android 屏幕飘动,Android自定义View实现飘动的叶子效果(三)
上一篇對(duì)自定義View及一些方法有所了解,下面做一個(gè)簡(jiǎn)單的葉子飄動(dòng)的例子
主要技術(shù)點(diǎn)
1、添加背景圖片canvas.drawBitmap()
2、Matrix動(dòng)畫(huà)類
3、Matrix添加到畫(huà)布上
步驟
1、添加黃色背景顏色
public LeafView(Context context, AttributeSet attrs) {
super(context, attrs);
bgPaint = new Paint();
bgPaint.setColor(mResources.getColor(R.color.bg_color));
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
width = w;
height = h;
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
bgRect = new RectF(0, 0 , width, height);
canvas.drawRect(bgRect, bgPaint);
}
2、添加背景圖片
public LeafView(Context context, AttributeSet attrs) {
super(context, attrs);
mResources = getResources();
bgBitmap = ((BitmapDrawable) mResources.getDrawable(R.drawable.leaf_kuang, null)).getBitmap();
bgPaint = new Paint();
bgPaint.setColor(mResources.getColor(R.color.bg_color));
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
width = w;
height = h;
bgDestRect = new Rect(0, 0 , width, height);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
bgRect = new RectF(0, 0 , width, height);
canvas.drawRect(bgRect, bgPaint);
canvas.drawBitmap(bgBitmap, null, bgDestRect, null);
}
canvas.drawBitmap(Bitmap bitmap, Rect src, Rect dst, Paint paint) 添加圖片到畫(huà)布
Rect src:圖片剪裁,null圖片顯示全屏,? RectF dst:圖片在Canvas畫(huà)布區(qū)域
3、添加葉子
public LeafView(Context context, AttributeSet attrs) {
super(context, attrs);
mResources = getResources();
bgBitmap = ((BitmapDrawable) mResources.getDrawable(R.drawable.leaf_kuang, null)).getBitmap();
leafBitmap = ((BitmapDrawable) mResources.getDrawable(R.drawable.leaf, null))).getBitmap();
bgPaint = new Paint();
bgPaint.setColor(mResources.getColor(R.color.bg_color));
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
width = w;
height = h;
bgDestRect = new Rect(0, 0 , width, height);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
bgRect = new RectF(0, 0 , width, height);
//添加黃色背景
canvas.drawRect(bgRect, bgPaint);
//添加背景圖片
canvas.drawBitmap(bgBitmap, null, bgDestRect, null);
//添加葉子
canvas.drawBitmap(leafBitmap, new Matrix(), new Paint());
}
canvas.drawBitmap(Bitmap bitmap, Matrix matrix, Paint paint)添加一個(gè)帶動(dòng)畫(huà)的bitmap到畫(huà)布
這里matrix什么都沒(méi)定義,所以默認(rèn)如下顯示,左上角葉子
4、給葉子添加Matrix動(dòng)畫(huà)
Matrix作用:
a、translate 平移
b、rotate 旋轉(zhuǎn)
c、scale 縮放
d、skew 傾斜
這里要用到matrix.postTranslate(float x, float y),以畫(huà)布左上角為(0,0); xy為平移絕對(duì)值
public LeafView(Context context, AttributeSet attrs) {
super(context, attrs);
mResources = getResources();
bgBitmap = ((BitmapDrawable) mResources.getDrawable(R.drawable.leaf_kuang, null)).getBitmap();
leafBitmap = ((BitmapDrawable) mResources.getDrawable(R.drawable.leaf, null))).getBitmap();
mLeafHeight = leafBitmap.getWidht();
bgPaint = new Paint();
bgPaint.setColor(mResources.getColor(R.color.bg_color));
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
width = w;
height = h;
bgDestRect = new Rect(0, 0 , width, height);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
bgRect = new RectF(0, 0 , width, height);
//添加黃色背景
canvas.drawRect(bgRect, bgPaint);
//添加背景圖片
canvas.drawBitmap(bgBitmap, null, bgDestRect, null);
//添加葉子
Matrix matrix = new Matrix();
matrix.postTranslate(getMatriX(), (height-mLeadHeight)/2);
canvas.drawBitmap(leafBitmap, new Matrix(), new Paint());
//重復(fù)調(diào)用onDraw()
postInvalidate();
}
long cycleTime = 5000; //葉子滑動(dòng)一周的時(shí)間5秒
long startTime = 0; //葉子滑動(dòng)開(kāi)始時(shí)間
private float getMatriX() {
float betweenTime = startTime - System.currentTimeMillis();
//周期結(jié)束再加一個(gè)cycleTime
if(betweenTime < 0) {
startTime = System.currentTimeMillis() + cycleTime;
betweenTime = cycleTime;
}
//通過(guò)時(shí)間差計(jì)算出葉子的坐標(biāo)
float fraction = (float) betweenTime / cycleTime;
float x = (int)(width * fraction);
return x;
}
好了,看到的效果就是如下,由于Matrix沒(méi)有設(shè)置動(dòng)畫(huà)時(shí)間長(zhǎng)度概念,所以通過(guò)時(shí)間差來(lái)計(jì)算出位移值的方式,來(lái)設(shè)置滑動(dòng)快慢
完整代碼不貼了,就把上面這段代碼復(fù)制到一個(gè)LeafView extends View中,然后在里面定義幾個(gè)全局變量就好了。
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