二维的完整形式是什么?
2D:二維 (2D: Two Dimensional)
2D is an abbreviation of "Two-Dimensional".
2D是“二維”的縮寫 。
It is the dimension of any virtual object that has no manifestation of profundity. For example, if a graphic or picture representation of a computer is in 2-D, then it can only be sighted directly on, however, the 3-D version of a graphic or picture representation of a computer could be sighted from any angle.
它是沒有深度表現(xiàn)的任何虛擬對象的維度。 例如,如果計(jì)算機(jī)的圖形或圖片表示形式為2-D ,則只能直接在其上看到,但是可以從任何角度看到計(jì)算機(jī)的圖形或圖片表示形式的3D版本。
2-D computer graphics is time and again used in applications that were first expanded around conventional printing and drawing technologies.
二維計(jì)算機(jī)圖形一次又一次地用于最初圍繞常規(guī)打印和繪圖技術(shù)擴(kuò)展的應(yīng)用程序中。
Applications and Technologies, whose examples are typography, cartography, technical drawing, and advertising, used 2-D computer graphics in the beginning. In those applications, the two-dimensional picture representation is not only a demonstration of a real-world entity but also a self-sufficient work of art with additional semantic value.
應(yīng)用程序和技術(shù)(例如排版,制圖,技術(shù)制圖和廣告)一開始就使用二維計(jì)算機(jī)圖形。 在這些應(yīng)用程序中,二維圖片表示不僅是真實(shí)世界實(shí)體的演示,而且是具有附加語義價(jià)值的自給自足的藝術(shù)品。
Two-dimensional representations are time and again chosen for the reason that they provide highly straight control of the picture representation than 3-D computer graphics, whose method of representation is high of the same kind to photography in comparison to the typography.
一次又一次地選擇二維表示,是因?yàn)榕c3D計(jì)算機(jī)圖形相比,二維圖形提供了對圖片表示的高度直接控制,而3D計(jì)算機(jī)圖形的表示方法與照相術(shù)相比具有與攝影相同的類型。
In the company of desktop publishing, engineering, and business, a 2-D computer graphic can be to a great extent less significant in comparison to the subsequent digital image representation, repeatedly by a factor of 1/1000 or more. This representation is also highly pliable because it can be turned into a variety of resolutions for different output devices. Due to these reasons, documents and illustrations are time and again repeatedly stored or transmitted as 2-D graphic files.
在桌面出版,工程和商業(yè)公司中,與后續(xù)的數(shù)字圖像表示相比,二維計(jì)算機(jī)圖形的重要性可能大大降低,重復(fù)次數(shù)是1/1000或更大。 此表示形式也非常靈活,因?yàn)樗梢葬槍Σ煌妮敵鲈O(shè)備轉(zhuǎn)換為各種分辨率。 由于這些原因,文檔和插圖經(jīng)常被重復(fù)存儲(chǔ)或傳輸為二維圖形文件。
In the 1950s, 2-D computer graphics began based on vector graphics devices. These vector graphics devices were fundamentally succeeded by raster-based devices in the subsequent decades. The PostScript language and the X Window System protocol were milestone expansion and growth in the field.
在1950年代,二維計(jì)算機(jī)圖形開始基于矢量圖形設(shè)備。 在隨后的幾十年中,這些矢量圖形設(shè)備從根本上被基于柵格的設(shè)備所取代。 PostScript語言和X Window System協(xié)議是該領(lǐng)域的里程碑式擴(kuò)展和增長。
2D圖形硬件 (2D Graphics Hardware)
In the late 1970s to 1980s, conventional 2D graphics chips and graphics processing units, used in 8-bit to near the beginning 16-bit, arcade games, video game consoles, and home computers, comprise:
在1970年代末至1980年代末,街機(jī)游戲,視頻游戲機(jī)和家用計(jì)算機(jī)用的8位至接近16位的常規(guī)2D圖形芯片和圖形處理單元包括:
Atari's TIA, ANTIC, CTIA and GTIA
Atari的TIA,ANTIC,CTIA和GTIA
Capcom's CPS-A and CPS-B
Capcom的CPS-A和CPS-B
Commodore's OCS
準(zhǔn)將的OCS
MOS Technology's VIC and VIC-II
MOS Technology的VIC和VIC-II
Fujitsu's MB14241
富士通的MB14241
Hudson Soft's Cynthia and HuC6270
Hudson Soft的Cynthia和HuC6270
NEC's μPD7220 and μPD72120
NEC的μPD7220和μPD72120
Ricoh's PPU and S-PPU
理光的PPU和S-PPU
Sega's VDP, Super Scaler, 315-5011/315-5012 and 315-5196/315-5197
世嘉的VDP,Super Scaler,315-5011 / 315-5012和315-5196 / 315-5197
Texas Instruments' TMS9918
德州儀器(TI)的TMS9918
Yamaha's V9938, V9958 and YM7101 VDP
雅馬哈的V9938,V9958和YM7101 VDP
Reference: 2D Computer Graphics
參考: 2D計(jì)算機(jī)圖形學(xué)
翻譯自: https://www.includehelp.com/dictionary/2d-full-form.aspx
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