使用GDI+缩放图片文件
總結一下個人所知道的使用GDI+縮放圖片的方法.
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方法一:最簡單的,使用GetThumbnailImage,這個方法的局限性對支持內嵌縮略圖的圖片文件無效. 因為MSDN中提到:如果圖片文件有內嵌的縮略圖,那么就提取這個縮略圖返回,否則就縮放原圖片,不過我想對位圖還是安全的:
Bitmap?* image = new Bitmap(L"MagicLinux.bmp");
Image* pScaledImage = NULL;
UINT nWidth = image->GetWidth()/2;
UINT nHeight= image->GetHeight()/2;
pScaledImage = image->GetThumbnailImage(nWidth, nHeight, NULL, NULL);
delete pScaledImage;
delete image;
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方法二,使用Graphics::DrawImage,這樣還可以控制InterpolationMode(插值模式,在縮放和旋轉時候使用),即可以控制縮放質量高低.也可以通過Graphics對象做其他的控制.
方法也比較簡單,但是卻費了我好久時間才研究出來,沒辦法,不熟悉GDI+,在MSDN中翻來翻去,:)
Bitmap * ScaleBitmap(Bitmap * pBitmap,UINT nWidth,UINT nHeight)
{
Bitmap * pTemp = new Bitmap(nWidth,nHeight,pBitmap->GetPixelFormat());
if( pTemp )
{
Graphics * g = Graphics::FromImage(pTemp);
if( g )
{
// use the best interpolation mode
g->SetInterpolationMode(InterpolationModeHighQualityBicubic);
g->DrawImage(pBitmap,0,0,nWidth,nHeight);
delete g;
}
}
return pTemp;
}
pScaledImage = ScaleBitmap(image,nWidth,nHeight);
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方法三,是從Codeguru上一個帖子上看到,和方法二類似,但是用了GDI的東東,我試了試,沒成功,得到的是一幅黑圖片,可能的原因是Bitmap::FromHBITMAP的第二個參數設置不對
原文代碼如下:
Bitmap * bitmap = new Bitmap(TempBuf); // Create the bitmap
HDC Screen = GetDC(WindowVars.Handle);
piTemp->hdc = CreateCompatibleDC(Screen); // Create a memory DC
HBITMAP hbitmap;
if (bStretchPictures)
hbitmap = CreateCompatibleBitmap(Screen, Size.X, Size.Y);
else
hbitmap = CreateCompatibleBitmap(Screen, bitmap->GetWidth(), bitmap->GetHeight());
SelectObject(piTemp->hdc, hbitmap); // Initialize the DC
Graphics * graphics = new Graphics(piTemp->hdc); // Create the Graphics class
if (bStretchPictures)
graphics->DrawImage(bitmap, 0, 0, Size.X, Size.Y); // Draw the scaled image
else
graphics->DrawImage(bitmap, 0, 0, bitmap->GetWidth(), bitmap->GetHeight());
ReleaseDC(WindowVars.Handle, Screen);
delete graphics;
delete bitmap;
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另外再補上保存圖片的代碼:
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bool SaveAsImageFile(Image * pImage,LPCWSTR lpszFileName,LPCWSTR lpszImageType)
{
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UINT?num = 0;
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// number of image encoders
UINT?size = 0;
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// size of the image encoder array in bytes
ImageCodecInfo* pImageCodecInfo = NULL;
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if(GetImageEncodersSize(&num, &size)!= Ok || size == 0 )
return false;?// Failure
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pImageCodecInfo = (ImageCodecInfo*)(malloc(size));
if(pImageCodecInfo == NULL)
return false;?// Failure
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if(GetImageEncoders(num, size, pImageCodecInfo)!= Ok )
return false;
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bool bOk = false;
for(UINT j = 0; j < num; ++j)
{
if( wcscmp(pImageCodecInfo[j].MimeType, lpszImageType) == 0 )
{
pImage->Save(lpszFileName,&(pImageCodecInfo[j].Clsid));
bOk = true;
break;
}
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}
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free(pImageCodecInfo);
return bOk;
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}
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調用象這樣就可以保存成各種圖片(當然要求有對應的encoder才行):
SaveAsImageFile(pScaledImage,L"1.bmp",L"image/bmp");
SaveAsImageFile(pScaledImage,L"1.jpg",L"image/jpeg");
SaveAsImageFile(pScaledImage,L"1.png",L"image/png");
轉載于:https://www.cnblogs.com/loveme513/archive/2006/05/10/395990.html
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