微信跳一跳 终结者
https://github.com/coder-monkeys/wechat_jump_game.git
歡迎試玩,
# coding: utf-8 ''' # === 思路 === # 核心:每次落穩之后截圖,根據截圖算出棋子的坐標和下一個塊頂面的中點坐標, # 根據兩個點的距離乘以一個時間系數獲得長按的時間 # 最后:根據兩點的坐標算距離乘以系數來獲取長按時間(似乎可以直接用 X 軸距離) ''' import os import sys import subprocess import time import math from PIL import Image import random from six.moves import input try:from common import debug, config except ImportError:print('請在項目根目錄中運行腳本')exit(-1)VERSION = "1.1.1"debug_switch = False # debug 開關,需要調試的時候請改為:True config = config.open_accordant_config()# Magic Number,不設置可能無法正常執行,請根據具體截圖從上到下按需設置,設置保存在 config 文件夾中 under_game_score_y = config['under_game_score_y'] press_coefficient = config['press_coefficient'] # 長按的時間系數,請自己根據實際情況調節 piece_base_height_1_2 = config['piece_base_height_1_2'] # 二分之一的棋子底座高度,可能要調節 piece_body_width = config['piece_body_width'] # 棋子的寬度,比截圖中量到的稍微大一點比較安全,可能要調節screenshot_way = 2def pull_screenshot():'''新的方法請根據效率及適用性由高到低排序'''global screenshot_wayif screenshot_way == 2 or screenshot_way == 1:process = subprocess.Popen('adb shell screencap -p', shell=True, stdout=subprocess.PIPE)screenshot = process.stdout.read()if screenshot_way == 2:binary_screenshot = screenshot.replace(b'\r\n', b'\n')else:binary_screenshot = screenshot.replace(b'\r\r\n', b'\n')f = open('autojump.png', 'wb')f.write(binary_screenshot)f.close()elif screenshot_way == 0:os.system('adb shell screencap -p /sdcard/autojump.png')os.system('adb pull /sdcard/autojump.png .')def set_button_position(im):'''將 swipe 設置為 `再來一局` 按鈕的位置'''global swipe_x1, swipe_y1, swipe_x2, swipe_y2w, h = im.sizeleft = int(w / 2)top = int(1584 * (h / 1920.0))left = int(random.uniform(left-50, left+50))top = int(random.uniform(top-10, top+10)) # 隨機防 banswipe_x1, swipe_y1, swipe_x2, swipe_y2 = left, top, left, topdef jump(distance):'''跳躍一定的距離'''press_time = distance * press_coefficient * 0.99press_time = max(press_time, 200) # 設置 200ms 是最小的按壓時間press_time = int(press_time)cmd = 'adb shell input swipe {x1} {y1} {x2} {y2} {duration}'.format(x1=swipe_x1,y1=swipe_y1,x2=swipe_x2,y2=swipe_y2,duration=press_time)print(cmd)os.system(cmd)return press_timedef find_piece_and_board(im):w, h = im.sizeboard_x = 0board_y = 0board_x_start = 0board_x_end = 0board_y_start = 0board_y_end = 0x_number = 0scan_x_border = int(w / 8) # 掃描棋子時的左右邊界scan_start_y = 0 # 掃描的起始 y 坐標im_pixel = im.load()# 以 50px 步長,嘗試探測 scan_start_yfor i in range(int(h / 3), int(h*2 / 3), 50):last_pixel = im_pixel[0, i]for j in range(1, w):pixel = im_pixel[j, i]# 不是純色的線,則記錄 scan_start_y 的值,準備跳出循環if pixel[0] != last_pixel[0] or pixel[1] != last_pixel[1] or pixel[2] != last_pixel[2]:scan_start_y = i - 50breakif scan_start_y:breakprint('scan_start_y: {}'.format(scan_start_y))piece_x_sum = 0piece_x_c = 0piece_x = 0for i in range(scan_start_y, int(h * 2 / 3)):if piece_x:break;for j in range(scan_x_border, w - scan_x_border): # 橫坐標方面也減少了一部分掃描開銷pixel = im_pixel[j, i]if (40 < pixel[0] < 55) and (40 < pixel[1] < 55) and (55 < pixel[2] < 75):piece_x_sum += jpiece_x_c += 1if piece_x_c:piece_x = piece_x_sum/piece_x_cpiece_y_sum = 0piece_y_c = 0piece_y = 0for j in range(int(piece_x - piece_body_width/2 - 10) , int(piece_x + piece_body_width)):if piece_y:break;for i in range(scan_start_y, int(h * 2 / 3)):pixel = im_pixel[j, i]if (40 < pixel[0] < 55) and (40 < pixel[1] < 55) and (55 < pixel[2] < 75):piece_y_sum += ipiece_y_c += 1if piece_y_c:piece_y = piece_y_sum/piece_y_cboard_y_start = int(h / 3)board_y_end = piece_y# 限制棋盤掃描的橫坐標,避免音符 bugif piece_x < w/2:board_x_start = piece_xboard_x_end = welse:board_x_start = 0board_x_end = piece_xfor i in range(int(board_y_start), int(board_y_end)):last_pixel = im_pixel[0, i]if board_x:breakboard_x_sum = 0board_x_c = 0for j in range(int(board_x_start), int(board_x_end)):pixel = im_pixel[j, i]# 修掉腦袋比下一個小格子還高的情況的 bugif abs(j - piece_x) < piece_body_width:continue# 修掉圓頂的時候一條線導致的小 bug,這個顏色判斷應該 OK,暫時不提出來if abs(pixel[0] - last_pixel[0]) + abs(pixel[1] - last_pixel[1]) + abs(pixel[2] - last_pixel[2]) > 10:board_x_sum += jboard_x_c += 1if board_x_sum:board_x = board_x_sum / board_x_clast_pixel = im_pixel[board_x, i]# 從上頂點往下 +274 的位置開始向上找顏色與上頂點一樣的點,為下頂點# 該方法對所有純色平面和部分非純色平面有效,對高爾夫草坪面、木紋桌面、藥瓶和非菱形的碟機(好像是)會判斷錯誤for k in range(i+274, i, -1): # 274 取開局時最大的方塊的上下頂點距離pixel = im_pixel[board_x, k]if abs(pixel[0] - last_pixel[0]) + abs(pixel[1] - last_pixel[1]) + abs(pixel[2] - last_pixel[2]) < 10:breakboard_y_temp = int((i+k) / 2)# 根據切線法找出棋盤的y坐標board_y_sum = 0board_y_c = 0for j in range(int(board_x_start), int(board_x_end), 1):if board_y != 0:break;for i in range(int(board_y_temp - 20), int(board_y_temp + 20)):pixel = im_pixel[j, i]if (abs(pixel[0] - last_pixel[0]) + abs(pixel[1] - last_pixel[1]) + abs(pixel[2] - last_pixel[2])) < 5:board_y_sum += iboard_y_c += 1if board_y_c:board_y = board_y_sum/board_y_c# 如果上一跳命中中間,則下個目標中心會出現 r245 g245 b245 的點,利用這個屬性彌補上一段代碼可能存在的判斷錯誤# 若上一跳由于某種原因沒有跳到正中間,而下一跳恰好有無法正確識別花紋,則有可能游戲失敗,由于花紋面積通常比較大,失敗概率較低'''for l in range(i, i+200):pixel = im_pixel[board_x, l]if abs(pixel[0] - 245) + abs(pixel[1] - 245) + abs(pixel[2] - 245) == 0:# 防止遇到棋盤也是上述顏色的bugif (board_y - l)<50:board_y = l+10break'''if not all((board_x, board_y)):return 0, 0, 0, 0return piece_x, piece_y, board_x, board_ydef check_screenshot():'''檢查獲取截圖的方式'''global screenshot_wayif os.path.isfile('autojump.png'):os.remove('autojump.png')if (screenshot_way < 0):print('暫不支持當前設備')sys.exit()pull_screenshot()try:Image.open('./autojump.png').load()print('采用方式 {} 獲取截圖'.format(screenshot_way))except Exception:screenshot_way -= 1check_screenshot()def yes_or_no(prompt, true_value='y', false_value='n', default=True):default_value = true_value if default else false_valueprompt = '%s %s/%s [%s]: ' % (prompt, true_value, false_value, default_value)i = input(prompt)if not i:return defaultwhile True:if i == true_value:return Trueelif i == false_value:return Falseprompt = 'Please input %s or %s: ' % (true_value, false_value)i = input(prompt)def main():'''主函數'''pressTime = 0jumpDistance = 0op = yes_or_no('請確保手機打開了 ADB 并連接了電腦,然后打開跳一跳并【開始游戲】后再用本程序,確定開始?')if not op:print('bye')returnprint('程序版本號:{}'.format(VERSION))debug.dump_device_info()check_screenshot()i, next_rest, next_rest_time = 0, random.randrange(3, 10), random.randrange(5, 10)while True:pull_screenshot()time.sleep(random.uniform(0.2, 0.5))im = Image.open('./autojump.png')# 獲取棋子和 board 的位置piece_x, piece_y, board_x, board_y = find_piece_and_board(im)ts = int(time.time())# print(ts, piece_x, piece_y, board_x, board_y)if piece_x==0 or piece_y==0 or board_x==0 or board_y==0:continueset_button_position(im)jumpDistance = math.sqrt((board_x - piece_x) ** 2 + (board_y - piece_y) ** 2)pressTime = jump(jumpDistance)print(ts, piece_x, piece_y, board_x, board_y, jumpDistance, pressTime)if debug_switch:debug.save_debug_screenshot(ts, im, piece_x, piece_y, board_x, board_y)debug.backup_screenshot(ts)i += 1if i == next_rest:print('已經連續打了 {} 下,休息 {}s'.format(i, next_rest_time))for j in range(next_rest_time):sys.stdout.write('\r程序將在 {}s 后繼續'.format(next_rest_time - j))sys.stdout.flush()time.sleep(1)print('\n繼續')i, next_rest, next_rest_time = 0, random.randrange(30, 100), random.randrange(10, 60)time.sleep(random.uniform(0.9, 1.2)) # 為了保證截圖的時候應落穩了,多延遲一會兒,隨機值防 ban# input('按回車鍵繼續...')if __name__ == '__main__':main()總結
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