java 去掉大量if else_java如何消除太多的if else判断?
1.簡介
if判斷語句是很多編程語言的重要組成部分。但是,若我們最終編寫了大量嵌套的if語句,這將使得我們的代碼更加復雜和難以維護。
讓我們看看能否使用別的方式來做呢。
設計模式是為了更好的代碼重用性,可讀性,可靠性,可維護性,它有六大原則:
單一職責原則(Single Responsibility Principle,簡稱SRP):該原則是針對類來說的,即一個類應該只負責一項職責.
開放--封閉原則(The Open-Closed Principle簡稱OCP):是說軟件實體(類、模塊、函數等等)應該可以擴展,但是不可以修改。
依賴倒轉原則(Dependence Inversion Principle?:針對接口編程,不要對實現編程
里氏代換原則(Liskov Substitution Principle,簡稱LSP):里氏代換原則,子類型必須能夠替換掉他們的父類型
迪米特法則(Law of Demeter):如果兩個類不必彼此直接通信,那么這兩個類就不應當發生直接的相互作用
合成/聚合復用原則(Composition/Aggregation Principle],簡稱CARP):盡量使用合成/聚合,盡量不使用類繼承。合成聚合是“has ?a”的關系,而繼承是“is ?a”的關系。
2.示例
if..else
public int calculate(int a, int b, String operator) {
int result = Integer.MIN_VALUE;
if ("add".equals(operator)) {
result = a + b;
} else if ("multiply".equals(operator)) {
result = a * b;
} else if ("divide".equals(operator)) {
result = a / b;
} else if ("subtract".equals(operator)) {
result = a - b;
} else if ("modulo".equals(operator)) {
result = a % b;
}
return result;
}
switch-case
public int calculateUsingSwitch(int a, int b, String operator) {
int result = 0;
switch (operator) {
case "add":
result = a + b;
break;
case "multiply":
result = a * b;
break;
case "divide":
result = a / b;
break;
case "subtract":
result = a - b;
break;
case "modulo":
result = a % b;
break;
default:
result = Integer.MIN_VALUE;
}
return result;
}
3.重構
3.1 工廠方式重構
抽象層Operation.java
public interface Operation {
int apply(int a, int b);
}
加法實現Addition.java:
public class Addition implements Operation {
@Override
public int apply(int a, int b) {
return a + b;
}
}
減法實現Subtraction.java
public class Subtraction implements Operation {
@Override
public int apply(int a, int b) {
return a - b;
}
}
乘法實現Multiplication.java
public class Multiplication implements Operation {
@Override
public int apply(int a, int b) {
return a\*b;
}
}
除法實現Division.java
public class Division implements Operation {
@Override
public int apply(int a, int b) {
return a / b;
}
}
求余實現Modulo.java
public class Modulo implements Operation {
@Override
public int apply(int a, int b) {
return a % b;
}
}
工廠類OperatorFactory.java
import java.util.HashMap;
import java.util.Map;
import java.util.Optional;
public class OperatorFactory {
static Map operationMap = new HashMap<>();
static {
operationMap.put("add", new Addition());
operationMap.put("divide", new Division());
operationMap.put("multiply", new Multiplication());
operationMap.put("subtract", new Subtraction());
operationMap.put("modulo", new Modulo());
}
public static Optional getOperation(String operation) {
return Optional.ofNullable(operationMap.get(operation));
}
}
使用示例
public int calculateUsingFactory(int a, int b, String operator) {
Operation targetOperation = OperatorFactory
.getOperation(operator)
.orElseThrow(() -> new IllegalArgumentException("Invalid Operator"));
return targetOperation.apply(a, b);
}
3.2 枚舉方式重構
枚舉實現Operator.java
public enum Operator {
ADD {
@Override
public int apply(int a, int b) {
return a + b;
}
},
MULTIPLY {
@Override
public int apply(int a, int b) {
return a * b;
}
},
SUBTRACT {
@Override
public int apply(int a, int b) {
return a - b;
}
},
DIVIDE {
@Override
public int apply(int a, int b) {
return a / b;
}
},
MODULO {
@Override
public int apply(int a, int b) {
return a % b;
}
};
public abstract int apply(int a, int b);
}
封裝Operator到Calculator.java
public int calculate(int a, int b, Operator operator) {
return operator.apply(a, b);
}
使用示例
@Test
public void whenCalculateUsingEnumOperator_thenReturnCorrectResult() {
Calculator calculator = new Calculator();
int result = calculator.calculate(3, 4, Operator.valueOf("ADD"));
assertEquals(7, result);
}
3.3 命令模式
抽象的接口
public interface Command {
Integer execute();
}
實現類
package com.baeldung.reducingIfElse;
public class AddCommand implements Command {
private int a;
private int b;
public AddCommand(int a, int b) {
this.a = a;
this.b = b;
}
@Override
public Integer execute() {
return a + b;
}
}
其它略
包裝
public int calculate(Command command) {
return command.execute();
}
測試demo
@Test
public void whenCalculateUsingCommand_thenReturnCorrectResult() {
Calculator calculator = new Calculator();
int result = calculator.calculate(new AddCommand(3, 7));
assertEquals(10, result);
}
3.4 規則引擎重構
抽象規則
public interface Rule {
boolean evaluate(Expression expression);
Result getResult();
}
實現規則AddRule.java 其它略
public class AddRule implements Rule {
private int result;
@Override
public boolean evaluate(Expression expression) {
boolean evalResult = false;
if (expression.getOperator() == Operator.ADD) {
this.result = expression.getX() + expression.getY();
evalResult = true;
}
return evalResult;
}
@Override
public Result getResult() {
return new Result(result);
}
}
其中:返回結果
public class Result {
int value;
public Result(int value) {
this.value = value;
}
public int getValue() {
return value;
}
}
表達式
public class Expression {
private Integer x;
private Integer y;
private Operator operator;
public Expression(Integer x, Integer y, Operator operator) {
this.x = x;
this.y = y;
this.operator = operator;
}
public Integer getX() {
return x;
}
public Integer getY() {
return y;
}
public Operator getOperator() {
return operator;
}
}
規則引擎RuleEngine.java
import java.util.ArrayList;
import java.util.List;
import java.util.Optional;
import java.util.stream.Collectors;
public class RuleEngine {
private static List rules = new ArrayList<>();
static {
rules.add(new AddRule());
}
public Result process(Expression expression) {
Rule rule = rules.stream()
.filter(r -> r.evaluate(expression))
.findFirst()
.orElseThrow(() -> new IllegalArgumentException("Expression does not matches any Rule"));
return rule.getResult();
}
}
測試demo
@Test
public void whenNumbersGivenToRuleEngine_thenReturnCorrectResult() {
Expression expression = new Expression(5, 5, Operator.ADD);
RuleEngine engine = new RuleEngine();
Result result = engine.process(expression);
assertNotNull(result);
assertEquals(10, result.getValue());
}
4.比較
重構方式
SRP
OCP
DIP
LSP
LD
CARP
IF/ELSE
N
N
N
N
N
N
工廠方法
Y
Y
Y
Y
Y
Y
枚舉方法
N
Y
Y
Y
Y
Y
命令模式
Y
Y
Y
Y
Y
Y
規則引擎
Y
Y
Y
Y
Y
Y
5.小結
為了更好的代碼重用性,可讀性,可靠性,可維護性,我們會嘗試將IF/ELSE或者case-switch進行改造,使用工廠方法,枚舉方法,命令模式,規則引擎方式不同方法進行嘗試,最后使用設計模式的六大原則對代碼進行評估。
參考資料
總結
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