Android实现九宫格图案解锁
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Android实现九宫格图案解锁
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Android實現九宮格圖案解鎖
前言:自定義了一個九宮格的VIew來繪制九宮格圖案,實現了繪制圖案解鎖的功能。
效果圖如下:
1. 第一步
自定義九宮格View。
public class LockPatterView extends View {private static final int POINT_SIZE = 5;private Point[][] points = new Point[3][3];private boolean isInit,isSelect,isFinish,movePoint;private Matrix matrix = new Matrix();private float width,height,offstartX,offstartY,moveX,moveY;;private Bitmap bitmap_pressed,bitmap_normal,bitmap_error,bitmap_line,bitmap_line_error;private Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);private List<Point> pointList = new ArrayList<Point>();private OnPatterChangeLister onPatterChangeLister;public LockPatterView(Context context, AttributeSet attrs, int defStyle) {super(context, attrs, defStyle);}public LockPatterView(Context context, AttributeSet attrs) {super(context, attrs);}public LockPatterView(Context context) {super(context);}@Overrideprotected void onDraw(Canvas canvas) {if (!isInit) {initPoints();}points2Canvas(canvas);if (pointList.size() > 0) {Point a = pointList.get(0);for (int i = 0; i < pointList.size(); i++) {Point b = pointList.get(i);line2Canvas(canvas, a, b);a = b;}if (movePoint) {line2Canvas(canvas, a, new Point(moveX, moveY));}}}/*** @param canvas*/private void points2Canvas(Canvas canvas) {for (int i = 0; i < points.length; i++) {for (int j = 0; j < points[i].length; j++) {Point point = points[i][j];if (point.state == Point.STATE_PRESSED) {canvas.drawBitmap(bitmap_pressed, point.x - bitmap_normal.getWidth()/2, point.y - bitmap_normal.getHeight() / 2, paint);}else if (point.state == Point.STATE_ERROR) {canvas.drawBitmap(bitmap_error, point.x - bitmap_normal.getWidth()/2, point.y - bitmap_normal.getHeight() / 2, paint);}else{canvas.drawBitmap(bitmap_normal, point.x - bitmap_normal.getWidth()/2, point.y - bitmap_normal.getHeight() / 2, paint);}}}}/**** @param canvas* @param* @param*/public void line2Canvas(Canvas canvas,Point a,Point b){float linelength = (float) Point.distance(a, b);float degress = getDegrees(a,b);canvas.rotate(degress, a.x, a.y);if (a.state == Point.STATE_PRESSED) {matrix.setScale(linelength / bitmap_line.getWidth(), 1);matrix.postTranslate(a.x, a.y);canvas.drawBitmap(bitmap_line, matrix, paint);}else{matrix.setScale(linelength / bitmap_line.getWidth(), 1);matrix.postTranslate(a.x, a.y);canvas.drawBitmap(bitmap_line_error, matrix, paint);}canvas.rotate(-degress, a.x, a.y);}public float getDegrees(Point pointA, Point pointB) {return (float) Math.toDegrees(Math.atan2(pointB.y - pointA.y, pointB.x - pointA.x));}/***/private void initPoints() {width = getWidth();height = getHeight();if (width > height) {offstartX = (width - height) / 2;width = height;}else{offstartY = (height - width) / 2;height = width;}bitmap_normal = BitmapFactory.decodeResource(getResources(), R.mipmap.normal);bitmap_pressed = BitmapFactory.decodeResource(getResources(), R.mipmap.press);bitmap_error = BitmapFactory.decodeResource(getResources(), R.mipmap.error);bitmap_line = BitmapFactory.decodeResource(getResources(), R.mipmap.line_normal);bitmap_line_error = BitmapFactory.decodeResource(getResources(), R.mipmap.line_error);points[0][0] = new Point(offstartX + width / 4,offstartY + height / 4);points[0][1] = new Point(offstartX + width / 2,offstartY + height / 4);points[0][2] = new Point(offstartX + width - width / 4,offstartY + height / 4);points[1][0] = new Point(offstartX + width / 4,offstartY + width / 2);points[1][1] = new Point(offstartX + width / 2,offstartY + width / 2);points[1][2] = new Point(offstartX + width - width / 4,offstartY + width / 2);points[2][0] = new Point(offstartX + width / 4,offstartY + width - width / 4);points[2][1] = new Point(offstartX + width / 2,offstartY + width - width / 4);points[2][2] = new Point(offstartX + width - width / 4,offstartY + width - width / 4);isInit = true;}@Overridepublic boolean onTouchEvent(MotionEvent event) {moveX = event.getX();moveY = event.getY();movePoint = false;isFinish = false;Point point = null;switch (event.getAction()) {case MotionEvent.ACTION_DOWN:if (onPatterChangeLister != null) {onPatterChangeLister.onPatterStart(true);}resetPoint();point = chechSelectPoint();if (point != null) {isSelect = true;}break;case MotionEvent.ACTION_MOVE:if (isSelect) {point = chechSelectPoint();if (point == null) {movePoint = true;}}break;case MotionEvent.ACTION_UP:isFinish = true;isSelect = false;break;}if (!isFinish && isSelect && point != null) {if (crossPoint(point)) {movePoint = true;}else{point.state = Point.STATE_PRESSED;pointList.add(point);}}if (isFinish) {if (pointList.size() == 1) {errorPoint();}else if(pointList.size() < POINT_SIZE && pointList.size() > 0 ){errorPoint();if (onPatterChangeLister != null) {onPatterChangeLister.onPatterChange(null);}}else{if (onPatterChangeLister != null) {String pass = "";for (int i = 0; i < pointList.size(); i++) {pass = pass + pointList.get(i).index;}if (!TextUtils.isEmpty(pass)) {onPatterChangeLister.onPatterChange(pass);}}}}postInvalidate();return true;}/*** @param point* @return*/private boolean crossPoint(Point point){if (pointList.contains(point)) {return true;}else{return false;}}/***/public void resetPoint(){for (int i = 0; i < pointList.size(); i++) {Point point = pointList.get(i);point.state = Point.STATE_NORMAL;}pointList.clear();}/***/public void errorPoint(){for (Point point : pointList) {point.state = Point.STATE_ERROR;}}/*** @return*/private Point chechSelectPoint(){for (int i = 0; i < points.length; i++) {for (int j = 0; j < points[i].length; j++) {Point point = points[i][j];if (Point.with(point.x, point.y, bitmap_normal.getWidth() / 2, moveX, moveY)) {return point;}}}return null;}public static class Point{public static int STATE_NORMAL = 0;public static int STATE_PRESSED = 1;public static int STATE_ERROR = 2;public float x,y;public int index = 0,state = 0;public Point(){};public Point(float x,float y){this.x = x;this.y = y;}/*** @param a* @param b* @return*/public static double distance(Point a,Point b){return Math.sqrt(Math.abs(a.x - b.x) * Math.abs(a.x - b.x) + Math.abs(a.y - b.y) * Math.abs(a.y - b.y)) ;}/*** * @param paintX* @param pointY* @param r* @param moveX* @param moveY* @return*/public static boolean with(float paintX,float pointY,float r,float moveX,float moveY){return Math.sqrt((paintX - moveX) * (paintX - moveX) + (pointY - moveY) * (pointY - moveY)) < r ;}}}2. 第二步
編寫布局文件activity_main.xml,在主布局文件中引入自定義的View。
<?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"xmlns:app="http://schemas.android.com/apk/res-auto"xmlns:tools="http://schemas.android.com/tools"android:layout_width="match_parent"android:layout_height="match_parent"><com.newdegree.mylock.LockPatterView android:layout_width="match_parent"android:layout_height="wrap_content"/></RelativeLayout>最后,運行程序就能看到九宮格圖案了。
總結:這樣我們就完成了九宮格圖案解鎖的開發,我們可以在自己完成的程序中繪制各種解鎖圖案。
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