是否胡字一色
bool CheckZ1S_HU();
//檢測(cè)是否四暗刻
bool Check4AK_HU();
//檢測(cè)是否一色雙龍會(huì)
bool Check1S2LH_HU();
//檢測(cè)是否一色四同順
bool Check1S4TS_HU();
//檢測(cè)是否一色四節(jié)高?
bool Check1S4JG_HU();
//檢測(cè)是否一色四步高?
bool Check1S4BG_HU();
//檢測(cè)是否三杠
bool Check3Gang_HU();
//檢測(cè)是否混幺九
bool CheckHY9_HU();
//檢測(cè)是否七對(duì)
bool Check7D_HU();
//檢測(cè)是否七星不靠
bool Check7XBK_HU();
//檢測(cè)是否全雙刻?
bool CheckQSK_HU();
//清一色
bool CheckQ1S_HU();
//檢測(cè)是否一色三同順
bool Check1S3TS_HU();
//檢測(cè)是否一色三節(jié)高
bool Check1S3JG_HU();
//檢測(cè)是否全大
bool CheckQD_HU();
//檢測(cè)是否全中
bool CheckQZ_HU();
//檢測(cè)是否全小
bool CheckQX_HU();
//檢測(cè)是否青龍
bool CheckQL_HU();
//檢測(cè)是否三色雙龍會(huì)
bool Check3S2LH_HU();
//檢測(cè)是否一色三步高
bool Check1S3BG_HU();
//全帶五
bool CheckQD5_HU();
//三同刻
bool Check3TK_HU();
//三暗刻
bool Check3AK_HU();
//單釣將
bool CheckDDJ_HU();
//檢測(cè)胡
bool CheckHU();
private:
//聽牌判斷 //檢測(cè)是否聽九蓮寶燈
bool Check9LBD_TING();
//檢測(cè)是否聽十三幺
bool Check13Y_TING();
//檢測(cè)是否聽四暗刻
bool Check4AK_TING();
//檢測(cè)是否聽牌
bool CheckTING();
}
;
//構(gòu)造
CMJ::CMJ()
{
m_9LBD = false;
m_13Y = false;
m_4AK = false;
m_AKNum = 0;
m_MKNum = 0;
}
//析構(gòu)
CMJ::~CMJ()
{
}
//初始化
void CMJ::Init()
{
m_9LBD = false;
m_13Y = false;
m_4AK = false;
m_AKNum = 0;
m_MKNum = 0;
}
//加入新牌,并排序
bool CMJ::AddPai(int p_Type,int p_Value)
{
int iSize = m_MyPAIVec[p_Type].size();
bool t_Find = false;
vector< int >::iterator Iter;
for(Iter = m_MyPAIVec[p_Type].begin();Iter !=m_MyPAIVec[p_Type].end(); Iter++)
{ if((*Iter)>p_Value) { m_MyPAIVec[p_Type].insert(Iter,p_Value); t_Find = true; break; } } if(t_Find==false)
{ m_MyPAIVec[p_Type].push_back(p_Value);
}
m_LastPAI.m_Type = p_Type;
m_LastPAI.m_Value = p_Value; return true;
}
//取得對(duì)應(yīng)的牌在牌墻的索引
int CMJ::GetPaiIndex(int p_Type,int p_Value)
{
int count = 0;
for(UINT i = 0 ; i < 6 ; i++ )
{ vector< int >::iterator Iter; for(Iter = m_MyPAIVec[i].begin();Iter !=m_MyPAIVec[i].end(); Iter++) { if(p_Type==i&&(*Iter)==p_Value) { return count; } count++; }
}
return -1;
}
//打牌
bool CMJ::DelPai(int PaiIndex)
{
int count = 0;
for(UINT i = 0 ; i < 6 ; i++ )
{ vector< int >::iterator Iter; for(Iter = m_MyPAIVec[i].begin();Iter !=m_MyPAIVec[i].end(); Iter++) { if(count==PaiIndex) { m_MyPAIVec[i].erase(Iter); return true; } count++; }
}
return false;
}
//刪除牌
bool CMJ::DelPai(int p_Type,int p_Value)
{
vector< int >::iterator Iter;
for(Iter = m_MyPAIVec[p_Type].begin();Iter !=m_MyPAIVec[p_Type].end(); Iter++)
{ if((*Iter)==p_Value) { m_MyPAIVec[p_Type].erase(Iter); return true; }
}
return false;
}
//清空牌
void CMJ::CleanUp()
{
for(UINT i = 0 ; i < 6 ; i++ )
{ m_MyPAIVec[i].clear(); m_ChiPAIVec[i].clear(); m_PengPAIVec[i].clear(); m_GangPAIVec[i].clear();
}
}
//取得胡牌信息
stGoodInfo *CMJ::GetInfo()
{
return &m_GoodInfo;
}
//對(duì)所有的牌進(jìn)行函數(shù)調(diào)用
void CMJ::PrintAllPai()
{
cout<<" ";
for(UINT i = 0 ; i < 13 ; i++ )
{ cout<<i<<" - ";
}
cout<<endl;
int icount = 0;
//箭牌
if(m_MyPAIVec[0].empty()==false)
{ vector< int >::iterator Iter; for(Iter = m_MyPAIVec[0].begin();Iter !=m_MyPAIVec[0].end(); Iter++) { switch(*Iter) { case 1: cout<<"[ 中]"; break; case 2: cout<<"[ 發(fā)]"; break; case 3: cout<<"[ 白]"; break; } icount++; } }
cout<<endl;
for(UINT i =0 ; i < icount; i++ )
{ cout<<" ";
}
//風(fēng)牌
if(m_MyPAIVec[1].empty()==false)
{ vector< int >::iterator Iter; for(Iter = m_MyPAIVec[1].begin();Iter !=m_MyPAIVec[1].end(); Iter++) { switch(*Iter) { case 1: cout<<"[ 東]"; break; case 2: cout<<"[ 南]"; break; case 3: cout<<"[ 西]"; break; case 4: cout<<"[ 北]"; break; } icount++; }
}
cout<<endl;
for(UINT i =0 ; i < icount; i++ )
{ cout<<" ";
}
//萬
if(m_MyPAIVec[2].empty()==false)
{ vector< int >::iterator Iter; for(Iter = m_MyPAIVec[2].begin();Iter !=m_MyPAIVec[2].end(); Iter++) { cout<<"["<<(*Iter)<<"萬]"; icount++; }
}
cout<<endl;
for(UINT i =0 ; i < icount; i++ )
{ cout<<" ";
}
//條
if(m_MyPAIVec[3].empty()==false)
{ vector< int >::iterator Iter; for(Iter = m_MyPAIVec[3].begin();Iter !=m_MyPAIVec[3].end(); Iter++) { cout<<"["<<(*Iter)<<"條]"; icount++; }
}
cout<<endl;
for(UINT i =0 ; i < icount; i++ )
{ cout<<" ";
}
//餅
if(m_MyPAIVec[4].empty()==false)
{ vector< int >::iterator Iter; for(Iter = m_MyPAIVec[4].begin();Iter !=m_MyPAIVec[4].end(); Iter++) { cout<<"["<<(*Iter)<<"餅]"; icount++; }
}
cout<<endl;
for(UINT i =0 ; i < icount; i++ )
{ cout<<" ";
}
}
//對(duì)一張牌進(jìn)行輸出
void CMJ::PrintPai(int p_Type,int p_Value)
{
//箭牌
if(p_Type==0)
{ switch(p_Value) { case 1: cout<<"[中]"; break; case 2: cout<<"[發(fā)]"; break; case 3: cout<<"[白]"; break; }
}
//風(fēng)牌
if(p_Type==1)
{ switch(p_Value) { case 1: cout<<"[東]"; break; case 2: cout<<"[南]"; break; case 3: cout<<"[西]"; break; case 4: cout<<"[北]"; break; }
}
//萬
if(p_Type==2)
{ cout<<"["<<p_Value<<"萬]";
}
//條
if(p_Type==3)
{ cout<<"["<<p_Value<<"條]";
}
//餅
if(p_Type==4)
{ cout<<"["<<p_Value<<"餅]";
}
}
//吃牌
bool CMJ::CheckChiPai(int p_Type,int p_Value)
{
m_TempChiPAIVec.clear();
//餅
if(m_MyPAIVec[p_Type].empty()==false)
{ int iSize = m_MyPAIVec[p_Type].size(); if( iSize >= 2) { for(UINT i = 0 ; i < iSize-1 ; i++ ) { if((m_MyPAIVec[p_Type][i]==(p_Value-2))&&(m_MyPAIVec[p_Type][i+1]==(p_Value-1))) { stCHI t_Chi; t_Chi.m_Type = p_Type; t_Chi.m_Value1 = p_Value-2; t_Chi.m_Value2 = p_Value-1; t_Chi.m_Value3 = p_Value; m_TempChiPAIVec.push_back(t_Chi); } if((m_MyPAIVec[p_Type][i]==(p_Value-1))&&(m_MyPAIVec[p_Type][i+1]==(p_Value+1))) { stCHI t_Chi; t_Chi.m_Type = p_Type; t_Chi.m_Value1 = p_Value-1; t_Chi.m_Value2 = p_Value; t_Chi.m_Value3 = p_Value+1; m_TempChiPAIVec.push_back(t_Chi); } if((m_MyPAIVec[p_Type][i]==(p_Value+1))&&(m_MyPAIVec[p_Type][i+1]==(p_Value+2))) { stCHI t_Chi; t_Chi.m_Type = p_Type; t_Chi.m_Value1 = p_Value; t_Chi.m_Value2 = p_Value+1; t_Chi.m_Value3 = p_Value+2; m_TempChiPAIVec.push_back(t_Chi); } } } //假設(shè)吃B,已有ABC if( iSize >= 3) { for(UINT i = 1 ; i < iSize-1 ; i++ ) { if((m_MyPAIVec[p_Type][i-1]==(p_Value-1))&&(m_MyPAIVec[p_Type][i]==p_Value)&&(m_MyPAIVec[p_Type][i+1]==(p_Value+1))) { stCHI t_Chi; t_Chi.m_Type = p_Type; t_Chi.m_Value1 = p_Value-1; t_Chi.m_Value2 = p_Value; t_Chi.m_Value3 = p_Value+1; m_TempChiPAIVec.push_back(t_Chi); } } } //假設(shè)吃B,已有ABBC if( iSize >= 4) { for(UINT i = 1 ; i < iSize-2 ; i++ ) { if((m_MyPAIVec[p_Type][i-1]==(p_Value-1))&&(m_MyPAIVec[p_Type][i]==p_Value)&&(m_MyPAIVec[p_Type][i+2]==(p_Value+1))) { stCHI t_Chi; t_Chi.m_Type = p_Type; t_Chi.m_Value1 = p_Value-1; t_Chi.m_Value2 = p_Value; t_Chi.m_Value3 = p_Value+1; m_TempChiPAIVec.push_back(t_Chi); } } } //假設(shè)吃B,已有ABBBC if( iSize >= 5) { for(UINT i = 1 ; i < iSize-3 ; i++ ) { if((m_MyPAIVec[p_Type][i-1]==(p_Value-1))&&(m_MyPAIVec[p_Type][i]==p_Value)&&(m_MyPAIVec[p_Type][i+3]==(p_Value+1))) { stCHI t_Chi; t_Chi.m_Type = p_Type; t_Chi.m_Value1 = p_Value-1; t_Chi.m_Value2 = p_Value; t_Chi.m_Value3 = p_Value+1; m_TempChiPAIVec.push_back(t_Chi); } } } //假設(shè)吃B,已有ABBBBC if( iSize >= 6) { for(UINT i = 1 ; i < iSize-4 ; i++ ) { if((m_MyPAIVec[p_Type][i-1]==(p_Value-1))&&(m_MyPAIVec[p_Type][i]==p_Value)&&(m_MyPAIVec[p_Type][i+4]==(p_Value+1))) { stCHI t_Chi; t_Chi.m_Type = p_Type; t_Chi.m_Value1 = p_Value-1; t_Chi.m_Value2 = p_Value; t_Chi.m_Value3 = p_Value+1; m_TempChiPAIVec.push_back(t_Chi); } } } if(m_TempChiPAIVec.size() > 0) { return true; }
}
return false;
}
//吃牌
bool CMJ::DoChiPai(int p_iIndex,int p_Type,int p_Value)
{
AddPai(p_Type,p_Value);
vector<stCHI>::iterator Iter;
int icount = 0;
for(Iter = m_TempChiPAIVec.begin(); Iter != m_TempChiPAIVec.end(); Iter++ )
{ if(icount == p_iIndex) { DelPai((*Iter).m_Type,(*Iter).m_Value1); DelPai((*Iter).m_Type,(*Iter).m_Value2); DelPai((*Iter).m_Type,(*Iter).m_Value3); m_ChiPAIVec[(*Iter).m_Type].push_back((*Iter).m_Value1); m_ChiPAIVec[(*Iter).m_Type].push_back((*Iter).m_Value2); m_ChiPAIVec[(*Iter).m_Type].push_back((*Iter).m_Value3); return true; } icount++;
}
return false;
}
//對(duì)可吃的組合進(jìn)行輸出
void CMJ::PrintChiChosePai()
{
cout<<"================吃牌組合======================="<<endl;
vector<stCHI>::iterator Iter;
for(Iter = m_TempChiPAIVec.begin(); Iter != m_TempChiPAIVec.end();Iter++)
{ //萬 if((*Iter).m_Type==2) { cout<<"["<<(*Iter).m_Value1<<"萬"; cout<<""<<(*Iter).m_Value2<<"萬"; cout<<""<<(*Iter).m_Value3<<"萬]"; } //條 if((*Iter).m_Type==3) { cout<<"["<<(*Iter).m_Value1<<"條"; cout<<""<<(*Iter).m_Value2<<"條"; cout<<""<<(*Iter).m_Value3<<"條]"; } //餅 if((*Iter).m_Type==4) { cout<<"["<<(*Iter).m_Value1<<"餅"; cout<<""<<(*Iter).m_Value2<<"餅"; cout<<""<<(*Iter).m_Value3<<"餅]"; }
}
cout<<endl<<"========================================="<<endl;
}
//對(duì)可碰的組合進(jìn)行輸出
void CMJ::PrintPengChosePai()
{
cout<<"=====================碰牌=================="<<endl;
vector<stPAI>::iterator Iter;
for(Iter = m_TempPengPAIVec.begin(); Iter != m_TempPengPAIVec.end();Iter++)
{ //萬 if((*Iter).m_Type==2) { cout<<"["<<(*Iter).m_Value<<"萬"; cout<<""<<(*Iter).m_Value<<"萬"; cout<<""<<(*Iter).m_Value<<"萬]"; } //條 if((*Iter).m_Type==3) { cout<<"["<<(*Iter).m_Value<<"條"; cout<<""<<(*Iter).m_Value<<"條"; cout<<""<<(*Iter).m_Value<<"條]"; } //餅 if((*Iter).m_Type==4) { cout<<"["<<(*Iter).m_Value<<"餅"; cout<<""<<(*Iter).m_Value<<"餅"; cout<<""<<(*Iter).m_Value<<"餅]"; }
}
cout<<endl<<"========================================="<<endl;
}
//對(duì)可杠的組合進(jìn)行輸出
void CMJ::PrintGangChosePai()
{
cout<<"====================杠牌==================="<<endl;
vector<stPAI>::iterator Iter;
for(Iter = m_TempGangPAIVec.begin(); Iter != m_TempGangPAIVec.end();Iter++)
{ //萬 if((*Iter).m_Type==2) { cout<<"["<<(*Iter).m_Value<<"萬"; cout<<""<<(*Iter).m_Value<<"萬"; cout<<""<<(*Iter).m_Value<<"萬"; cout<<""<<(*Iter).m_Value<<"萬]"; } //條 if((*Iter).m_Type==3) { cout<<"["<<(*Iter).m_Value<<"條"; cout<<""<<(*Iter).m_Value<<"條"; cout<<""<<(*Iter).m_Value<<"條"; cout<<""<<(*Iter).m_Value<<"條]"; } //餅 if((*Iter).m_Type==4) { cout<<"["<<(*Iter).m_Value<<"餅"; cout<<""<<(*Iter).m_Value<<"餅"; cout<<""<<(*Iter).m_Value<<"餅"; cout<<""<<(*Iter).m_Value<<"餅]"; }
}
cout<<endl<<"========================================="<<endl;
}
//取得吃牌組合數(shù)
UINT CMJ::GetChiChoseNum()
{
return m_TempChiPAIVec.size();
}
//碰牌
bool CMJ::CheckPengPai(int p_Type,int p_Value)
{
m_TempPengPAIVec.clear();
//餅
if(m_MyPAIVec[p_Type].empty()==false)
{ int iSize = m_MyPAIVec[p_Type].size(); if( iSize >= 2) { for(UINT i = 0 ; i < iSize-1 ; i++ ) { if((m_MyPAIVec[p_Type][i]==p_Value)&&(m_MyPAIVec[p_Type][i+1]==p_Value)) { stPAI t_Peng; t_Peng.m_Type = p_Type; t_Peng.m_Value = p_Value; m_TempPengPAIVec.push_back(t_Peng); break; } } } if(m_TempPengPAIVec.size() > 0) { return true; }
}
return false;
}
//碰牌
bool CMJ::DoPengPai(int p_Type,int p_Value)
{
AddPai(p_Type,p_Value);
vector<stPAI>::iterator Iter;
for(Iter = m_TempPengPAIVec.begin(); Iter != m_TempPengPAIVec.end(); Iter++ )
{ DelPai((*Iter).m_Type,(*Iter).m_Value); DelPai((*Iter).m_Type,(*Iter).m_Value); DelPai((*Iter).m_Type,(*Iter).m_Value); m_PengPAIVec[(*Iter).m_Type].push_back((*Iter).m_Value); m_PengPAIVec[(*Iter).m_Type].push_back((*Iter).m_Value); m_PengPAIVec[(*Iter).m_Type].push_back((*Iter).m_Value); return true;
}
return false;
}
//杠牌
bool CMJ::CheckGangPai(int p_Type,int p_Value)
{
m_TempGangPAIVec.clear();
//餅
if(m_MyPAIVec[p_Type].empty()==false)
{ int iSize = m_MyPAIVec[p_Type].size(); if( iSize >= 3) { for(UINT i = 0 ; i < iSize-2 ; i++ ) { if((m_MyPAIVec[p_Type][i]==p_Value)&&(m_MyPAIVec[p_Type][i+1]==p_Value)&&(m_MyPAIVec[p_Type][i+2]==p_Value)) { stPAI t_Gang; t_Gang.m_Type = p_Type; t_Gang.m_Value = p_Value; m_TempGangPAIVec.push_back(t_Gang); break; } } } if(m_TempGangPAIVec.size() > 0) { return true; }
}
return false;
}
//杠牌
bool CMJ::DoGangPai(int p_Type,int p_Value)
{
AddPai(p_Type,p_Value);
vector<stPAI>::iterator Iter;
for(Iter = m_TempGangPAIVec.begin(); Iter != m_TempGangPAIVec.end(); Iter++ )
{ DelPai((*Iter).m_Type,(*Iter).m_Value); DelPai((*Iter).m_Type,(*Iter).m_Value); DelPai((*Iter).m_Type,(*Iter).m_Value); DelPai((*Iter).m_Type,(*Iter).m_Value); //排序放入 if(m_GangPAIVec[(*Iter).m_Type].empty()) { m_GangPAIVec[(*Iter).m_Type].push_back((*Iter).m_Value); m_GangPAIVec[(*Iter).m_Type].push_back((*Iter).m_Value); m_GangPAIVec[(*Iter).m_Type].push_back((*Iter).m_Value); m_GangPAIVec[(*Iter).m_Type].push_back((*Iter).m_Value); } else { vector<int>::iterator Iter2; for(Iter2 = m_GangPAIVec[(*Iter).m_Type].begin(); Iter2 != m_GangPAIVec[(*Iter).m_Type].end(); Iter2++ ) { if((*Iter2)>(*Iter).m_Value) { m_GangPAIVec[(*Iter).m_Type].insert(Iter2,(*Iter).m_Value); m_GangPAIVec[(*Iter).m_Type].insert(Iter2,(*Iter).m_Value); m_GangPAIVec[(*Iter).m_Type].insert(Iter2,(*Iter).m_Value); m_GangPAIVec[(*Iter).m_Type].insert(Iter2,(*Iter).m_Value); break; } } } return true;
}
return false;
}
//檢測(cè)是否胡牌
bool CMJ::CheckAllPai(bool GetOrPut)
{
if(GetOrPut == MJPAI_GETPAI)
{ //檢查大四喜 if(CheckD4X_HU()) { strcpy(m_GoodInfo.m_GoodName,"大四喜"); m_GoodInfo.m_GoodValue = 88; return true; } //檢查大三元 if(CheckD3Y_HU()) { strcpy(m_GoodInfo.m_GoodName,"大三元"); m_GoodInfo.m_GoodValue = 88; return true; } //檢查綠一色 if(CheckL1S_HU()) { strcpy(m_GoodInfo.m_GoodName,"綠一色"); m_GoodInfo.m_GoodValue = 88; return true; } //檢查九蓮寶燈 if(Check9LBD_HU()) { strcpy(m_GoodInfo.m_GoodName,"九蓮寶燈"); m_GoodInfo.m_GoodValue = 88; return true; } //檢查四杠 if(Check4Gang_HU()) { strcpy(m_GoodInfo.m_GoodName,"四杠"); m_GoodInfo.m_GoodValue = 88; return true; } //檢查連七對(duì) if(CheckL7D_HU()) { strcpy(m_GoodInfo.m_GoodName,"連七對(duì)"); m_GoodInfo.m_GoodValue = 88; return true; } //檢查十三幺 if(Chekc13Y_HU()) { strcpy(m_GoodInfo.m_GoodName,"十三幺"); m_GoodInfo.m_GoodValue = 88; return true; } //檢查清幺九 if(CheckQY9_HU()) { strcpy(m_GoodInfo.m_GoodName,"清幺九"); m_GoodInfo.m_GoodValue = 64; return true; } //檢查小四喜 if(CheckX4X_HU()) { strcpy(m_GoodInfo.m_GoodName,"小四喜"); m_GoodInfo.m_GoodValue = 64; return true; } //檢查小三元 if(CheckX3Y_HU()) { strcpy(m_GoodInfo.m_GoodName,"小三元"); m_GoodInfo.m_GoodValue = 64; return true; } //檢測(cè)是否四暗刻 if(Check4AK_HU()) { strcpy(m_GoodInfo.m_GoodName,"四暗刻"); m_GoodInfo.m_GoodValue = 64; return true; } //檢測(cè)是否一色雙龍會(huì) if(Check1S2LH_HU()) { strcpy(m_GoodInfo.m_GoodName,"一色雙龍會(huì)"); m_GoodInfo.m_GoodValue = 64; return true; } //檢測(cè)是否一色四同順 if(Check1S4TS_HU()) { strcpy(m_GoodInfo.m_GoodName,"一色四同順"); m_GoodInfo.m_GoodValue = 48; return true; } //檢測(cè)是否一色四節(jié)高 if(Check1S4JG_HU()) { strcpy(m_GoodInfo.m_GoodName,"一色四節(jié)高"); m_GoodInfo.m_GoodValue = 48; return true; } //檢測(cè)是否一色四步高 if(Check1S4BG_HU()) { strcpy(m_GoodInfo.m_GoodName,"一色四步高"); m_GoodInfo.m_GoodValue = 32; return true; } //檢測(cè)是否三杠 if(Check3Gang_HU()) { strcpy(m_GoodInfo.m_GoodName,"三杠"); m_GoodInfo.m_GoodValue = 32; return true; } //檢測(cè)是否七對(duì) if(Check7D_HU()) { strcpy(m_GoodInfo.m_GoodName,"七對(duì)"); m_GoodInfo.m_GoodValue = 24; return true; } //檢測(cè)是否七星不靠 if(Check7XBK_HU()) { strcpy(m_GoodInfo.m_GoodName,"七星不靠"); m_GoodInfo.m_GoodValue = 24; return true; } //檢測(cè)是否全雙刻 if(CheckQSK_HU()) { strcpy(m_GoodInfo.m_GoodName,"全雙刻"); m_GoodInfo.m_GoodValue = 24; return true; } //檢測(cè)是否清一色 if(CheckQ1S_HU()) { strcpy(m_GoodInfo.m_GoodName,"清一色"); m_GoodInfo.m_GoodValue = 24; return true; } //檢測(cè)是否一色三同順 if(Check1S3TS_HU()) { strcpy(m_GoodInfo.m_GoodName,"一色三同順"); m_GoodInfo.m_GoodValue = 24; return true; } //檢測(cè)是否一色三節(jié)高 if(Check1S3JG_HU()) { strcpy(m_GoodInfo.m_GoodName,"一色三節(jié)高"); m_GoodInfo.m_GoodValue = 24; return true; } //檢測(cè)是否全大 if(CheckQD_HU()) { strcpy(m_GoodInfo.m_GoodName,"全大"); m_GoodInfo.m_GoodValue = 24; return true; } //檢測(cè)是否全中 if(CheckQZ_HU()) { strcpy(m_GoodInfo.m_GoodName,"全中"); m_GoodInfo.m_GoodValue = 24; return true; } //檢測(cè)是否全小 if(CheckQX_HU()) { strcpy(m_GoodInfo.m_GoodName,"全小"); m_GoodInfo.m_GoodValue = 24; return true; } //檢測(cè)是否青龍 if(CheckQL_HU()) { strcpy(m_GoodInfo.m_GoodName,"青龍"); m_GoodInfo.m_GoodValue = 16; return true; } //檢測(cè)是否三色雙龍會(huì) if(Check3S2LH_HU()) { strcpy(m_GoodInfo.m_GoodName,"三色雙龍會(huì)"); m_GoodInfo.m_GoodValue = 16; return true; } //檢測(cè)是否一色三步高 if(Check1S3BG_HU()) { strcpy(m_GoodInfo.m_GoodName,"一色三步高"); m_GoodInfo.m_GoodValue = 16; return true; } //檢測(cè)是否單調(diào)將 if(CheckDDJ_HU()) { strcpy(m_GoodInfo.m_GoodName,"單調(diào)將"); m_GoodInfo.m_GoodValue = 1; return true; } //檢測(cè)是否平胡 if(CheckHU()) { strcpy(m_GoodInfo.m_GoodName,"平胡"); m_GoodInfo.m_GoodValue = 1; return true; } }
else
{ //判斷是否聽連寶燈 m_9LBD = Check9LBD_TING(); if(m_9LBD)return true; //判斷是否聽幺 m_13Y = Check13Y_TING(); if(m_13Y)return true; //判斷是否四暗刻 m_4AK = Check4AK_TING(); if(m_4AK)return true; //檢測(cè)是否聽頭 return CheckTING();
}
return false;
}
//檢測(cè)是否胡牌(張)
inline bool CMJ::CheckAAPai(int iValue1,int iValue2)
{
if(iValue1 == iValue2)return true;
return false;
}
//檢測(cè)是否三連張
inline bool CMJ::CheckABCPai(int iValue1,int iValue2,int iValue3)
{
if(iValue1 == (iValue2-1)&&iValue2 == (iValue3-1))return true;
return false;
}
//檢測(cè)是否三重張
inline bool CMJ::CheckAAAPai(int iValue1,int iValue2,int iValue3)
{
if(iValue1 == iValue2&&iValue2 == iValue3)return true;
return false;
}
//檢測(cè)是否四重張
inline bool CMJ::CheckAAAAPai(int iValue1,int iValue2,int iValue3,int iValue4)
{
if(iValue1 == iValue2&&iValue2 == iValue3&&iValue3 == iValue4)return true;
return false;
}
//檢測(cè)是否三連對(duì)
inline bool CMJ::CheckAABBCCPai(int iValue1,int iValue2,int iValue3,int iValue4,int iValue5,int iValue6)
{
if(iValue1 == iValue2&&iValue3 == iValue4&&iValue5 == iValue6)
{ if((iValue1 == iValue3-1)&&(iValue3 == iValue5-1)) { return true; }
}
return false;
}
//檢測(cè)是否三連高壓
inline bool CMJ::CheckAAABBBCCCPai(int iValue1,int iValue2,int iValue3,int iValue4,int iValue5,int iValue6,int iValue7,int iValue8,int iValue9)
{
if((iValue1 == iValue2&&iValue2 == iValue3)&&(iValue4 == iValue5&&iValue5 == iValue6)&&(iValue7 == iValue8&&iValue8 == iValue9))
{ if((iValue1 == iValue4-1)&&(iValue4 == iValue7-1)) { return true; }
}
return false;
}
//檢測(cè)是否三連刻
inline bool CMJ::CheckAAAABBBBCCCCPai(int iValue1,int iValue2,int iValue3,int iValue4,int iValue5,int iValue6,int iValue7,int iValue8,int iValue9,int iValue10,int iValue11,int iValue12)
{
if((iValue1 == iValue2&&iValue2 == iValue3&&iValue3 == iValue4)&&(iValue5 == iValue6&&iValue6 == iValue7&&iValue7 == iValue8)&&(iValue9 == iValue10&&iValue10 == iValue11&&iValue11 == iValue12))
{ if((iValue1 == iValue5-1)&&(iValue5 == iValue9-1)) { return true; }
}
return false;
}
//檢測(cè)是否六連對(duì)
inline bool CMJ::CheckAABBCCDDEEFFPai(int iValue1,int iValue2,int iValue3,int iValue4,int iValue5,int iValue6,int iValue7,int iValue8,int iValue9,int iValue10,int iValue11,int iValue12)
{
if(iValue1 == iValue2&&iValue3 == iValue4&&iValue5 == iValue6&&iValue7 == iValue8&&iValue9 == iValue10&&iValue11 == iValue12)
{ if((iValue1 == iValue3-1)&&(iValue3 == iValue5-1)&&(iValue5 == iValue7-1)&&(iValue7 == iValue9-1)&&(iValue9 == iValue11-1)) { return true; }
}
return false;
}
//檢測(cè)是否胡牌(張)
bool CMJ::Check5Pai(int iValue1,int iValue2,int iValue3,int iValue4,int iValue5)
{
//如果是左邊兩個(gè)為將,右邊為三重張或三連張
if(CheckAAPai(iValue1,iValue2))
{ if(Check3Pai(iValue3,iValue4,iValue5))return true; }
//如果中間兩個(gè)為將
if(CheckAAAPai(iValue2,iValue3,iValue4))
{ if(CheckABCPai(iValue1,iValue4,iValue5))return true;
}
//如果是左邊兩個(gè)為將,右邊為三重張或三連張
if(CheckAAPai(iValue4,iValue5))
{ if(Check3Pai(iValue1,iValue2,iValue3))return true;
} return false;
}
//檢測(cè)是否胡牌(張)
bool CMJ::Check8Pai(int iValue1,int iValue2,int iValue3,int iValue4,int iValue5,int iValue6,int iValue7,int iValue8)
{
//如果是左邊兩個(gè)為將,右邊為三重張或三連張
if(CheckAAPai(iValue1,iValue2))
{ return Check6Pai(iValue3,iValue4,iValue5,iValue6,iValue7,iValue8);
} //如果是中間兩個(gè)為將,左右邊為三重張或三連張
if(CheckAAPai(iValue4,iValue5))
{ if(Check3Pai(iValue1,iValue2,iValue3)&&Check3Pai(iValue6,iValue7,iValue8))return true;
} //如果是右邊兩個(gè)為將,左邊為三重張或三連張
if(CheckAAPai(iValue7,iValue8))
{ return Check6Pai(iValue1,iValue2,iValue3,iValue4,iValue5,iValue6);
} return false;
}
//檢測(cè)是否胡牌(張)
bool CMJ::Check11Pai(int iValue1,int iValue2,int iValue3,int iValue4,int iValue5,int iValue6,int iValue7,int iValue8,int iValue9,int iValue10,int iValue11)
{
//如果是左邊兩個(gè)為將
if(CheckAAPai(iValue1,iValue2))
{ return Check9Pai(iValue3,iValue4,iValue5,iValue6,iValue7,iValue8,iValue9,iValue10,iValue11);
} //如果是中間兩個(gè)為將
if(CheckAAPai(iValue4,iValue5))
{ //無AAA,全ABC if(Check3Pai(iValue1,iValue2,iValue3)&&Check6Pai(iValue4,iValue5,iValue6,iValue7,iValue8,iValue9))return true;
} //如果是右邊兩個(gè)為將
if(CheckAAPai(iValue7,iValue8))
{ //無AAA,全ABC if(Check3Pai(iValue9,iValue10,iValue11)&&Check6Pai(iValue1,iValue2,iValue3,iValue4,iValue5,iValue6))return true;
} //如果是右邊兩個(gè)為將
if(CheckAAPai(iValue10,iValue11))
{ return Check9Pai(iValue1,iValue2,iValue3,iValue4,iValue5,iValue6,iValue7,iValue8,iValue9);
}
return false;
}
//檢測(cè)是否胡牌(張)
bool CMJ::Check14Pai(int iValue1,int iValue2,int iValue3,int iValue4,int iValue5,int iValue6,int iValue7,int iValue8,int iValue9,int iValue10,int iValue11,int iValue12,int iValue13,int iValue14)
{
//如果是左邊兩個(gè)為將,右邊為三重張或三連張
if(CheckAAPai(iValue1,iValue2))
{ //無AAA,全ABC if(Check12Pai(iValue3,iValue4,iValue5,iValue6,iValue7,iValue8,iValue9,iValue10,iValue11,iValue12,iValue13,iValue14))return true; return false;
} //如果是中間兩個(gè)為將,左右邊為三重張或三連張
if(CheckAAPai(iValue4,iValue5))
{ //無AAA,全ABC if(Check3Pai(iValue1,iValue2,iValue3)&&Check9Pai(iValue6,iValue7,iValue8,iValue9,iValue10,iValue11,iValue12,iValue13,iValue14))return true; return false;
} //如果是中間兩個(gè)為將,左右邊為三重張或三連張
if(CheckAAPai(iValue7,iValue8))
{ //無AAA,全ABC if(Check6Pai(iValue1,iValue2,iValue3,iValue4,iValue5,iValue6)&&Check6Pai(iValue9,iValue10,iValue11,iValue12,iValue13,iValue14))return true; return false;
} //如果是中間兩個(gè)為將,左右邊為三重張或三連張
if(CheckAAPai(iValue10,iValue11))
{ //無AAA,全ABC if(Check3Pai(iValue12,iValue13,iValue14)&&Check9Pai(iValue1,iValue2,iValue3,iValue4,iValue5,iValue6,iValue7,iValue8,iValue9))return true; return false;
} //如果是右邊兩個(gè)為將,左右邊為三重張或三連張
if(CheckAAPai(iValue13,iValue14))
{ //無AAA,全ABC if(Check12Pai(iValue1,iValue2,iValue3,iValue4,iValue5,iValue6,iValue7,iValue8,iValue9,iValue10,iValue11,iValue12))return true;
}
return false;
}
//檢測(cè)是否胡牌(張)
bool CMJ::Check3Pai(int iValue1,int iValue2,int iValue3)
{
if(CheckABCPai(iValue1,iValue2,iValue3))return true;
if(CheckAAAPai(iValue1,iValue2,iValue3))return true;
return false;
}
//檢測(cè)是否胡牌(張)
bool CMJ::Check6Pai(int iValue1,int iValue2,int iValue3,int iValue4,int iValue5,int iValue6)
{
if(Check3Pai(iValue1,iValue2,iValue3)&&Check3Pai(iValue4,iValue5,iValue6))return true;
if(Check3Pai(iValue1,iValue2,iValue3)&&Check3Pai(iValue4,iValue5,iValue6))return true;
//三連對(duì)
if(CheckAABBCCPai(iValue1,iValue2,iValue3,iValue4,iValue5,iValue6))return true;
//第一張牌四連張
if(CheckAAAAPai(iValue2,iValue3,iValue4,iValue5))
{ if(CheckABCPai(iValue1,iValue2,iValue6))return true;
}
return false;
}
//檢測(cè)是否胡牌(張)
bool CMJ::Check9Pai(int iValue1,int iValue2,int iValue3,int iValue4,int iValue5,int iValue6,int iValue7,int iValue8,int iValue9)
{
if(CheckABCPai(iValue1,iValue2,iValue3)&&Check6Pai(iValue4,iValue5,iValue6,iValue7,iValue8,iValue9))return true;
if(CheckAAAPai(iValue1,iValue2,iValue3)&&Check6Pai(iValue4,iValue5,iValue6,iValue7,iValue8,iValue9))return true;
if(CheckABCPai(iValue7,iValue8,iValue9)&&Check6Pai(iValue1,iValue2,iValue3,iValue4,iValue5,iValue6))return true;
if(CheckAAAPai(iValue7,iValue8,iValue9)&&Check6Pai(iValue1,iValue2,iValue3,iValue4,iValue5,iValue6))return true; return false;
}
//檢測(cè)是否胡牌(張)
bool CMJ::Check12Pai(int iValue1,int iValue2,int iValue3,int iValue4,int iValue5,int iValue6,int iValue7,int iValue8,int iValue9,int iValue10,int iValue11,int iValue12)
{
if(CheckABCPai(iValue1,iValue2,iValue3)&&Check9Pai(iValue4,iValue5,iValue6,iValue7,iValue8,iValue9,iValue10,iValue11,iValue12))return true;
if(CheckAAAPai(iValue1,iValue2,iValue3)&&Check9Pai(iValue4,iValue5,iValue6,iValue7,iValue8,iValue9,iValue10,iValue11,iValue12))return true;
if(CheckABCPai(iValue10,iValue11,iValue12)&&Check9Pai(iValue1,iValue2,iValue3,iValue4,iValue5,iValue6,iValue7,iValue8,iValue9))return true;
if(CheckAAAPai(iValue10,iValue11,iValue12)&&Check9Pai(iValue1,iValue2,iValue3,iValue4,iValue5,iValue6,iValue7,iValue8,iValue9))return true;
if(Check6Pai(iValue1,iValue2,iValue3,iValue4,iValue5,iValue6)&&Check6Pai(iValue7,iValue8,iValue9,iValue10,iValue11,iValue12))return true; return false;
}
//檢測(cè)是否是大四喜
bool CMJ::CheckD4X_HU()
{
//東西南北四杠
if(m_GangPAIVec[1].size()==16)
{ //將牌 for(int i = 0 ; i < 6 ; i++ ) { if(m_MyPAIVec[i].size()==2) { //如果是將 if(m_MyPAIVec[i][0] == m_MyPAIVec[i][1]) { return true; } } }
}
return false;
}
//檢則是否是大三元
bool CMJ::CheckD3Y_HU()
{
//中發(fā)白三杠
if(m_GangPAIVec[0].size()==12)
{ //將牌 for(int i = 0 ; i < 6 ; i++ ) { if(m_MyPAIVec[i].size()==2) { //如果是將 if(m_MyPAIVec[i][0] == m_MyPAIVec[i][1]) { return true; } } }
}
return false;
}
//檢測(cè)是否綠一色
bool CMJ::CheckL1S_HU()
{
//只準(zhǔn)有發(fā)財(cái)和條
if(m_MyPAIVec[1].size()>0)return false;
if(m_MyPAIVec[2].size()>0)return false;
if(m_MyPAIVec[4].size()>0)return false;
if(m_MyPAIVec[5].size()>0)return false;
if(m_ChiPAIVec[1].size()>0)return false;
if(m_ChiPAIVec[2].size()>0)return false;
if(m_ChiPAIVec[4].size()>0)return false;
if(m_ChiPAIVec[5].size()>0)return false;
if(m_PengPAIVec[1].size()>0)return false;
if(m_PengPAIVec[2].size()>0)return false;
if(m_PengPAIVec[4].size()>0)return false;
if(m_PengPAIVec[5].size()>0)return false;
if(m_GangPAIVec[1].size()>0)return false;
if(m_GangPAIVec[2].size()>0)return false;
if(m_GangPAIVec[4].size()>0)return false;
if(m_GangPAIVec[5].size()>0)return false;
//對(duì)發(fā)財(cái)
if(m_MyPAIVec[0].size() ==2)
{ if(m_MyPAIVec[0][0]==2&&m_MyPAIVec[0][1]==2) { for(int i = 1 ;i < 6 ; i++) { if(i==3)continue; if(m_MyPAIVec[i].size()>0)return false; if(m_ChiPAIVec[i].size()>0)return false; if(m_PengPAIVec[i].size()>0)return false; if(m_GangPAIVec[i].size()>0)return false; } //吃 int iSize = m_ChiPAIVec[3].size(); if(iSize>0) { vector< int >::iterator Iter; for(Iter = m_ChiPAIVec[3].begin();Iter != m_ChiPAIVec[3].end();Iter++ ) { if((*Iter)==1)return false; if((*Iter)==5)return false; if((*Iter)==7)return false; if((*Iter)==9)return false; } } //碰 iSize = m_PengPAIVec[3].size(); if(iSize>0) { vector< int >::iterator Iter; for(Iter = m_PengPAIVec[3].begin();Iter != m_PengPAIVec[3].end();Iter++ ) { if((*Iter)==1)return false; if((*Iter)==5)return false; if((*Iter)==7)return false; if((*Iter)==9)return false; } } //杠 iSize = m_GangPAIVec[3].size(); if(iSize>0) { vector< int >::iterator Iter; for(Iter = m_GangPAIVec[3].begin();Iter != m_GangPAIVec[3].end();Iter++ ) { if((*Iter)==1)return false; if((*Iter)==5)return false; if((*Iter)==7)return false; if((*Iter)==9)return false; } } //起 iSize = m_MyPAIVec[3].size(); if(iSize>0) { vector< int >::iterator Iter; for(Iter = m_MyPAIVec[3].begin();Iter != m_MyPAIVec[3].end();Iter++ ) { if((*Iter)==1)return false; if((*Iter)==5)return false; if((*Iter)==7)return false; if((*Iter)==9)return false; } } }
}
else
{ return false;
}
//如果有三張
if(m_MyPAIVec[3].size() == 3)
{ if(Check3Pai(m_MyPAIVec[3][0],m_MyPAIVec[3][1],m_MyPAIVec[3][2]))return true;
}
//如果有六張
if(m_MyPAIVec[3].size() == 6)
{ if(Check6Pai(m_MyPAIVec[3][0],m_MyPAIVec[3][1],m_MyPAIVec[3][2],m_MyPAIVec[3][3],m_MyPAIVec[3][4],m_MyPAIVec[3][5]))return true;
}
//九張
if(m_MyPAIVec[3].size() == 9)
{ if(Check9Pai(m_MyPAIVec[3][0],m_MyPAIVec[3][1],m_MyPAIVec[3][2],m_MyPAIVec[3][3],m_MyPAIVec[3][4],m_MyPAIVec[3][5],m_MyPAIVec[3][6],m_MyPAIVec[3][7],m_MyPAIVec[3][8]))return true;
}
//十二張
if(m_MyPAIVec[3].size() == 12)
{ if(Check12Pai(m_MyPAIVec[3][0],m_MyPAIVec[3][1],m_MyPAIVec[3][2],m_MyPAIVec[3][3],m_MyPAIVec[3][4],m_MyPAIVec[3][5],m_MyPAIVec[3][6],m_MyPAIVec[3][7],m_MyPAIVec[3][8],m_MyPAIVec[3][9],m_MyPAIVec[3][10],m_MyPAIVec[3][11]))return true;
}
return false;
}
//檢測(cè)是否九蓮寶燈(胡)
bool CMJ::Check9LBD_HU()
{
if(m_9LBD)//如果已經(jīng)成九連寶燈牌型
{ if(m_MyPAIVec[2].size()==14)return true; if(m_MyPAIVec[3].size()==14)return true; if(m_MyPAIVec[4].size()==14)return true;
}
return false;
}
//檢測(cè)是否九蓮寶燈牌型(聽)
bool CMJ::Check9LBD_TING()
{
for(UINT i = 2 ; i < 5 ; i++ )
{ if(m_MyPAIVec[i].size()==13) { if(m_MyPAIVec[i][0]==1&&m_MyPAIVec[i][1]==1&&m_MyPAIVec[i][2]==1) { if(m_MyPAIVec[i][3]==2&&m_MyPAIVec[i][4]==3&&m_MyPAIVec[i][5]==4&&m_MyPAIVec[i][6]==5&&m_MyPAIVec[i][7]==6&&m_MyPAIVec[i][8]==7&&m_MyPAIVec[i][9]==8) { if(m_MyPAIVec[i][10]==9&&m_MyPAIVec[i][11]==9&&m_MyPAIVec[i][12]==9) { return true; } } } }
} return false;
}
//檢測(cè)是否是四杠
bool CMJ::Check4Gang_HU()
{
int iSize = 0;
for(UINT i = 0 ; i < 6 ; i++ )
{ iSize = m_GangPAIVec[i].size();
} if(iSize == 16)
{ //將牌 for(int i = 0 ; i < 6 ; i++ ) { //如果是將 if(CheckAAPai(m_MyPAIVec[i][0],m_MyPAIVec[i][1])) { return true; } } }
return false;
}
//檢測(cè)是否連七對(duì)
bool CMJ::CheckL7D_HU()
{
for(UINT i = 2 ; i < 5 ; i++ )
{ if(m_MyPAIVec[i].size()==14) { if(m_MyPAIVec[i][0]==1&&m_MyPAIVec[i][1]==1&&m_MyPAIVec[i][2]==2&&m_MyPAIVec[i][3]==2&&m_MyPAIVec[i][4]==3&&m_MyPAIVec[i][5]==3&&m_MyPAIVec[i][6]==4&&m_MyPAIVec[i][7]==4&&m_MyPAIVec[i][8]==5&&m_MyPAIVec[i][9]==5&&m_MyPAIVec[i][10]==6&&m_MyPAIVec[i][11]==6&&m_MyPAIVec[i][12]==7&&m_MyPAIVec[i][13]==7) { return true; } if(m_MyPAIVec[i][0]==2&&m_MyPAIVec[i][1]==2&&m_MyPAIVec[i][2]==3&&m_MyPAIVec[i][3]==3&&m_MyPAIVec[i][4]==4&&m_MyPAIVec[i][5]==4&&m_MyPAIVec[i][6]==5&&m_MyPAIVec[i][7]==5&&m_MyPAIVec[i][8]==6&&m_MyPAIVec[i][9]==6&&m_MyPAIVec[i][10]==7&&m_MyPAIVec[i][11]==7&&m_MyPAIVec[i][12]==8&&m_MyPAIVec[i][13]==8) { return true; } if(m_MyPAIVec[i][0]==3&&m_MyPAIVec[i][1]==3&&m_MyPAIVec[i][2]==4&&m_MyPAIVec[i][3]==4&&m_MyPAIVec[i][4]==5&&m_MyPAIVec[i][5]==5&&m_MyPAIVec[i][6]==6&&m_MyPAIVec[i][7]==6&&m_MyPAIVec[i][8]==7&&m_MyPAIVec[i][9]==7&&m_MyPAIVec[i][10]==8&&m_MyPAIVec[i][11]==8&&m_MyPAIVec[i][12]==9&&m_MyPAIVec[i][13]==9) { return true; } }
} return false;
}
//檢測(cè)是否胡十三幺
bool CMJ::Chekc13Y_HU()
{
if(m_13Y)
{ bool i13YSize[13] ; for(UINT i = 0 ; i < 13 ; i++ ) { i13YSize[i]=false; } //中發(fā)白 vector<int>::iterator Iter; for(Iter = m_MyPAIVec[0].begin();Iter != m_MyPAIVec[0].end(); Iter++ ) { if((*Iter)==1) { i13YSize[0]=true; } if((*Iter)==2) { i13YSize[1]=true; } if((*Iter)==3) { i13YSize[2]=true; } } //東南西北風(fēng) for(Iter = m_MyPAIVec[1].begin();Iter != m_MyPAIVec[1].end(); Iter++ ) { if((*Iter)==1) { i13YSize[3]=true; } if((*Iter)==2) { i13YSize[4]=true; } if((*Iter)==3) { i13YSize[5]=true; } if((*Iter)==4) { i13YSize[6]=true; } } //一九萬 for(Iter = m_MyPAIVec[2].begin();Iter != m_MyPAIVec[2].end(); Iter++ ) { if((*Iter)==1) { i13YSize[7]=true; } if((*Iter)==9) { i13YSize[8]=true; } } //一九條 for(Iter = m_MyPAIVec[3].begin();Iter != m_MyPAIVec[3].end(); Iter++ ) { if((*Iter)==1) { i13YSize[9]=true; } if((*Iter)==9) { i13YSize[10]=true; } } //一九餅 for(Iter = m_MyPAIVec[4].begin();Iter != m_MyPAIVec[4].end(); Iter++ ) { if((*Iter)==1) { i13YSize[11]=true; } if((*Iter)==9) { i13YSize[12]=true; } } int icount = 0; for(UINT i = 0 ; i < 13 ; i++ ) { if(i13YSize[i]==true) { icount++; } } if(icount == 13)return true; }
return false;
}
//檢測(cè)是否清幺九
bool CMJ::CheckQY9_HU()
{
int iSize = 0;
int iCount = 0;
for(UINT i = 2 ; i < 5 ; i++ )
{ iSize = m_GangPAIVec[i].size(); iCount += iSize; for(UINT j = 0 ; j < iSize ; j++ ) { if(m_GangPAIVec[i][j]!=1||m_GangPAIVec[i][j]!=9)return false; }
} if(iCount == 12)
{ if(m_MyPAIVec[2].size()==2) { if(m_MyPAIVec[2][0]==1&&m_MyPAIVec[2][1]==1)return true; if(m_MyPAIVec[2][0]==9&&m_MyPAIVec[2][1]==9)return true; } if(m_MyPAIVec[3].size()==3) { if(m_MyPAIVec[3][0]==1&&m_MyPAIVec[3][1]==1)return true; if(m_MyPAIVec[3][0]==9&&m_MyPAIVec[3][1]==9)return true; } if(m_MyPAIVec[4].size()==4) { if(m_MyPAIVec[4][0]==1&&m_MyPAIVec[4][1]==1)return true; if(m_MyPAIVec[4][0]==9&&m_MyPAIVec[4][1]==9)return true; }
} return false;
}
//檢測(cè)是否胡小四喜
bool CMJ::CheckX4X_HU()
{
//東西南北四杠
if(m_GangPAIVec[1].size()==12)
{ //將牌的位置 int iJiangPos = -1; //將牌 for(int i = 0 ; i < 6 ; i++ ) { if(m_MyPAIVec[i].size()==5) { if(Check5Pai(m_MyPAIVec[i][0],m_MyPAIVec[i][1],m_MyPAIVec[i][2],m_MyPAIVec[i][3],m_MyPAIVec[i][4])) { return true; } } if(m_MyPAIVec[i].size()==2) { //如果是將 if(CheckAAPai(m_MyPAIVec[i][0],m_MyPAIVec[i][1])) { iJiangPos = i; break; } } } // if(iJiangPos>0) { for(int i = 0 ; i < 6 ; i++ ) { if(i!=iJiangPos) { if((m_MyPAIVec[i].size()==3)) { if(Check3Pai(m_MyPAIVec[i][0],m_MyPAIVec[i][1],m_MyPAIVec[i][2]))return true; } } } }
}
return false;
}
//檢測(cè)是否胡小三元
bool CMJ::CheckX3Y_HU()
{
//東西南北四杠
if(m_GangPAIVec[0].size()==8)
{ if(m_MyPAIVec[0].size()==5) { if(Check5Pai(m_MyPAIVec[0][0],m_MyPAIVec[0][1],m_MyPAIVec[0][2],m_MyPAIVec[0][3],m_MyPAIVec[0][4])) { return true; } else { return false; } } else if(m_MyPAIVec[0].size()==2) { //如果是將 if(CheckAAPai(m_MyPAIVec[0][0],m_MyPAIVec[0][1])==false) { return false; } } else { return false; } return CheckHU(); }
return false;
}
//檢測(cè)是否胡字一色
bool CMJ::CheckZ1S_HU()
{
//只準(zhǔn)有字
if(m_MyPAIVec[2].size()>0)return false;
if(m_MyPAIVec[3].size()>0)return false;
if(m_MyPAIVec[4].size()>0)return false;
if(m_MyPAIVec[5].size()>0)return false;
if(m_ChiPAIVec[2].size()>0)return false;
if(m_ChiPAIVec[3].size()>0)return false;
if(m_ChiPAIVec[4].size()>0)return false;
if(m_ChiPAIVec[5].size()>0)return false;
if(m_PengPAIVec[2].size()>0)return false;
if(m_PengPAIVec[3].size()>0)return false;
if(m_PengPAIVec[4].size()>0)return false;
if(m_PengPAIVec[5].size()>0)return false;
if(m_GangPAIVec[2].size()>0)return false;
if(m_GangPAIVec[3].size()>0)return false;
if(m_GangPAIVec[4].size()>0)return false;
if(m_GangPAIVec[5].size()>0)return false;
int iSize = m_MyPAIVec[0].size();
if(iSize > 0)
{ if(iSize == 2) { if(m_MyPAIVec[0][0]==m_MyPAIVec[0][1]) { iSize = m_MyPAIVec[1].size(); if(iSize == 0)return true; if(iSize == 3) { if(CheckAAAPai(m_MyPAIVec[1][0],m_MyPAIVec[1][1],m_MyPAIVec[1][2]))return true; } } } }
return false;
}
//檢測(cè)是否四暗刻
bool CMJ::Check4AK_HU()
{
if(m_4AK)
{ //將牌 for(int i = 0 ; i < 6 ; i++ ) { if(m_MyPAIVec[i].size()==2) { //如果是將 if(m_MyPAIVec[i][0] == m_MyPAIVec[i][1]) { return true; } } }
}
return false;
}
//檢測(cè)是否一色雙龍會(huì)
bool CMJ::Check1S2LH_HU()
{
//萬,條,餅
for(UINT i = 0 ; i <= 4; i++ )
{ int iType = i; if(m_MyPAIVec[iType].size()==14) { if(m_MyPAIVec[iType][0]==1&&m_MyPAIVec[iType][1]==1) { } else { return false; } if(m_MyPAIVec[iType][2]==2&&m_MyPAIVec[iType][3]==2) { } else { return false; } if(m_MyPAIVec[iType][4]==3&&m_MyPAIVec[iType][5]==3) { } else { return false; } if(m_MyPAIVec[iType][6]==5&&m_MyPAIVec[iType][7]==5) { } else { return false; } if(m_MyPAIVec[iType][8]==7&&m_MyPAIVec[iType][9]==7) { } else { return false; } if(m_MyPAIVec[iType][10]==8&&m_MyPAIVec[iType][11]==8) { } else { return false; } if(m_MyPAIVec[iType][12]==9&&m_MyPAIVec[iType][13]==9) { } else { return false; } return true; }
}
return false;
}
//檢測(cè)是否一色四同順
bool CMJ::Check1S4TS_HU()
{
//萬,條,餅
for(UINT i = 0 ; i <= 4; i++ )
{ int iType = i; //吃過的順 int iSize1 = m_ChiPAIVec[iType].size(); //剩余牌墻中的順 int iSize2 = m_MyPAIVec[iType].size(); //萬 if(iSize1 + iSize2 >= 12) { //無吃的順 if(iSize1==0) { if(iSize2==12) { //三連暗杠成順 if(CheckAAAABBBBCCCCPai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1],m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5],m_MyPAIVec[iType][6],m_MyPAIVec[iType][7],m_MyPAIVec[iType][8],m_MyPAIVec[iType][9],m_MyPAIVec[iType][10],m_MyPAIVec[iType][11]))return CheckHU(); return false; } if(iSize2==14) { //三連暗杠成順 if((m_MyPAIVec[iType][12]==(m_MyPAIVec[iType][13]))&&CheckAAAABBBBCCCCPai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1],m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5],m_MyPAIVec[iType][6],m_MyPAIVec[iType][7],m_MyPAIVec[iType][8],m_MyPAIVec[iType][9],m_MyPAIVec[iType][10],m_MyPAIVec[iType][11]))return true; //三連暗杠成順 if((m_MyPAIVec[iType][0]==(m_MyPAIVec[iType][1]))&&CheckAAAABBBBCCCCPai(m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5],m_MyPAIVec[iType][6],m_MyPAIVec[iType][7],m_MyPAIVec[iType][8],m_MyPAIVec[iType][9],m_MyPAIVec[iType][10],m_MyPAIVec[iType][11],m_MyPAIVec[iType][12],m_MyPAIVec[iType][13]))return true; return false; } } //吃到一個(gè)順 if(iSize1==3) { if(iSize2==9) { //三連高壓 if(CheckAAABBBCCCPai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1],m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5],m_MyPAIVec[iType][6],m_MyPAIVec[iType][7],m_MyPAIVec[iType][8])) { if(m_ChiPAIVec[iType][0]==m_MyPAIVec[iType][0]&&m_ChiPAIVec[iType][1]==m_MyPAIVec[iType][3]&&m_ChiPAIVec[iType][2]==m_MyPAIVec[iType][6]) { return CheckHU(); } } return false; } if(iSize2==11) { //三連高壓 if(CheckAAABBBCCCPai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1],m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5],m_MyPAIVec[iType][6],m_MyPAIVec[iType][7],m_MyPAIVec[iType][8])) { if(m_MyPAIVec[iType][9]==m_MyPAIVec[iType][10]&&m_ChiPAIVec[iType][0]==m_MyPAIVec[iType][0]&&m_ChiPAIVec[iType][1]==m_MyPAIVec[iType][3]&&m_ChiPAIVec[iType][2]==m_MyPAIVec[iType][6]) { return true; } } //三連高壓 if(CheckAAABBBCCCPai(m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5],m_MyPAIVec[iType][6],m_MyPAIVec[iType][7],m_MyPAIVec[iType][8],m_MyPAIVec[iType][9],m_MyPAIVec[iType][10])) { if(m_MyPAIVec[iType][0]==m_MyPAIVec[iType][1]&&m_ChiPAIVec[iType][0]==m_MyPAIVec[iType][2]&&m_ChiPAIVec[iType][1]==m_MyPAIVec[iType][5]&&m_ChiPAIVec[iType][2]==m_MyPAIVec[iType][8]) { return true; } } return false; } } //吃到二個(gè)順 if(iSize1==6) { if(iSize2==6) { //三連對(duì) if(CheckAABBCCPai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1],m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5])) { if(m_ChiPAIVec[iType][0]==m_MyPAIVec[iType][0]&&m_ChiPAIVec[iType][1]==m_MyPAIVec[iType][2]&&m_ChiPAIVec[iType][2]==m_MyPAIVec[iType][4]) { if(m_ChiPAIVec[iType][3]==m_MyPAIVec[iType][0]&&m_ChiPAIVec[iType][4]==m_MyPAIVec[iType][2]&&m_ChiPAIVec[iType][5]==m_MyPAIVec[iType][4]) { return CheckHU(); } } } return false; } if(iSize2==8) { //三連對(duì) if(CheckAABBCCPai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1],m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5])) { if(m_MyPAIVec[iType][6]==m_MyPAIVec[iType][7]&&m_ChiPAIVec[iType][0]==m_MyPAIVec[iType][0]&&m_ChiPAIVec[iType][1]==m_MyPAIVec[iType][2]&&m_ChiPAIVec[iType][2]==m_MyPAIVec[iType][4]) { if(m_ChiPAIVec[iType][3]==m_MyPAIVec[iType][0]&&m_ChiPAIVec[iType][4]==m_MyPAIVec[iType][2]&&m_ChiPAIVec[iType][5]==m_MyPAIVec[iType][4]) { return true; } } } //三連對(duì) if(CheckAABBCCPai(m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5],m_MyPAIVec[iType][6],m_MyPAIVec[iType][7])) { if(m_MyPAIVec[iType][0]==m_MyPAIVec[iType][1]&&m_ChiPAIVec[iType][0]==m_MyPAIVec[iType][2]&&m_ChiPAIVec[iType][1]==m_MyPAIVec[iType][4]&&m_ChiPAIVec[iType][2]==m_MyPAIVec[iType][6]) { if(m_ChiPAIVec[iType][3]==m_MyPAIVec[iType][2]&&m_ChiPAIVec[iType][4]==m_MyPAIVec[iType][4]&&m_ChiPAIVec[iType][5]==m_MyPAIVec[iType][6]) { return true; } } } return false; } } //吃到三個(gè)順 if(iSize1==9) { if(iSize2==3) { //順子 if(CheckABCPai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1],m_MyPAIVec[iType][2])) { if(m_ChiPAIVec[iType][0]==m_MyPAIVec[iType][0]&&m_ChiPAIVec[iType][1]==m_MyPAIVec[iType][1]&&m_ChiPAIVec[iType][2]==m_MyPAIVec[iType][2]) { if(m_ChiPAIVec[iType][3]==m_MyPAIVec[iType][0]&&m_ChiPAIVec[iType][4]==m_MyPAIVec[iType][1]&&m_ChiPAIVec[iType][5]==m_MyPAIVec[iType][2]) { if(m_ChiPAIVec[iType][6]==m_MyPAIVec[iType][0]&&m_ChiPAIVec[iType][7]==m_MyPAIVec[iType][1]&&m_ChiPAIVec[iType][8]==m_MyPAIVec[iType][2]) { return CheckHU(); } } } } return false; } if(iSize2==5) { //順子 if(CheckABCPai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1],m_MyPAIVec[iType][2])) { if(m_MyPAIVec[iType][3]==m_MyPAIVec[iType][4]&&m_ChiPAIVec[iType][0]==m_MyPAIVec[iType][0]&&m_ChiPAIVec[iType][1]==m_MyPAIVec[iType][1]&&m_ChiPAIVec[iType][2]==m_MyPAIVec[iType][2]) { if(m_ChiPAIVec[iType][3]==m_MyPAIVec[iType][0]&&m_ChiPAIVec[iType][4]==m_MyPAIVec[iType][1]&&m_ChiPAIVec[iType][5]==m_MyPAIVec[iType][2]) { if(m_ChiPAIVec[iType][6]==m_MyPAIVec[iType][0]&&m_ChiPAIVec[iType][7]==m_MyPAIVec[iType][1]&&m_ChiPAIVec[iType][8]==m_MyPAIVec[iType][2]) { return true; } } } } //順子 if(CheckABCPai(m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4])) { if(m_MyPAIVec[iType][0]==m_MyPAIVec[iType][1]&&m_ChiPAIVec[iType][0]==m_MyPAIVec[iType][2]&&m_ChiPAIVec[iType][1]==m_MyPAIVec[iType][3]&&m_ChiPAIVec[iType][2]==m_MyPAIVec[iType][4]) { if(m_ChiPAIVec[iType][3]==m_MyPAIVec[iType][2]&&m_ChiPAIVec[iType][4]==m_MyPAIVec[iType][3]&&m_ChiPAIVec[iType][5]==m_MyPAIVec[iType][4]) { if(m_ChiPAIVec[iType][6]==m_MyPAIVec[iType][2]&&m_ChiPAIVec[iType][7]==m_MyPAIVec[iType][3]&&m_ChiPAIVec[iType][8]==m_MyPAIVec[iType][4]) { return true; } } } } return false; } } //吃到三連順 if(iSize1==12) { if((m_ChiPAIVec[iType][0]==m_ChiPAIVec[iType][3])&&(m_ChiPAIVec[iType][3]==m_ChiPAIVec[iType][6])&&(m_ChiPAIVec[iType][6]==m_ChiPAIVec[iType][9])) { return CheckHU(); } return false; } } }
return false;
}
//檢測(cè)是否一色四節(jié)高
bool CMJ::Check1S4JG_HU()
{
//萬,條,餅
for(UINT i = 2 ; i <= 4 ; i++)
{ int iType = i; if(m_GangPAIVec[iType].size()==16) { if((m_GangPAIVec[iType][0]==m_GangPAIVec[iType][4]-1)&&(m_GangPAIVec[iType][4]==m_GangPAIVec[iType][8]-1)&&(m_GangPAIVec[iType][8]==m_GangPAIVec[iType][12]-1)) { return CheckHU(); } }
}
return false;
}
//檢測(cè)是否一色四步高
bool CMJ::Check1S4BG_HU()
{
/*//萬
if(m_GangPAIVec[2].size()==16)
{ if((m_GangPAIVec[2][0]==m_GangPAIVec[2][4]-1)&&(m_GangPAIVec[2][4]==m_GangPAIVec[2][8]-1)&&(m_GangPAIVec[2][8]==m_GangPAIVec[2][12]-1)) { return CheckHU(); }
}*/
return false;
}
//檢測(cè)是否三杠
bool CMJ::Check3Gang_HU()
{
int iSize = 0;
for(UINT i = 0 ; i < 6 ; i++ )
{ iSize = m_GangPAIVec[i].size();
} if(iSize == 12)
{ //將牌 return CheckHU(); }
return false;
}
//檢測(cè)是否混幺九
bool CMJ::CheckHY9_HU()
{
return false;
}
//檢測(cè)是否七對(duì)
bool CMJ::Check7D_HU()
{
int iDoubleNum = 0 ;
for(UINT i = 0 ; i < 6 ; i++ )
{ UINT iSize = m_MyPAIVec[i].size(); if(iSize%2 ==1||iSize==0)return false;//如果是奇數(shù)肯定不是對(duì) for(UINT j = 0 ; j < iSize-1 ; j++) { if(m_MyPAIVec[i][j]==m_MyPAIVec[i][j+1]) { iDoubleNum++; j++; } }
}
if(iDoubleNum==7)return true;
return false;
}
//檢測(cè)是否七星不靠
bool CMJ::Check7XBK_HU()
{
bool bIs7XBK[14] ;
for(UINT i = 0 ; i < 14 ; i++ )
{ bIs7XBK[i]=false;
}
//中發(fā)白
vector<int>::iterator Iter;
if(m_MyPAIVec[0].size()!=3)return false;
for(Iter = m_MyPAIVec[0].begin();Iter != m_MyPAIVec[0].end(); Iter++ )
{ if((*Iter)==1) { bIs7XBK[7]=true; } if((*Iter)==2) { bIs7XBK[8]=true; } if((*Iter)==3) { bIs7XBK[9]=true; }
}
//東南西北風(fēng)
if(m_MyPAIVec[1].size()!=4)return false;
for(Iter = m_MyPAIVec[1].begin();Iter != m_MyPAIVec[1].end(); Iter++ )
{ if((*Iter)==1) { bIs7XBK[10]=true; } if((*Iter)==2) { bIs7XBK[11]=true; } if((*Iter)==3) { bIs7XBK[12]=true; } if((*Iter)==4) { bIs7XBK[13]=true; }
}
//萬,條,餅
for(UINT i = 2 ; i <= 4 ; i++)
{ if(m_MyPAIVec[i].size()==3) { if(m_MyPAIVec[i][0]==1&&m_MyPAIVec[i][1]==4&&m_MyPAIVec[i][2]==7) { bIs7XBK[0]=true; bIs7XBK[3]=true; bIs7XBK[6]=true; } } else if(m_MyPAIVec[2].size()==2) { if(m_MyPAIVec[i][0]==2&&m_MyPAIVec[i][1]==5) { bIs7XBK[1]=true; bIs7XBK[4]=true; } else if(m_MyPAIVec[i][0]==3&&m_MyPAIVec[i][1]==6) { bIs7XBK[2]=true; bIs7XBK[5]=true; } } else { return false; }
}
bool t_Result = true;
for(UINT i = 0 ; i < 14 ; i++ )
{ if(bIs7XBK[i]==false)t_Result=false;
}
if(t_Result)return true; for(UINT i = 2 ; i <= 4 ; i++)
{ if(m_MyPAIVec[i].size()==3) { if(m_MyPAIVec[i][0]==2&&m_MyPAIVec[i][1]==5&&m_MyPAIVec[i][2]==8) { bIs7XBK[0]=true; bIs7XBK[3]=true; bIs7XBK[6]=true; } } else if(m_MyPAIVec[2].size()==2) { if(m_MyPAIVec[i][0]==3&&m_MyPAIVec[i][1]==6) { bIs7XBK[1]=true; bIs7XBK[4]=true; } else if(m_MyPAIVec[i][0]==4&&m_MyPAIVec[i][1]==7) { bIs7XBK[2]=true; bIs7XBK[5]=true; } } else { return false; }
}
t_Result = true;
for(UINT i = 0 ; i < 14 ; i++ )
{ if(bIs7XBK[i]==false)t_Result=false;
}
if(t_Result)return true; for(UINT i = 2 ; i <= 4 ; i++)
{ if(m_MyPAIVec[i].size()==3) { if(m_MyPAIVec[i][0]==3&&m_MyPAIVec[i][1]==6&&m_MyPAIVec[i][2]==9) { bIs7XBK[0]=true; bIs7XBK[3]=true; bIs7XBK[6]=true; } } else if(m_MyPAIVec[2].size()==2) { if(m_MyPAIVec[i][0]==4&&m_MyPAIVec[i][1]==7) { bIs7XBK[1]=true; bIs7XBK[4]=true; } else if(m_MyPAIVec[i][0]==5&&m_MyPAIVec[i][1]==8) { bIs7XBK[2]=true; bIs7XBK[5]=true; } } else { return false; }
} t_Result = true;
for(UINT i = 0 ; i < 14 ; i++ )
{ if(bIs7XBK[i]==false)t_Result=false;
}
if(t_Result)return true; return false;
}
//檢測(cè)是否全雙刻
bool CMJ::CheckQSK_HU()
{
//萬,條,餅
for(UINT i = 2 ; i <= 4 ; i++)
{ int iType = i; if(m_GangPAIVec[iType].size()==16) { if(m_GangPAIVec[iType][0]==2&&m_GangPAIVec[iType][4]==4&&m_GangPAIVec[iType][8]==6&&m_GangPAIVec[iType][12]==8) { return CheckHU(); } }
}
return false;
}
//清一色
bool CMJ::CheckQ1S_HU()
{ if(m_MyPAIVec[0].empty()==false)return false;
if(m_MyPAIVec[1].empty()==false)return false;
if(m_ChiPAIVec[0].empty()==false)return false;
if(m_ChiPAIVec[1].empty()==false)return false;
if(m_PengPAIVec[0].empty()==false)return false;
if(m_PengPAIVec[1].empty()==false)return false;
if(m_GangPAIVec[0].empty()==false)return false;
if(m_GangPAIVec[1].empty()==false)return false;
//清萬
if(m_MyPAIVec[2].empty()==false)
{ if(m_MyPAIVec[3].empty()==false)return false; if(m_MyPAIVec[4].empty()==false)return false; if(m_ChiPAIVec[3].empty()==false)return false; if(m_ChiPAIVec[4].empty()==false)return false; if(m_PengPAIVec[3].empty()==false)return false; if(m_PengPAIVec[4].empty()==false)return false; if(m_GangPAIVec[3].empty()==false)return false; if(m_GangPAIVec[4].empty()==false)return false; return CheckHU();
}
//清條
if(m_MyPAIVec[3].empty()==false)
{ if(m_MyPAIVec[2].empty()==false)return false; if(m_MyPAIVec[4].empty()==false)return false; if(m_ChiPAIVec[2].empty()==false)return false; if(m_ChiPAIVec[4].empty()==false)return false; if(m_PengPAIVec[2].empty()==false)return false; if(m_PengPAIVec[4].empty()==false)return false; if(m_GangPAIVec[2].empty()==false)return false; if(m_GangPAIVec[4].empty()==false)return false; return CheckHU();
}
//清餅
if(m_MyPAIVec[4].empty()==false)
{ if(m_MyPAIVec[2].empty()==false)return false; if(m_MyPAIVec[3].empty()==false)return false; if(m_ChiPAIVec[2].empty()==false)return false; if(m_ChiPAIVec[3].empty()==false)return false; if(m_PengPAIVec[2].empty()==false)return false; if(m_PengPAIVec[3].empty()==false)return false; if(m_GangPAIVec[2].empty()==false)return false; if(m_GangPAIVec[3].empty()==false)return false; return CheckHU();
}
return false;
}
//檢測(cè)是否一色三同順
bool CMJ::Check1S3TS_HU()
{
//萬條餅
for(UINT i = 2 ; i <= 4 ; i++ )
{ int iType = i; //吃過的順 int iSize1 = m_ChiPAIVec[iType].size(); //剩余牌墻中的順 int iSize2 = m_MyPAIVec[iType].size(); if(iSize1 + iSize2 >= 9) { //無吃的順 if(iSize1==0) { if(iSize2==9) { //三連高壓 if(CheckAAABBBCCCPai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1],m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5],m_MyPAIVec[iType][6],m_MyPAIVec[iType][7],m_MyPAIVec[iType][8])) { return CheckHU(); } return false; } if(iSize2==11) { //三連高壓 if(CheckAAABBBCCCPai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1],m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5],m_MyPAIVec[iType][6],m_MyPAIVec[iType][7],m_MyPAIVec[iType][8])&&CheckAAPai(m_MyPAIVec[iType][9],m_MyPAIVec[iType][10])) { return true; } //三連高壓 if(CheckAAABBBCCCPai(m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5],m_MyPAIVec[iType][6],m_MyPAIVec[iType][7],m_MyPAIVec[iType][8],m_MyPAIVec[iType][9],m_MyPAIVec[iType][10])&&CheckAAPai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1])) { return true; } return false; } if(iSize2==12) { //三連高壓 if(CheckAAABBBCCCPai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1],m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5],m_MyPAIVec[iType][6],m_MyPAIVec[iType][7],m_MyPAIVec[iType][8])&&Check3Pai(m_MyPAIVec[iType][9],m_MyPAIVec[iType][10],m_MyPAIVec[iType][11])) { return CheckHU(); } //三連高壓 if(CheckAAABBBCCCPai(m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5],m_MyPAIVec[iType][6],m_MyPAIVec[iType][7],m_MyPAIVec[iType][8],m_MyPAIVec[iType][9],m_MyPAIVec[iType][10],m_MyPAIVec[iType][11])&&Check3Pai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1],m_MyPAIVec[iType][2])) { return CheckHU(); } return false; } if(iSize2==14) { //三連順(前) if(CheckAAABBBCCCPai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1],m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5],m_MyPAIVec[iType][6],m_MyPAIVec[iType][7],m_MyPAIVec[iType][8])&&Check5Pai(m_MyPAIVec[iType][9],m_MyPAIVec[iType][10],m_MyPAIVec[iType][11],m_MyPAIVec[iType][12],m_MyPAIVec[iType][13])) { return true; } //三連順(中) if(CheckAAPai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1])&&CheckAAABBBCCCPai(m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5],m_MyPAIVec[iType][6],m_MyPAIVec[iType][7],m_MyPAIVec[iType][8],m_MyPAIVec[iType][9],m_MyPAIVec[iType][10])&&Check3Pai(m_MyPAIVec[iType][11],m_MyPAIVec[iType][12],m_MyPAIVec[iType][13])) { return true; } //三連順(中) if(Check3Pai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1],m_MyPAIVec[iType][2])&&CheckAAABBBCCCPai(m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5],m_MyPAIVec[iType][6],m_MyPAIVec[iType][7],m_MyPAIVec[iType][8],m_MyPAIVec[iType][9],m_MyPAIVec[iType][10],m_MyPAIVec[iType][11])&&CheckAAPai(m_MyPAIVec[iType][12],m_MyPAIVec[iType][13])) { return true; } //三連順(后) if(CheckAAABBBCCCPai(m_MyPAIVec[iType][5],m_MyPAIVec[iType][6],m_MyPAIVec[iType][7],m_MyPAIVec[iType][8],m_MyPAIVec[iType][9],m_MyPAIVec[iType][10],m_MyPAIVec[iType][11],m_MyPAIVec[iType][12],m_MyPAIVec[iType][13])&&Check5Pai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1],m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4])) { return true; } return false; } } //吃到一個(gè)順 if(iSize1==3) { if(iSize2==6) { //三連對(duì) if(CheckAABBCCPai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1],m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5])) { if(m_ChiPAIVec[iType][0]==m_MyPAIVec[iType][0]&&m_ChiPAIVec[iType][1]==m_MyPAIVec[iType][1]&&m_ChiPAIVec[iType][2]==m_MyPAIVec[iType][2]) { return CheckHU(); } } } if(iSize2==8) { //三連對(duì)(前) if(CheckAABBCCPai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1],m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5])&&CheckAAPai(m_MyPAIVec[iType][6],m_MyPAIVec[iType][7])) { if(m_ChiPAIVec[iType][0]==m_MyPAIVec[iType][0]&&m_ChiPAIVec[iType][1]==m_MyPAIVec[iType][2]&&m_ChiPAIVec[iType][2]==m_MyPAIVec[iType][4]) { return true; } } //三連對(duì)(后) if(CheckAABBCCPai(m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5],m_MyPAIVec[iType][6],m_MyPAIVec[iType][7])&&CheckAAPai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1])) { if(m_ChiPAIVec[iType][0]==m_MyPAIVec[iType][2]&&m_ChiPAIVec[iType][1]==m_MyPAIVec[iType][4]&&m_ChiPAIVec[iType][2]==m_MyPAIVec[iType][6]) { return true; } } } if(iSize2==9) { //三連對(duì)(前) if(CheckAABBCCPai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1],m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5])&&Check3Pai(m_MyPAIVec[iType][6],m_MyPAIVec[iType][7],m_MyPAIVec[iType][8])) { if(m_ChiPAIVec[iType][0]==m_MyPAIVec[iType][0]&&m_ChiPAIVec[iType][1]==m_MyPAIVec[iType][2]&&m_ChiPAIVec[iType][2]==m_MyPAIVec[iType][4]) { return CheckHU(); } } //三連對(duì)(后) if(CheckAABBCCPai(m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5],m_MyPAIVec[iType][6],m_MyPAIVec[iType][7],m_MyPAIVec[iType][8])&&Check3Pai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1],m_MyPAIVec[iType][2])) { if(m_ChiPAIVec[iType][0]==m_MyPAIVec[iType][3]&&m_ChiPAIVec[iType][1]==m_MyPAIVec[iType][5]&&m_ChiPAIVec[iType][2]==m_MyPAIVec[iType][7]) { return CheckHU(); } } } if(iSize2==11) { //三連對(duì)(前) if(CheckAABBCCPai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1],m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5])&&Check5Pai(m_MyPAIVec[iType][6],m_MyPAIVec[iType][7],m_MyPAIVec[iType][8],m_MyPAIVec[iType][9],m_MyPAIVec[iType][10])) { if(m_ChiPAIVec[iType][0]==m_MyPAIVec[iType][0]&&m_ChiPAIVec[iType][1]==m_MyPAIVec[iType][2]&&m_ChiPAIVec[iType][2]==m_MyPAIVec[iType][4]) { return true; } } //三連對(duì)(中) if(CheckAAPai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1])&&CheckAABBCCPai(m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5],m_MyPAIVec[iType][6],m_MyPAIVec[iType][7])&&Check3Pai(m_MyPAIVec[iType][8],m_MyPAIVec[iType][9],m_MyPAIVec[iType][10])) { if(m_ChiPAIVec[iType][0]==m_MyPAIVec[iType][2]&&m_ChiPAIVec[iType][1]==m_MyPAIVec[iType][4]&&m_ChiPAIVec[iType][2]==m_MyPAIVec[iType][6]) { return true; } } //三連對(duì)(中) if(Check3Pai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1],m_MyPAIVec[iType][2])&&CheckAABBCCPai(m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5],m_MyPAIVec[iType][6],m_MyPAIVec[iType][7],m_MyPAIVec[iType][8])&&CheckAAPai(m_MyPAIVec[iType][9],m_MyPAIVec[iType][10])) { if(m_ChiPAIVec[iType][0]==m_MyPAIVec[iType][3]&&m_ChiPAIVec[iType][1]==m_MyPAIVec[iType][5]&&m_ChiPAIVec[iType][2]==m_MyPAIVec[iType][7]) { return true; } } //三連對(duì)(前) if(CheckAABBCCPai(m_MyPAIVec[iType][5],m_MyPAIVec[iType][6],m_MyPAIVec[iType][7],m_MyPAIVec[iType][8],m_MyPAIVec[iType][9],m_MyPAIVec[iType][10])&&Check5Pai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1],m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4])) { if(m_ChiPAIVec[iType][0]==m_MyPAIVec[iType][5]&&m_ChiPAIVec[iType][1]==m_MyPAIVec[iType][7]&&m_ChiPAIVec[iType][2]==m_MyPAIVec[iType][9]) { return true; } } } } //吃到二個(gè)順 if(iSize1==6) { if(iSize2==3) { //順子 if(CheckABCPai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1],m_MyPAIVec[iType][2])) { if(m_ChiPAIVec[iType][0]==m_MyPAIVec[iType][0]&&m_ChiPAIVec[iType][1]==m_MyPAIVec[iType][1]&&m_ChiPAIVec[iType][2]==m_MyPAIVec[iType][2]) { if(m_ChiPAIVec[iType][3]==m_MyPAIVec[iType][0]&&m_ChiPAIVec[iType][4]==m_MyPAIVec[iType][1]&&m_ChiPAIVec[iType][5]==m_MyPAIVec[iType][2]) { return CheckHU(); } } } } if(iSize2==5) { //順子(前) if(CheckABCPai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1],m_MyPAIVec[iType][2])&&CheckAAPai(m_MyPAIVec[iType][3],m_MyPAIVec[iType][4])) { if(m_ChiPAIVec[iType][0]==m_MyPAIVec[iType][0]&&m_ChiPAIVec[iType][1]==m_MyPAIVec[iType][1]&&m_ChiPAIVec[iType][2]==m_MyPAIVec[iType][2]) { if(m_ChiPAIVec[iType][3]==m_MyPAIVec[iType][0]&&m_ChiPAIVec[iType][4]==m_MyPAIVec[iType][1]&&m_ChiPAIVec[iType][5]==m_MyPAIVec[iType][2]) { return true; } } } //順子(后) if(CheckABCPai(m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4])&&CheckAAPai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1])) { if(m_ChiPAIVec[iType][0]==m_MyPAIVec[iType][2]&&m_ChiPAIVec[iType][1]==m_MyPAIVec[iType][3]&&m_ChiPAIVec[iType][2]==m_MyPAIVec[iType][4]) { if(m_ChiPAIVec[iType][3]==m_MyPAIVec[iType][2]&&m_ChiPAIVec[iType][4]==m_MyPAIVec[iType][3]&&m_ChiPAIVec[iType][5]==m_MyPAIVec[iType][4]) { return true; } } } } if(iSize2==6) { //三連對(duì) if(CheckAABBCCPai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1],m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5])) { if(m_ChiPAIVec[iType][0]==m_MyPAIVec[iType][0]&&m_ChiPAIVec[iType][1]==m_MyPAIVec[iType][2]&&m_ChiPAIVec[iType][2]==m_MyPAIVec[iType][4]) { if(m_ChiPAIVec[iType][3]==m_MyPAIVec[iType][1]&&m_ChiPAIVec[iType][4]==m_MyPAIVec[iType][3]&&m_ChiPAIVec[iType][5]==m_MyPAIVec[iType][5]) { return CheckHU(); } } } } if(iSize2==8) { //三連對(duì)(前) if(CheckAABBCCPai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1],m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5])&&CheckAAPai(m_MyPAIVec[iType][6],m_MyPAIVec[iType][7])) { if(m_ChiPAIVec[iType][0]==m_MyPAIVec[iType][0]&&m_ChiPAIVec[iType][1]==m_MyPAIVec[iType][2]&&m_ChiPAIVec[iType][2]==m_MyPAIVec[iType][4]) { if(m_ChiPAIVec[iType][3]==m_MyPAIVec[iType][1]&&m_ChiPAIVec[iType][4]==m_MyPAIVec[iType][3]&&m_ChiPAIVec[iType][5]==m_MyPAIVec[iType][5]) { return true; } } } //三連對(duì)(后) if(CheckAABBCCPai(m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5],m_MyPAIVec[iType][6],m_MyPAIVec[iType][7])&&CheckAAPai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1])) { if(m_ChiPAIVec[iType][0]==m_MyPAIVec[iType][2]&&m_ChiPAIVec[iType][1]==m_MyPAIVec[iType][4]&&m_ChiPAIVec[iType][2]==m_MyPAIVec[iType][6]) { if(m_ChiPAIVec[iType][3]==m_MyPAIVec[iType][3]&&m_ChiPAIVec[iType][4]==m_MyPAIVec[iType][5]&&m_ChiPAIVec[iType][5]==m_MyPAIVec[iType][7]) { return true; } } } } } //吃到三個(gè)順 if(iSize1==9) { if((m_ChiPAIVec[2][0]==m_ChiPAIVec[iType][3])&&(m_ChiPAIVec[iType][3]==m_ChiPAIVec[iType][6])) { return CheckHU(); } } }
}
return false;
}
//檢測(cè)是否一色三節(jié)高
bool CMJ::Check1S3JG_HU()
{
//萬,條,餅
for(UINT i = 2 ; i <= 4 ; i++)
{ int iType = i; if(m_GangPAIVec[iType].size()==12) { if((m_GangPAIVec[iType][0]==m_GangPAIVec[iType][4]-1)&&(m_GangPAIVec[iType][4]==m_GangPAIVec[iType][8]-1)) { return CheckHU(); } }
}
return false;
}
//檢測(cè)是否全大
bool CMJ::CheckQD_HU()
{
//劍牌,風(fēng)牌
if(m_MyPAIVec[0].empty()==false)return false;
if(m_MyPAIVec[1].empty()==false)return false;
if(m_ChiPAIVec[0].empty()==false)return false;
if(m_ChiPAIVec[1].empty()==false)return false;
if(m_PengPAIVec[0].empty()==false)return false;
if(m_PengPAIVec[1].empty()==false)return false;
if(m_GangPAIVec[0].empty()==false)return false;
if(m_GangPAIVec[1].empty()==false)return false; //萬,條,餅
for(UINT i = 2 ; i <= 4 ; i++ )
{ if(m_MyPAIVec[i].empty()==false) { //剩余牌墻 int iSize = m_MyPAIVec[i].size(); for( UINT j = 0 ; j < iSize ; j++ ) { if(m_MyPAIVec[i][j]<7)return false; } //吃 iSize = m_ChiPAIVec[i].size(); for( UINT j = 0 ; j < iSize ; j++ ) { if(m_ChiPAIVec[i][j]<7)return false; } //碰 iSize = m_PengPAIVec[i].size(); for( UINT j = 0 ; j < iSize ; j++ ) { if(m_PengPAIVec[i][j]<7)return false; } //杠 iSize = m_GangPAIVec[i].size(); for( UINT j = 0 ; j < iSize ; j++ ) { if(m_GangPAIVec[i][j]<7)return false; } }
}
return CheckHU();
}
//檢測(cè)是否全中
bool CMJ::CheckQZ_HU()
{
//劍牌,風(fēng)牌
if(m_MyPAIVec[0].empty()==false)return false;
if(m_MyPAIVec[1].empty()==false)return false;
if(m_ChiPAIVec[0].empty()==false)return false;
if(m_ChiPAIVec[1].empty()==false)return false;
if(m_PengPAIVec[0].empty()==false)return false;
if(m_PengPAIVec[1].empty()==false)return false;
if(m_GangPAIVec[0].empty()==false)return false;
if(m_GangPAIVec[1].empty()==false)return false; //萬,條,餅
for(UINT i = 2 ; i <= 4 ; i++ )
{ if(m_MyPAIVec[i].empty()==false) { //剩余牌墻 int iSize = m_MyPAIVec[i].size(); for( UINT j = 0 ; j < iSize ; j++ ) { if(m_MyPAIVec[i][j]<4)return false; if(m_MyPAIVec[i][j]>6)return false; } //吃 iSize = m_ChiPAIVec[i].size(); for( UINT j = 0 ; j < iSize ; j++ ) { if(m_ChiPAIVec[i][j]<4)return false; if(m_ChiPAIVec[i][j]>6)return false; } //碰 iSize = m_PengPAIVec[i].size(); for( UINT j = 0 ; j < iSize ; j++ ) { if(m_PengPAIVec[i][j]<4)return false; if(m_PengPAIVec[i][j]>6)return false; } //杠 iSize = m_GangPAIVec[i].size(); for( UINT j = 0 ; j < iSize ; j++ ) { if(m_GangPAIVec[i][j]<4)return false; if(m_GangPAIVec[i][j]>6)return false; } }
}
return CheckHU();
}
//檢測(cè)是否全小
bool CMJ::CheckQX_HU()
{
//劍牌,風(fēng)牌
if(m_MyPAIVec[0].empty()==false)return false;
if(m_MyPAIVec[1].empty()==false)return false;
if(m_ChiPAIVec[0].empty()==false)return false;
if(m_ChiPAIVec[1].empty()==false)return false;
if(m_PengPAIVec[0].empty()==false)return false;
if(m_PengPAIVec[1].empty()==false)return false;
if(m_GangPAIVec[0].empty()==false)return false;
if(m_GangPAIVec[1].empty()==false)return false; //萬,條,餅
for(UINT i = 2 ; i <= 4 ; i++ )
{ if(m_MyPAIVec[i].empty()==false) { //剩余牌墻 int iSize = m_MyPAIVec[i].size(); for( UINT j = 0 ; j < iSize ; j++ ) { if(m_MyPAIVec[i][j]>3)return false; } //吃 iSize = m_ChiPAIVec[i].size(); for( UINT j = 0 ; j < iSize ; j++ ) { if(m_ChiPAIVec[i][j]>3)return false; } //碰 iSize = m_PengPAIVec[i].size(); for( UINT j = 0 ; j < iSize ; j++ ) { if(m_PengPAIVec[i][j]>3)return false; } //杠 iSize = m_GangPAIVec[i].size(); for( UINT j = 0 ; j < iSize ; j++ ) { if(m_GangPAIVec[i][j]>3)return false; } }
}
return CheckHU();
}
//檢測(cè)是否青龍
bool CMJ::CheckQL_HU()
{
//花色
int iColorNum = 0;
//萬,條,餅
for(UINT i = 2 ; i <= 4 ; i++ )
{ if(m_MyPAIVec[i].empty()==false) { iColorNum++; if(m_MyPAIVec[i].size()==9) { for(UINT j = 0 ;j < 9 ;j++) { if(m_MyPAIVec[i][j] != j)return false; } } }
}
if(iColorNum==1)return CheckHU();
return false;
}
//檢測(cè)是否三色雙龍會(huì)
bool CMJ::Check3S2LH_HU()
{
//五萬為雙龍
if(m_MyPAIVec[2].size()==2)
{ //雙龍 if(m_MyPAIVec[2][0]==5&&m_MyPAIVec[2][1]==5) { //老少副 if(m_MyPAIVec[3].size()==6&&m_MyPAIVec[4].size()==6) { if(m_MyPAIVec[3][0]==1&&m_MyPAIVec[3][1]==2&&m_MyPAIVec[3][2]==3&&m_MyPAIVec[3][3]==7&&m_MyPAIVec[3][4]==8&&m_MyPAIVec[3][5]==9) { if(m_MyPAIVec[4][0]==1&&m_MyPAIVec[4][1]==2&&m_MyPAIVec[4][2]==3&&m_MyPAIVec[4][3]==7&&m_MyPAIVec[4][4]==8&&m_MyPAIVec[4][5]==9) { return true; } } } }
} //五條為雙龍
if(m_MyPAIVec[3].size()==2)
{ //雙龍 if(m_MyPAIVec[3][0]==5&&m_MyPAIVec[3][1]==5) { //老少副 if(m_MyPAIVec[2].size()==6&&m_MyPAIVec[4].size()==6) { if(m_MyPAIVec[2][0]==1&&m_MyPAIVec[2][1]==2&&m_MyPAIVec[2][2]==3&&m_MyPAIVec[2][3]==7&&m_MyPAIVec[2][4]==8&&m_MyPAIVec[2][5]==9) { if(m_MyPAIVec[4][0]==1&&m_MyPAIVec[4][1]==2&&m_MyPAIVec[4][2]==3&&m_MyPAIVec[4][3]==7&&m_MyPAIVec[4][4]==8&&m_MyPAIVec[4][5]==9) { return true; } } } }
} //五餅為雙龍
if(m_MyPAIVec[4].size()==2)
{ //雙龍 if(m_MyPAIVec[4][0]==5&&m_MyPAIVec[4][1]==5) { //老少副 if(m_MyPAIVec[2].size()==6&&m_MyPAIVec[3].size()==6) { if(m_MyPAIVec[2][0]==1&&m_MyPAIVec[2][1]==2&&m_MyPAIVec[2][2]==3&&m_MyPAIVec[2][3]==7&&m_MyPAIVec[2][4]==8&&m_MyPAIVec[2][5]==9) { if(m_MyPAIVec[3][0]==1&&m_MyPAIVec[3][1]==2&&m_MyPAIVec[3][2]==3&&m_MyPAIVec[3][3]==7&&m_MyPAIVec[3][4]==8&&m_MyPAIVec[3][5]==9) { return true; } } } }
}
return false;
}
//檢測(cè)是否一色三步高
bool CMJ::Check1S3BG_HU()
{
return false;
}
//全帶五
bool CMJ::CheckQD5_HU()
{
//劍牌,風(fēng)牌
if(m_MyPAIVec[0].empty()==false)return false;
if(m_MyPAIVec[1].empty()==false)return false;
if(m_ChiPAIVec[0].empty()==false)return false;
if(m_ChiPAIVec[1].empty()==false)return false;
if(m_PengPAIVec[0].empty()==false)return false;
if(m_PengPAIVec[1].empty()==false)return false;
if(m_GangPAIVec[0].empty()==false)return false;
if(m_GangPAIVec[1].empty()==false)return false;
return false;
}
//三同刻
bool CMJ::Check3TK_HU()
{
/*if(m_GangPAIVec[2].size()==4)
{ //萬,條,餅 for(UINT i = 3 ; i <= 4 ; i++ ) { if(m_GangPAIVec[i].size()==4) { if(m_GangPAIVec[2][0]!=m_GangPAIVec[i][0]) { return false; } } }
}*/
return false;
}
//三暗刻
bool CMJ::Check3AK_HU()
{
return false;
}
//單釣將
bool CMJ::CheckDDJ_HU()
{
int count = 0;
for(UINT i = 0 ; i < 6 ; i++ )
{ count += m_MyPAIVec[i].size();
}
if(count==2)
{ if(m_MyPAIVec[m_LastPAI.m_Type].size()==2) { if(m_MyPAIVec[m_LastPAI.m_Type][0]==m_MyPAIVec[m_LastPAI.m_Type][1])return true; }
}
return false;
}
//檢測(cè)是否聽十三幺
bool CMJ::Check13Y_TING()
{
bool i13YSize[13] ;
for(UINT i = 0 ; i < 13 ; i++ )
{ i13YSize[i]=false;
}
//中發(fā)白
vector<int>::iterator Iter;
for(Iter = m_MyPAIVec[0].begin();Iter != m_MyPAIVec[0].end(); Iter++ )
{ if((*Iter)==1) { i13YSize[0]=true; } if((*Iter)==2) { i13YSize[1]=true; } if((*Iter)==3) { i13YSize[2]=true; }
}
//東南西北風(fēng)
for(Iter = m_MyPAIVec[1].begin();Iter != m_MyPAIVec[1].end(); Iter++ )
{ if((*Iter)==1) { i13YSize[3]=true; } if((*Iter)==2) { i13YSize[4]=true; } if((*Iter)==3) { i13YSize[5]=true; } if((*Iter)==4) { i13YSize[6]=true; }
}
//一九萬
for(Iter = m_MyPAIVec[2].begin();Iter != m_MyPAIVec[2].end(); Iter++ )
{ if((*Iter)==1) { i13YSize[7]=true; } if((*Iter)==9) { i13YSize[8]=true; }
} //一九條
for(Iter = m_MyPAIVec[3].begin();Iter != m_MyPAIVec[3].end(); Iter++ )
{ if((*Iter)==1) { i13YSize[9]=true; } if((*Iter)==9) { i13YSize[10]=true; }
} //一九餅
for(Iter = m_MyPAIVec[4].begin();Iter != m_MyPAIVec[4].end(); Iter++ )
{ if((*Iter)==1) { i13YSize[11]=true; } if((*Iter)==9) { i13YSize[12]=true; }
}
int icount = 0;
for(UINT i = 0 ; i < 13 ; i++ )
{ if(i13YSize[i]==true) { icount++; }
}
if(icount >=12)return true;
return false;
}
//檢測(cè)是否聽四暗刻
bool CMJ::Check4AK_TING()
{
if(m_AKNum==4)return true;
return false;
}
//檢測(cè)胡
bool CMJ::CheckHU()
{
bool t_Ok = false;
int iJiangNum = 0; int iSize = m_MyPAIVec[0].size();
if(iSize>0)
{ //中發(fā)白 if(iSize==2) { if(!CheckAAPai(m_MyPAIVec[0][0],m_MyPAIVec[0][1])) { return false; } else { iJiangNum++ ; } } else if(iSize==3) { if(!CheckAAAPai(m_MyPAIVec[0][0],m_MyPAIVec[0][1],m_MyPAIVec[0][2])) { return false; } } else if(iSize==5) { if(CheckAAPai(m_MyPAIVec[0][0],m_MyPAIVec[0][1])&&CheckAAAPai(m_MyPAIVec[0][2],m_MyPAIVec[0][3],m_MyPAIVec[0][4])) { iJiangNum++ ; } else if(CheckAAAPai(m_MyPAIVec[0][0],m_MyPAIVec[0][1],m_MyPAIVec[0][2])&&CheckAAPai(m_MyPAIVec[0][3],m_MyPAIVec[0][4])) { iJiangNum++ ; } else { return false; } } else if(iSize==8) { if(CheckAAPai(m_MyPAIVec[0][0],m_MyPAIVec[0][1])&&CheckAAAPai(m_MyPAIVec[0][2],m_MyPAIVec[0][3],m_MyPAIVec[0][4])&&CheckAAAPai(m_MyPAIVec[0][5],m_MyPAIVec[0][6],m_MyPAIVec[0][7])) { iJiangNum++ ; } else if(CheckAAAPai(m_MyPAIVec[0][0],m_MyPAIVec[0][1],m_MyPAIVec[0][2])&&CheckAAPai(m_MyPAIVec[0][3],m_MyPAIVec[0][4])&&CheckAAAPai(m_MyPAIVec[0][5],m_MyPAIVec[0][6],m_MyPAIVec[0][7])) { iJiangNum++ ; } else if(CheckAAAPai(m_MyPAIVec[0][0],m_MyPAIVec[0][1],m_MyPAIVec[0][2])&&CheckAAAPai(m_MyPAIVec[0][3],m_MyPAIVec[0][4],m_MyPAIVec[0][5])&&CheckAAPai(m_MyPAIVec[0][6],m_MyPAIVec[0][7])) { iJiangNum++ ; } else { return false; } } else if(iSize==11) { if(CheckAAPai(m_MyPAIVec[0][0],m_MyPAIVec[0][1])&&CheckAAAPai(m_MyPAIVec[0][2],m_MyPAIVec[0][3],m_MyPAIVec[0][4])&&CheckAAAPai(m_MyPAIVec[0][5],m_MyPAIVec[0][6],m_MyPAIVec[0][7])&&CheckAAAPai(m_MyPAIVec[0][8],m_MyPAIVec[0][9],m_MyPAIVec[0][10])) { iJiangNum++ ; } else if(CheckAAAPai(m_MyPAIVec[0][0],m_MyPAIVec[0][1],m_MyPAIVec[0][2])&&CheckAAPai(m_MyPAIVec[0][3],m_MyPAIVec[0][4])&&CheckAAAPai(m_MyPAIVec[0][5],m_MyPAIVec[0][6],m_MyPAIVec[0][7])&&CheckAAAPai(m_MyPAIVec[0][8],m_MyPAIVec[0][9],m_MyPAIVec[0][10])) { iJiangNum++ ; } else if(CheckAAAPai(m_MyPAIVec[0][0],m_MyPAIVec[0][1],m_MyPAIVec[0][2])&&CheckAAAPai(m_MyPAIVec[0][3],m_MyPAIVec[0][4],m_MyPAIVec[0][5])&&CheckAAPai(m_MyPAIVec[0][6],m_MyPAIVec[0][7])&&CheckAAAPai(m_MyPAIVec[0][8],m_MyPAIVec[0][9],m_MyPAIVec[0][10])) { iJiangNum++ ; } else if(CheckAAAPai(m_MyPAIVec[0][0],m_MyPAIVec[0][1],m_MyPAIVec[0][2])&&CheckAAAPai(m_MyPAIVec[0][3],m_MyPAIVec[0][4],m_MyPAIVec[0][5])&&CheckAAAPai(m_MyPAIVec[0][6],m_MyPAIVec[0][7],m_MyPAIVec[0][8])&&CheckAAPai(m_MyPAIVec[0][9],m_MyPAIVec[0][10])) { iJiangNum++ ; } else { return false; } } else { return false; } }
//東南西北
iSize = m_MyPAIVec[1].size();
if(iSize>0)
{ if(iSize==2) { if(!CheckAAPai(m_MyPAIVec[1][0],m_MyPAIVec[1][1])) { return false; } else { iJiangNum++ ; } } else if(iSize==3) { if(!CheckAAAPai(m_MyPAIVec[1][0],m_MyPAIVec[1][1],m_MyPAIVec[1][2])) { return false; } } else if(iSize==5) { if(CheckAAPai(m_MyPAIVec[1][0],m_MyPAIVec[1][1])&&CheckAAAPai(m_MyPAIVec[1][2],m_MyPAIVec[1][3],m_MyPAIVec[1][4])) { iJiangNum++ ; } else if(CheckAAAPai(m_MyPAIVec[1][0],m_MyPAIVec[1][1],m_MyPAIVec[1][2])&&CheckAAPai(m_MyPAIVec[1][3],m_MyPAIVec[1][4])) { iJiangNum++ ; } else { return false; } } else if(iSize==8) { if(CheckAAPai(m_MyPAIVec[1][0],m_MyPAIVec[1][1])&&CheckAAAPai(m_MyPAIVec[1][2],m_MyPAIVec[1][3],m_MyPAIVec[1][4])&&CheckAAAPai(m_MyPAIVec[1][5],m_MyPAIVec[1][6],m_MyPAIVec[1][7])) { iJiangNum++ ; } else if(CheckAAAPai(m_MyPAIVec[1][0],m_MyPAIVec[1][1],m_MyPAIVec[1][2])&&CheckAAPai(m_MyPAIVec[1][3],m_MyPAIVec[1][4])&&CheckAAAPai(m_MyPAIVec[1][5],m_MyPAIVec[1][6],m_MyPAIVec[1][7])) { iJiangNum++ ; } else if(CheckAAAPai(m_MyPAIVec[1][0],m_MyPAIVec[1][1],m_MyPAIVec[1][2])&&CheckAAAPai(m_MyPAIVec[1][3],m_MyPAIVec[1][4],m_MyPAIVec[1][5])&&CheckAAPai(m_MyPAIVec[1][6],m_MyPAIVec[1][7])) { iJiangNum++ ; } else { return false; } } else if(iSize==11) { if(CheckAAPai(m_MyPAIVec[1][0],m_MyPAIVec[1][1])&&CheckAAAPai(m_MyPAIVec[1][2],m_MyPAIVec[1][3],m_MyPAIVec[1][4])&&CheckAAAPai(m_MyPAIVec[1][5],m_MyPAIVec[1][6],m_MyPAIVec[1][7])&&CheckAAAPai(m_MyPAIVec[1][8],m_MyPAIVec[1][9],m_MyPAIVec[1][10])) { iJiangNum++ ; } else if(CheckAAAPai(m_MyPAIVec[1][0],m_MyPAIVec[1][1],m_MyPAIVec[1][2])&&CheckAAPai(m_MyPAIVec[1][3],m_MyPAIVec[1][4])&&CheckAAAPai(m_MyPAIVec[1][5],m_MyPAIVec[1][6],m_MyPAIVec[1][7])&&CheckAAAPai(m_MyPAIVec[1][8],m_MyPAIVec[1][9],m_MyPAIVec[1][10])) { iJiangNum++ ; } else if(CheckAAAPai(m_MyPAIVec[1][0],m_MyPAIVec[1][1],m_MyPAIVec[1][2])&&CheckAAAPai(m_MyPAIVec[1][3],m_MyPAIVec[1][4],m_MyPAIVec[1][5])&&CheckAAPai(m_MyPAIVec[1][6],m_MyPAIVec[1][7])&&CheckAAAPai(m_MyPAIVec[1][8],m_MyPAIVec[1][9],m_MyPAIVec[1][10])) { iJiangNum++ ; } else if(CheckAAAPai(m_MyPAIVec[1][0],m_MyPAIVec[1][1],m_MyPAIVec[1][2])&&CheckAAAPai(m_MyPAIVec[1][3],m_MyPAIVec[1][4],m_MyPAIVec[1][5])&&CheckAAAPai(m_MyPAIVec[1][6],m_MyPAIVec[1][7],m_MyPAIVec[1][8])&&CheckAAPai(m_MyPAIVec[1][9],m_MyPAIVec[1][10])) { iJiangNum++ ; } else { return false; } } else { return false; }
}
//萬
iSize = m_MyPAIVec[2].size();
if(iSize>0)
{ if(iSize==2) { if(!CheckAAPai(m_MyPAIVec[2][0],m_MyPAIVec[2][1])) { return false; } else { iJiangNum++ ; } } else if(iSize==3) { if(!CheckAAAPai(m_MyPAIVec[2][0],m_MyPAIVec[2][1],m_MyPAIVec[2][2])) { if(!CheckABCPai(m_MyPAIVec[2][0],m_MyPAIVec[2][1],m_MyPAIVec[2][2])) { return false; } } } else if(iSize==5) { if(!Check5Pai(m_MyPAIVec[2][0],m_MyPAIVec[2][1],m_MyPAIVec[2][2],m_MyPAIVec[2][3],m_MyPAIVec[2][4])) { return false; } else { iJiangNum++ ; } } else if(iSize==6) { if(!Check6Pai(m_MyPAIVec[2][0],m_MyPAIVec[2][1],m_MyPAIVec[2][2],m_MyPAIVec[2][3],m_MyPAIVec[2][4],m_MyPAIVec[2][5])) { return false; } } else if(iSize==8) { if(!Check8Pai(m_MyPAIVec[2][0],m_MyPAIVec[2][1],m_MyPAIVec[2][2],m_MyPAIVec[2][3],m_MyPAIVec[2][4],m_MyPAIVec[2][5],m_MyPAIVec[2][6],m_MyPAIVec[2][7])) { return false; } else { iJiangNum++ ; } } else if(iSize==9) { if(!Check9Pai(m_MyPAIVec[2][0],m_MyPAIVec[2][1],m_MyPAIVec[2][2],m_MyPAIVec[2][3],m_MyPAIVec[2][4],m_MyPAIVec[2][5],m_MyPAIVec[2][6],m_MyPAIVec[2][7],m_MyPAIVec[2][8])) { return false; } } else if(iSize==11) { if(!Check11Pai(m_MyPAIVec[2][0],m_MyPAIVec[2][1],m_MyPAIVec[2][2],m_MyPAIVec[2][3],m_MyPAIVec[2][4],m_MyPAIVec[2][5],m_MyPAIVec[2][6],m_MyPAIVec[2][7],m_MyPAIVec[2][8],m_MyPAIVec[2][9],m_MyPAIVec[2][10])) { return false; } else { iJiangNum++ ; } } else if(iSize==12) { if(!Check12Pai(m_MyPAIVec[2][0],m_MyPAIVec[2][1],m_MyPAIVec[2][2],m_MyPAIVec[2][3],m_MyPAIVec[2][4],m_MyPAIVec[2][5],m_MyPAIVec[2][6],m_MyPAIVec[2][7],m_MyPAIVec[2][8],m_MyPAIVec[2][9],m_MyPAIVec[2][10],m_MyPAIVec[2][11])) { return false; } } else if(iSize==14) { if(!Check14Pai(m_MyPAIVec[2][0],m_MyPAIVec[2][1],m_MyPAIVec[2][2],m_MyPAIVec[2][3],m_MyPAIVec[2][4],m_MyPAIVec[2][5],m_MyPAIVec[2][6],m_MyPAIVec[2][7],m_MyPAIVec[2][8],m_MyPAIVec[2][9],m_MyPAIVec[2][10],m_MyPAIVec[2][11],m_MyPAIVec[2][12],m_MyPAIVec[2][13])) { return false; } else { iJiangNum++ ; } } else { return false; }
} //條
iSize = m_MyPAIVec[3].size();
if(iSize>0)
{ if(iSize==2) { if(!CheckAAPai(m_MyPAIVec[3][0],m_MyPAIVec[3][1])) { return false; } else { iJiangNum++ ; } } else if(iSize==3) { if(!CheckAAAPai(m_MyPAIVec[3][0],m_MyPAIVec[3][1],m_MyPAIVec[3][2])) { if(!CheckABCPai(m_MyPAIVec[3][0],m_MyPAIVec[3][1],m_MyPAIVec[3][2])) { return false; } } } else if(iSize==5) { if(!Check5Pai(m_MyPAIVec[3][0],m_MyPAIVec[3][1],m_MyPAIVec[3][2],m_MyPAIVec[3][3],m_MyPAIVec[3][4])) { return false; } else { iJiangNum++ ; } } else if(iSize==6) { if(!Check6Pai(m_MyPAIVec[3][0],m_MyPAIVec[3][1],m_MyPAIVec[3][2],m_MyPAIVec[3][3],m_MyPAIVec[3][4],m_MyPAIVec[3][5])) { return false; } } else if(iSize==8) { if(!Check8Pai(m_MyPAIVec[3][0],m_MyPAIVec[3][1],m_MyPAIVec[3][2],m_MyPAIVec[3][3],m_MyPAIVec[3][4],m_MyPAIVec[3][5],m_MyPAIVec[3][6],m_MyPAIVec[3][7])) { return false; } else { iJiangNum++ ; } } else if(iSize==9) { if(!Check9Pai(m_MyPAIVec[3][0],m_MyPAIVec[3][1],m_MyPAIVec[3][2],m_MyPAIVec[3][3],m_MyPAIVec[3][4],m_MyPAIVec[3][5],m_MyPAIVec[3][6],m_MyPAIVec[3][7],m_MyPAIVec[3][8])) { return false; } } else if(iSize==11) { if(!Check11Pai(m_MyPAIVec[3][0],m_MyPAIVec[3][1],m_MyPAIVec[3][2],m_MyPAIVec[3][3],m_MyPAIVec[3][4],m_MyPAIVec[3][5],m_MyPAIVec[3][6],m_MyPAIVec[3][7],m_MyPAIVec[3][8],m_MyPAIVec[3][9],m_MyPAIVec[3][10])) { return false; } else { iJiangNum++ ; } } else if(iSize==12) { if(!Check12Pai(m_MyPAIVec[3][0],m_MyPAIVec[3][1],m_MyPAIVec[3][2],m_MyPAIVec[3][3],m_MyPAIVec[3][4],m_MyPAIVec[3][5],m_MyPAIVec[3][6],m_MyPAIVec[3][7],m_MyPAIVec[3][8],m_MyPAIVec[3][9],m_MyPAIVec[3][10],m_MyPAIVec[3][11])) { return false; } } else if(iSize==14) { if(!Check14Pai(m_MyPAIVec[3][0],m_MyPAIVec[3][1],m_MyPAIVec[3][2],m_MyPAIVec[3][3],m_MyPAIVec[3][4],m_MyPAIVec[3][5],m_MyPAIVec[3][6],m_MyPAIVec[3][7],m_MyPAIVec[3][8],m_MyPAIVec[3][9],m_MyPAIVec[3][10],m_MyPAIVec[3][11],m_MyPAIVec[3][12],m_MyPAIVec[3][13])) { return false; } else { iJiangNum++ ; } } else { return false; } } //餅
iSize = m_MyPAIVec[4].size();
if(iSize>0)
{ if(iSize==2) { if(!CheckAAPai(m_MyPAIVec[4][0],m_MyPAIVec[4][1])) { return false; } else { iJiangNum++ ; } } else if(iSize==3) { if(!CheckAAAPai(m_MyPAIVec[4][0],m_MyPAIVec[4][1],m_MyPAIVec[4][2])) { if(!CheckABCPai(m_MyPAIVec[4][0],m_MyPAIVec[4][1],m_MyPAIVec[4][2])) { return false; } } } else if(iSize==5) { if(!Check5Pai(m_MyPAIVec[4][0],m_MyPAIVec[4][1],m_MyPAIVec[4][2],m_MyPAIVec[4][3],m_MyPAIVec[4][4])) { return false; } else { iJiangNum++ ; } } else if(iSize==6) { if(!Check6Pai(m_MyPAIVec[4][0],m_MyPAIVec[4][1],m_MyPAIVec[4][2],m_MyPAIVec[4][3],m_MyPAIVec[4][4],m_MyPAIVec[4][5])) { return false; } } else if(iSize==8) { if(!Check8Pai(m_MyPAIVec[4][0],m_MyPAIVec[4][1],m_MyPAIVec[4][2],m_MyPAIVec[4][3],m_MyPAIVec[4][4],m_MyPAIVec[4][5],m_MyPAIVec[4][6],m_MyPAIVec[4][7])) { return false; } else { iJiangNum++ ; } } else if(iSize==9) { if(!Check9Pai(m_MyPAIVec[4][0],m_MyPAIVec[4][1],m_MyPAIVec[4][2],m_MyPAIVec[4][3],m_MyPAIVec[4][4],m_MyPAIVec[4][5],m_MyPAIVec[4][6],m_MyPAIVec[4][7],m_MyPAIVec[4][8])) { return false; } } else if(iSize==11) { if(!Check11Pai(m_MyPAIVec[4][0],m_MyPAIVec[4][1],m_MyPAIVec[4][2],m_MyPAIVec[4][3],m_MyPAIVec[4][4],m_MyPAIVec[4][5],m_MyPAIVec[4][6],m_MyPAIVec[4][7],m_MyPAIVec[4][8],m_MyPAIVec[4][9],m_MyPAIVec[4][10])) { return false; } else { iJiangNum++ ; } } else if(iSize==12) { if(!Check12Pai(m_MyPAIVec[4][0],m_MyPAIVec[4][1],m_MyPAIVec[4][2],m_MyPAIVec[4][3],m_MyPAIVec[4][4],m_MyPAIVec[4][5],m_MyPAIVec[4][6],m_MyPAIVec[4][7],m_MyPAIVec[4][8],m_MyPAIVec[4][9],m_MyPAIVec[4][10],m_MyPAIVec[4][11])) { return false; } } else if(iSize==14) { if(!Check14Pai(m_MyPAIVec[4][0],m_MyPAIVec[4][1],m_MyPAIVec[4][2],m_MyPAIVec[4][3],m_MyPAIVec[4][4],m_MyPAIVec[4][5],m_MyPAIVec[4][6],m_MyPAIVec[4][7],m_MyPAIVec[4][8],m_MyPAIVec[4][9],m_MyPAIVec[4][10],m_MyPAIVec[4][11],m_MyPAIVec[4][12],m_MyPAIVec[4][13])) { return false; } else { iJiangNum++ ; } } else { return false; }
} if(iJiangNum==1)return true;
return false;
}
//檢測(cè)聽
bool CMJ::CheckTING()
{
//劍牌
for(UINT j = 0 ; j < 9 ;j++ )
{ //起牌 AddPai(0,j+1); if(CheckAllPai(MJPAI_GETPAI)) { int iPaiIndex = GetPaiIndex(0,j+1); DelPai(iPaiIndex); return true; } else { int iPaiIndex = GetPaiIndex(0,j+1); DelPai(iPaiIndex); }
}
//風(fēng)牌
for(UINT j = 0 ; j < 9 ;j++ )
{ //起牌 AddPai(1,j+1); if(CheckAllPai(MJPAI_GETPAI)) { int iPaiIndex = GetPaiIndex(1,j+1); DelPai(iPaiIndex); return true; } else { int iPaiIndex = GetPaiIndex(1,j+1); DelPai(iPaiIndex); }
}
for(UINT i = 2 ; i < 5 ;i++ )
{ for(UINT j = 0 ; j < 9 ;j++ ) { //起牌 AddPai(i,j+1); if(CheckAllPai(MJPAI_GETPAI)) { int iPaiIndex = GetPaiIndex(i,j+1); DelPai(iPaiIndex); return true; } else { int iPaiIndex = GetPaiIndex(i,j+1); DelPai(iPaiIndex); } }
}
return false;
}
struct stPAIEx
{
stPAI m_NewPai; //起的新牌
int m_PaiNum; //剩余牌數(shù)
bool m_IsHZ; //是否黃莊
}
;
//麻將管理器
class CMJManage
{
vector<stPAI> m_MJVec; //麻將數(shù)據(jù)VEC
int m_HZPaiNum; //黃莊的牌數(shù)
public: //構(gòu)造函數(shù)
CMJManage();
//析構(gòu)函數(shù)
~CMJManage();
//初始化牌
void InitPai(int p_HZPaiNum = 0);
//起牌
stPAIEx GetAPai();
private:
//洗牌
void XiPai();
}
;
CMJManage::CMJManage()
{
m_HZPaiNum = 0;
}
//析構(gòu)函數(shù)
CMJManage::~CMJManage()
{
}
//初始化牌
void CMJManage::InitPai(int p_HZPaiNum)
{
m_HZPaiNum = p_HZPaiNum;
m_MJVec.clear();
//中發(fā)白
for(UINT i = 1 ; i <= 3 ; i++)
{ stPAI t_Pai; t_Pai.m_Type = 0; t_Pai.m_Value = i; m_MJVec.push_back(t_Pai); m_MJVec.push_back(t_Pai); m_MJVec.push_back(t_Pai); m_MJVec.push_back(t_Pai);
}
//東南西北
for(UINT i = 1 ; i <= 4 ; i++)
{ stPAI t_Pai; t_Pai.m_Type = 1; t_Pai.m_Value = i; m_MJVec.push_back(t_Pai); m_MJVec.push_back(t_Pai); m_MJVec.push_back(t_Pai); m_MJVec.push_back(t_Pai);
}
//萬
for(UINT i = 1 ; i <= 9 ; i++)
{ stPAI t_Pai; t_Pai.m_Type = 2; t_Pai.m_Value = i; m_MJVec.push_back(t_Pai); m_MJVec.push_back(t_Pai); m_MJVec.push_back(t_Pai); m_MJVec.push_back(t_Pai);
}
//條
for(UINT i = 1 ; i <= 9 ; i++)
{ stPAI t_Pai; t_Pai.m_Type = 3; t_Pai.m_Value = i; m_MJVec.push_back(t_Pai); m_MJVec.push_back(t_Pai); m_MJVec.push_back(t_Pai); m_MJVec.push_back(t_Pai);
}
//餅
for(UINT i = 1 ; i <= 9 ; i++)
{ stPAI t_Pai; t_Pai.m_Type = 4; t_Pai.m_Value = i; m_MJVec.push_back(t_Pai); m_MJVec.push_back(t_Pai); m_MJVec.push_back(t_Pai); m_MJVec.push_back(t_Pai);
}
XiPai();
}
//洗牌
void CMJManage::XiPai()
{
srand( GetTickCount() );
random_shuffle(m_MJVec.begin(),m_MJVec.end());
}
//起牌
stPAIEx CMJManage::GetAPai()
{
//如果所有牌都起完了 stPAIEx t_Pai;
t_Pai.m_NewPai.m_Type = m_MJVec.back().m_Type;
t_Pai.m_NewPai.m_Value = m_MJVec.back().m_Value;
t_Pai.m_PaiNum = m_MJVec.size()-1;
if(t_Pai.m_PaiNum ==m_HZPaiNum)
{ t_Pai.m_IsHZ = true;
}
else
{ t_Pai.m_IsHZ = false;
}
//扔去一個(gè)
m_MJVec.pop_back();
return t_Pai;
}
#include <windows.h>
#include <iostream>
using namespace std;
int main()
{
//其它三個(gè)玩家
CMJ t_OtherPlayer[3];
//我
CMJ t_MyPlayer;
//洗牌器
CMJManage t_MJManage;
//分?jǐn)?shù)
int t_Score = 0;
GameStart: //初始化及洗牌
t_MJManage.InitPai();//初始化
t_MyPlayer.CleanUp();
for(UINT i = 0 ; i < 3; i++ )
{ t_OtherPlayer[i].CleanUp();
}
cout<<"洗牌完成"<<endl;
cout<<"起牌:========================================================"<<endl;
for(UINT i = 0 ; i < 13 ; i++)
{ stPAIEx t_Pai = t_MJManage.GetAPai(); t_MyPlayer.AddPai(t_Pai.m_NewPai.m_Type,t_Pai.m_NewPai.m_Value); for(UINT j = 0 ; j < 3; j++ ) { stPAIEx t_Pai2 = t_MJManage.GetAPai(); t_OtherPlayer[j].AddPai(t_Pai2.m_NewPai.m_Type,t_Pai2.m_NewPai.m_Value); }
}
t_MyPlayer.Init();
for(UINT j = 0 ; j < 3; j++ )
{ t_OtherPlayer[j].Init();
}
//打牌循環(huán)
bool t_Finish = false;
bool t_Ting = false;
while(t_Finish == false)
{ t_MyPlayer.PrintAllPai(); cout<<endl; cout<<"起牌:========================================================"<<endl; stPAIEx t_Pai = t_MJManage.GetAPai(); //刷新我方牌墻 t_MyPlayer.PrintPai(t_Pai.m_NewPai.m_Type,t_Pai.m_NewPai.m_Value); cout<<endl; //如果沒有聽頭 if(t_Ting == false) { cout<<"要還是打?Y/N"; char t_Result; cin>>t_Result; if(t_Result =='Y'||t_Result=='y') { //起牌 t_MyPlayer.AddPai(t_Pai.m_NewPai.m_Type,t_Pai.m_NewPai.m_Value); //起牌后胡牌判斷 t_Finish = t_MyPlayer.CheckAllPai(MJPAI_GETPAI); if(t_Finish) { printf("胡啦!!!:%s-%d",t_MyPlayer.GetInfo()->m_GoodName,t_MyPlayer.GetInfo()->m_GoodValue); ::_sleep(1000); } else { if(t_Pai.m_NewPai.m_Type == -1)//如果起牌數(shù)已達(dá)到上限 { cout<<endl; cout<<"黃莊了!!!!!!!!!!!!!"<<endl; break; } t_MyPlayer.PrintAllPai(); cout<<endl;
OUTPai: cout<<"請(qǐng)打牌(輸入牌序號(hào))"; int PaiIndex; cin>>PaiIndex; if(t_MyPlayer.DelPai(PaiIndex)==false) { cout<<"沒有此牌"<<endl; goto OUTPai; } //==============================牌面刷新================================================ cout<<"牌面刷新============================"<<endl; t_MyPlayer.PrintAllPai(); cout<<endl; //============================================================================== //======================包聽======================================================== if(t_MyPlayer.CheckAllPai(MJPAI_PUTPAI)) { char t_BTing; cout<<"要包聽嗎?:(Y/N)"; cin>>t_BTing; if(t_BTing=='y'||t_BTing=='Y') { t_Ting = true; } } //============================================================================== } } else { //======================包聽======================================================== if(t_MyPlayer.CheckAllPai(MJPAI_PUTPAI)) { char t_BTing; cout<<"要包聽嗎?:(Y/N)"; cin>>t_BTing; if(t_BTing=='y'||t_BTing=='Y') { t_Ting = true; } } //============================================================================== } } else { t_MyPlayer.AddPai(t_Pai.m_NewPai.m_Type,t_Pai.m_NewPai.m_Value); //起牌 int iPaiIndex = t_MyPlayer.GetPaiIndex(t_Pai.m_NewPai.m_Type,t_Pai.m_NewPai.m_Value); if(iPaiIndex>=0) { //起牌后胡牌判斷 t_Finish = t_MyPlayer.CheckAllPai(MJPAI_GETPAI); if(t_Finish) { cout<<endl; printf("胡啦!!!:%s-合計(jì)%d番",t_MyPlayer.GetInfo()->m_GoodName,t_MyPlayer.GetInfo()->m_GoodValue); t_Score += t_MyPlayer.GetInfo()->m_GoodValue; ::_sleep(1000); break; } else { t_MyPlayer.DelPai(iPaiIndex); cout<<"打牌"; t_MyPlayer.PrintPai(t_Pai.m_NewPai.m_Type,t_Pai.m_NewPai.m_Value); cout<<endl; ::_sleep(1000); } } else { cout<<"程序出錯(cuò)!"<<endl; } } cout<<endl; //其它玩家起牌出牌 for(UINT j = 0 ; j < 3; j++ ) { stPAIEx t_Pai2 = t_MJManage.GetAPai(); if(j==0) { cout<<"南家起牌出牌:"; t_MyPlayer.PrintPai(t_Pai2.m_NewPai.m_Type,t_Pai2.m_NewPai.m_Value); cout<<endl; ::_sleep(1000); } if(j==1) { cout<<"西家起牌出牌:"; t_MyPlayer.PrintPai(t_Pai2.m_NewPai.m_Type,t_Pai2.m_NewPai.m_Value); cout<<endl; ::_sleep(1000); } if(j==2) { cout<<"北家起牌出牌:"; t_MyPlayer.PrintPai(t_Pai2.m_NewPai.m_Type,t_Pai2.m_NewPai.m_Value); cout<<endl; ::_sleep(1000); } char t_Result; if(t_Ting == false) { if(t_Pai2.m_IsHZ)//如果起牌數(shù)已達(dá)到上限 { cout<<endl; cout<<"黃莊了!!!!!!!!!!!!!"<<endl; t_Finish = true; break; } bool t_Check = false; //檢查吃牌 if(t_MyPlayer.CheckChiPai(t_Pai2.m_NewPai.m_Type,t_Pai2.m_NewPai.m_Value)) { if(t_Check==false) { cout<<"請(qǐng)選擇:"; } cout<<"(吃)"; t_Check = true; } //檢查碰牌 if(t_MyPlayer.CheckPengPai(t_Pai2.m_NewPai.m_Type,t_Pai2.m_NewPai.m_Value)) { if(t_Check==false) { cout<<"請(qǐng)選擇:"; } cout<<"(碰)"; t_Check = true; } //檢查杠牌 if(t_MyPlayer.CheckGangPai(t_Pai2.m_NewPai.m_Type,t_Pai2.m_NewPai.m_Value)) { if(t_Check==false) { cout<<"請(qǐng)選擇:"; } cout<<"(杠)"; t_Check = true; } //起牌 t_MyPlayer.AddPai(t_Pai2.m_NewPai.m_Type,t_Pai2.m_NewPai.m_Value); //起牌后胡牌判斷 if(t_MyPlayer.CheckAllPai(MJPAI_GETPAI)) { if(t_Check==false) { cout<<"請(qǐng)選擇:"; } cout<<"(胡)"; t_Check = true; } int iPaiIndex = t_MyPlayer.GetPaiIndex(t_Pai2.m_NewPai.m_Type,t_Pai2.m_NewPai.m_Value); t_MyPlayer.DelPai(iPaiIndex); //如果查到 if(t_Check) { cout<<endl; cin>>t_Result; } else { //返回循環(huán) continue; } } else { t_Result = '4'; } //吃牌 if(t_Result =='1') { t_MyPlayer.PrintChiChosePai(); int index = 0; //如果吃牌組合大于 if(t_MyPlayer.GetChiChoseNum()>1) { cout<<"請(qǐng)輸入組合號(hào):"<<endl; cin>>index; } t_MyPlayer.DoChiPai(index,t_Pai2.m_NewPai.m_Type,t_Pai2.m_NewPai.m_Value); //============================================================================== cout<<"牌面刷新============================"<<endl; t_MyPlayer.PrintAllPai(); cout<<endl; //==============================================================================
OUTPai2: cout<<"請(qǐng)打牌(輸入牌序號(hào))"; int PaiIndex; cin>>PaiIndex; if(t_MyPlayer.DelPai(PaiIndex)==false) { cout<<"沒有此牌"<<endl; goto OUTPai2; } //=================================牌面刷新============================================= cout<<"牌面刷新============================"<<endl; t_MyPlayer.PrintAllPai(); cout<<endl; //============================================================================== //======================包聽======================================================== if(t_MyPlayer.CheckAllPai(MJPAI_PUTPAI)) { char t_BTing; cout<<"要包聽嗎?:(Y/N)"; cin>>t_BTing; if(t_BTing=='y'||t_BTing=='Y') { t_Ting = true; } } //============================================================================== //該我下家 j = -1; } else if(t_Result =='2')//碰牌 { t_MyPlayer.PrintPengChosePai(); t_MyPlayer.DoPengPai(t_Pai2.m_NewPai.m_Type,t_Pai2.m_NewPai.m_Value); //============================================================================== cout<<"牌面刷新============================"<<endl; t_MyPlayer.PrintAllPai(); cout<<endl; //==============================================================================
OUTPai3: cout<<"請(qǐng)打牌(輸入牌序號(hào))"; int PaiIndex; cin>>PaiIndex; if(t_MyPlayer.DelPai(PaiIndex)==false) { cout<<"沒有此牌"<<endl; goto OUTPai3; } //==========================牌面刷新==================================================== cout<<"牌面刷新============================"<<endl; t_MyPlayer.PrintAllPai(); cout<<endl; //============================================================================== //======================包聽======================================================== if(t_MyPlayer.CheckAllPai(MJPAI_PUTPAI)) { char t_BTing; cout<<"要包聽嗎?:(Y/N)"; cin>>t_BTing; if(t_BTing=='y'||t_BTing=='Y') { t_Ting = true; } } //============================================================================== j = -1; } else if(t_Result =='3')//杠牌 { t_MyPlayer.PrintGangChosePai(); t_MyPlayer.DoGangPai(t_Pai2.m_NewPai.m_Type,t_Pai2.m_NewPai.m_Value); cout<<"起杠底牌"<<endl; t_MyPlayer.AddPai(t_Pai2.m_NewPai.m_Type,t_Pai2.m_NewPai.m_Value); //============================================================================== cout<<"牌面刷新============================"<<endl; t_MyPlayer.PrintAllPai(); cout<<endl; //============================================================================== stPAIEx t_Pai2 = t_MJManage.GetAPai(); //起牌后胡牌判斷 t_Finish = t_MyPlayer.CheckAllPai(MJPAI_GETPAI); if(t_Finish) { cout<<"杠底花嗎?(Y/N)"<<endl; char t_Result; cin>>t_Result; if(t_Result =='Y'||t_Result=='y') { cout<<endl; printf("胡啦!!!:%s-%d",t_MyPlayer.GetInfo()->m_GoodName,t_MyPlayer.GetInfo()->m_GoodValue); t_Score += t_MyPlayer.GetInfo()->m_GoodValue; ::_sleep(1000); break; } } if(t_Pai2.m_IsHZ)//如果起牌數(shù)已達(dá)到上限 { cout<<"黃莊了!!!!!!!!!!!!!"<<endl; t_Finish = true; break; }
OUTPai4: cout<<"請(qǐng)打牌(輸入牌序號(hào))"; int PaiIndex; cin>>PaiIndex; if(t_MyPlayer.DelPai(PaiIndex)==false) { cout<<"沒有此牌"<<endl; goto OUTPai4; } //===========================牌面刷新=================================================== cout<<"牌面刷新============================"<<endl; t_MyPlayer.PrintAllPai(); cout<<endl; //============================================================================== //======================包聽======================================================== if(t_MyPlayer.CheckAllPai(MJPAI_PUTPAI)) { char t_BTing; cout<<"要包聽嗎?:(Y/N)"; cin>>t_BTing; if(t_BTing=='y'||t_BTing=='Y') { t_Ting = true; } } //============================================================================== //該我下家 j = -1; } else if(t_Result =='4')//胡牌 { //起牌 t_MyPlayer.AddPai(t_Pai2.m_NewPai.m_Type,t_Pai2.m_NewPai.m_Value); //起牌后胡牌判斷 t_Finish = t_MyPlayer.CheckAllPai(MJPAI_GETPAI); if(t_Finish) { printf("胡啦!!!:%s-合計(jì)%d番",t_MyPlayer.GetInfo()->m_GoodName,t_MyPlayer.GetInfo()->m_GoodValue); t_Score += t_MyPlayer.GetInfo()->m_GoodValue; ::_sleep(1000); break; } else { if(t_Pai2.m_IsHZ)//如果起牌數(shù)已達(dá)到上限 { cout<<"黃莊了!!!!!!!!!!!!!"<<endl; t_Finish = true; break; } //起牌 int iPaiIndex = t_MyPlayer.GetPaiIndex(t_Pai2.m_NewPai.m_Type,t_Pai2.m_NewPai.m_Value); cout<<endl; t_MyPlayer.DelPai(iPaiIndex); } } } }
cout<<"我的分?jǐn)?shù):"<<t_Score<<endl;
::_sleep(3000);
goto GameStart;//重新開始一局 return 0;
}
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