UE4 C++:Interface接口
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UE4 C++:Interface接口
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虛幻引擎中的接口 | 虛幻引擎5.0文檔 (unrealengine.com)
概述:
- 簡單的說,接口提供一組公共的方法,不同的對象中繼承這些方法可以有不同的具體實現
- 任何使用接口的類都必須實現這些接口
- 實現解耦
- 解決多繼承的問題
C++使用接口
定義接口
聲明藍圖可調用接口函數
- 用UFUNCTION宏BlueprintCallable聲明藍圖可調用,還必須使用BlueprintImplementableEvent或BluepeintNativeEvent說明,而且函數不能為虛函數
- 通過聲明virtual虛函數,是的派生類可重載
代碼
ReactToTriggerInterface.h
#pragma once #include "CoreMinimal.h" #include "UObject/Interface.h" #include "ReactToTriggerInterface.generated.h"// 無需更改 // UINTERFACE類不是實際的接口;它是一個空白類,它的存在只是為了向虛幻引擎反射系統確保可見性。 UINTERFACE(MinimalAPI) class UReactToTriggerInterface : public UInterface {GENERATED_BODY() };//開頭字母"U"必須改為"I"。 class TIPS_API IReactToTriggerInterface {GENERATED_BODY()public:// 純虛函數,實現類必須實現接口virtual void ReactToTrigger_PureVirtual() = 0;// 虛函數,在接口本身的 .h 或 .cpp 文件中提供默認實現.實現類可覆蓋virtual void ReactToTrigger_Virtual();//實現類可以在藍圖和C++中實現接口UFUNCTION(BlueprintCallable, BlueprintNativeEvent, Category="Trigger Reaction")void ReactToTrigger_NativeEvent1(int32 number);//實現類可以在藍圖和C++中實現接口UFUNCTION(BlueprintCallable, BlueprintNativeEvent, Category = "Trigger Reaction")bool ReactToTrigger_NativeEvent2(int32 number);//實現類在藍圖中實現接口UFUNCTION(BlueprintCallable, BlueprintImplementableEvent, Category = "Trigger Reaction")void ReactToTrigger_ImplementableEvent(); };ReactToTriggerInterface.cpp
#include "ReactToTriggerInterface.h" void IReactToTriggerInterface::ReactToTrigger_Virtual() {// unimplemented(); //該宏將在執行代碼行時發出調試語句, 中斷UE_LOG(LogTemp, Warning, TEXT("ReactToTrigger_Virtual 被調用, From 接口本身")); }實現接口
MyDrone.h
#include "ReactToTriggerInterface.h" #include "MyDrone.generated.h"UCLASS() class TIPS_API AMyDrone : public ADrone, public IReactToTriggerInterface {GENERATED_BODY()public:virtual void ReactToTrigger_PureVirtual() override;//可藍圖調用,貌似通用寫法UFUNCTION(BlueprintCallable, BlueprintNativeEvent, Category = "Trigger Reaction")void ReactToTrigger_NativeEvent1(int32 number);virtual void ReactToTrigger_NativeEvent1_Implementation(int32 number) override;//藍圖可調用,,貌似和上面沒區別virtual bool ReactToTrigger_NativeEvent2_Implementation(int32 number) override;//void ReactToTrigger_ImplementableEvent();需要在藍圖實現 };MyDrone.cpp
#include "MyDrone.h"void AMyDrone::ReactToTrigger_PureVirtual() {UE_LOG(LogTemp, Warning, TEXT("ReactToTrigger_PureVirtual 被調用, From MyDrone")); }void AMyDrone::ReactToTrigger_NativeEvent1_Implementation(int32 number) {UE_LOG(LogTemp, Warning, TEXT("ReactToTrigger_NativeEvent1 被調用, From MyDrone")); }bool AMyDrone::ReactToTrigger_NativeEvent2_Implementation(int32 number) {UE_LOG(LogTemp, Warning, TEXT("ReactToTrigger_NativeEvent2 被調用, From MyDrone"));return true; }虛幻引擎中的接口 | 虛幻引擎5.0文檔 (unrealengine.com)
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