cocos2dx中关于Action动作的相关API的详细介绍
| //CCMoveBy? 創建一個移動的動作 //參數1:移動到目標坐標所需的時間 //參數2:目標坐標 //支持reverse 可以獲取其反向動作 //CCMoveTo? 一樣的 //CCActionInterval * moveBy = CCMoveBy::create(5,ccp(300, 100)); //CCActionInterval * actionmoveback= moveBy->reverse(); //sp->runAction(actionmoveback); |
| //CCScaleTo?? 作用:創建一個縮放的動作 //參數1:達到縮放大小所需的時間 //參數2 :縮放的比例 //CCActionInterval * scaleto = CCScaleTo ::create(2, 2); //sp->runAction(scaleto); |
| //CCScaleBy? 作用:創建一個縮放的動作 //參數1:達到縮放大小的所需時間 //參數2:縮放比例 //CCActionInterval * scaleby = CCScaleBy::create(2, 2); //CCActionInterval * actionbyback = scaleby->reverse(); //sp->runAction(actionbyback); |
| //CCRotateTo作用創建一個旋轉的動作 //參數1:旋轉的時間 //參數2:旋轉餓角度? 0 - 360 //CCActionInterval * rotateto = CCRotateTo::create(2, 90); //sp->runAction(rotateto); |
| //CCSkewTo作用創建一個傾斜的動作 //參數1:傾斜到特定角度所需的時間 //參數2:x軸的傾斜角度 //參數3:y軸的傾斜角度 //CCActionInterval * skewto = CCSkewTo::create(2, 10, 10); //sp->runAction(skewto); |
| //CCJumpTo 作用:創建一個跳的動作 //參數1:跳到目標動作位子的所需時間 //參數2:目標位置 //參數3:跳的高度 //參數4跳到目標位置的次數 //CCActionInterval* jumpto = CCJumpTo ::create(2, ccp(300, 200), 50, 4 ); //sp->runAction(jumpto); |
| //CCJumpBy作用:創建一個跳的動作 //參數1:跳到目標動作位子的所需時間 //參數2:目標位置 //參數3:跳的高度 //參數4跳到目標位置的次數 //這個支持方向動作reverse //CCActionInterval * jumpby = CCJumpBy ::create(3, ccp(300, 200), 50, 4); //CCActionInterval * ac= jumpby->reverse(); //sp->runAction(ac); |
| //CCBezier //ccBezierConfig結構體??? //ccBezierConfig bezierCon; //bezierCon.controlPoint_1=CCPointMake(200, 150);//控制點1 //bezierCon.controlPoint_2=CCPointMake(200, 160);//控制點2 //bezierCon.endPosition =CCPointMake(340, 100);// 結束位置 ? // CCBezierTo //??? 創建一個貝塞爾曲線運動的動作 //??? 參數1:貝塞爾曲線運動的時間 //??? 參數2 :ccBezierConfig結構體?? //??? CCActionInterval * action = CCBezierTo::create(2, bezierCon); //??? CCActionInterval * action = CCBezierBy::create(3, bezierCon);//支持反向 //??? CCActionInterval * action1 = action->reverse(); //??? sp->runAction(action1); |
| //??? CCFadeIn //??? 作用:創建一個漸變出現的動作 //??? 參數是時間 //??? CCActionInterval * fadein = CCFadeIn::create(2); //??? sp->runAction(fadein); |
| //CCFadeOut //??? 作用:創建一個漸變消失的動作 //??? 參數是時間 //??? CCActionInterval * fadeout = CCFadeOut::create(2); //??? sp->runAction(fadeout); |
| //CCTintTo作用:創建一個色彩變化的消失動作 //??? 參數1:色彩變化的動作 //??? 參數2 :紅色分量 //??? 參數3:藍色分量 //??? CCActionInterval * tinto = CCTintTo ::create(3, 255, 255, 0); //??? sp->runAction(tinto); |
| //??? CCTintBy //??? 作用:創建一個色彩變化的出現動作 //??? 參數1:色彩變化的動作 //??? 參數2 :紅色分量 //??? 參數3:藍色分量?? 但是家了reverse就是 反向的 //??? CCActionInterval * tintby = CCTintBy::create(3, 0, 255, 255); //??? CCActionInterval * tintby1 = tintby->reverse(); //??? sp->runAction(tintby1); |
| //??? CCBlink //??? 作用 :創建一額閃爍的動作 //??? 參數1:閃爍完成的時間 //??? 參數2:閃爍的次數 //??? CCActionInterval * blink = CCBlink ::create(3, 10); //??? sp->runAction(blink); |
| //??? CCDelayTime //??? 創建一個延遲的動作 //??? 參數? 延遲的時間 //??? CCActionInterval * delaytime = CCDelayTime::create(3); //??? sp->runAction(delaytime); |
| //??? CCOrbitCamera //??? 作用:創建一個球面坐標軌跡進行旋轉的動作 //??? 參數1 : 旋轉軌跡的時間 //??? 參數2 :起始半徑 //??? 參數3:半徑差 //??? 參數4:起始z角 //??? 參數5:旋轉z角的差 //??? 參數6:起始x角 //??? 參數7:旋轉x角的差 //???? CCActionInterval * orbitcamera = CCOrbitCamera::create(3, 10, 0, 45, 180, 90, 0); //??? sp->runAction(orbitcamera); |
| //??? CCCardinalSpline //??? 作用:創建數組? 點的數組 ???? CCPointArray * array = CCPointArray::create(20); ???? array->addControlPoint(ccp(0,0)); ???? array->addControlPoint(ccp(210,0)); ???? array->addControlPoint(ccp(210,240)); ???? array->addControlPoint(ccp(0,160)); ???? array->addControlPoint(ccp(0,0)); //??? CCCardinalSplineTo //??? 作用:創建一個樣條曲線軌跡的動作 //??? 參數1:完成軌跡所需的時間 //??? 參數2:控制點的坐標數組 //??? 擬合度? 其值= 0 路徑最柔和 //??? CCActionInterval? * CardinalSplineTo=CCCardinalSplineTo::create(3, array, 0); //?? sp->runAction(CardinalSplineTo); |
| //CCCardinalSplineBy //??? 作用:創建一個樣條曲線軌跡的動作 //??? 參數1:完成軌跡所需的時間 //??? 參數2:控制點的坐標數組 //??? 擬合度? 其值= 0 路徑最柔和 //??? CCActionInterval * CardinalSplineBy = CCCardinalSplineBy::create(3, array, 0); //??? sp->runAction(CardinalSplineBy); |
| //??? CCCatmullRomTo? CCCatmullRomBY //??? 作用:創建一個樣條插值軌跡 //??? 參數1:完成軌跡的時間 //??? 參數2:控制點的數組坐標 //??? CCActionInterval * catmullRomTo = CCCatmullRomTo::create(3, array); //??? sp->runAction(catmullRomTo); |
| //??? CCFollow //??? 作用:創建一個跟隨動作 //??? 參數1:跟隨的目標對象 //??? 跟隨范圍,離開范圍就不再跟隨 ????? //創建一個參照物spT //??? CCSprite * spt = CCSprite::create("Icon.png"); //??? spt->setPosition(ccp(420,40)); //??? addChild(spt); //??? sp->runAction(CCMoveTo::create(3, ccp(940,sp->getPositionY()))); |
| //???? CCFollow * follow = CCFollow::create(sp,CCRectMake(0, 0, 960, 320)); //??? this-> runAction(follow); |
| //??? CCEaseBounceIn 目標動作 //??? CCActionInterval* move = CCMoveTo::create(3, ccp(300, sp->getPositionY())); //??? 讓目標動作緩慢開始 //??? 參數:目標動作 //??? CCActionInterval * EaseBounceIn = CCEaseBounceIn::create(move); //??? sp->runAction(EaseBounceIn); |
| //CCEaseBounceOut作用:讓目標動作賦予反彈力,且以目標動作結束位子開始反彈 //??? 參數目標動作 //??? CCActionInterval * easeBounceOut = CCEaseBounceOut ::create(move); //??? sp->runAction(easeBounceOut); |
| //CCEaseBounceInOut //作用:讓目標動作賦予反彈力,且以目標動作起始與結束位子開始反彈 //??? CCActionInterval * easeBounceInOut= CCEaseBounceInOut::create(move); //??? sp->runAction(easeBounceInOut); |
| //??? CCEaseBackIn //?? ?作用:讓目標動作賦予回力 , 且以目標動作起點位置作為回力點 //??? 參數:目標動作 //??? CCActionInterval * easeBackIn = CCEaseBackIn::create(move); //??? sp->runAction(easeBackIn); |
| //??? CCEaseBackOut //??? 作用:讓目標動作賦予回力 , 且以目標動作終點位置作為回力點 //??? 參數:目標動作 //??? CCActionInterval *easeBackOut = CCEaseBackOut::create(move); //??? sp->runAction(easeBackOut); |
| //CCEaseBackInOut //??? 作用:讓目標動作賦予回力 , 且以目標動作起點和終點位置作為回力點 //??? 參數:目標動作 //??? CCActionInterval * easeBackInOut = CCEaseBackInOut::create(move); //??? sp->runAction(easeBackInOut); |
| //??? CCEaseElasticIn //??? 作用:讓目標動作賦予彈性 ,且以目標動作起點位子賦予彈性 //???? 參數:目標動作 //??? CCActionInterval * easeElasticIn= CCEaseElasticIn::create(move); //??? sp->runAction(easeElasticIn); |
| //???? CCEaseElasticOut //??? 作用:讓目標動作賦予彈性 ,且以目標動作終點位子賦予彈性 //???? 參數:目標動作 //??? CCActionInterval *easeElasticOut = CCEaseElasticOut::create(move); //??? sp->runAction(easeElasticOut); |
| //??? CCEaseElasticInOut //??? 作用:讓目標動作賦予彈性 ,且以目標動作起點和終點位子賦予彈性 //???? 參數:目標動作 //??? CCActionInterval *easeElasticInOut = CCEaseElasticOut::create(move); //??? sp->runAction(easeElasticInOut); |
| //??? CCEaseExponentialIn //??? 讓目標動作緩慢開始 //??? 參數:目標動作 //??? CCActionInterval * easeExponentialIn= CCEaseExponentialIn::create(move); //??? sp->runAction(easeExponentialIn); |
| //??? CCEaseExponentialOut //??? 讓目標動作緩慢中止 //??? 參數:目標動作 //??? CCActionInterval * easeExponentialIn= CCEaseExponentialOut::create(move); //??? sp->runAction(easeExponentialIn); |
| //??? CCEaseExponentialInOut //??? 讓目標動作緩慢開始和中止 //??? 參數:目標動作 //??? CCActionInterval * easeExponentialInOut= CCEaseExponentialInOut::create(move); //??? sp->runAction(easeExponentialInOut); |
| //??? CCEaseRateAction //??? 作用 : 讓目標動作設置速率 //??? 參數1:目標動作 //??? 參數2:速率 //??? CCActionInterval * move = CCMoveTo::create(5, ccp(300,sp->getPositionY())); //??? CCActionInterval * easeRateAction = CCEaseRateAction::create(move, 3); //??? sp->runAction(easeRateAction); |
| //??? CCEaseSineIn作用:動作由慢到快 //??? 參數:目標動作 //??? CCActionInterval * easeSineIn = CCEaseSineIn::create(move); //??? sp->runAction(easeSineIn); |
| //?? ?CCEaseSineOut //??? 作用:動作由快到慢 //??? 參數:目標動作 //??? CCActionInterval * easeSineOut = CCEaseSineOut::create(move); //??? sp->runAction(easeSineOut); |
| //??? CCEaseSineInOut //??? 作用:動作由慢到快再快到慢 //??? 參數:目標動作 //??? CCActionInterval * easeSineInOut = CCEaseSineInOut::create(move); //??? sp->runAction(easeSineInOut); |
| //??? CCSpeed //??? 作用:讓目標動作運行速度加倍 //??? 參數1:目標動作 //??? 參數2:倍速 //??? CCActionInterval * move = CCMoveTo::create(10, ccp(300,sp->getPositionY())); //??? CCSpeed * speed =CCSpeed::create(move, 100); //??? sp->runAction(speed); |
| //??? CCSpawn //? 作用:讓多個動作同時執行 //??? 參數:目標動作的可變參數 //??? CCActionInterval * move = CCMoveTo::create(10, ccp(300,sp->getPositionY())); //??? CCActionInterval * scale = CCScaleTo::create(2, 3); //??? CCActionInterval * rotate = CCRotateTo::create(4, 190); //??? CCFiniteTimeAction * spawn =CCSpawn::create(move,scale,rotate,NULL); //??? sp->runAction(spawn); |
| //??? CCSequence //??? 作用:讓多個動作按照前后順序逐一執行 //??? 參數:目標動作的可變參數 //??? CCActionInterval * move = CCMoveTo::create(2, ccp(300, sp->getPositionY())); //??? CCActionInterval * scale = CCScaleTo::create(2, 3); //??? CCFiniteTimeAction * seq= CCSequence::create(move,scale,NULL); //??? sp->runAction(seq); //??? 擴展如果要對目標動作全部進行方向運動,可以使用如下形式操作 //??? CCFiniteTimeAction *seq=CCSequence::create(moveby,scaleby,...NULL); //??? CCFiniteTimeAction * reverseseq = CCSequence::create(seq,seq->reverse(),NULL) //??? 注意CCSequence中的所有動作都必須支持reverse函數,否則會出現異常 //??? CCActionInterval * move = CCMoveBy::create(2, ccp(300, sp->getPositionY())); //??? CCActionInterval * scale = CCScaleBy::create(2, 3); //??? CCFiniteTimeAction * seq= CCSequence::create(move,scale,NULL); //??? CCFiniteTimeAction * reveseseq = CCSequence::create(seq,seq->reverse(),NULL); //??? sp->runAction(reveseseq); |
| //??? CCRepeat //??? 作用:對目標動作進行重復運動(目標動作可以是CCSequence ,CCSpawn) //??? 參數1:目標動作 //??? 參數2:重復次數 //??? CCActionInterval * move = CCMoveTo::create(2, ccp(300, sp->getPositionY())); //??? CCActionInterval * move2 = CCMoveTo::create(2, ccp(100,100)); //??? CCFiniteTimeAction*seq =CCSequence::create(move,move2,NULL); //??? CCFiniteTimeAction *repeat = CCRepeat::create(seq, 3); //??? sp->runAction(repeat); |
| //??? CCRepeatForever //??? 作用:對目標動作進行永久性的重復運動(目標動作可以是CCSequence ,CCSpawn) //??? 參數:目標動作 //??? CCActionInterval * move = CCMoveTo::create(1, ccp(300, sp->getPositionY())); //??? CCActionInterval * move1 = CCMoveTo::create(1, ccp(100,100)); //??? CCFiniteTimeAction* seq = CCSequence::create(move,move1,NULL); //??? CCActionInterval * repeatForever =CCRepeatForever::create((CCActionInterval* )seq); //??? sp->runAction(repeatForever); |
| //??? CCCallFunc //??? 作用:創建一個回調動作(調用不帶參數的回調方法); //??? 參數1:目標動作 //??? 參數2:目標回調函數 //??? CCActionInterval * move = CCMoveTo::create(1, ccp(300, sp->getPositionY())); //??? CCCallFunc * funcall= CCCallFunc::create(this, callfunc_selector(HelloWorld::callbackC)); //??? CCFiniteTimeAction * seq = CCSequence::create(move,funcall,NULL); //??? sp->runAction(seq); |
| //CCCallFuncN //作用:創建一個回調動作(調用 帶一個參數的回調方法); //參數1:目標動作 //參數2:目標回調函數 //CCActionInterval * move = CCMoveTo::create(1, ccp(300, sp->getPositionY())); // CCCallFuncN * funcall= CCCallFuncN::create(this, callfuncN_selector(HelloWorld::callbackN)); //??? CCFiniteTimeAction * seq = CCSequence::create(move,funcall,NULL); //??? sp->runAction(seq); |
| //??? CCCallFuncND //??? 作用:創建一個回調動作(調用 帶兩個參數的回調方法); //??? 參數1:目標動作 //??? 參數2:目標回調函數 CCActionInterval * move = CCMoveTo::create(1, ccp(300, sp->getPositionY())); CCCallFuncND * funcall= CCCallFuncND::create(this, callfuncND_selector(HelloWorld::callbackND)? ,(void*)0xbebabeba); ??? CCFiniteTimeAction * seq = CCSequence::create(move,funcall,NULL); ??? sp->runAction(seq); ??? return true; } |
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