2017年12月
Remember that only one subshader of a Unity shader is executed (depending on which subshader fits the capabilities of the GPU best) but all passes of that subshader are executed.
Rendering Path 在Camera中 修改
per-vertex lighting?also known as? gouraud shading
per-pixel lightingalso known as? phong shading
.swz? .dds? .webp
?
轉載于:https://www.cnblogs.com/revoid/p/7943865.html
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